Ignus Burns wrote...
Honestly, it's you that sound like a little kid.sergyuboss82b wrote...
God so stupid kids this days it's called DA 2 not a remake of 1 !!!
it's verry complex,fun and verry good game keep up the good work Bioware
The game may very well be complex, the demo however isn't the slightest complex. The combats were all extremely easy, you barely had to do anything. And the player had practically no input at all into how the story progressed.
It seems that this is a sequel that is very dumbed down for people like you. Glad you like it though!
Posts like this need to stop. Just because someone enjoys this game and you don't, doesn't somehow make them mentally inferior to you, especially when you make broad statements like this. Yes, that means even if they were kind of a jerk when they started the discussion.
Furthermore, calling this dumbed down is to insinuate that DA: O was complex, which is amusing. It wasn't. It was a great game, but it was not complex. The battle system right now feels no different, except that it's faster and more graphic. I don't know what people mean by button mashing, I right click and my melee gets set to auto-attack then I pause and set up tactics/spells for everyone to use just like I did in the first game.
Storyline wise, DA: O was great but not really that complex either. Nothing actually changed depending on your decisions, just the figureheads. Someone was going to end up ruling, the dragon was going to end up dying, etc. All that changed was how you got there. People who think that's open-ended need to look back at games of old, the ones with several entirely different endings, including ones where the bad guys won if you didn't do something right. And yet despite that, DA: O still shined for its story. It was a great game, easily one of my all-time favorites. Bioware does good work. But look at the endings in Mass Effect; their were hugely different outcomes. Entire groups of ~important~ people were killed off if you f***ed up, or just chose to let them.
You glorify it as if it were truly an open-ended experience, which it barely was (Mass Effect was 100x better at making you feel like your decisions had an impact), and then compare that to a mere demo. A demo that's maybe 1% of the total package. A demo that's been chopped up, fast-forwarded and probably even edited a bit. That really makes sense to you?
I for one love the faster combat, and don't at all feel like it takes away from the tactical gameplay of it. It might if you let it, but that's your fault if you're content to 'mash buttons'. I had plenty of fun setting up Bethany to manage her MP and set up group buff toggles, setting my Archer to aoe when grouped up on, etc., and switching between all the characters actively to manage them.
Oh and btw, if you took 2 seconds to look at the options menu, you'd see that textures max out at "Medium" for the demo. That means the game in its current state is only half as pretty as the real thing will be, and it's already gorgeous. JS...





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