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Dragon Age 2 Demo feedback thread


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#851
Sylvianus

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Demo is too short to be a true opinion. On the French forum, opinions are very mixed. Too fast, too easy, graphics limitations, the most often. The French version of the voice is apparently really disgusting. :sick:

And above all they feel they do not play Dragon Age.

I have not tried it yet though.  I give the general feeling of the moment.

There are some who very liked anyway.

Modifié par Sylvianus, 22 février 2011 - 10:33 .


#852
Hellosanta

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I dunno why people so dislike the line "she/he won't be alone" with gem icon. I actually thought it's better than "she/he died bravely".

#853
Littlemad

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I was incredibly impressed positively by the Mage, and the fluidility of the action. I enjoy it, and I cannot wait to play the full extension. Really happy about the talking sound of Hawke respect to Dragon Age Origins.

What I didn't like were:
- Be able to play a Demo that spoil completely my pleasure of discovering everything from zero. I would have rather release something as prologue on the whole situation.

- Isabella boobs. They are disgustingly huge. I would shout FAKE!!!!!!!! all over the place. It really put me off to have any consideration on doing any romance with that character. And even the ass in some cutscene it looked too huge and fat. I hate to admit this, but you should have reconsider this.

- I wasn't so impress by the voice acting of Hawke. It felt a bit too soft when you wanted to be rough and smug (hammer red dialogue). And not so much sarcastic (mask purple dialogue). While I liked a lot the one of others, especially of the female warrior, the dwarf and Flemeth.

- Not happy about the tree overview of abilities. I couldn't have quick glance on the names of the skills to choose what I could have even further down the tree, without enter in the specific one. You have lost a lot in usability, too many click for a simple overview of the names, isntead of entering and exiting from tree to tree.

- Disappointed by the extremely slick and simplicistic feeling of the UI. I love minimalism as web designer and usability expert, but for me you killed the taste of the "RPG style" that was for me perfect in the DAO.

Modifié par Littlemad, 22 février 2011 - 10:37 .


#854
Ertai

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Angrenos wrote...

I absolutely hate the look of the combat. Warriors swing the sword without there being any proper contact or mass, rogues perform teleports and epic leaps on level 2 and mage jumps around like a retard when making basic attacks.

The actual combat mechanics were ok.

I've always liked the dialogue system of Mass Effect, nice to see it here as well.

There were some waits when dialogues etc. initialized and the demo crashed for me (Vista 64).

Also, since when was Lothering's region a desolate wasteland?


I agree on most. Esp. with bold ones :)
Didn't like dialogue, but maybe full game changes that.

#855
stephen1493

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is auto leveling going to be in the final game?
I felt that having to plug in my companions level ups a bit tedious, even though I am well aware that there are a good many people here who love dictating where every single point goes.

Modifié par stephen1493, 22 février 2011 - 10:33 .


#856
MikuHaru

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It plays so differently now but I really like it. Unfortunately, it felt like the classes all felt the same. I went back and played through a few different times (on the 360) and I just can't help but feel like the mage has too much of a melee feel. The ranged attacks might as well be arrows. It just doesn't feel "magical" at all anymore. This saddens me greatly as I loved playing as a mage in the first game and had a really hard time playing any other class.



Rogues feel absolutely amazing now. I really love how they're portrayed. A lot of games focus either too much on the stealth element or treat them like weak warriors but I love how they flow so far. And I especially love the visuals for them! They're supposed to be dexterous and you just never see any acrobatics or such displayed on screen. Other games are usually just content to have roguish stats in the background and just have hidden "rolling" and expect us to believe that their fighting style would look the same as any other melee fighter.



Another thing that is making me sad is femHawke's voice. :( I almost always pick a female when I have gender options but I just don't feel like her voice acting is nearly as good at male Hawke's. Oh well, I guess I felt the same about the Shepards, only with Jennifer Hale beating out Meer's emotionless tone. It might grow on me the more I play the actual game.

#857
Dhanik

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Carving through regular hurlocks as a 2 handed Warrior is just about the most enjoyable thing ever. The gore is simply fantastic, it's a magical experience.

#858
Lomopingseph

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Wow! It was really fun. The action felt great.

#859
Catsith

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prazision wrote...
So, to everyone saying "wait and see" (including the developers), am I allowed to think I won't like this game yet?


Well, it was a brief glimpse at the game.. if it's enough to convince you that the full 40+ hours will be terrible then of course, and it's probably best to move on.

#860
jadefishes

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Funny how fans are always the most hypercritical, but that's been my observation throughout fandoms.



I played DA:O and Awakening on PC. I downloaded the demo for both Xbox and PC and tried it first on Xbox because my PC download was slow.



The good:

Loved the pretty of the fights. The various flourishes and special moves were fun to watch, and for me I doubt they'll get old, since the flourishes in DA:O never got old for me. What can I say? I'm a sucker for pretty.

On the subject of pretty, I enjoyed the overall visual flavor of the game. I have never been one of those people complaining that DA:O was ugly, but I do enjoy the greater detailing in DA2.

The dialogue wheel, while not unique to DA2, is nice, since there were times in the original DA when I'd pick something hoping for humor and end up antagonizing the person I was talking to.

I am very pleased by the familiarity of the commands and interface. My fingers dropped onto the keyboard and my character was off and running with nary a hitch.



The Unsure

I'm intrigued by the skill tree. Sadly, it reminds me far too much of FFX2. Perhaps it's just the visual setup.

I seriously hope that the jumping from 3rd level to 6th and the jerkiness in the narrative is because of editing for the demo and not an aspect of the full version.



The Bad

For those complaining that gameplay on the Xbox was too much button mashing, I agree. I found it more engaging on the PC, but I hesitate to put this fully in the bad category because I am simply more familiar with the PC.



I will put in the caveat that I'm not a hardcore gamer. If it has a D&Desque flavor to it, I'm on board and happy, otherwise, I'll leave it to my kids.

#861
Failbox

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 Here's my thoughts.

Things I liked:
-Enjoyed the combat. 

-The music is better this time around, especially in the Aveline/Wesley scenes.

-All the classes seem much more interesting.

-I enjoy the new dialogue system.



Things I didn't like:
-If you're a ranged class and you try to attack something either out of range or line of sight, the character will do some show-off animation, but you can't interrupt it. Really annoying when you're getting swarmed by darkspawn.

-The death scene. Voice acting was good, writing was bad. I was almost expecting one of the dialogue options to be Hawke reaching over to his mother and saying "Cheer up!" then honking her nose.

-The inability to choose which sibling dies. Maybe include an option to where Hawke gets to choose which sibling protects the mother, and that's the one that dies. 


Overall, the demo was okay. Should have included the character creation screen and left out the part with Isabella. 

Modifié par Failbox, 22 février 2011 - 10:36 .


#862
Johnny Shepard

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Hmm, a bug.I was playing Male Mage Hawke and during the meating with Wesley I got +10 with Bethany. Alittrle later my XBox 360 crashed so I had to replay with the Male Mage Hawke and I did the same dialogue choises and suddenly I also got +5 with Carver. Huh.

#863
Costello_Anasazi

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  This felt like Dragon Age lite :crying:. To start with its only fair to say it is somewhat of an uphill battle I would have much prefered to play my original Warden, king of Ferelden, slayer of Arch Demons father to a demonic baby you get the idea. In the same vein as Buldurs gate was followed by Buldurs gate 2 where the story continued through to Throne of Bhaal I had hoped for the same. Sadly this isn't the case.

  Instead we seem to be getting a rehashing (at least from the Demo) of what we had from Dragon Age Origins, all but defeated but saved by Flemeth, Same voice actress for the mother and the nobles mother, same death in the prologue only now its a younger brother instead of a father you get the idea. And then there appears to be almost no tie ins with the orginal choices I made, yes the Duelist is back but no real relevance from the first game though who knows Zev may show up. So it feels like we will be going back through the same sort of story just with a Champion instead of a Warden and so far from what I've seen it feels like it has less personality.

  Then the game play, I took a rogue as it doesn't look like a warrior can duel wield anymore so to do so I have to go rogue. And here the game felt like it is looking for a consol game and its more about the button mashing and rather than backstabing being about getting behind someone its a skill with a cool down. It feels like there has been a move away from RPG to action game. And for me this didn't work as well, maybe its my age or maybe its how much I enjoyed the first game but that just felt DA:O had a more involving combat experience. Now I know its just a demo but to me the combat felt rushed and really the whole interface appears to have been minimalised. With all the charm that made Origins great some how missing.

  The one thing I thought has been done much better is the cut scenes and general art work. This really worked well and gave an epic feeling to the game. So that was a move in the right direction even if my rogue did have the unsettling look of wearing a skirt I'm sure once I can access my inventory I can sort that out. But as for the overal package I don't know, since EA have taken over its feels like Bioware have stopped making amazing games and moved to the mass market approach instead of crafting classic games.

  I'm Playing PC

Modifié par Costello_Anasazi, 22 février 2011 - 10:40 .


#864
BarbeauBot

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My initial impressions of combat weren't all that great. Like others, I was bothered by the lack of auto-attack as it encouraged me to thoughtlessly mash buttons rather than stop and think about a strategy. But, this is also due to the fact that I simply have not had time to learn the new abilities and nuances of the combat system. The demo can't really provide that either. All in all, there were things about combat that I did enjoy playing as a rogue (backstab as an ability for instance) and I think that once I get the game and actually learn the new ins and outs I'll end up really warming to the combat changes. The demo didn't let me experience all that combat has to offer but I don't believe, like others, that this means there will be no tactical aspect to the gameplay.



As for the dialogue and the change to the new system, I'm pleased to see that Bioware has put a lot of thought into avoiding some of the traps a dialogue wheel can present. It's evident from the diversity of the tone icons that they've put a lot of effort into trying to make the dialogue choices as dynamic as they can. Too often dialogue wheels lend themselves to offering a only basic dichotomy (good-bad, nice-mean) which ultimately creates one dimensional characters. Unfortunately, I felt Bioware's efforts to make the dialogue choices dynamic were too often undermined by the voice acting. Particularly, Fem Hawake's sarcastic lines were delivered poorly. She seems to confuse sultry for sarcasm, sounding coy rather than mocking. Sarcasm is delivered with pretty specific inflection and she too often missed the mark entirely. As well, I felt aggressive lines needed to be delivered with more aggression. Unless you are actually threatening someone, the only way to tell if someone is being aggressive is their tone and hers was always so meek that the choice may as well not even have been labeled "aggressive". But, again, this is based off what I saw in the demo. Hopefully the full game will demonstrate more range.



That said, my only solid complaint (read: no amount of playing the real game will change this) would be the text- particularly enemy names. Atrocious. An absolutely egregious assault on all design sensibilities. A bold black font with a thick weathered red stroke? Really? No, really? Despite Color Theory 101 suggesting that maybe black and red are poor contrast choices for text and learning in Intro to Typography that thick fonts with thick strokes should pretty much be avoided if only because they look bad, it doesn't take a graphic design degree to use your eyes and realize that such a font style is going to be illegible across many resolutions on different TV and monitor sizes. Please develop some sort of patch or something to allow us to change this.

#865
DJBare

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Lord Evermore wrote...

It wasn't unplayable on PC, but it was awful nonetheless.

DAO didn't let you zoom out far enough to see things shooting you from off screen.  Now, they've removed the tactical view so you can see about 10-15 feet around you.  Yes, you can adjust the camera but you can't pan up and down so good luck targetting anything from a distance.  It's really bad implementation for a PC game.

Also, there is no toolset.  How do you release a game like this with no toolset?  You have one obviously, it's how you made the game.  Unfortunately, PC users unlucky enough to purchase this rubbish will be stuck with a console game on a PC and no way to modify it to make it tolerable.

Awful game.  Thanks for the demo.  You saved me $50.

Hey, as a pc user I was not impressed either, but a toolset is a marketing gift not a right.

#866
Gnoster

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Played the demo twice (once with a female warrior (2hander) and once with a male mage). Both games was completed on PC using DirectX9 with medium settings.

It spells greatness when a small taste like this demo can ignite my inner Dragon Age eagerness, and I have to admit after playing it I am now like a 5-year old waiting for Christmas eve , so all in all it looks like a very well done game. Posted Image

What stood out to me as the best was:
- The combat even though it is more action-based now seems very fluid and I enjoyed the animations very much
- The voice acting and dialogue made the story part more engaging (ofcourse it is allways a matter of opinion whether one wants this kind or the more open version of DA:O which enabled more races etc. - personally I prefer this)
- The skill trees looks amazing and they really seem good. I do hope however that the 1 predetermined skill at level 1 was purely for demo purposes, since I would like 100% freedom in choosing instead of 98% (I know, a positive problem, but still)
- Thank you so very much for giving mages a robe, which looks like a robe. Here to hoping that hats looks good as well :-)

What stood out to me as t´he not so good:
- the one single thing which through several playthroughs will start to annoy me is the lack of proper path-finding for Hawke as well as the companions. During the this part just after recruiting Aveline, you encounter a bunch of hurlock scouts and some archers. These archers stand upon a small hill; melee characters have to be guided around the bend in the road in order for them to find a path which brings them into melee range. This is a minor problem, but one which was present in DA:O also. It will become annoying over time if it persists.
- I noticed my female warrior when meeting up with Isabella for the first time was wearing the standard mage clothing. Maybe it's a glitch in the demo, and when combat started she had on her real warrior armor, so no problem there, still the small speech scene looked wrong
- Both myself and a friend experienced the game crashing when alt-tabbing to windows in order to chat with each other about the demo via MSN. This is not good, if that is standard.
- I noticed a lot of stalling in my game, where it had to load. I do however think this might be due to my graphics card and pc more than a problem in the game (could also be the demo version since the demo is combined of several small parts of the game, which normally doesn't go together)

All in all I am looking forward to the release.

#867
ItsFreakinJesus

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I just encountered a graphical bug at the tail end of the demo. I was playing as Mage Hawke, and at the end of the final fight in the demo, where you have the convo, Hawke when through the staff twirling animation and got stuck staring aimlessly at the ceiling while Isabella was talking for a few seconds.



And it's going to be a lot harder picking a class this time around than it was in DA1.

#868
yprbest

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Well, I'm sure this'll serve absolutely no purpose (certainly to the game, as it's, well, finished), but still, might as well say my piece. Even though pretty much everything's been said already.

Firstly, probably worth noting this is from the PC version of the demo.

It was difficult to gauge the actual battle gameplay, due to the easiness of the system. It did make me wonder just how easy 'easy' mode must be, though, seeing as both parts of the demo pretty much played themselves. But I won't touch on game balance issues because of that inability to choose difficulty, and of course the relative lack of options to see how different skills affect the game. That basically leaves me with only the presentation, and what little we saw of the conversation system, to deal with.

The ME system of conversation felt like a massive step back. Not that I dislike that system - I love the ME games, after all - but after the complete choice offered in DA:O, and the shades of grey in the things you could say, being limited to what seemed to be 'Good choice, Evil choice, Snark choice' was very disappointing.

Whether voicing the main character was a good thing or not is entirely subjective; however, I was rather disappointed by the the actual voice-acting of female Hawke (not tried male, yet). A little stilted, which I can ignore, but more of an issue is the fact that she puts on an entirely different voice for her different 'stances' in a conversation, which means if you do switch from, say, a snarky response to one statement, then a 'Good' one to the next, it sounds like a completely bloody different character, which is a bit, well, off-putting.

Similarly, the actual script seems to have had some difficulty accommodating the choices you can make. Hopefully this was just a poor example, but the section where you're helping Isabella, and the villainous chap tells you what she's done: here you can break off and 'investigate' by questioning her about what's going on. Fair enough. Only, then when you go to progress the conversation, picking the snarky option has your character reel-off a one-liner retort... to a line uttered by said villainous character before you spent a minute chatting amongst yourselves. Naturalistic dialogue it isn't!

Also off-putting was the female character design. I mean, I'm all for stylised characters, but did every woman have to be quite so well-endowed? Or, well, revealing in their attire? At least Hawke and the Seeker seemed relatively sensibly-proportioned and attired, however, so the demo may be misrepresenting things here.

What it didn't misrepresent, however, was the animation of the game, I presume. I like the idea behind it - battle animations are certainly more dynamic than they were, and it's nice to see archers and mages actually bashing things up-close, rather than sticking to their ranged attacks. And the approach-attacks idea for melee fighters helps to add dynamism too. But, combat felt rather like it was the darkspawn invasion interpreted by Benny Hill - the attack animations were so fast, yet oddly staggered, and the characters just run around at an absurd pace. It's not an issue of it being challenging to control, it just looks utterly daft! And then there's female Hawke's run. The less said about that bizarre, hip-swinging monstrosity of an animation said the better, I fear.

On the other hand: the new interface is nice and minimalist: I approve. The game also runs very well, which was a relief.

So, er, yes. From an animation standpoint, I'm very disappointed. It's just not a very attractive game to see in motion. Which is a shame, as it looks quite nice in stills... apart from the female character design. I honestly expected better from Bioware on that front. The conversations have me slightly worried, too, with their seemingly-simplistic options. And the voice acting may force me to stick with a male character, but then ME affected me in much the inverse way, so I guess I can live with that.

So, um, a bit less certain I'll enjoy the game as much as I'd expected, to be honest. Ah well. 

Modifié par yprbest, 22 février 2011 - 10:48 .


#869
stephen1493

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Johnny Shepard wrote...

Hmm, a bug.I was playing Male Mage Hawke and during the meating with Wesley I got +10 with Bethany. Alittrle later my XBox 360 crashed so I had to replay with the Male Mage Hawke and I did the same dialogue choises and suddenly I also got +5 with Carver. Huh.

Not a bug.
Found out the plus five came from an investigate question where Carver popped in.

#870
Yrkoon

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My thoughts from one playthrough of the demo.


Pros

-It controls like Origins.  That is to say, there was absolutely no learning curve here.  I was able to jump right in.
- For weeks I was worried that I wouldn't like the  new  'faster, and flashier" combat they'd been advertising and showing in the videos.  That it'd be too fast and silly for my tastes, and I wouldn't be able to really get into it.  But for some odd reason, and despite it being exactly as advertized, I found myself really loving it!  It's fun.  And addictive.  I suspect that after playing 50 hours of the full game, I will have a tough time enduring Origin's combat... and probably cringe at the mundane and, slow nature of it..
-Flemeth.  The encounter with her, as short as it was, was more memorable than in Origins.
-Audio.    The music itself was superb.    And after finally fixing the audio issue I was having, I noticed that even the sound effects were awesome.


Neutrals
-Graphics.  Still don't know what to make of them.  The environments are much, MUCH  better, but everything else is just....  meh?  The items you loot are colorless...  almost a step down from origins.  I found a vial of darkspawn blood on an emmasary.    it was a rectangular silver box.... no, not even that.  it was an outline of a rectangular silver box.  Almost looked like a shield.  and no detail at all.  In origins  the vial was, at least, reddish.


Cons
-The Journal.  Perhaps the   quest descriptions and stuff in it get better in the full game, but in the demo, it was just basic one-liners.   it looks like the journal is a feature they really didn't bother spending time on.  But again, perhaps they get more detailed later on, in the full game

Overall, this demo is pretty darn good.  And probably served its intended purpose: to make you want to get the game to experience more.

Modifié par Yrkoon, 22 février 2011 - 10:40 .


#871
gastovski

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Morroian wrote...

gastovski wrote...

Riloux wrote...

Awkward and uninteresting dialogue.
Boring art.
Combat unrealistic and way too fast.
Bosses are easy as ****, you can avoid everything now, even auto attacks.
UI is balls .
Running animation, as others have said.

Pretty much everything I expected and less. Good going.


same here.


What a surprise. I take it you won't be buying the game and you'll be leaving the forum.


you are so obvious fanatic ofcourse nothing suprise.. not everyone will like this game troll.

Modifié par gastovski, 22 février 2011 - 10:40 .


#872
Kidd

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I played on Xbox 360.



What can I say? Not only did I love the demo, I got several others at the lan party I'm at interested in the game from playing it =)



I went in with the idea that combat would feel a lot more "alive", with the gnawing idea at the back of my head there might be slightly less strategic depth to the experience now to make room for the improved pace.



But not only did I find the same level of strategy, there's also so many new abilities that allow for kinds of setups that just weren't possible in DAO. No more is a rogue just a warrior that hits really hard and can put single targets in stun sometimes. Now you really have to care a lot more about where you're standing, you can move in so many ways and you can set up smoke screens to protect your friends etc etc. And that's just the rogue, all the classes play more interestingly to me (though rogue is without a doubt the one that has improved the most).



But the thing I liked the most I think is something I didn't notice until I had played the demo several times. Depending on what choices you've picked throughout your game, you will see Hawke say different things in the same situation, which will in turn prompt even other reactions from other characters. We had a very select few dialogues in this demo, yet it's already clearly visible. This will boost replayability by a lot.



The only negative thing I can think of is how the xbox360 version doesn't have minus buttons to decrease an attribute score if you've added to it. Whereas on the pc version (I'm watching a friend play on pc right now =)), no point is set in stone until you hit Confirm, the xbox360 version ate your points the first time you pressed to distribute them so you need to be a lot more careful. I might be wrong about this though, perhaps you can hit Cancel to get out of the entire screen to get all the points back. I thought it didn't but I might've been mistaken. And that's literally the only negative thing I can find about the demo - and that's an xbox360 exclusive issue in that case so pc gamers need not worry. It's very minor either way though.

#873
Uhh.. Jonah

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Terrible graphics on the 360. Hopefully the real game won't be like that.

#874
Johnny Shepard

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OK, I'm not a happy camper. The XBox just freeze at the exact same place as last time.

#875
Nighteye2

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Alright, haven't been able to finish it yet because minimizing the game when playing in windowed mode apparently causes it to crash (and saving the game seems to be disabled, so I'll have to start over when I've got enough time to finish it), but here is the first impression on the first part of the demo:



Combat itself seems alright, although I am constantly fighting with the camera which refuses to zoom out far enough and doesn't let me see enough of what's happening behind me - which is extra frustrating because enemies do spawn behind me. Also, combat animations look ridiculous. Rogue hawke is fighting for his life, not performing in a circus. And teleporting behind an enemy for backstabbing feels like cheating.



The dialogues themselves are good, although I dislike the paraphrases on the dialogue wheel as much as expected.



But all in all, it looks to be a decent game. Not as great as DA:O was, but still decent. The changes to the camera distance, the combat animations and the dialogue wheel are too much in my face all the time for it to be more than decent.



At least, that's my initial impression.