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Dragon Age 2 Demo feedback thread


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#8626
mione

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Does anyone know if someone deletes the demo if the dlc piece is still unlocked? I need to make room for Seb's dlc and right now I only have 1gb left DX dang harddrive.

#8627
Archmage Silvery

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mione wrote...

Does anyone know if someone deletes the demo if the dlc piece is still unlocked? I need to make room for Seb's dlc and right now I only have 1gb left DX dang harddrive.

Once unlocked, it stays unlocked. DLC unlocks are tied to your BioWare Social account, not the installation on your HDD.

#8628
The Darkling

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FOR A 1.9 GIG DOWNLOAD I THOUGHT THE DEMO WAS A BIT SHORT, LIKED THE NEW GAME PLAY, THOU, GOOD GRAPH'S have to wait till thursday now damn you EA australia,

#8629
obie191970

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mione wrote...

Does anyone know if someone deletes the demo if the dlc piece is still unlocked? I need to make room for Seb's dlc and right now I only have 1gb left DX dang harddrive.


It should still be there - Check under your Profile in Registered Game Content.

#8630
Ylvena

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Here is my 2 cents. I have played the demo, and i dont regret buying in advance. Personally im very flexable, and im sure DA2 will be entertaining for what its worth. If you like ME than go for it. And the story will be compelling enough, from what i can see.

I did have some problems with the mechanics,(camera..cough), and i can understand some of the worry that the game is more "simple" than DAO. Personally i thought DAO was to simple an rpg for my taste, so i was not expecting this to be any better in that sence. It feels abit more like a tweaked expansion rather than a sequal..

Also if you want exiting, and intresting side quests to explore outside of the main quest ( that you dont have to pay for) DA series is not it IMO. I would rather pay abit more for the retail game if more immersive sidequests are included...but thats just me.

But i do like the DA series, exept to compare it to BG2 in any regard is very wrong. The games have nothing in common exept they are both in the rpg genre. I do not like reading that DAO is the spritual successor to BG2. Alot of old school rpg players might get dissapointed. Other than that its an ok game.

#8631
wobble55

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amaltheaelanor wrote...

I pause the game and tell my PC to perform a backstab, then without specifying who to attack (as she is already attacking Hurlock B) I tell Aveline to perform a Shield Bash.  But when I unpause, Aveline attacks Hurlock A rathern than Hurlock B with a Shield Bash.  It's like the game is making me re-specify who each of my companions should be performing a given ability against, rather than just defaulting to who they were already attacking, like in the first game.  Is this just me, or has anyone else had this problem?



Yes, I experienced that and others have written that they have too.  I believe this problem, together with problems using abilities and potions, is associated with auto-attack.

Hope it's fixed in the game because it is extremely annoying!

#8632
Kajukenbo

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FlintlockJazz wrote...
I just find it annoying when someone who knows absolutely nothing about my favorite pastime tries to bring it into an argument where it doesn't even apply and spread falsehoods about it.  Please, for everyone's sakes, just stick to what you know.


Well said.

#8633
walcol

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Just a final thought before the start tomorrow... I remember that all the advertising for DA:O on TV etc was very action-heavy and gory. I was pleasantly surprised by the actual game, which I loved. Is Bioware trying the same kind of sell?

#8634
Killjoy Cutter

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Dlokir wrote...

Killjoy Cutter wrote...

Dlokir wrote...

Thanksfully it seems they bring some improvements like:

Longuer potions cooldown to force you use more tactical fighting and abusing less of potions.


I'll never understand that attitude... why would I want a game to force me to do something?


A game isn't simply a contents, there's the notion of challenge, and then there are rules and balances. You can consider rules as bad but that's what makes the game, it's not only a story.

As it was the rules was broken and it was too easy to just chain potions drinking to solve any combat causing some problem, instead of searching new tactics to solve it.

If you found the combat too hard there's always the option to use the easy difficulty.


It isn't challenge or difficulty. 

It's about whether a game should be set up to force a very particular style of play or sort of character design. 

#8635
Killjoy Cutter

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Archer zr0 wrote...

People still beefing about that old build from the demo jeez. The demo is also out of context not the very beginning of the game, for those people who have no connection. Its like people coordinated to find dumb crap to complain about.


No, it's like BioWare put out a demo and people are complaining about what's in the demo.  They're basing their opinion of the game on what Bioware choose to show them of the game -- basing their opinions on the evidence at hand.  
 

#8636
pocketnunu

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OK, here goes.  DA2 is a different game.  They're calling it a sequel but it really isn't.  It's just using the same map as DAO, and a few leftovers (Flemeth, but a different Flemeth; supposedly Morrigan?) from DAO.

Everything in the demo, from the art style, to game play, the dialogue wheel, the faster combat, etc.  It's all new.  When Baldur's Gate was followed by Icewind Dale, IWD was very similar.  It had a familiar "feel".  The graphics, improved, but still had a BG art style and look.  The story took place in a Forgotten Realms region. 

But DAO and DA2 are truly and wholly different from each other.  Some people like the change, others don't.  I loved DAO, and wished they hadn't changed the art style, wished they had kept *something* of DAO in the second game.  (What's with the new remade Flemeth?!  I rather liked the "nutty old bat" Flemeth, and I feel like Kate Mulgrew did too, you could tell the actress was having fun and relished her lines.  And yes, the new Flemeth's hair is not hair.  Maybe it's a hat.  Or something.)  In a way, it is disappointing if you loved DAO, the fact that there were different races -- something that gives a game high replayability.  It is something of a shame to remake DA2 in the same mold as the Mass Effect games, because they are different genres (futuristic vs dragons).  We'll have to see how DA2 plays out in the full game.

Keep in mind, we were warned well ahead of time about many of the changes and now they are upon us.
 
I pre-ordered also and played the demo too.  I won't cancel my order and will play DA2, with the idea that it is a new and different game.  It is backward looking to think this misnamed game is anything like its predecessor.  Look ahead and enjoy it for what it is.  Bioware is just cashing in on the success of another game, unfortunately for those who loved DAO.

On a side note:  I hope this isn't the beginning of the end of pc rpg games, as another poster fears.  They're a writer's dream and I've enjoyed many, many hours playing them.

#8637
EddySpeddy

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pocketnunu wrote...

OK, here goes.  DA2 is a different game.  They're calling it a sequel but it really isn't.  It's just using the same map as DAO, and a few leftovers (Flemeth, but a different Flemeth; supposedly Morrigan?) from DAO.


It's not Morrigan, they just made Flemeth look more like a powerful witch than an old hag( I like it). The demo was based in the time Lothering was getting destroyed, I don't think I had Morrigans mission to kill Flemeth before that. I hope that by killing Flemeth Morrigan got saved, she was my favourite character in DA:O.

I love this, but by no means consider it a sequel, it's based on a completely different character and the game has been changed greatly. So I agree with that :D

Modifié par EddySpeddy, 08 mars 2011 - 02:57 .


#8638
Kastagir

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This isn't the end of RPG computer games, I'm sure. It's just the end of Bioware's role in making them. They have instead chosen to make action console games.
We were all warned that DA2 would be different, sure, but emphasis was clearly placed on a shift in art direction. Not the abandonment of the PC as a primary platform (effectively making this game a PC-port from a console game). Not the attention-deficit-disorder approach to combat. And certainly not the removal of player options. I'm not really surprised though. Bioware's been blowing this smoke for a year now. I'm just going to sit back and watch for the deluge of bug reports and disappointed customers.

#8639
Skoltnik

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The game may still surprise us though. Reviewers seem to like it alot.

#8640
Killjoy Cutter

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Often, the technology has taken the place of the story nowadays.


See also, the Star Wars prequels?

#8641
koshiee

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can we get the demo presets in the full game pleaes?

#8642
walcol

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I picked up DA:O because I'd played Oblivion so many times... I was really happy with DA:O, thought it was fantastic. But I have to say, the Skyrim trailer looks a lot better... a real RPG! DA2 seems too busy and "trying hard to be new." Anyone else find DA:A and the later downloads like Witch Hunt disappointing by comparison with the original?

#8643
walcol

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Hope I'm wrong, I'm still buzzed about tomorrow!

#8644
FedericoV

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I've allready tried the demo at the Lucca Comics & Games fair but I've decided to play it again while I wait for the real thing because I wanted to see the differences between consolles and PC gameplay. More important, I played DA:O on the PC so it was a better view to judge similarities and differences between the two chapters of the DA franchise.

My first impression are mostly confirmed: DA2 is overall a better game on any level. Storytelling, graphics, artistic direction, accessible but deeper rule system, combat, etc. etc etc. You name it. Can't say anything about the story since the demo is too short but in general it seems more immersive and fresh than DA:O's unoriginal narrative. Playing it on the PC I've felt very clearly that DA2 is not the revolution that everyone is talking about. It's an evolution that goes in the direction of action and cinematic/storydriven gameplay in terms of combat and proper RPing respectively.

You can like the general direction of the design or not. But the end result seems way better than DA:O. Where DA:O seems a pastiche of old and new fantasy RPG features mixed with various degree of success, DA2 present itself like an organic game from the get go.

Now, the bad. Mostly I have problem with combat. I allways felt that the combat in DA:O was boring, repetitive and not challenging at all. I cannot replay the original game because of the excruciating and too long filler-combat sequences. As I stated many times, DA:O's combat was too quick to be really tactical and too tactical to feel really visceral. And most of all it missed any kind of strategical depth.

Have the combat improved in DA2? Yep, mostly since the game is way better in terms of responsivity and seems less boring/repetitive. But still I have a feeling that it's not enough and that some of the contradiction of the first game are still there plus some new problems (with mixed result).

I would like to point out the most important critics I have to make:

- The removal of the tactical camera was a big error. Period. You completely miss the controll of the battlefield. And considering the adrenalinic, quick and actiony nature of the combat it's a great problem. Iso-view would have solved most of the problems of the game. The camera attached to the charachter is really painfull if you micromanage and pause 'n play a lot.

- The combat feel too chaotic. Action and chaos are not the same thing. Between sprays of blood, animation, flames, jumps, arrows and bombs it's really hard to controll what's going on in the battlefield, estabilish a plan with your party and stick to it. In that sense, the combat is less organic than DA:O's ones and too over the top.

- Maybe to compensate for the lack of controll, the combat seems even easier and less challenging than DA:O's one. I remember that the first boss in DA:O (the orc in the tower of Ishtar) was a really tough battle (one of the few difficult boss battles of the game). The Orc at the end of the first sequence of the demo has not impressed me in any way. I finished the demo with no death and felt no challenge at all. Someone will say: but combat is allways easy in RPGs! Yep, maybe. But since it's the 80% of the content, why not try to make it more interesting and challenging? With a little bit of strategic depth? Are we sure that new kids would not appreciate some kind of limitations and long term planning beside charachter building?

- In the end, I have a feeling that the way the combat has been assebled forces the player to play with one charachter in real time, using tactics to controll the rest of the party. With pause and play being a nice but not necessary "optional" feature. If in the hardest level it's necessary to controll your entire party, eventual failure won't be the result of a lack of skill from the competent player but from the lack of tools that the game gives you to controll the combat.

Modifié par FedericoV, 08 mars 2011 - 08:57 .


#8645
Lissome Kid

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FedericoV wrote...

- The removal of the tactical camera was a big error. Period. You completely miss the controll of the battlefield. And considering the adrenalinic, quick and actiony nature of the combat it's a great problem. Iso-view would have solved most of the problems of the game. The camera attached to the charachter is really painfull if you micromanage and pause 'n play a lot.


If that is a great issue for you - play DA2 on PC. Tactical camera is still there. Thank The Maker! ;)
Though I agree, that combat in demo was not  challenging at all.

Modifié par Lissome Kid, 08 mars 2011 - 09:16 .


#8646
sleepyowlet

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walcol wrote...

I picked up DA:O because I'd played Oblivion so many times... I was really happy with DA:O, thought it was fantastic. But I have to say, the Skyrim trailer looks a lot better... a real RPG! DA2 seems too busy and "trying hard to be new." Anyone else find DA:A and the later downloads like Witch Hunt disappointing by comparison with the original?


I sure did. So disappointing, in fact, that I couldn't make myself play through DA:A yet. I started about four or five times with different Wardens, but I always lost interest about halfway in. The conversation spots, the administration of the keep (there are two guys telling me things, but, hey, I like this guy's nose better, I'll believe him) where you have no possibility to go and see things for yourself...

DA2 seems to take things even further. The reviews are not as glowing in my favourite German magazine - a magazine I've been trusting for a decade. Story not as epic, characters rather two-dimensional compared to Origins, your own isn't really your own anymore...

#8647
FedericoV

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Lissome Kid wrote...

FedericoV wrote...

- The removal of the tactical camera was a big error. Period. You completely miss the controll of the battlefield. And considering the adrenalinic, quick and actiony nature of the combat it's a great problem. Iso-view would have solved most of the problems of the game. The camera attached to the charachter is really painfull if you micromanage and pause 'n play a lot.


If that is a great issue for you - play DA2 on PC. Tactical camera is still there. Thank The Maker! ;)
Though I agree, that combat in demo was not  challenging at all.


I played DA2 demo on PC and there is not ISO camera at all. The camera is mostly attached to the charachter and does not pull out enough for my tastes.

#8648
flagondotcom

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I agree with most of Federico's points.  Once specific note:

FedericoV wrote...
Maybe to compensate for the lack of controll, the combat seems even easier and less challenging than DA:O's one. I remember that the first boss in DA:O (the orc in the tower of Ishtar) was a really tough battle (one of the few difficult boss battles of the game). The Orc at the end of the first sequence of the demo has not impressed me in any way. I finished the demo with no death and felt no challenge at all. Someone will say: but combat is allways easy in RPGs! Yep, maybe. But since it's the 80% of the content, why not try to make it more interesting and challenging? With a little bit of strategic depth? Are we sure that new kids would not appreciate some kind of limitations and long term planning beside charachter building?

I can't find it right now, but the devs (Mike Laidlaw in particular) have specifically noted that difficulty levels have been changed and "Normal" in DA:O is basically "Hard" in DA2.  If you play on Normal now, it's notably easier than DA:O Normal.  The bad news is that NM is still basically NM...lots of micromanaging and it appears that without the tactical camera FF is even worse to deal with/predict than it used to be.  For those of us who usually played on Hard in DA:O, then, there's no corresponding option.

Modifié par flagondotcom, 08 mars 2011 - 02:50 .


#8649
FedericoV

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flagondotcom wrote...

I can't find it right now, but the devs (Mike Laidlaw in particular) have specifically noted that difficulty levels have been changed and "Normal" in DA:O is basically "Hard" in DA2.  If you play on Normal now, it's notably easier than DA:O Normal.  The bad news is that NM is still basically NM...lots of micromanaging and it appears that without the tactical camera FF is even worse to deal with/predict than it used to be.  For those of us who usually played on Hard in DA:O, then, there's no corresponding option.


Yep, I've played DA:O on Hard ;). If you're right about difficulty level, the game will miss some kind of depth for me. I'm not interested in playing Nightmare and micromanage FF without Iso view or the consolle AOE camera. Too much work for what is worth. Beside, the game seems to be really balanced considering the absence of friendly fire.

#8650
Invictus Blurp

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Just installed the demo in another PS3 and now i didn't have any problem, maybe it didn't like my old PS3.

Good demo, will think in buy the game after i finish Mass Effect 2.