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Dragon Age 2 Demo feedback thread


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#1701
jackvalentine

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Bummed that Bethany dies if you play a mage.

Loved the demo on 360 played through as a mage the first time. Got stuck once, trying to kill the ogre, I notice I do very little damage.

Hoping the camp type setting is still there, so I can have conversation with my companions and also to choose my party instead of being stuck with the characters the storyline throws my way.

Small text wasnt too bad, readable if a bit blurry. Stats and abilities were fantastic like the leveling screen a lot.

Overall the demo made me more eager for the eighth!

#1702
SnowHeart1

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wonkoTS wrote...

I won't judge the graphics, I don't care, as long as the story is great and its immersive.

I agree on story v graphics, but I did like the graphics. I thought it was a risk, but it paid off.

But using a brown ugly pipe-level for the demo was definetly not a smart move.

It was a pipe, this is true, but it's also the prologue that sets the stage for what happens next. In terms of choosing the level, it makes sense to me, but yes... having other ways to escape would have been nice.

The dialog system implies you are too stupid to understand your choices - here, colorful buttons.

I think this is a silly thing to complain about, precisely because I thought the complaints asking for it were also silly. Seriously. Did you see the ME forums on the dialogue wheel? A lot of people found the wheel horribly confusing, even though top-right was always "nice" and bottom-right was always "mean". Some folks still didn't get it. And for DAO some people didn't understand what a "flirting" response was. This was designers responding to the fans and, whether you think it's necessary or not, does it really take anything away from your experience?

I hope the demo was on "ultra easy". Well, ok... there were situations were one could have used a potion, but that was more like optional eye candy than a necessity. Heck, even ogres are more like walking junk food now. The combat is just like Hack'n'Slay - except that you can comfortably pause if the book you are reading while playing reaches a nerve wracking new page. You now... when you get bored of those guys on the screen jumping around like they are on the moon or using their personal teleporters while letting other guys explode with the power of their minds while randomly waving around with their fancy plastic weapons. Whatever they do, somethings *plops* in a shower of blood.

So play it on nightmare if you're that awesome. <_< I thought it was exactly on par with DAO. The first real fight with an ogre killed me (not the exaggerated version, but the "real" fight) just as did the first fight with an ogre in the tower in DAO.  Subsequent fights went much better as I learned and adjusted my tactics, gradually requiring fewer healing pots. Seriously, I saw it as exactly on par with DAO in terms of difficulty.

Now, the teleporting around and fountains of blood... yes, I think they're pandering to the ADHD crowd. I also think, as I said 40 pages or so ago, they need to tweak the end-stages of difficult combats a bit more. The fight with the ogre can potentially get very boring with Aveline just going "stabby stabby" until the ogre dies. -_-

Be afraid of friendly fire (What the f***? What ever happened to friendly fire???)

I absolutely agree on this. Friendly fire should be a toggle independent of the difficulty setting.

So glad I didn't preorder. After the whole mess with the Ultimate edition... just bah. I'll go and play Baldurs Gate. And if I want something more shiny, DAO. But what you produced here... :sick:

Well, BG was a great game. Have fun! :wizard:

Modifié par SnowHeart1, 23 février 2011 - 03:03 .


#1703
thinker029

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Liked:
-Combat was longer - no one-shotting the "red shirts".
-Combat moves were stylistically impressive.
-Main character gets a voice - no more one-sided conversations.

Disliked:
-Character strides didn't match up with distance covered - feet were sliding along the ground.
-Separation of skills into tiny trees. There's not a whole lot of specialization possible with so little choice in each tree.
-Locked inventory, but looting is possible. I know, it's just a demo. It still would have been nice to get a look at more weapon/armor graphics.

#1704
Wrath of Bong

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Just finished the demo and impressed with some parts and concerned for others. Still, I'm anticipating DA2 just as much before I played the demo.



Feedbacks on the demo:



* Anyone having trouble creating custom tactics? I played the demo on the PC and it's quite a struggle to highlight the conditions and actions.



* AOE spells and abilities doesn't seem to have friendly fire. I feel people will exploit the hell out of this. Warriors gathers as much enemies they can then mage and rogue spam with AOE spells and abilities.



* I know this been discussed to death before the demo but I just have to mention, it can't zoom out far enough and can't move the camera freely when I do zoom out as much as I can like in DAO on the PC.



* Find it strange that a warrior can wield a two-handed sword like it's a dagger but a warrior can't dual-wield.



* I didn't see any difference between exggearted combat that Varric tells first in the interrogation to the actual DA2 combat with the exception of not being able to control other members of your party. It's still just as fast. Months before the demo, there was this talk that the actual combat in DA2 won't be like the exaggerated combat. Oh well.



* When you're with your party roaming around the Kirkwall and such, your character is able to talk with other members and bring up dialogues like in DAO like actual conversation with members or are they going repeat the same lines like in Awakenings?

#1705
Tecumseh420

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jackvalentine wrote...

Bummed that Bethany dies if you play a mage.

Yup. Thats the one thing I wasn't happy with at all................

#1706
Riosred2

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I played on xbox - Femhawke Mage.....took me several times to get past ogre....still makes my skin crawl! I loved the art, the armor (bethany's boots...lol). Had no trouble reading text like some people say but I have a very large, new HD tv so maybe that's why.....loved all the VO - thought it was all awesome - can't wait for the game! You guys clearly worked hard! Keep them coming and thank you!!

#1707
SomebodyNowhere

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I just played the PC demo and while I thought it was ok, the changes are not really sitting with me all that well. When I activate sheild defense I like it to stay on and not be required to be reactivated at the begining of each fight. The combat is much more frantic I kept pausing it so I could try to enter the commands I wanted. I couldn't really tell from when I was attacking enemies if my attacking from their rear was actually doing any additional flanking damage(possibly it'll be more evident when I do a playthrough as a rogue).

As much as I like the dialogue system in Mass Effect, I just don't like how the wheel works in Dragon Age. I feel like it'll end up like in ME where you end up playing and tending to lean toward the top of the wheel because of the karma and not because of the role playing built into the conversation tree.

The demo felt a lot like the demo for ME2(early tutorial bit and later bit where you add another companion). So I know the amount of demo downloads will count toward extra items, but were there supposed to be items unlocked just for going through the demo?

#1708
BWBamboo

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Loved it :)



I was sceptical about what I heard about the look of the game (hadn't seen any videos yet), but it actually works very nicely. The design even for non-essential characters is great, and I was surprised at the variety.

Combat is pretty much what I expected after the previews, more hack-and-slay than DA:O. Personally, I don't really mind, but I get that some people are disappointed.



The icons for the dialogue system are a good idea, but some of them aren't really self-explanatory.

#1709
Vessa

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I enjoyed the demo a lot. The rogue got some  needed love to make the class flow better. So far I have done a rogue and warrior run through and for the first time I am considering playing a warrior in the actual game (something that never appealed in DAO).

I see a lot of people complaining about how linear the story line is and where I would agree if this was the actual game, I do not because it is not. I think they streamlined some of it to show us functionality and we will be pleasantly surprised when we get the game to find out that there is a bit more to it (Don't believe me? Go watch the podcast and see if you see something missing from the Demo that was shown there).

I would have liked to have seen the character creation and the inventory at work but I can wait (not patienly mind  you) for the game.

I saw a few little graphic issues and one funny OOPS in a cutscence (the wrong sibling in it, unless our mage has a resurrect?). Some of this I believe will be fixed as the full game releases and others probably later in a patch or by players that somehow find ways to do such things. :)

Overall Thank you for a wonderful tease to the game that I am looking forward to stealing many hours away from me.  {smilie}

#1710
DJBare

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jackvalentine wrote...
Hoping the camp type setting is still there, so I can have conversation with my companions and also to choose my party instead of being stuck with the characters the storyline throws my way.

No camp, companions have their own places and so will the PC, but there are meeting places.

Modifié par DJBare, 23 février 2011 - 03:04 .


#1711
BroBear Berbil

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Overall I've enjoyed the demo. I played it 6 times and will probably play it more tomorrow.

First, the animations are terrific. Every class was very satisfying to play as. Archer in particular stood out to me; there really seemed like there was power put into the shots whereas most games with archery just flick arrows out like bullets with very little force. Generally, when I pressed a button something awesome would happen.

The theme that plays on the main menu and when you open the launcher is just fantastic. So is the music that plays for Wesley. The music is a great improvement over DA:O so gj Inon Zur.

Difficulty - it seems like it will probably be there in Nightmare judging from the mass of mobs, heal on a 60s cd, and friendly fire will be in. I was hoping to be able to scale the difficulty in the demo.

The Wilds - I'm left hoping that in the real game the part from Lothering to Gwaren is a bit more fleshed out. The place you start at in the demo is this very bleak landscape near the Imperial Highway. Then you're told you have to head south to the Wilds...then Flemeth shows up and talks about visitors to the Wilds; implying that you're there. It definitely didn't look like the Wilds. Am also hoping to see Gwaren but I guess that part could be skipped over.

Modifié par OnionXI, 23 février 2011 - 03:06 .


#1712
horsey1337lol

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 I was told to post my venting here.

Let me preface by saying I am not a Bioware hater.  In fact, Baldur's Gate 2 is my favorite video game of all time, I thought KOTOR had the best story of all time, Neverwinter Nights 1 and its user-generated content provided some good RPG experiences.  Mass Effect 1 and DA:O I thought were excellent games.

But I just finished the demo for Dragon Age 2, and from the perspective of someone whose history with Bioware is the aforementioned, this is what I thought:

The combat was boring, repetitive, and tactically infantile.  While I sometimes enjoy slaughtering countless mindless baddies, I won't spend money on a game that offers this gameplay unless it delivers it well.  Dragon Age 2 does not.  Activated melee abilities cause your character to perform excruciatingly long animations (at least you could strafe out of them in DA:O).  Apparently the developers thought they could make up for unexciting combat maneuvers by making them look absurd.  For all his backflipping and somersaulting, my rogue didn't actually DO much of anything.  Spellcasting was equally flashy and similarly monotonous.  Once you've fireballed your first group of darkspawn, somehow without harming your party members (wouldn't want Isabella's bountiful bosom getting singed), you've fireballed them all.

So the combat was uneventful... well, often times games can make up for this with good RPG elements.  This is where Dragon Age 2 really drops the ball.  Is having multiple dialogue options the only thing required to stamp "RPG" on the package these days?  even these dialogue "options" are agonizingly spoonfed to the player, which was problematic for me because my mouth was already full up from all the other garbage this demo was feeding me.  The Dragon Age universe seems to have crossed over at some point with the Mass Effect universe: The dialogue option on top is for if you're roleplaying a righteous do-gooder; the bottom option is for if you're roleplaying a character who is always late for something; middle options is for if you're not man enough to make up your mind on what you want to roleplay.  And now that the game has Player Character voice acting, I finally get to have my character say something completely different than what was written on the screen.  Fantastic.  The brief moments when I was holding down "W" between sloughing through combat and clicking the naughty dialogue options proved to be my most memorable.

But hold on, sometimes even all these shortcomings can be rectified by have deep, interesting, unique characters.  From what I saw in the demo, Dragon Age 2 failed to deliver.  I know what you're thinking, "you only played the demo, how can you appreciate the depth of NPCs after 30 minutes," and I would respond to you with "bullsh*t."  The only character I enjoyed was Flemeth, but rather than listening to her dialogue I found myself wondering how she maintains that remarkable hairdo.  As for the other characters, I'll just say this: I have never been so uninterested in my SIBLING DYING than when I played this demo.  The worst was the ending, with Isabella inviting me to her room later for a little bit of the old in-out, in-out.  It was so manufactured, I nearly puked up all my spoonfed garbage.

I'm not even going to get into the shortcomings of the UI.  Games from 15 years ago had UIs that made more sense than this.

Of course I don't speak for everyone.  I speak for a percentage of your playerbase who is, sadly, too small of a percentage to make a difference.  Profits soared once you found out xbox 360 users enjoyed their spoonfed garbage.  But for someone that has played Bioware games extensively, judging from the demo, this series could not have taken a worse direction.  With this installment of the series, you've lost your Dragon Age: Origins fans who saw a glimmer of hope in the title, and with them, the remainder of your RPG fanbase.  What we liked has been stripped away, and what we didn't like has been expanded upon.  What started out as a promising trilogy has once again been ruined.

Alas, enjoy commercial success with a fanbase consisting mostly of players who consider Elder Scrolls 4 to be the greatest RPG of all time (one final dig before I leave).  This long-time Bioware fan is calling it 

Modifié par horsey1337lol, 23 février 2011 - 03:04 .


#1713
Cybernetic911

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I am downloading the demo now I am pretty stoked about it.

#1714
tj23wizard

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Sorry Bioware, but I'm disappointed with the PC demo.



I know I'm not seeing the full picture. Bits and pieces from a demo is hardly enough to make a fair judgment. The lack of choosing starting ability options in the demo feels as if it is designed for simplistic playing. A mage cannot combine spell effects and has a lot fewer options than the first game, so it feels lacking rather than streamlined. No crafting? Since it's a demo, I can't tell - but it gives a poor impression. I'm not as "combat oriented", so slaughtering hordes of darkspawn without breaking a sweat isn't a real thrill. Sorry.



I hope the game itself is better.



Jumping right into the story is great, so I'll order the game on the hope that the story drags me in. I'm fond of Feralden, so I hope the story is engrossing and elaborate - rather than simplified.

#1715
Ser Isely

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Just finished the ps3 demo. I dig the new combat system and the story seems interesting but I hope this is from an early version because the cutscene graphics looks very unfinished and rough at some spots.

#1716
Sweet Dirge

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I tried to like this game, I really really wanted to like this game. But... I thought the combat was horribly lacking. My attacks offered no weight, no consequence, no "umph." My rogue just stood there most of the time with her hands appearing in different posses while the enemy didn't even flinch until they just fell over dead. Oh, she flipped over people now and then, that was kinda cool. But it seemed worse with a two-handed warrior who didn't need to swing his sword nor did the enemy he inflicted upon seem terribly phased that a 7 foot great piece of forged metal just whacked them in the head.



Dragon Age: Origins is one of my favorite games of all time and part of that was because of more grounded combat, not God of War flipping all over the place.



That said, I've already bought it and I'm going to play the hell out of it.

#1717
PsychoBlonde

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 The only thing I found problematic in the demo, really, was the tactics menu.  It was incredibly hard to use because the click window and the button did not match up--I had to wave my mouse around a LOT to find the little 3-pixel-wide section that would actually let me select something.  I also found it annoying that it would only display like, four options at a time.  That's a lot of scrolling.  I realize some people have a tiny text issue, but I don't and would prefer to see more stuff simultaneously.

I also found it quite difficult to tell what the heck was going on with my companions half the time--what they were doing, where they were doing it, etc.  Which I suspect will make the tactics menu even more important to me.

I wish it'd let me at least *look* at the equipment I was using.

I also miss the floating damage numbers/ability use call-outs.  Can that be toggled in the main game?

Modifié par PsychoBlonde, 23 février 2011 - 03:05 .


#1718
mesmerizedish

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PsychoBlonde wrote...

 The only thing I found problematic in the demo, really, was the tactics menu.  It was incredibly hard to use because the click window and the button did not match up--I had to wave my mouse around a LOT to find the little 3-pixel-wide section that would actually let me select something.

I also found it quite difficult to tell what the heck was going on with my companions half the time--what they were doing, where they were doing it, etc.  Which I suspect will make the tactics menu even more important to me.

I wish it'd let me at least *look* at the equipment I was using.

I also miss the floating damage numbers/ability use call-outs.  Can that be toggled in the main game?


My issue with the tactics menu was that behavior and style were all "click to go right, click to go left" instead of a dropdown menu... very obnoxious.

#1719
Idewu

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Isabella looks well...chested..and seems a bit ****ish, but hey thats ok shes hot. Regardless I have no complaints except I could not successfully setup tactics, as well as my AI "tank" I caught standing around quite often doing nothing. Ended up having to kite the second ogre, as my whole party was dead...except bethany. I just ran around in circles untill fireball came off cooldown and killed him pretty easy, probably coulda done that the whole fight.



Overall an amazing experience and I did not want to quit.

#1720
drawscomics

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Been having downloading issues with the settings on my xbox. Reset them all but still no dice. Does anyone: Developers, anybody, know anything?

#1721
RaistlinX

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There is graphics bug.  When playing with 3 screens and with mage, and in 3840 by 1024, it looks gorgeous EXCEPT no spell icons.  Everything is there, but when the demo talks about using a combat spell, the icons are missing.  The icons are there when playing with one screen.

#1722
godlike13

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SomebodyNowhere wrote...

 When I activate sheild defense I like it to stay on and not be required to be reactivated at the begining of each fight.


The animation effects just go away, but it stays on.

#1723
slaychandim

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im lovin the demo the fighting is so impoved over the last one also



im new to this bioware site and not to sound desperate but i need some friends

#1724
mmu1

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OK... I don't see this being addressed in any of the official responses, so here goes:

This demo is a VERY heavily edited version of the start of the game, with lots of content missing... right?

I mean, that's why everything is so abrupt, there is no backstory, the actions jumps awkwardly forward, some of the dialogue comes across as if things were missing, and the level progression is so incredibly fast - yes?

Maybe I totally missed it and this was made clear, but if not - it's kind of a weird way to demo a Bioware RPG. I get that it was probably intended to get people excited about the "New, vastly improved... but still sort of the same, really, would we lie?" combat, but as a demo for an RPG... it kind of falls flat.

On the plus side, the combat is better, though still way too slow for my taste - the enemies don't die as slowly as in DAO, but there's still a lot of wood-chopping goodness in there. Easy difficulty, here I come, I guess...

Also, if the conversation with Flemeth is a taste of what the storytelling and dialogue will deliver when it's not so butchered, then things are looking pretty good.

#1725
Cheagle

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PC version: Volume control needs work. Pre-rendered cutscenes are dramatically louder than gameplay segments, so I'm turning the volume up and down constantly. If it's important, I'm using USB speakers, not integrated speakers or headphones.

Another issue I had was with the rogue's spinny attack animation. Whenever an enemy he's attacking moves away from him, he has to do that little spin-jump to follow after the enemy. This looks very ridiculous when the enemy is moving a long distance and my rogue skips along behind the enemy repeatedly.

Additionally, I liked the UI. It's very minimalistic, which at first threw me off, but I soon realized that the interface ran very smoothly. No matter how low I set the graphics in Origins, the UI seemed to run at a perpetual twenty frames at most. In DA2, while it's so bland it's almost off-putting, it runs smoothly. And I prefer framerate over pretty.

Modifié par Cheagle, 23 février 2011 - 03:26 .