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Dragon Age 2 Demo feedback thread


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#1601
Brawne

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It's fabulodelicious!

*stares at calendar, move you damn time*

#1602
DJBare

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dannyland wrote...

 Why does the game only have Directx 11 and 9. Usually a game with 11 has 10 and 9, but 10 seems to not missing, just straight up not included. The visual configuration needs to be fixed because it is incredibly hard to navigate even for a seasoned PC gamer. This probably partly due to the lack of a directx 10 and 10.1 option as well as some other flaws. Fraps doesn''t seem to want to overlay the game right now, so until then I will not comment on the performance, but it seems stuttery.

Before anyone bad mouths my machine being a pentium 4 gateway here are the specs I'm using:
Intel Core i7 920 OCed to 3.8ghz H20 Cooled.
6 gigs of ram OCed to 1600mhz 3x2gb sticks.
Quad SLi 295 GTX's (I get that this can't handle tesselation technology, but it has the architecture to handle every other feature of DX11)

The gameplay is matched my expectations, and the presentation is awesome, but I was hoping for some sharper textures, but if that will never get fixed, I'm sure the community will create high-def ones. 

DX11 is backward compatible with DX10, but as already stated several times, while you can select DX11 it is not enabled in the demo.

#1603
Tommy6860

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My impressions:



The demo was OK, but I don't feel the characters look as convincing or as detailed as they do in Origins. Since it is only the demo, I hoped this changes and that the dialogue can be as expansive as well, otherwise this is seriously disappointing. The combat system reminds me of a JRPG, like FF or the like, not that it is bad. Again, this was the demo, but I am not into RPGs that are on rails and this linear, that is sad. Origins was fairly linear, but at least one would experience an expanse every now and again. Being able to roam at least some decent sized sandbox areas would be great, we'll see in the final release.



Issues:



No problem with setting the graphics as high as I could and no problem with stuttering (my system is very powerful). But, when I tried to load the game, it kept telling me the drive was not ready??



Game crashes every time I got to a certain area on the path, after I acquired my fourth henchman. I gave up after that.



Gameplay seemed easy and if you are mage, you almost can't lose since you can blast away multiple enemies from afar.

#1604
steelfire_dragon

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was enjoyable.. the ogre gave me some problems though...

#1605
IAmTheRad

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I'm playing through my second time as a mage. In a dialog, Flemeth said not all the grey wardens died but they are out of my reach. Looks like it'll have some ties to the first game after all!

#1606
Bovolt

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godlike13 wrote...

Bovolt wrote...

I swear, all of these people who are passing their final judgment based off of a forty five minute demo make me sick.

It's like saying an entire restaurant is horrible because you didn't like their soup of the day.

And for God's sake people, your word is not law, and you are not superior to everybody else due to your opinion. People aren't stupid for enjoying it, and you're not a genius for hating it.The only point you make with statements like that is that you're a pompous fool.


Dude but don't u know? Change, no matter what it actully is, is bad.


Hardly. I enjoy Baldur's Gate, and I will more than likely enjoy DA 2 based off of the demo. Does that make me inferior to those that hate the game before playing it? No, it makes me open minded and accepting of the fact that old school RPG's are essentally dead in the water save for indie developers. And I'm okay with that. I'm always interested in what new things games have to offer.

#1607
VladimirKal

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I've played it on 360 and PC.

PC version is great, no complaints.



However, the 360 version isn't so great.

Not much of a fan of the hack-and-slash feel I get from it. Might be better if I stayed locked-on to the enemy I'm trying to attack but there was no button for doing it manually and the one that it does automatically is extremely weak in that if you move a tiny distance from your target it will disengage or switch to something else, (even a normal attack as a warrior was enough to throw it off on most hits). That in combination with having to press A for each hit led to the hack-and-slash feel that I mentioned.



Maybe I'm just comparing it to Origins a little much in my mind, maybe I need a few more playthroughs to get used to it but just now it stands pretty much as what I said above.

#1608
thenemesis77

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hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!



I agree with everything you have said, I just didn't think it would be this bad, from the story of which I didn't care  or catch on to any of the characters as in DAO, at this point and from the camra that they have gone with. I didn't care for the brother of Hawke as I did for the Cosland family, DAO was not rushed like this and was written better.  As for being froced to play with people, yea you were somewhat in DAO but at lest you got to talk to them and find out some about them, this game just seems to fast and rushes you into the next phased of cut sences and thats all it is........a moive after each battle and to top it off it's rushed and seems to have little to no background. At this point I don't have a care for the Story and no,it's not because it's not the loved Grey Warden in the movie, it's how rushed  the story is brought to you and how the characters seem so hollow.   So I just take in two of the main characters in this game without asking about them?......give me ba break.   There was nothing wrong with DAOs and to not go with that game engine and just update the look, seems to me you guys took the fast and easy route,  hell you did take the fast and easy route, good luck, I hope EA can buy a good score from gamespot and IGN, you will need it.  DAO had a good story and engine in place, I just don't understand you guys, never will. DA had been destroyed for the fast and easy cash.

#1609
Blobpie

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Alright first off is

the combat: It still feels like Dragon age but so much better! The attacks feel like that do damage, it's fast, frantic and most of all gratifying!

The classes: All the classes fit their roles very well, they all feel equal, such as when i played a mage all the smaller guys got whipped out but when i got to the ogre, i almost lost. While when i played the rouge it was the opposite.



So far so good!


#1610
DA Trap Star

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Ok I have the Ps3 demo



Only two things I don't like.

1. The game resolution looks crappy. It looks lower Res than DA:O, I'm hoping this is just because its a demo and the final version will be at a higher resolution. The demos home screen and the character select screen looked jaggy as heck.



2. I do not like the superhuman slide animation for warriors, it looks so fake. Besides that I liked thethe fighting, I'm glad I pre ordered.

#1611
Mercenar1ee

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sevalaricgirl wrote...

NorseWrath wrote...

PC Demo:

Nothing good about this demo. Honestly, I can't believe I pre-ordered this garbage. The art style is cartoony and the animations are repetitive and too over the top (I felt like I was watching bad anime). Oh and all the women have HUGE breasts.... not all women have DD cup size.
Seriously stop catering to the casual xbox player.



Then cancel your pre-order.  Not a big deal.  You don't like it, cancel.



as far as i know this is the feedback thread if you don't like his thoughts don't respond, capish?

#1612
Nohvarr

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Bovolt wrote...

I swear, all of these people who are passing their final judgment based off of a forty five minute demo make me sick.


Let them, it does no real harm in the long run. These people have determined that the game is not for them and they will not purchase it, and since it's their money that is perfectly acceptable.

The demo has done it's job, it caught the attention of those who are interested in what it has to offer, and turned away those who are not. It's also given Bioware some feedback that they can take into account in any future releases.

#1613
Froody42

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Alright, here's my take on the demo:

- The bits with Cassandra and Varric are awesome. I'm really loving the framed story and how it skillfully alternates between Hawke's story in real time, Varric and Cassandra's story and the stylized summary cutscenes. This is one of my favorite aspects of the game, and a very unique way to tell the story.

- The opening of Hawke's actual story sadly misses out on almost all its potential. We start with Varric telling an exaggerated version of the legend of... Hawke slaying a couple of the game's basic grunts in a featureless wasteland? I like the idea of an exaggerated opening, but I feel they could have done much more with this, like fighting some truly impressive demons in an outlandish environment, like a volcanic area or atop the highest tower of a massive citadel. As it stands, it doesn't feel very exaggerated or epic, just easy. And we later learn that the 'real' story is pretty much exactly the same, except with less Darkspawn, less abilities and a bigger party. So Varric wasn't even exaggerating that much.

- Similiarly, the escape from Lothering is as undramatic as it could possibly be. Here we are making our way through a preset mountain path with a family we don't care about, the threat of two or three Darkspawn constantly driving us forward... I wish they'd actually shown us some of the destruction of Lothering. Fighting your way out of the burning town, Darkspawn and dying people filling the streets, would have made for a much more dramatic opening and would actually have stirred some emotion.

- I like what they have done with the classes. Mages are no longer only exciting when they use their abilities, they have cool regular combat as well. And warriors and rogues feel much smoother and more fun to play in general. However, it also feels like there's a lot more overlap between the classes now. Mages have badass melee now and rogues can do area of effect damage as well as good melee. But then again, I might be completely mistaken with this, it's hard to judge such a deep question as the role of the classes from a short demo.

- Still not quite sure where to place the exaggerated style of the combat moves, but I enjoyed it a lot more than I thought I would. Without the overhead camera, I felt myself playing DA II very much the way I played KotoR (except a bit more frantic, of course), which is nothing but a good thing!

- The only thing that bugged me about combat was how little challenge there was. I found that I COULD play it tactically, but there was never really any need to do so because just spamming your moves at the enemy was enough. I never even once ran out of mana or stamina and had to use a health potion only during the ogre fight.

- The segment with Flemeth was magnificent. Her acting was as great as ever, her new style is badass and her dragon sequences were very well presented. I really hope she'll have an important role in the greater story and we'll see a lot more of her.

- The dialogue system, however, was just as lame as I feared it would be... there's hardly need to put any thought in at all, you can just click the option with the nicest icon and see what happens... very disappointing. It may make for a better presentation, but at the cost of a lot of player involvement. I can't imagine making complex choices and difficult diplomacy with this this system... I feel like I'm not really leading in a given conversation, I'm just standing at the sidelines, holding up colored cue cards for Hawke.

- Only DX9 and Medium details is disappointing. The game doesn't look bad per se, but there's nothing that stands out as looking particularly good, either. It's just bland. The new style takes some getting used to (especially the armor designs), but it isn't in any way bad. Except for the Darkspawn, who are no longer menacing at all in my opinion.

- I like the interface when you are in menus like the level up screen, but ingame I feel it's just a bit too generic and doesn't evoke any fantasy feeling at all. I don't thing 'stylish' and 'uncluttered' have to be mutually exclusive. Countless RTS games have had interfaces that were both functional and had a style fitting the faction you were playing. Similiarly, Diablo and Baldur's Gate and Dragon Age all had stylistic interfaces that worked well, so I don't see why an interface with a slighty more pronounced fanatasy style wouldn't have worked here. In particularly the radius cursors are bugging the hell out of me, being nothing more than bright yellow lines. It just looks cheap and unfinished, not something you'd put in the final product.

- Voice acting was a mixed bag. I liked Female Hawke and loved Flemeth, but other characters were really stiff. Especially your family didn't sound all that distraught at just having lost everything they cared for...

Overall, my fears regarding combat and classes were largely dispelled, but I still feel there are many areas where the changes simply weren't for the better, but merely for the sake of doing something different from the first game. The story could be good or bad, the demo has both amazing and very lame moments, so the final game could go either way in this area.

I have no doubt it will be a good game, but not as great as it could have been.

Modifié par Froody42, 23 février 2011 - 02:32 .


#1614
Huntress

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NErWOnek wrote...

Played as a mage -> Too weak! Used up all 6 hp pots during ogre fight just to stay alive ;/
Played as a warrior -> Strong! Used 2 health pots during ogre fight
Played as a rogue -> OMFG! Pwned the ogre without loosing 10% hp, the best crowd control + aoe damage ever with a bow!.


My mage had no trouble with the ogres: frost, fire him up, frost, imprision him, frost...  it never reach me, with rogue same hit+run+hit was amusing, hven't try warrior. I didn't know we could use potions lol omg am such a noob!

#1615
ECuyler

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I liked it.

Is it March 8th yet?

#1616
Mike Laidlaw

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VladimirKal wrote...
Might be better if I stayed locked-on to the enemy I'm trying to attack but there was no button for doing it manually


Push your left thumbstick in. It'll lock target or unlock if you have one locked. Same on PS3.

#1617
ineverfailz

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We will see what the actual game is like.... But I am a skeptic at this point.



I am going to give credit that with so many options turned off for the demo, the feeling that this is just another run of the mill rpg will disappear once we get the full fledged game.



It also feels like the pc version was ported from a console game and reduced in some manner.



Bioware has never let me down and I trust that this won't either.

#1618
Annarl

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It's pretty good. I would get a drive not ready message every so often, that's strange. The combat is a lot faster than DAO. Maybe a little to fast. Overall, the game looks good. We'll see when the final product is release on the 8th.

#1619
Schurge

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Bovolt wrote...

I swear, all of these people who are passing their final judgment based off of a forty five minute demo make me sick.

It's like saying an entire restaurant is horrible because you didn't like their soup of the day.

And for God's sake people, your word is not law, and you are not superior to everybody else due to your opinion. People aren't stupid for enjoying it, and you're not a genius for hating it.The only point you make with statements like that is that you're a pompous fool.


Bioware shouldn't have released the demo in such an unfinished condition. Yes, most of these complaints are retarded, such as the graphics and animations but...

Bioware should have released a more up to date version where the moving and manual attacking was more polished, the story progressed more smoothly (in the Demo it abruptly cut from point to point and I am sure there is lubricant in the final version), the menus weren't bugged to hell, the audio actually worked, or not have released a Demo at all.

EDIT: It looks like not everyone's Demo was as bad as mine.

My Feedback:

I don't like the new UI, I think that both the 'game mode' interface and the menus are crowded and they make me feel clausterphobic... surprising since the 'game mode' interface looks like it was intended to be as free as clutter as possible and the menus seem to be intended to be more streamlined.

You really need to tweak the manual attacking before release.

I wish I hadn't played it as the Demo feels like a mid-stage Beta, and though it basically is a Beta, it is presented as if it is a final version. I think it was a bad move to release this Demo. Better no Demo at all than one that leaves you with a sour taste in your mouth.

Modifié par Schurge, 23 février 2011 - 02:36 .


#1620
godlike13

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Bovolt wrote...

godlike13 wrote...

Bovolt wrote...

I swear, all of these people who are passing their final judgment based off of a forty five minute demo make me sick.

It's like saying an entire restaurant is horrible because you didn't like their soup of the day.

And for God's sake people, your word is not law, and you are not superior to everybody else due to your opinion. People aren't stupid for enjoying it, and you're not a genius for hating it.The only point you make with statements like that is that you're a pompous fool.


Dude but don't u know? Change, no matter what it actully is, is bad.


Hardly. I enjoy Baldur's Gate, and I will more than likely enjoy DA 2 based off of the demo. Does that make me inferior to those that hate the game before playing it? No, it makes me open minded and accepting of the fact that old school RPG's are essentally dead in the water save for indie developers. And I'm okay with that. I'm always interested in what new things games have to offer.


No, i agree. I was being sarcastic. Half these rants just seem to because its different from Origins, though not that much IMO, so that just equate to bad. A bunch of these criticisms being thrown around seem more fanatical, rather than truly honest. With there mind all ready made up.

Not that there aren't those with honest complaints here though.

Modifié par godlike13, 23 février 2011 - 02:43 .


#1621
Tecumseh420

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Absolutely epic. From what I've seen in the demo, you've taken a great game, and made it better. Love the new engine and art style. Combat is so far superior I'm not sure I'll be able to play the first again. Typical Bioware. Just keep raising the bar with every release.

#1622
Buffalo

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ps3 version:



pro:

- feel smoother

- nice story telling

-the characters all well design

-better frame rate



cons

-seems a little empty, theres nothing to see, big empty spaces

-dont know why, the environment had better graphic in origin (so far)

-is there something wrong with Isabella's face?



but it was fun, and seeing Flemeth....ohhhhh




#1623
Merced652

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Bovolt wrote...

I swear, all of these people who are passing their final judgment based off of a forty five minute demo make me sick.

It's like saying an entire restaurant is horrible because you didn't like their soup of the day.

And for God's sake people, your word is not law, and you are not superior to everybody else due to your opinion. People aren't stupid for enjoying it, and you're not a genius for hating it.The only point you make with statements like that is that you're a pompous fool.


Which is ironic since there are have been just as many idiots by your defintion confirming to all of us peasants that it is indeed the greatest game ever after having played the same forty five minute demo, yet you mention nothing of them. Hmmmmmmm.

Modifié par Merced652, 23 février 2011 - 02:38 .


#1624
sevalaricgirl

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Crrash wrote...

oh and please please tell me that in the finished game i won't have to play the initial sequence as Garret/Marian Hawke....
Come on... I already have no control over who hawke is (i can only choose the mood of the dialog... great...), at least don't make me ever play with the default look and name... seriously, why does chara creation come after that, and not before?


Yup, I didn't get that either.  Maybe they'll have a character creator offline like DAO.

#1625
Varus Praetor

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The combat was fun, particularly as a mage. Rogue suffered from some extremely off-putting animations (not a fan of the "teleport"). Warrior shared this to a degree.



So far the characters just aren't clicking for me the way DA:O did. I just can't bring myself to care about either sibling and I honestly think that the death came too soon in the game. They should have allowed more time to build an emotional attachment so that the death had more meaning. As it stands it's a very "meh" moment when compared to, for example, the human noble origin in DA:O (I'll not even try and hold it up to the ME2 intro...best game opening I've experienced).



I am really disappointed that they removed the tactical view. I don't own an xbox and DA2 really feels like it's being focused towards console gamers. It might even be true and make fiscal sense for BW, but I'm still disappointed.



Overall, there have been some improvements with the visuals and combat, but there have been some missteps as well. I'd say that, based solely on the demo, that DA2 is looking like more of a side-grade than an upgrade. A griping story will make the difference though, and that's not something I expected to see in the demo.