Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#1551
Grayvisions

Grayvisions
  • Members
  • 273 messages

Ignus Burns wrote...

sergyuboss82b wrote...

God so stupid kids this days it's called DA 2 not a remake of 1 !!!
it's verry complex,fun and verry good game keep up the good work Bioware

Honestly, it's you that sound like a little kid.

The game may very well be complex, the demo however isn't the slightest complex. The combats were all extremely easy, you barely had to do anything. And the player had practically no input at all into how the story progressed.

It seems that this is a sequel that is very dumbed down for people like you. Glad you like it though!


Posts like this need to stop. Just because someone enjoys this game and you don't, doesn't somehow make them mentally inferior to you, especially when you make broad statements like this. Yes, that means even if they were kind of a jerk when they started the discussion.

Furthermore, calling this dumbed down is to insinuate that DA: O was complex, which is amusing. It wasn't. It was a great game, but it was not complex.  The battle system right now feels no different, except that it's faster and more graphic. I don't know what people mean by button mashing, I right click and my melee gets set to auto-attack then I pause and set up tactics/spells for everyone to use just like I did in the first game.

Storyline wise, DA: O was great but not really that complex either. Nothing actually changed depending on your decisions, just the figureheads. Someone was going to end up ruling, the dragon was going to end up dying, etc. All that changed was how you got there. People who think that's open-ended need to look back at games of old, the ones with several entirely different endings, including ones where the bad guys won if you didn't do something right. And yet despite that, DA: O still shined for its story. It was a great game, easily one of my all-time favorites. Bioware does good work. But look at the endings in Mass Effect; their were hugely different outcomes. Entire groups of ~important~ people were killed off if you f***ed up, or just chose to let them.

You glorify it as if it were truly an open-ended experience, which it barely was (Mass Effect was 100x better at making you feel like your decisions had an impact), and then compare that to a mere demo. A demo that's maybe 1% of the total package. A demo that's been chopped up, fast-forwarded and probably even edited a bit. That really makes sense to you?

I for one love the faster combat, and don't at all feel like it takes away from the tactical gameplay of it. It might if you let it, but that's your fault if you're content to 'mash buttons'. I had plenty of fun setting up Bethany to manage her MP and set up group buff toggles, setting my Archer to aoe when grouped up on, etc., and switching between all the characters actively to manage them.

Oh and btw, if you took 2 seconds to look at the options menu, you'd see that textures max out at "Medium" for the demo. That means the game in its current state is only half as pretty as the real thing will be, and it's already gorgeous. JS...

#1552
catofnine

catofnine
  • Members
  • 374 messages
Loved: the smashmouthness of combat. I am also glad the combat shuffle is gone. I'm usually not keen on 2hdr warriors, but I'm going to start with that on my first play through. :) The choppiness of dialogue and plot I'm to going attribute to it being a demo. I'm hoping the story/characters would be a lot more substantive when we get the real game in its entirety, yes? Leave to Flemeth to make a grand entrance though--it made me smile.

Nitpicks: Not a fan of female Hawke's voice. It sounds girly, but I can deal with it I suppose. I expected something with a bit more gravitas. Her "nice" dialogue options sound a little too cheery and inappropriate as responses to seemingly dire events. Also, her run animation is hilarious. People's heads don't sway side to side when running. Hope this wasn't intentional. I guess I'm olde schoole for saying this, but I miss the top down camera. A lot.

But all in all, bring on the new. I look forward to it. Also, hope there will be a toolset update. /crosses fingers.

Modifié par catofnine, 23 février 2011 - 02:06 .


#1553
Tyfreaky

Tyfreaky
  • Members
  • 431 messages
Fore a demo, it was awesome. Here are some of my concerns:
  • Mages too squishy. i had to try the ogre 5 times before I down him (well actually the Templar's wife downed him, my brother and I were dead). I constantly had agro no matter what I attemted and generally my character was the first to go down,
  • Health potions are iffy, Half the time they did not work, the other half my characters would die in the middle of taking one,
  • No automatic auto attack. Sure there is an auto attack, once you aim , target and cklick the opponent, but after you uses a spell, you have to do it again.. every single time.
  • I have no idea how the rival/friend thing works at all: is it based on your conversations? Do you need to talk privately with someone? What happens if the person in your group becomes a rival?
  • Oddly unintuative and clunky controls for the PC.
What I liked:
  • The Graphices are insane, I only have a Direct X card and it looked marvoulous.Heck I'm not into Fetish fuel but even Flemeth and your mother were a GILFS (Please dont ask what that is.. I'll give you a hint the G stands for Grandma). Although Isabella was weirdly unattrative, the face was strangley off putting. But again thas a credit to the graphics and the artstyle.
  • Very visceral, when I was using the brother, you could feel every hit with his sword almost, the same with the Templar's wife, also spells felt *good8 a bit underpowered in the ogre fight even though i put all points into magic and leveled up properly. I would love to feel force feedback on that... guess im going to have to get a controller for my pc.
  • Nice pacing, up until you get to the city, where things were obviously sped up(I hope)
  • Loved the new look of the Darkspawn: Well mostly, I do like the updated look but i felt the old one s felt like proper mosters. These felt more like really awesome skeletons or undead than darkspawn.
All in all it was top grad entertainment for 40 minutes (I died a lot in the ogre battle0
I give it an A++ cant wait to play the game.

Modifié par Tyfreaky, 23 février 2011 - 02:04 .


#1554
Chadc1

Chadc1
  • Members
  • 2 messages
My internet keeps disconnecting mid-download and corrupts the installer

is there an official torrent of this thing? at least then if my internet disconnects or power goes out or whatever the download can continue.

#1555
Gabriel S.

Gabriel S.
  • Members
  • 982 messages

Bhav wrote...

[Inappropriate picture removed]


:o...

What a load of crap.

Modifié par JohnEpler, 23 février 2011 - 02:09 .


#1556
Frezzancold

Frezzancold
  • Members
  • 6 messages
The combat is lame.. wth happen to the awesome sword fights from kotor and kotor 2? the blocking and parrying. all they do in this game is swing around swords in a blur of lines and explode into gore.. wtf way to take a leap in the wrong direction. the game feels like a bad korean mmo.



also the controls and camera suck.



the story is utter rubbish.



Thanks god for a demo. Not going to wast my money on this sub par console port.


#1557
poopville

poopville
  • Members
  • 58 messages

Chadc1 wrote...

My internet keeps disconnecting mid-download and corrupts the installer
is there an official torrent of this thing? at least then if my internet disconnects or power goes out or whatever the download can continue.


Was having the same problem. Ruined 3 download attempts. try fileplanet.com. Worked and faster.

#1558
Azjurai

Azjurai
  • Members
  • 250 messages
Enjoyed the demo very much myself. Totally sold me on the idea I need to play in hard or nightmare however. Can;t wait so see how much better the full version looks with dx11 running and all the pretty ultra-high effects enabled.



And it may come to a coin-flip on classes and genders :3



Oddly enough however, one of the things I'm looking forward to the most is reading item descriptions. Not being able to do so in the demo was a tad irritating, and I'm not entirely sure as to why.

#1559
Deadmac

Deadmac
  • Members
  • 773 messages

donharry wrote...

Bhav wrote...

[Inappropriate picture removed]


Epic pic.
Most of my thoughts aswell.

Agreed, epic feedback.

Modifié par JohnEpler, 23 février 2011 - 02:10 .


#1560
Night Prowler76

Night Prowler76
  • Members
  • 657 messages

OMG What did they do wrote...

Oh my god! What did they do to Dragon Age?!

I hadn't expected it to be so bad.
It's a nightmare! Don't have to say why, other PC players alredy have...
I guess stupid consoles' players need stupid games.


Im a console player, and I liked DAO the way it was, the ONLY things that needed to be fixed for DA2 was to tidy up the graphics, and make the attacks instant. I play games on both PC and console, its not the console players fault at all, its the developer forcing cheap and quickly made games into the market to make more money, it just happens that console players buy more games, so this is what you get sigh.

What they have done to this game just baffles me, it looks like dog ****, new art style they call it...are you kidding me, its not a new style, its a copied style from crappy JRPG games, and they use it because they dont have to put as much texturing work into it because it doesnt look realistic, I said this game was going to be a dumbed down version of what it was, and thats exactly what it is, I actually laughed at how bad it was, the onlyk good thing they did was make combat instant, but they even wrecked that by making the animations look like crap.

The only way game companies will learn that this is not the way to do business is for people not to spend their money on this trash, unfortunately this game will sell just on the dragon age name alone, and then you will see alot more negative press about this game.

I didnt hate everything about the demo, but they really did bastardize this game, I cant imagine what they were thinking about when they changed everything, time will tell whether they made the right decisions.

#1561
marcusgs221

marcusgs221
  • Members
  • 160 messages
First play through with s&s warior was very entertaining graphics look great and so do cut scenes.

The new look for flemith is bad **** and male hawk reminds me of leonitis from 300 but still cool.

It did seem a little sketchy on some of the cuts but it's a demo so whatever it's cool.

The biggest change by far is the battle system which seems to be an issue for some on the forums. While it is dif from DA O there is nothing wrong with it I found it very responsive and the battles were manageable without any problems on this difficulty setting. I will def turn it up with full version.

I don't understand how people can complain about the new system it's great. People on here act like they have Never had to lean a new battle system before. If your not capable to learn it go play some FPS like all the other gamer retards and leave the ones that require some advanced skill to those of us who can handle it

#1562
vlad69

vlad69
  • Members
  • 3 messages
i never used the top down


#1563
Kusy

Kusy
  • Members
  • 4 025 messages

Sabariel wrote...
-The exploding enemies are a bit much, but I assume they won't be doing that outside of Varric's imagination.


And which part of "the whole story is told by Varric" you don't understand?
I assumed the same thing, especialy since someone mentioned it in one of the interviews - It was funny to watch all the hillarious anime like moves when Varric makes the whole fight up... but suddenly he says "now I'm gonna tell you how it really was" and it doesn't change, it's still as anime-ish as it was.

#1564
Frezzancold

Frezzancold
  • Members
  • 6 messages

Bhav wrote...

[Inappropriate picture removed]


that about sums it up.

Modifié par JohnEpler, 23 février 2011 - 02:10 .


#1565
Deadmac

Deadmac
  • Members
  • 773 messages

Frezzancold wrote...
The combat is lame.. wth happen to the awesome sword fights from kotor and kotor 2? the blocking and parrying. all they do in this game is swing around swords in a blur of lines and explode into gore.. wtf way to take a leap in the wrong direction. the game feels like a bad korean mmo.

Many of the darkspawn exploded without any physical contact between Hawke's daggers and their bodies. To be all honest, I don't think any contact was made majority of the time.

I got to the point where I was saying, "Uh... Did I do something? I know I hit a button, but what did I actually do? I didn't see the point of contact."

Modifié par Deadmac, 23 février 2011 - 02:09 .


#1566
Roxy Raconteur

Roxy Raconteur
  • Members
  • 17 messages
Just finished the demo on the PS3, as lady hawke the mage.



First of all, I loved the combat!!! It actually sent me into a spasm of happiness during the exagerated prologue. I love that it moves fast though sometimes a little too fast. During the ogre battle I was constantly monitoring Aveline and Carver so that they wouldn't do anything..dubious....I could really tell that you guys focused on improving the fighting.



Which brings me to the second point, that I wish some of that time had been spent in improving the environments. They are better than origins in some ways, but they in no way had me hypnotized like some Mass Effect 2 environments did. But perhaps they will get better, or other areas will look nicer.



My last point is...nobody finds my lady Hawke funny but Flemeth????! Poor Hawkette was trying to lighten the mood and nobody noticed. Psssssshhhhhhhh. I bet many years down the line when Hawkette is an old cat lady she and flemeth will get together and play practical jokes on people.



Overall I had fun with the demo and as long as the writing and story are up to bioware standards (Im sure they will be) I'm going to greatly enjoy it.

#1567
Sabiancym

Sabiancym
  • Members
  • 168 messages
The game has been console-ified....the interface, the way combat works, the dialog, etc. It's all been done to appease the console audience and has severely hurt the Dragon Age legacy.



Plus it looks like crap in my opinion. Even with everything maxxed on my PC I thought the fast paced combat made the game look like a cheap xbox game.





The only thing I liked about the demo was the new spell effects. Everything else was a let down...it's Mass Effect 2 all over again..

#1568
Chadc1

Chadc1
  • Members
  • 2 messages

poopville wrote...

Chadc1 wrote...

My internet keeps disconnecting mid-download and corrupts the installer
is there an official torrent of this thing? at least then if my internet disconnects or power goes out or whatever the download can continue.


Was having the same problem. Ruined 3 download attempts. try fileplanet.com. Worked and faster.

Probably not going to work. I only get a stupid 325 kb/s max anywhere I go. Download will still take about 2 hours wherever and I actually first tried fileshack, internet crashed there too and screwed up the download.

#1569
Paranoidal nemesis

Paranoidal nemesis
  • Members
  • 287 messages
My PS3 impressions
I was extremely critical upon hearing about the changes they made. Now after playing the demo, my perception is now worse than before.  I know I sound like an idiotic troll, but this jpeg perfectly describes my feelings http://img7.imagesha...98415348094.jpg

It feels like a Mass Effect/God of War Hyrbrid that doesn't do either very well.

Modifié par Paranoidal nemesis, 23 février 2011 - 02:14 .


#1570
Bachmors

Bachmors
  • Members
  • 117 messages

Mages too squishy.
i had to try the ogre 5 times before I down him (well actually the
Templar's wife downed him, my brother and I were dead). I constantly had
agro no matter what I attemted and generally my character was the first
to go down,
Health potions are iffy, Half the time they did not work, the other half my characters would die in the middle of taking one,[/list]


Are you kidding me? The demo was extremely easy ... of course you die as a mage, if you stand right next to the ogre (aoe-attacks), otherwise you can't really die (Aveline has "taunt")
Mages are supposed to be squishy, the damage they can put out is insane.

Sorry, but someone saying that the normal mode should be even easier as it is now ... that hurts.

#1571
Veex

Veex
  • Members
  • 1 007 messages
My Demo Impressions on the PC:


Pros:

Combat - My biggest complaint about Origins was combat pacing. I am very happy with the improvements that DA2 has made in this regard. Closing attacks have completely removed the tedious shuffle and awkward movements that were present in Origins. The overall speed of combat has also picked up without losing the ability to play an encounter tactically. Overall I am very happy with this change.

Cinematics and Voice Over - I think the VO work is as good as Origins was, but the cinematics appear more crisp to me. I'm still finishing up an Origins playthrough and facial animations and idle gestures of Hawke and party seem to be quite a bit better than the original. Obviously the Warden had very little animation as a mute protaganist but the somber look on Aveline's face as she stuck a dagger in Wesley actually appeared genuine to me. The interrogation of Varric is also a great example of the change.

Armor Design - A huge improvement. The rogue and mage classes in particular didn't get a ton of love in Origins in this regard and we can see the level of detail that has gone into armor design is much higher. From the the rogue's leather armor actually having laces to tie the jerkin to the frayed shoulder pads. Hopefully we can see this kind of detail throughout the game and some diversity as the story progresses.

Skill Trees and Talents - I like the direction BioWare has taken the skill trees and talents. With the exception of the Mage class much of the class combat abilities were completely locked out in Origins. Having the ability to customize my rogue and warrior playthroughs as much as I did my mage is a welcome addition. If I want a two handed warrior with some hearty defenses I am now able to do so. I'm eager to see how this will all play out once the full spectrum is unlocked.

Conversation Wheel/Tonal Responses
- I've always personally prefered a voiced protaganist but the game maintaining a specific tone, even in this short demo, is something I really enjoyed. I know that this feature may bug me in the future as I tend to play "paragade" but retaining my dominant personality outside dialogue choices looks to be interesting.

Cons:

Character Control and Movement - The directional keys (wasd) retain the jagged movement from Origins. Moving with the mouse makes for a smoother turn at a run or in non combat situations but I was hoping this would have been refined some in the sequel. It isn't a huge issue, but one that will visually stick out in combat particularly.

The User Interface - This is an incredibly small issue for me, but I'm surprised that the interface is so boxy. I would have expected a more stylized approached with the change in art style.

Linear Feel - I realize that BioWare hasn't really ever been know for vast spaces, but this demo gave me that very serious railroad feel. I understand that the Lothering portion of the game is like an introduction, but spending a lot of the game in Kirkwall (traveling through alleys) heightens that claustrophobic feel. I hope that there is a healthy dose of wide, unobstructed space.


Neutral/Undecided:

Art Design and Style - I'm a fan of the stylized art style. I find nothing more jarring than games attempting "realistic graphics" which in turn make flaws all the more glaring. That said I'm not sure if this change is decidely better or worse than Origins. I'm impressed with the armor design thus far, and I think the animations are improved, but I've not yet gotten a "wow" moment in regards to the art. This may obviously be a symptom of the short length of the demo, but I think they probably could have made these changes without such a drastic shift. Shelving this one until the 8th.


Overall Impression and Outlook going forward:

Overall I'm very, very pleased with the direction combat has taken. I am under no illusion that, once I've completed a DA2 playthrough, Origins will be difficult to go back to in this aspect. I'm a little more reserved about the narrative style than I anticipated and will need to get accustomed to how this tale will play out. I think at the end of the day I'll be pleased BioWare broke from their traditional model but I don't have a good grasp on how it will all feel at the end of the day. I'd say on the whole

Other aspects that I'm very anxious ot explore are skill tress and specializations as well as the character creator. The new inventory and crafting system are also things I'm looking forward to. I'm now debating whether whetting my pallete was a wise move! I'm still quite excited for release and would, based on the demo, anticipate the game ranging in the 85 to 90 review area.

#1572
Piecake

Piecake
  • Members
  • 1 035 messages

Static Jak wrote...

Bachmors wrote...


[*]Why does the Rogue have to do a cartwheel all time (and I mean ALL the time if he/she tries to follow an enemy ...)? Just why? Nobody would ever fight like this ... wastes way too much energy. Please fix this, it's ridiculous.There are moments, when too much coolness becomes pitiful, you know?

Definetly agree with this.

Yea, I was really not a fan of that animation.  It just looks silly constantly flipping if you are chasing an enemy.  I really didnt have a problem with any of the other animations for the rogue, but that just looked stupid

#1573
Crocodiles

Crocodiles
  • Members
  • 796 messages
It feels exactly like DAO with perma-haste on. I loved the demo, thank the maker I have the SE:)

#1574
NorseWrath

NorseWrath
  • Members
  • 39 messages
PC Demo:



Nothing good about this demo. Honestly, I can't believe I pre-ordered this garbage. The art style is cartoony and the animations are repetitive and too over the top (I felt like I was watching bad anime). Oh and all the women have HUGE breasts.... not all women have DD cup size.

Seriously stop catering to the casual xbox player.

#1575
lv12medic

lv12medic
  • Members
  • 1 796 messages
The Good:

-The demo was fun to play

-Archery is awesome to play as

-Graphics quality is great in my opinion

-Lots of little tid bits and flare that looked really good

-Hitting "R" to loot all.

-Talking to Flemmeth - she had some good lines that refer back to Origins a bit.



The Bad:

-Camera- Not a big issue in melee combat, but for ranged combat it gets frustrating. If there are two enemies in the same line, its very difficult to target the one further back.

-Flashy combat animations- The closing distance animations tend to overshoot most of the time.



The Ugly:

-No inventory control

-No playing with customizable character creator

-No difficulty option choices