Dragon Age 2 Demo feedback thread
#1501
Posté 23 février 2011 - 01:43
Cone of Cold area of effect was very clean, and I liked how all of the spells worked.
Combat movement is vastly improved, rogue especially benefits from this.
Rogue 'bombs' are fantastic for crowd control.
Ogres! Awesome challenge.
Carver dying. *coughs*
Didn't like.
Mage 'melee' combat didn't really improve, I think for some of the effective appearances it should have a better damage when players specialize in the mage 'combat' feats.
Dual wield rogue is nowhere near as good as archer rogue, archer rogue is so good it's hard to keep aggro of it, bwaha...
'Short' duration haste. Whine. Going to miss the permanent movement bonus.
#1502
Posté 23 février 2011 - 01:44
The graphics were godawful compared to Orginins. A total stepdown. The fall of lothering and the meeting with Flemeth were a total letdown and not at all satisfying as a fan of the first game. Environments were boring and linear, and the dialogue was just as boring and linear. Combat felt rushed and unsatisfying. Bummer Bioware.
#1503
Posté 23 février 2011 - 01:44
Garbage.
#1504
Posté 23 février 2011 - 01:45
I agree with you.Ignus Burns wrote...
Can't say I didn't expect to see this reply coming. My opinion is that if the demo isn't representive of the game, it's a bad demo. If the DA2 demo is representive of the game, it's a bad game.
And no, I didn't expect much story progression. I did expect a tiny bit input into how the story progressed but that's a whole other thing.
If this demo does not represent the actual game, why release this game sampler to the public? Isn't the whole idea of a demo to allow people to play a section of the game, so they can get an idea of the game-play, environments, and other features?
According to everything officially said about the demo, this is the starting point of the actual game. Other words, the demo is exactly how the game feels and functions. If people such as myself hate the demo, the bottom-line is that I am going to hate the game.
Modifié par Deadmac, 23 février 2011 - 01:46 .
#1505
Posté 23 février 2011 - 01:46
Visually, I think the game looks much more appealing than Origins, and the voice acting was also superb. I've got no problem with the dialogue wheel, except for the fact that it limits what Hawke says to very short sentences. Felt the same way about ME, but God help me if I let this ruin the game for me. Don't get me wrong, I like having a voiced PC, but when conversations consist of the PC just saying a few words between what feels like an NPC's monologue, it can take me out of the experience.
My only gripes would be that there is some unresponsiveness when using the quickbar as well as the absence of the tactical camera. The camera wasn't awful by any means, but there were times when I wanted to pull back from the combat just a little bit more.
tl;dr I liked it.
#1506
Posté 23 février 2011 - 01:46
Definetly agree with this.Bachmors wrote...
[*]Why does the Rogue have to do a cartwheel all time (and I mean ALL the time if he/she tries to follow an enemy ...)? Just why? Nobody would ever fight like this ... wastes way too much energy. Please fix this, it's ridiculous.There are moments, when too much coolness becomes pitiful, you know?[*][/list]
#1507
Posté 23 février 2011 - 01:47
I'm not sure why the formula needed to be changed so drastically in the new installment. I'm fine with the single hero with a single background to build the story around, I'm fine with the new assignment of abilities, I don't mind the loss of the tactical camera so much and I can understand that the demo isn't meant to give away too much of the story.
But besides all those choices that I don't really mind, there's a lot of other stuff that just isn't my cup of tea. The new art style, for one, just doesn't appeal to me. Besides the faces, almost everything feels a bit off. From the sketchy environments, to the frantic combat animations which are anything but fluent and utterly defiant to the laws of physics (not to mention I was constantly spotting huge gaping holes in the tank's defenses which any rookie could exploit), to the overly heavy chest of every female character you meet, including your own character's mom. It all took away from the immersion for me.
What was worse (for me), was the pace of the game. Overall it felt like I was forced to hurry along and dive into the next combat. I'm the kind of RPG player who likes to sit back and enjoy the atmosphere, read about lore, exploring what depth there is behind the missions I'm given and the characters I meet, and getting engaged in matters that touch on the philosophical and ethical aspects of existence in a fantasy world. From what the demo showed.. this part of gameplay that defines RPG's for me was shunned in Dragon Age 2. As others have said, I felt nothing at all when my character's brother died. I knew what the purpose of my character was, but I couldn't really care. Interaction between characters was treated as more of an intermission between encounters. The timing between various spoken lines was too long, which disrupted the flow of conversation. The incredibly short bits of text for the lines I could speak as the protagonist didn't really portray well what my character was supposed to say, and what I said did not really seem to matter. I was just moving ahead in a straight line from fight to fight with little cutscenes inbetween, and the fights themselves while incredibly frantic still weren't exactly exciting to me.
I hadn't saved at all since the start, because I never really felt I was about to do anything of consequence where another option might be interesting to explore later, and I hadn't had any challenges in combat where I got even close to losing a fight. So saving just didn't seem necessary. When the game crashed during the encounter with the poorly dressed pirate girl's early nemesis, I simply gave up. It would feel like a chore to start over again, even with another type of character.
Conclusion: I think this just isn't my kind of game, despite being an RPG enthusiast.
#1508
Posté 23 février 2011 - 01:47
Things I really dislike: The menu system. It looks flashy, but does it really need to be? I know, know, new game, new UI... and I am fine with a new UI. But it will get frustrating not to be able to read talents without having to tab into them.
#1509
Posté 23 février 2011 - 01:47
1 Adjust Audio
2. Adjust Video
3 Controller
4. Breast Size
5 Help
#1510
Posté 23 février 2011 - 01:48
Environments felt like the arenas found in Quake's real-engine.Rottee wrote...
Environments were boring and linear, and the dialogue was just as boring and linear. Combat felt rushed and unsatisfying. Bummer Bioware.
#1511
Posté 23 février 2011 - 01:48
The ogre fight in my first playthrough (with a DW Rogue), was tough. 2 NPCs down, but certainly the most fun class to play. The 2nd playthrough was with a mage and I herded and blasted my way through it, maybe using 2 health potions for the fight. Warrior was easier yet (and knowing the fight pretty now) and didn't even use a single potion I think (just healing spells).
Modifié par Hrungr, 23 février 2011 - 01:49 .
#1512
Posté 23 février 2011 - 01:49
I am impressed with the combat improvements. It makes for a more fast-paced, frantic experience. I also like the improvements with the skills/abilities tree. It's nice to see that you're no longer forced to take the flame weapon spell in order to get a fireball spell.
The characters seem rather 2 dimensional however, compared to DA:O, though my thoughts could change with the full game.
I am disappointed with the overall look and feel of the game. DA:O had the look of a more classic fantasy setting while DA2 seems to slip to a high-fantasy or sci-fi fantasy look.
I dislike the new look of the darkspawn. Their armor is terrible. They look, to me, like they're right out of a bad 80's sci-fi/fantasy B-movie (Krull anyone?). Secondly, I dislike the 'new' Flemeth. She should have remained an old hag; not some high-fantasy curvy cougar. I also find the user interface disappointing as well. I prefer the 'old tome" look over the new "sleek" modern design. It takes away from the feel and experience of the game.
Although hard to tell because the inventory system is locked, I hope that inventory management hasn't been "dumbed-down" (ala Mass Effect 2). I did noticed the absence of a switch weapon hotkey;a clear sign of this. I'm an old-school RPG fan and I prefer total control over my party's equipment and abilitites.
I also dislike the death animations, for the most part. Many of the darkspawn explode from sword attacks and fireballs as if they had swallowed a live grenade. A little over the top for my liking. I prefered the occasional and subtle decapitations and such of DA:O. Although this may sound strange considering it's a fantasy game, I prefer a more 'realistic" approach to the experience.
I suppose that DA:O was the perfect fantasy experience for me, while DA2 seems to slip way from that. And although I understand the intent to simplify and streamline a game for the users sake, I still feel that any solid RPG should still remain just that; and that entails total control and customization over your characters. This definitely includes full inventory management.
#1513
Posté 23 février 2011 - 01:49
From what little I played this is what I gleaned:
-Having to constantly button mash to do a basic attack blows. Like, a lot.
-Man Hawke is largely emotionless in the delivery of his lines.
-Graphics are pretty good, but the technicolor eyes are pretty creepy.
-Lovely music
-Not having to do the "truffle shuffle" just to attack an enemy is a big plus.
-The exploding enemies are a bit much, but I assume they won't be doing that outside of Varric's imagination.
-The dialogue wheel, eh, I'm not a fan at this point. Maybe further play will change that.
#1514
Posté 23 février 2011 - 01:50
The 360 controls were better than I expected. Targeting was occasionally frustrating, but I actually found myself missing auto target when I switched to the PC, so pros/cons for both interfaces. However, several times my 360 would freeze if I spent too much time in the radial menu, which was extremely frustrating and (frankly) gamebreaking. It's possible it's just an issue with my 360, but it did seem to be a fairly reproducible problem (fiddle around in the radial menu for 5+ seconds: freeze). Hopefully this isn't an issue in the release build.
In terms of classes, I was most impressed by the rogue, which I really wasn't expecting. I went archer, and frankly, it felt a little overpowered! Whereas dealing with the Ogre with the mage and the warrior was doable, it ended up requiring the use of multiple health potions to keep anyone from dying (1 minute CD on Heal really hurts). With the rogue... cakewalk. It felt really satisfying. I'm going to try Rogue again on the 360 later tonight and see how that feels.
I'm tempted to buy on 360, but I am worried about the freezing issue. I might have to wait and see if it's a common problem.
#1515
Posté 23 février 2011 - 01:51
However in the demo i often have the enemies chasing me around despite me not having done anything against them yet and they actually entered the battle closer to my tank.
Also the tactics screen is rather buggy can't seem to hit the correct fields to select them. PC version in 1080p.
Another thing that struck me was that if you que a special melee attack, your character would not use one of those fancy moves to close the distance faster. Not a big problem since i could just que the special after getting to melee range, but still it seemed a bit odd.
Also when enemies get knocked away from you, i found it somewhat annoying that i had to reissue the attack order for my character to move to them.
Last battle before the demo ends, has some weird character/enemy lag, doesn't seem to be my gfx thats doing cause i can rotate/move around fluidly.
Some cut scenes engaged before i was finished battling. I know some of them where on purpose, but some of them seemed rushed.
I had some troubles with the tactics so i could be wrong here, but it seemed like i couldn't tell them to use potions with tactics, correct? or did i just miss it.
Overall the demo was enjoyable, but it clearly lacked some polish.
#1516
Posté 23 février 2011 - 01:51
#1517
Posté 23 février 2011 - 01:51
#1518
Posté 23 février 2011 - 01:52
Zaknaberrnon wrote...
Game will be awesomesauce.
'nuff said.
I like how it's acceptable to conclude that the entire game will be amazing based on a short demo, but if somebody expresses concern, the fan reaction is "You can't judge this game based on this short demo!"
The BioWare Forums, ladies and gentlemen.
#1519
Posté 23 février 2011 - 01:52
#1520
Posté 23 février 2011 - 01:53
I tried it as a mage first, because normally I don't have the patience for playing a caster, but the fact that I couldn't zoom out as much and the fact that apparently I have to click clear ground to do AOEs? (IDK if that's true, just how it felt while playing-- granted I played this on my desktop and not my notebook, so using a real mouse was a novelty too.) made me switch to rogue straight away.
I didn't like how there weren't subtitles for the dialogue, and that my dialogue choices weren't exactly what my PC said, but I could get used to it if there were a key for what the icons meant. Like a diamond? What did that mean? I mean, the olive branch was peace and the drama mask was sarcasm, but the rest were kind of arcane.
At first I was seriously annoyed by the rogue teleporting everywhere (and I knew about it; all the gaming magazines kept going on an on about it.) but then I realised how super useful it actually was and it really added a depth to my rogue tactics I'd never bothered with before-- let's face it, in DA:O rogue meant stacking skills and using brute force. (yeah, I was one of the crazies who used a three-rogue-party)
Anyway, I was noticing it plays a lot smoother, and using my WASD keys to walk around seemed more practical than it had. It reminds me a little of WoW, the shift you made in mechanics, and while I refuse to consider that a good thing, in this case, it's not a bad thing-- unless you consider my brother staring at me speculatively and snagging the installer off the network drive all "What's your EA password?" to be bad. I don't, but he's buying his own this time. No way am I playing a constant game of "Where's the disc?" like I do with the Sims.
Modifié par TheLiterator, 23 février 2011 - 01:54 .
#1521
Posté 23 février 2011 - 01:53
Please Bioware D:
#1522
Posté 23 février 2011 - 01:53
#1523
Posté 23 février 2011 - 01:54
prazision wrote...
Zaknaberrnon wrote...
Game will be awesomesauce.
'nuff said.
I like how it's acceptable to conclude that the entire game will be amazing based on a short demo, but if somebody expresses concern, the fan reaction is "You can't judge this game based on this short demo!"
The BioWare Forums, ladies and gentlemen.
You mean EVERY videogame forums
Also Demo was great fun...expecting the game to be better and more pollished
Modifié par Kinkaku, 23 février 2011 - 01:54 .
#1524
Posté 23 février 2011 - 01:54
The changes to the combat, wihle needed, were taken to an extreme level that puts me off. It just feels like a spam-laden clickfest now. I actually got incredibly sick of the "reach a point, waves of enemies spawn" gimmick that was going on and just wanted it to -end-. It might be a demo only thing, of course, but it sure got on my nerves pretty darned quickly. There was no real strategy to it. Heck, I just left myself on auto-attack, didn't control my companions at all, and breezed through everything. Is there a difficulty setting I missed? Is it set to easy for the demo or something? =/ On top of that, the constant uneccesary flipping and spinning ist...silly. I can't really put it any other way.
Now, the art style is just awful. Yes, the graphics themselves have "improved" so to speak. Things look a bit crisper than they did in DA;O, but the style as a whole just pains me. Lothering, in particular, is a bland, unispired mess. Sure, the area has been destroyed by the blight, but "destroyed" doesn't mean "boring". And that's what it is. It's boring with a capital B. I've seen better looking environments in a text-based adventure game. The character designs are awkward as well. The women have stronger chins than Hawke does, for crying out loud! And Flemeth? I had no idea who that was supposed to be until she actually started talking. Wow. Talk about changes. someone should have a talk with her plastic surgeon and tell him to tone things back a bit...
The menu interface for selecting spells and attributes has been changed. I don't really know how I feel about this. It looks...better, I guess? I do know that the spell effects themselves now don't have the 'oomph' that they used to. A fireball does not feel like a fireball. The staff attacks are weird. I definitely notice a subtantial console influence in the way things are presented. This may just be my own paranoia, but the PC demo feels awfully like a 'console' demo would.
All in all, I am now left with the rather saddening conclusion that I will not be buying this game. I mean, yes, this is only a demo, and obviously a demo set in the early portions of the game, but it does not bode well for the rest of the experience. DA:O was a great game with a few flaws. Fixing those flaws and building on what was already established would have made for a great sequel. As it stands, it feels like they changed too much, too quickly, and did a worse job at it.
Modifié par Stargazer86, 23 février 2011 - 01:54 .
#1525
Posté 23 février 2011 - 01:54
Enjoyed the combat, though I had no problem withs DAO as it was more strategy placing and timing then onslaught of animation. They've said PC won't be able to zoom out fully which SUCKS and makes casting some of the mages spells a bit annoying, FriendlyFire? hope it comes into play on the final game or just on harder settings. The UI was interesting, I felt it looked far to slick and modern for a game based around magic and swords, but easy to use. Conversation system and lack of personal character input on race etc. sucks tremedously, it's too Mass Effect: which is a fanastic game in itself, but DAO was different with its approach to your personal character which made it better. This fails on that.
In short it looks like it's gonna be a good game but not as good as DAO. (I hope I am wrong)





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