For the record, I've played the DA2 demo -several times as the different classes and sexes- on the 360.
I am not impressed. I have beaten DA:O at least 6 times and have all of the DLC.
The only DLC I haven't beaten at least 3 times is "Witch Hunt" because I lent my DA:O disc to a friend.
The other DLC was considerate enough to let me use my Awakenings disc.
I am as disappointed (if not more so) as many of the PC gamers who have said this is a hack&slash game that does away with the need for strategy or tactics. They are correct.
This is no longer a RPG from what I can see from the demo.
1) No emotional content or involvement
I did not care what happened to my brother/sister or the templar at all.
Heck, I did not care about any of the characters, including Hawke.
If Hawke fell down after relentless spamming of attacks, I just switched to a standing PC
I did not worry about healing him/her or anyone else. Bad sign.
2) In DA:O you paid for spamming the same series of attacks and ignoring the other PCs
If you did not have a sound strategy and reasonable tactics you would be mobbed and die
Running after your party fell meant the darkspawn would follow you until you aggro'ed more...
Did not see that consequence here in any playthrough
3) The frantic / frenetic button mashing is not more exciting, is it a waste of my time.
If I wanted to mash buttons then I would not be playing a RPG!
Hopefully some sort of options will be available at release to turn on the old functionality
For the record, the whole point of training in boxing, BJJ, Wing Chun or anything else is to "auto-attack"
You react without much thought or effort and then you look for the opportunity to execute a finish, combo, etc.
In DA:O you auto-attacked and waited to use a power or ability; this worked well and I appreciated it
It is a RPG, so hitting and damage is automatic, based on by skill, attributes and opposition like RL
Auto-attack gives me time to check other PC tactics and strategies instead relying on AI
Button-mashing means you are thinking of one PC instead of all of them, IMO
Button-mashing is the PnP equivalent of telling the GM "I attack".."I attack again".. No real tactics or strategy
4) 10 yard "force jumps" and teleporting backstabs are not "cool animations" for the rogue, they are dumb
How about having the rogue roll past an attacker to get to his back and then perform a backstab?
How about adding a takedown as an upgrade instead of more magic effects? - THAT would be cool!
How about the Evade being a "simple" backflip and counterattack, or better yet, a side breakfall and sweep?
If I wanted to use magic powers I would play a different class.
5) Why does the rogue (and warrior for that matter) now have weapons that are so long as to be ludicrious?
I teach FMA (Escrima/Kali/Arnis) as part of my role as a Defensive Tactics & Combatives Instructor.
I challenge the Devs or anyone else to try to draw weapons of these lengths from behind their backs
My 20 years of experience says it cannot be done with any reasonable degree of speed or precision, if at all.
Daggers and short, fast weapons were the right idea, bring them back
6) Maybe this is just the demo, but why can't I set potions in the Tactics menu anymore?
I tried for about 10 minutes to figure out how to drink potions if health or mana dropped too low
The "improved" fast potion option is not an improvement to me
Bring the Tactics > Use Item thing back
7) Considering this is a Mature rated game, why are the character proportions so ridiculous?
It isn't like 38DD-sized cartoon breasts are going to appeal to the average adult
Maybe it will interest a few people who have not seen real cleavage before but that is a different issue
Same goes for biceps, etc that would impress Ah-nold.
8) The new character models are somewhat disappointing
Flemeth is now a babe? Really? Don't get me started on the hair.
Darkspawn are now skeletal zombies? They were a lot more foreboding before.
The ogre does look better now, but he was a lot easier to kill than the first time in DA:O
9) Maybe this is the demo again, but where was Lothering or signs of the Horde?
I did not see the town & I surely did not fight my way out of or through it
Where is the burning, the destruction, the devastation from the darkspawn?
I was just strolling down the path, spamming guys as they appeared. Meh.
10) If Hawke is the Champion and the greatest hero ever then what about the Warden?
More powerful than the Warden? Really?
With rumours that the game will be shorter than DA:O, has the level cap raised to make him so strong?
Why hasn't the Warden heard of Hawke by the time he beats the Archie?
Why didn't the Warden seek out such a super-human ally, when most of DA:O was just for that purpose?
I can only hope this will be answered -to everyone's satisfaction- in game as well.
I have pre-ordered the Signature Edition but I must say, I feel like I might be regretting it.
The DA2 demo reminds me so far of ME2 where it turned almost into an "Action RPG", like the X-Men games.
Collect orbs, power up & move on. The RP element took a back seat to button mashing.
"Role-Playing Game", eh? It used to mean more than a vague story tied to improving your abilities.
You would think they would keep the RP in the forefront, since it is in the front of the name...
This may be the second time (that I know of) which Bioware took a good RPG and turned it into an "action" game with RPG elements. If so, it will be the LAST time I buy a game from them.
Modifié par Kajukenbo, 06 mars 2011 - 08:48 .