Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#1201
Pr3ying M4nt15 360

Pr3ying M4nt15 360
  • Members
  • 336 messages
I really enjoyed the demo. I unlike many of the people here would love a real time combat system, and would have taken no issue if this had become an action game because ultimately the main factor of a bioware game is the rich interactive story, and I was excited to see that they had made the combat fast enough that it almost feels like you're in full control of your character.

It's nice they've kept the RPG elements but made it feel more modernised.

I don't know why there are so many people who are so stubbonly stuck in their ways about the idea of the perfect ''hardcore'' tactical RPG. There's loads of Bioware RPG's like that been made. It's nice that they are making this game to be a bit more mainstream.

So it's more action and stylish. Why do people get upset over realism. It's a fantasy RPG with magic where you're slaying monsters and we're talking realism. Fun is better than realism.

Modifié par Pr3ying M4nt15 360, 23 février 2011 - 12:21 .


#1202
MajikMan77

MajikMan77
  • Members
  • 52 messages
An excellent sample for the upcomming PC version. Only bad point is that once again my controlled character will just stand there and not attack while being attacked on occasion, forcing it into one person killing machine with extra lives around you mode.



Big improvement on the graphics but I can see were already repeating the mistake of the tiny unreadable fonts for the console users - for shame Bioware.



I shouldn't be amazed at some of the comments in here about it being dumbed down, made purely for console users or that its nothing like the original, as personally speaking, how you can come to that conclusion is beyond me. Aside from friendly fire, the combats following the same principles and if your not smart the Ogre fight will see you die multiple times.



Anyway, as I said, great demo and I'm actually looking forward to completing this title, unlike the first one that just sat on my shelf with the addon pack.

#1203
chelseaisthepan

chelseaisthepan
  • Members
  • 396 messages
Played the 360 demo.

I loved it. The combat was awesome, and it was great all around. Only a few things bothered me:

1. FemHawke's walking looks off to me. Maybe it's just me? I don't know.

2. I just went through with an aggressive Hawke and one of the options said that King Cailan was betrayed. I thought that the general population was ignorant of that. How does Hawke know this? From Carver? This isn't that big of a deal, just noticed it and thought I'd ask.

Anyways, sweet demo, and it makes me even more excited for March 8th!

#1204
Morroian

Morroian
  • Members
  • 6 395 messages

apoc_reg wrote...

conversation system - Not good..... The obvious and limited good/neutral/bad choices from Mass effect are already tiresome.. no decisions to make as you'll just follow the obvious binary path. Bad move


Its not good neutral bad, its diplomatic, witty, aggressive. Plus there are other dialogue types. The devs have already said consequences may alter depending on which of the 3 main dialogue types you choose most often. Coercion is based partly on choosing the right option for a particular target not just on choosing say the diplomatic option.

#1205
Arandomindividual

Arandomindividual
  • Members
  • 274 messages
I've just completed the demo. I loved the animations. The over-the-top spins in the air. I also enjoyed pausing it during combat if only to look at the characters fighting.

The biggest negative:
- The big axes carried by the relatively small females
- The knife moves that made whole darkspawn grunts explode
- The narrow path we were lead through. I hope there are more options throughout the game than just the one path from location A to B.
- Walking animations. Please fix those as they were very stupid to watch.
- I couldn't get DX11 to work without it having serious texture problems and general performance issues (GeForce 570) which was disappointing. The game still looked good in DX9 though.

The biggest positive:
- Great looking game overall.
- Nice view into the distance made the scenery feel alive and more opened up. Refreshing.
- Fantastic combat moves. I played as the Rogue. Flips, fancy turns and quick-paced animations all worked well to portray the action and skill of the character.
- Blood and gore is a big plus for me. (Bodies exploding felt as if the game took a cheap way out of showing me a good death animation which is a minus).
- Good voice acting.
- Flemeth is a way more interesting character now.
- I didn't like the dialogue wheel as I feel it boiled the whole process of dialogue too much making it all about rushing through *snaps fingers* and not enjoying the research of companion character personalities which in essence is the reason why we should care for them, because we know them.

Modifié par Arandomindividual, 23 février 2011 - 12:21 .


#1206
gabbz

gabbz
  • Members
  • 2 messages

Dr. wonderful wrote...

To anyone saying, the Combat is like Anime:

Bollocks, And the only Anime you can name is Dragon Ball Z...which was mostly a MARTIAL ARTS Show.


If Dragon Ball Z was a martial arts show then I guess you consider Pokemon a nature documentary on BBC/National Geographics ? Get real. There is literally no difference in some of the moves here and those you can do with Dante in Devil May Cry.

#1207
Tarion Besbald

Tarion Besbald
  • Members
  • 52 messages
Mixed feelings.
  • Combat: Certainly doesn't feel like Dragon Age anymore. Faster, okay. Jumping into the fray, okay. But the moves (e.g. the 2h Mighty Blow or Scythe) look like they were copy&pasted from Devil May Cry 4. There is not as much sense of *weight* as when swinging a 2hander in DA:O.And where are the cool fatalities from DA:O? Just splattering an enemy to bits might be funny at times, but seriously... the old slaughtering animations were much more lifelike and better fitting to the dragon age world than this kid's style *explodes into bits* thingy.
  • Graphics: Boring world. Characters are okay, but I don't see any improvement to DA:O. If I had to describe the graphics set of the demo, I'd say it's a rusty dullness.
  • Camera doesn't help much - it's far too close to the scenery, even when zoomed out max.
  • Sound: Excellent voice-acting in the dialogues. Good music.
Verdict? Very mixed feelings. I'll give DA2 a try, but so far I'm not completely convinced that some of the changes you guys introduced were really the best ideas. It's a culture shock. The question remains: will it improve in time, or will that feeling linger on?

#1208
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

Gfan24 wrote...

PC...............

I just played the very very start to get just a taste of the new system....I Love it. I have 1 question. I heard reports earlier in the thread that they kept having to press A on the XBOX yet there seams to be an auto attack set on the PC version. Will we have the option to play with auto attack off and even better, can we play with the PS3 controller? If these have been answered, please just point me there, Thanks


Oh don't wish. Stupid Button-Mashing instead of autoattack is beyond retarded and annyoing as hell. I played both 360 and PC-Demo and while on 360 auto attack is disabled (and can't be enabled anywhere) on PC it's the other way around: auto-attack is on by default and there's no way to change it. I just HOPE that they left this out of the options for demo's sake. I just hope that it's in in the final game.

#1209
marais

marais
  • Members
  • 33 messages

master-fluff wrote...

Oh and Isabella's breasts are just ridiculous. I thought you were better than that Bioware.


Hey, you and me both.  I played through the demo, was fairly happy to somewhat meh about everything, but still looking forward to the full game, and then we come to Isabela.  And my gorge starts rising. 

I guess I should be grateful that she's built like the proverbial brick ****house all the way round and doesn't have a waist smaller than her forearm, but those breasts are damned offensive to me as a female player.

Sorry.  I'll still be playing this game but Isabela is not going to be doing any adventuring with me.  Just grotesque.

#1210
Wulfram

Wulfram
  • Members
  • 18 948 messages
The combat was ridiculously easy. - edit:maybe because I was using archery? I guess I'll be putting the difficulty up, but it makes it pretty difficult to assess the gameplay.

The animations are crazy and over the top - unless you're using sword and shield like aveline in which case you'll prod ineffectually?

Modifié par Wulfram, 23 février 2011 - 12:23 .


#1211
TransientNomad

TransientNomad
  • Members
  • 338 messages
I loved the Demo, and it has washed away any real doubts I had about the game.



I especially loved...



- The new combat system. Playing like a action game kept things intense and brutal. But even when I adopted the more pause and play approach, things REALLY shined, especially with the warrior and rogue as the main character.



- The new attribute/ability system. Again a HUGE improvement over Origins. I really feel you can now craft unique characters instead of sticking to a set schematic like in Origins where Mages needed only Magic, Rogues needed only Dex and Cunning, Warriors needed only Dex and Strength. Now all attributes have a real purpose and I really have to think how to build my character.



- The Graphics and art both work splendidly in my opinion. The characters from the cinimatic parts and dialog seem much more alive than the Origins models. In DAO, I couldn't shake the feeling that the characters were just a bunch of talking "action figures" while in DAII the characters seem like the are more alive, if not slightly more cartoonish.



- Within the span of the demo, I felt more for Hawke than I did for the Warden, simply because of the spoken dialog. Its not the fact that he/she is talking so much as the other characters react in a more organic way.



- Each class is now unique in feeling. I'm not just talking about how Rogues are the only ones that can use Duel Wielding (which was a moot arguement if I ever heard of one) but the other skill trees are FAR more different than they were in origins. Even within the same class, I'm sure we will see plenty of unique "builds." In the demo, each of my 3 warriors performed a different approach to combat. One was a straight up damage dealer, one was nearly unkillable, and the third was a solid controller.





All in all, I LOVED the demo, and can't wait for the game. There are a FEW gripes I have however...



- There were two points in the demo where the "Kind" and "Sarcastic" responses stated the same thing. Minor gripe.



- While I have had almost no problems with the Mass Effect dialog wheel (Actually Shep only did ONE thing throughout both games that I hadn't forseen or intended), in the Demo a "witty" response to the death of one of your companions went FAR beyond the realm of good taste to the realm of being insulting, and the text snippet did little to warn the player about it. Hopefully its just a isolated incident but caused me to think "WHOA! Whoa! That is NOT what I wanted to say!" This is coming from a avid supported of the dialog wheel as well.

#1212
Shadow250000

Shadow250000
  • Members
  • 16 messages
I played through the PC demo 4 times (2 handed warrior, 2 single handed weapons rogue, archer rogue, and mage) and the demo more than exceeded my expectation in all areas except one, Graphics. It feels and looks like the graphics have hardly improved at all, the same movements of characters in dialogues are used that were used in DA:O and I think i even saw a few from the ME games. They were stiff and not very lifelike then, and they still are now.
 
However due to the amazing changes in all other aspects, I guess I could just ignore the standard looking graphics.
 
The main thing I enjoyed (as I'm sure lots of other people did too) was the combat.
Fighting is much faster, more fluid, and enjoyable, without looking like the fighting in the Guild Wars 2 videos, where the characters somehow bend physics to leap several meters in one direction to the next enemy, in one motion.
In DA:O The combat quickly went from very fun to just barely fun, since all that was required was click enemy, wait for enemy to die, click next enemy.
 
Another improvement with the combat I like is the actual combat animation.
If I could describe the DA:O's combat in one word, it would be "swing sword", or "slice/stab with dagger", or "thrust staff, fireball comes out" or “aim bow for 2 hours then fire arrow”
If I could describe the combat in the demo, it would be "SWING SWORD AWESOMLY", or "SLICEY STABBY MUAHAHA", or "SPIN STAFF WHILE RAPIDLY SHOOTING FIREBALLS YAY!"
If my hastily thought up wording is any indication, I think the combat animations in the demo are vastly superior, and much more fun to watch. I do have one nitpick though, from what I saw (at least from the mage using the staff, and the archer rogue while attacking an enemy in melee range), there's only 1 animation per attack type, so if you pay attention to them, they quickly get repetitive. At least 2 animations would be nice, give some variety, etc, but this is just nitpicking.
 
Yet another thing I like is the basic design of Hawke (male or female). In DA:O, the default character was just that. Default. No special characteristics or anything. But with hawke, male or female, he/she looks epic, and badass, at the same time.
 
I also liked what was done to make it so if you're a warrior/rogue you get a mage party member, and if you're a mage you get a warrior party member. Although I'm hoping where the demo started isn't the actual start of the full game, as when the party member you don't get dies, there's like no emotional attachment, since we just met them.
 
Although I don't like the graphics "improvements" much, I would like to praise some of the character designs *cough* Isabella is hawt *cough* as the characters stand out a lot more and leave more of a lasting impression than they did in DA:O.
 
I can't really think of anything else to say, other than I hope the graphics in the final game are better, but other than that, Fantastic demo.

#1213
darkbreed78

darkbreed78
  • Members
  • 6 messages
I think the game will be good! and the demo was ok its good to see the archers kick butt this time round Image IPB

#1214
TacDavey

TacDavey
  • Members
  • 18 messages
I played 360.



I thought it was great. The Mass Effect switch to dialog was nice. The only problem I had with it is it DOES reduce your ability to personalize your character to some degree. Not that any game can offer fully personalized character interactions, but the last version did it better than the Mass Effect style. Not a really big deal, but something that should be said.

#1215
ralphfromdk

ralphfromdk
  • Members
  • 153 messages
My only problem with the game (maybe it's only in the demo??) is: Spelling mistakes and the like on the class/gender picking screen.



Other than that, LOVE IT!!

#1216
mhenders

mhenders
  • Members
  • 18 messages
Just finished the PC demo.
The Bad:

A lot of technical glitches:

1. If you have volumes installed on your system that aren't in a file system that Win7 recognizes, you get a bunch of cryptic alerts that say, "There is no disk in the drive. Please insert a disk into drive \\Device\\Harddisk\\DR1." This happens every time you log into your EA account, which means it happens at startup if you've set it to log you in automatically.

2. It doesn't seem to play nice with Win7's screen-blacking power saving feature. I have my screen set to go dark in after a minute of idle. Most other games seem to disable this. While running DA:O, for example, the screen will never go dark. The DA2 demo will, though. It happened a lot during cutscenes or if I went for a moment without answering some dialog. And after that happened and I did something to un-black the screen, there are garbage graphical artifiacts along the bottom of edge that don't go away until I alt-tab.

3. Once while playing, Win7 interrupted the game with an alert about the graphics running slowly, and asked if I'd like to disable the Aero UI.

4. The Tactics UI gets into a foobared state vey easily. Sometimes, I could only activate the tactics popups by clicking in a very specific spot. Sometimes, I'd pick one item from one of the popups but it would set the value of the popup to some other item. Sometimes, it seemed to randomly change the new values I set right as I was saving changes to tactics. Basically, the only way I could reliably change tactics was to make a single change, exit the tactics screen, and then go back again to make more changes.

5. There seemed to be other UI glitches that were more random/less reproducible. A couple of times, I had party members who had leveled up and I was unable to easily get to their character screens. Clicking their portraits either did nothing or took me to Hawke's screen instead.


Other bad things:

The zoom distance on the camera was too short. I missed DA:O's high overhead camera in some fights.

Cutscene transitions that happened during or right after combat were very abrupt and also sort of glitchy. Combat just sort of stops before a cutscene and then there's a delay of several seconds before video starts, and it's rather disconerting. And Going into one of the Isabela cutscenes, a brief after-image of Varic sitting in his inquisition chair before the Isabela video started.

The Carver/Bethany/Wesley death sequences didn't seem to have a lot of emotional impact. No tears, and Hawke's responses aren't merely emotionally flat, but also sort of weird. I don't think Hawke ever expresses any sort of sadness or even hints that she felt any sort of affection for her dead sibling.

The "Another Wave!" shout for approaching enemies. Really, that phrasing sort of breaks the fourth wall. Who uses the term "wave" to describe a group of enemies? It's like the characters know they're in a video game. It's horribly, horribly anachronistic, given the medieval-ish setting.

New enemy models: these seem like they were changed just to be changed. I mean...  I don't hate the new Hurlocks, but the old Hurlocks were perfectly serviceable. Plus, it makes things seem really weird if you played DA:O. A few miles and a few days away from where the Warden massacred a zillion darkspawn to prepare for the Joining, and now Hawke's fighting a totally different looking variety of Hurlock? It makes no sense.



The Good:

The animations. Really, they're hugely improved from DA:O The only one I didn't really like is the rogue's sort of goofy default ready stance, where she holds one dagger behind her and over her head with her arm bent. That looks bad. Otherwise, they're pretty good. In particular, 2H warrior is much, much better than DA:O: no more slow-mo high school band flag-girl twirling of 2H weapons

Enemy health. In DA:O on Normal, stuff died way too fast. It's nice to see some of the enemies live long enough for you to need to use your cooldowns on them in order to kill them decently quickly. I'm hoping the harder difficulties give them even more health.

The skill trees. Very happy to see that there will be a lot more activated skills per character than in DA:O (well, mages in DA:O had a zillion skills. Warriors and Rogues not so much).

The voice acting. It seems generally good. I love LadyHawke's voice. Much like in the Mass Effect games (especially ME1), I have no doubt that some scenes and specific responses will be be badly phrased or emotionally flat or not what I meant to say at all, but in general, the voice work seems to be of a high quality.



The Surprising:

I'm surprised at all the feedback on this thread that says that combat is simpler than DA:O. Just from browsing the in-game skill trees, it seems like there will be a lot more active abilities. Given that and that Tactics are still in the game and that enemies take longer to die, I think combat will actually work out to be more complicated than it was in DA:O. DA:O was horrible for combat complexity. Even at level 15+, rogues and warriors usually only had 3 or 4 activated abilities, and those were sort of pointless to use, because (on normal difficulty) you could mow down standard enemies with just auto-attack once you were high-level.



The Verdict:

DA2 looks like it's going to be great in terms of content and combat. The acting is good, the story seems to have potential. The combat felt like a net improvement over DA:O (the new camera is irritating, but the expanded menu of skills is a huge improvement) and they kept Tactics in the game (when I first read the DA2 announcement, I was convinced Tactics would be removed in the name of making it more console-friendly. I am very happy to have been wrong).

The graphics are better than DA:O but still somewhat disappointing. They're not really as good as other current games or even Bioware's own Mass Effect 2.

And all the technical glitches are extremely vexing. On the one hand, none of them are more than irritations. On the other hand, they give the impression that the game's been rushed, because they all seem like really stupid and noticeable bugs. Plus, BioWare is horrible about patching things in a timely fashion. I expect that the Tactics screen will still be goofed up in June, three months after the final game ships.

That being said, I'll be buying the game. All the negatives I listed are minor technical glitches or irritating but ultimately unimportant cases of poor design. The important stuff about a BioWare game--a great story and fun combat--seem like they'll be there, and there seem to be many obvious and welcome improvements over DA:O. Those factors are what really count. So... I hope the final game will be a little more polished than the demo indicates, but even if not... the content will still make it worth it.

#1217
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

Bollocks, And the only Anime you can name is Dragon Ball Z...which was mostly a MARTIAL ARTS Show

In dragon ball, they are not humans, but Sayan, the superhuman.

Hawke weighs how to make rolled balls in the air? And his sword weighs how much? He holds it, and pat with as if it was just a pen or a plastic sword.

Who taught him to do kung fu with his feet? Bruce Lee ? No, no, please.

Modifié par Sylvianus, 23 février 2011 - 12:25 .


#1218
Dr. wonderful

Dr. wonderful
  • Members
  • 1 548 messages

gabbz wrote...

Dr. wonderful wrote...

To anyone saying, the Combat is like Anime:

Bollocks, And the only Anime you can name is Dragon Ball Z...which was mostly a MARTIAL ARTS Show.


If Dragon Ball Z was a martial arts show then I guess you consider Pokemon a nature documentary on BBC/National Geographics ? Get real. There is literally no difference in some of the moves here and those you can do with Dante in Devil May Cry.


Actually, Dante was just Inhuman...Image IPB 
here is his moveset



Dragon Ball was the martial art genre meets journey to the west.
Dragon ball z was Martial arts meets Sci-fi.

#1219
Curlain

Curlain
  • Members
  • 1 829 messages
Hmmm, I feel conflicted on this, I did have allot of fun playing the demo for sure, the tactics system seems to work well, I found once I set Bethany, Carver and Avaeline's tactics they worked pretty well with them. I found I only rarely needed to micro-manage, though I'm not sure if this is a good thing (part of the reason was no fear from AoE spells, no need to watch where everyone was, or if it was to get them to quickly take a health potion). Still in some of the group combats you do need to switch better characters more which is good, the rogue (which I was playing) seemed ridiculously effective. I did have allot fun with it, however I'm still not sure about the teleporting backstab thing, since my character isn't supposed to be magical I'm not sure what to make of it, though it did make taking that 2nd ogre down with Aveliane pretty easy.

Overall combat seems allot easier then Origins, with less variety but is much faster.

As for Hawke, I'm unsure of s/he, maybe the full game I'll have a clearer connection to them, but I'm still wondering why our family has a warrior, rogue and mage in it (on thing I liked on Origins is you won't jo average but were someone very capable to start with, which is the reason Duncan recruits/conscripts you), so I found it difficult to be connected to Hawke and family so much. Also the conversation system is very Mass Effect, even to the three Paragon/neutral/Renegade options, and with Hawke voice and sometimes beginning whole scenes without any dialogue options, it gave me the same feeling as Shepard, I'm directing a character created by BioWare, not my own PC.

I did like the characters I met, and did have fun playing it, though it definitely won't be beating Origins for me atm. I think I'll need to reflect a bit more tonight and decide whether to pre-order or not, but thank you BioWare for the chance to try it out for free, it was much appreciated.

Modifié par Curlain, 23 février 2011 - 12:28 .


#1220
Pr3ying M4nt15 360

Pr3ying M4nt15 360
  • Members
  • 336 messages
I just don't understand why bioware fans are so picky and brutally adverse to change. I noticed that on the Mass Effect 2 forum and now I'm seeing that here. It's obvious that bioware have taken what works from Dragon Age and what works from Mass Effect for maximum appeal. At least now you have a clue what type of dialog you are making instead of randomly selecting a line of text and hoping its not an arrogant comment because u can't really tell.

And bioware are giving a face to Dragon Age (Hawke) like they did with Mass Effect because it works better that way. Typically iconic characters are important if you want people to connect to your franchise.

Modifié par Pr3ying M4nt15 360, 23 février 2011 - 12:29 .


#1221
Amioran

Amioran
  • Members
  • 1 416 messages

BrunoB1971 wrote...

cons:

stupid loading times every few minutes in cinematics. throws you off...for people who said the game has been optimized from the previous version that part is a step backwards to me...origins was way better for cinematics....


I wonder if people actually ever take time to read at least dev comments. It is a problem with the demo, not on the final build.

BrunoB1971 wrote...
the selection card always pull you out of the game when you select a character, what is up with that? you have to be sure to click the border of the card otherwise you are screwed. exxxxxxtremely annoying!


?????

BrunoB1971 wrote...
shalow dialogue, i hope the dialogue choices are better than let us go foward and the darkspawn is attacking us lets go... mass effect one had better dialogue than this...


I wonder which type of dialog you would have created in that situation, because, you know, you can only go forward an try to escape.

In Shakespeare docet...

BrunoB1971 wrote...
slow down when fighting hayder...man at the end that fight just crawled....


Try DX11 render, if that doesn't solve the problem than it's an issue with your system.

BrunoB1971 wrote...
and another thing is that i wanted to seperate my group to attack the ogre form different vantage points but Bethany kept coming back to try to get closer to him which burns me...i guess it is part of tactics in the game but man it sucked big time as i wanted her to act as a sniper while hawke and aveline were tanking on the ogre...


Reading what is written on screen sometimes would be good. There's a little option called "agressive" that can be changed to "passive" so that, guess what, the character doesn't play aggressively.

Also, there are little things called "tactics" that you can change. If you have, for example, "attack x enemy with cone of cold" the character will go near to that enemy since the range of coc is low.

BrunoB1971 wrote...
also if your characters are in fact seperated too much form each other you cant select with the npc card and you cant select them in the game, you have to take another character get closer then chose the character you wanted to chose and you will be able to select him or her...


?????

You can do both things just fine.

Modifié par Amioran, 23 février 2011 - 12:30 .


#1222
Funkyflapjacks

Funkyflapjacks
  • Members
  • 36 messages
im a horny male player and i just wanna say isabela's breasts are ridiculous



they are distracting me from killing bad guys



i can look at big boobies on my own time tyvm

#1223
dahle

dahle
  • Members
  • 49 messages
This is the error message I receive after downloading the app: This Application has failed to start because d3dx9_43.dll was not found. Re-installing the application may fix this problem. I have tried re-installing 3x now...what is the fix?

#1224
bigbade

bigbade
  • Members
  • 513 messages
besides what everyone else has said, I thought it ran extremely smoothly all the way through. I had no issues with anything, the cutscenes would pause to load my first playthrough but I didn't encounter it the following times.



I didn't see a single death blow though ! :( locked for demo I hope?



also bethany alone vs the ogre = not fun

#1225
c4r1osg

c4r1osg
  • Members
  • 1 messages
This is probably going to be the first time I start a game as a mage, absolutely loved playing one in the first scene, felt powerful! I didnt really enjoy playing one in DA:O, but in this one I love the animations they have, that was a big problem for me in DA:O, the staff auto attack. The robes/armour on the characters looks awesome aswell.



Enjoyed playing all three classes, rogue seems really enjoyable aswell, looking forward to the 11th!



Played on PC!