Modifié par Faroth, 23 février 2011 - 03:25 .
Dragon Age 2 Demo feedback thread
#1751
Posté 23 février 2011 - 03:20
#1752
Posté 23 février 2011 - 03:21
#1753
Posté 23 février 2011 - 03:21
#1754
Posté 23 février 2011 - 03:22
Why did you "dumb" down the game in every way?
#1755
Posté 23 février 2011 - 03:22
I definitely like the overall changes to the archer though, since it is a definite improvement over DAO, but instead of being incredibly dull and weak, now he is a bit too powerful. Definitely is a lot more fun though.
#1756
Posté 23 février 2011 - 03:24
So I guess my recommendation is to make it clearer that the potion is on a cooldown, if that is the case.
#1757
Posté 23 février 2011 - 03:24
Hopefully when this game comes out it will be less of a problem...
#1758
Posté 23 février 2011 - 03:24
SnowHeart1 wrote...
I think this is a silly thing to complain about, precisely because I thought the complaints asking for it were also silly. Seriously. Did you see the ME forums on the dialogue wheel? A lot of people found the wheel horribly confusing, even though top-right was always "nice" and bottom-right was always "mean". Some folks still didn't get it. And for DAO some people didn't understand what a "flirting" response was. This was designers responding to the fans and, whether you think it's necessary or not, does it really take anything away from your experience?The dialog system implies you are too stupid to understand your choices - here, colorful buttons.
I really feel like it does. Even if I would try to ignore it, I know that the top is the nice guy, the middle is the weird one, and in the low is for the cool evil badass characters. And than "my" character is even saying something completely else? I'm not playing myself, I'm just there thumbs up or down giving instructions to someone else playing. Yes, for me this takes away a big piece of immersion.
By no means do I think I am aswesome. I'm not the type that plays a game in hellish hardcore nightmare mode. Normal to hard ist usually enough to keep me entertained while making it not too easy. But compared to DAO (I mostly played the unpatched version, playing the Ultimate Edition was unrewardingly easy on normal, too, but still more interesting), felt too ... well, yes. Unrewarding.SnowHeart1 wrote...
So play it on nightmare if you're that awesome. <_< I thought it was exactly on par with DAO. The first real fight with an ogre killed me (not the exaggerated version, but the "real" fight) just as did the first fight with an ogre in the tower in DAO. Subsequent fights went much better as I learned and adjusted my tactics, gradually requiring fewer healing pots. Seriously, I saw it as exactly on par with DAO in terms of difficulty.
#1759
Posté 23 février 2011 - 03:25
Honestly, I'm not crazy about the combat where many others are. DA:O felt like a battlefield with enemies fighting and waiting for that opening to strike. The demo just feels like a button mashing hack and slash RPG. I didn't run into any trouble, though Hawke died against the ogre but the remaining party finished it off easily.
It was really just run up to a group of enemies and mash the attack button over and over and over until a cool down was up and resume button mashing. I didn't feel like I had to worry about the enemy's attacks, I didn't feel any strategy was necessary nor did I employ any other than "kill the caster first" on one fight.
It seems Dragon Age may be suffering from the same problem I see in the MMO genre: watering down. It seems a little more in my face as to what's what. The map seems larger, the party HP and such seems a bit brighter to be more visible but I felt it a bit more distracting than DA:O.
The new "talent trees" system seems interesting, though and that should be fun to play with to somewhat customize characters a bit.
I'm still not too big a fan of Hawke. I prefer the customization of creating my character and allowing my imagination to more greatly develop them than decision deciding the course of a pre-made character's life.
My biggest concern is that I will be able to do a simplified summary of Hawke's story and it be identical to doing the same with any given Final Fantasy protagonist. It seems DA2 might just be "Unlikely Hero Out for Adventure" but I'll wait and see.
Flemmeth seems painfully screwed up. I'd be okay with her new look at some point, but having her look so tremendously different than her DA:O appearance at the same basic point in time is a bit jarring.
The sudden jump to "Annnnd now you're paired with Isabella!" was really jarring as well.
And as others have stated, there were hiccups in cut scenes, but I presume that's because it's a demo and not retail.
#1760
Posté 23 février 2011 - 03:26
Also, I can clearly state: I am a lover of Rp and RP Games. I play wow, on Argent Dawn and roleplay alot of hours per week. I have played god knows how many rp games since I was like 5ish. List is Rp games: Kotor 1, Kotor 2, Mass effect, Mass effect 2, Morrowind + All Addons, Oblivion + All addons and Fable, 1, 2, 3 - Fallout 3 and Fallout new vegas.
And on the subject of Rp, I agree with some comments on this forum saying: "Rp is what you decide it is". And I totally agree, to me, Mass effect Style roleplay was great (I thought I'd hate it at first!) But, you still got to be who you wanted to be, you decided how things went for your Char. I would hope to think Bioware will be taking this feature into DA2. For example: When playing as Sheperd in Mass Effect 2, you're asked to pick from a list of back grounds and stories that define how the character was brought up as a child. Now, I hope - And think - Bioware should/will be adding this as it seems logical and fair to the grene. But of course, you can't release everything into a demo because, A: Ruins the game and B: Makes the download way too large! I mean, come on, no one wants to sit and download a demo for 5 hours :s However, some people will always prefer the old-style layout of DA:O Which allowed you (Almost) total command of the Character. But as some comments say: "You can't choose everything as the game designers won't have the space or time to code and write up -every- possible choice possible." I remember reading a comment from someone saying: "You can't do whatever you like unless you've written the game" and to be honest, he/she is quite correct as if you think about it, you're choosing from a list of options no-matter what type of rper you are. So, really, the style of DA:O and DA:2 aren't all that different as far as RP goes. Just my thoughts really, not trying to offend anyone if they disagree.
Now... Onto the Main subject of this post: Dragon Age 2: The DEMO!
Well...
.... Erm ... After finding out I had to wait for a week on Xbox (Damn all you Gold Membership peeps) I spent a whole day crying and staring at the comp waiting for the PC Demo to be released. Once it had: I Downloaded it and played all play throughs!
These are my thoughts (Please feel free to agree and disagree!
Combat: Well, I can honestly say I enjoyed the new combat. I Will ask though: Whats all this talk of no auto-attack? The computer version has one ._. It made me go "Whaaaat!?" And I will say, the new animation on the combat looks amazin'! The detail they added in looks quite skillful, I mean, Dragon Age:Origins didn't have people being sliced in half by your Scythe ability! The Mage melee attack is like... Wow, I've been wanting one for ages! The way they attack with the staff is so cool, likes so ninja-ish! It might not be high-powered but it's a step in the right direction. The Rogue is just... ... ... What can I say? It's awesome. Pure perfection on a bloodied canvas. The ability to leap and jump is just heart breaking, it's perfect, I mean it's so much more intense to be able to do that! Yes, I agree with some peoples coments it's way too frantic but... Thats fun! It makes you go "Whoa, I need to keep my attention on this game"... It grips you by your hands and glues you to the Comp/Controller. I mean, to be honest, how many games just don't? Combat in some games feels too easy and too awful, so well done Bioware for making good combat! Especially in such a fancy fashion!
Animation, Graphics, back-grounds and Cut-scene detail: Well, as I have always said: Dragon Age: Origins wins no awards for beauty and to be honest, DA2 hasn't really carried on from that! However, thats not import as long as other key elements are in there too! STORY! For example, otherwise we'll have a great looking game... That plays like Halo... Eek... But I WILL say one thing: The face detail... Especially the EYES have improved dramatically. When I was playing my first female warrior through, my draw dropped and I took like 10+ Screenshots and mailed them to friends and started ranting on skype over how great they actually looked! They're as good as I have ever seen! (Ilusive-man withstanding) I fell in love when I saw their detail and in Bethany's Face as well *Claps* well done there Bioware - However... Erm... Do somin' about the beards of the blokes I mean, come on! I mean, how much more square could you make them!? The armour looked good too, the starting warrior armour made me go all "Oooooo" and The red meshed with the fur and black made me feel like royalty. Which considering hes a refugee is odd! But honestly, the detail was no better in alot of other places. However, the fact that they're atleast -tried- to add detail to the landscape and to the faces of Darkspawn, shows they atleast care! It's not bad when you look at it to be honest. It's a step up from Dragon Age: Origins atleast! Although, I do have ONE major gripe: Weapon scaling. It's one thing to have a huge muscular bloke running around with weapons twice his size, but a women...? With no physcial-bulk? ... It's just not right; that needs to be fixed. Honestly... It's as bad as wow with the Grand Marshals Sword, seriously... Scaling! It's needed. Animation at some points was ridged. It seemed very... Choppy. I hope they'll fix it and do somin' about it. Also, the way it lags at the end of swapping screen made me sigh and shake my head. Cut scenes seemed to work well (Apart from eralier complaints!) They seemed well enough animated, I mean, better than the ones in DA:O.
Story: Well... Honestly, I think It's too... Un-telling for me to judge all that much. I mean, I have read alot of comments where people have seriously torn apart the storyline. But honestly, it doesn't bother me as of yet. The fact you have to help Isabella in the demo is in my opinion mostly because it is a -demo- and they're simply show casing the system. I should imagine in the full-game you're allowed the choice or not and I mean, come on, they -must- have skipped a large part of the game bit there because if so, then DA2's Gameplay time will be so short it'll be unture. Also, I mean people have complained that by not allowing you to get to know Craver or Benthany before their deaths means that you feel no emotion about their passing, I believe this to be one sided. I personally didn't feel that they meant nothing, but I felt cheated. I had this awesome relative whom is dead now so close to the begining that I can't get to know them, I won't get the chance. In that short time you're allowed a taster of whom they are and then it's taken away. It felt to me as though Bioware had robbed me of the chance of getting to know an important relative character and I was quite moody over it. Also, I feel that the storyline is more representative of Fables one; small areas over large amounts of time. IE, the passing of years worth of time when in the Black Spire or in Number two when it's over the course of your rein and large choices in that said time. But, the ability to have the ability to speak leads it to be quite the thrill ride! Also, I Can clearly see the same amazin'-lore-linked game play that was in DA:O. I love the story line and how it plays out during the demo so far; and expect I shall love the game even more! As it will fill in the gaps that the demo leaves blank. And I believe thats why Bioware have done the demo so patchy and un-clear.
Game-Play: Now here, I was some-what let down, because I felt that not being able to talk to party memebers leaves alot of ground un-covered. But, I'm hopping that it's only because the game is a demo and honestly your not allowed alot of free time through-out the demo to wander. It's very scripted and I believe that is because it is the demo and it needs some sort of structure to be able to show you the game in general in a small amount of time. Bioware my very well have used the demo to show case the chat system and comabt. It sounds most likely... Perhaps not what Rpers want to hear; but the Rp genre has not changed within the game. But, Bioware have improved the comabt and the chat system is new, thus that is naturally what they'll wish to show off first. Which I can understand and always say: "Well, hey! It's a demo, it's not gonna give me everything!" Which I think to be good, it means I wanna play the game more and want the blanks covered up! I also read somewhere that they'll be fewer gifts and all will be for certain party members? Erm... Well, yay and boo - The gifts were helpful for when you wanted to get easy approval! But it'll be alot harder in DA:2 I think!
Chat-System: Hmmmmmm... Did I like it? Didn't I like it? Erm... I Can clearly and quite honestly say I enjoyed it! Even though they must limit your name and story, I feel it was for the best. As clearly the game adds more drama now. And to be honest, even though I loved the idea I Can pick -exactly- what I say in the old DA:O It's never the same to read them aloud to yourself when compared to having the character do it themselves! I mean, come on! I hate the old days of not having a character who talks it just makes me feel abit "ugh!" But, then again I enjoyed Mass Effect 2! I just hope the Character will add more emotion into the way they speak! I'm sick of bland un-emtionfull responces. Makes me wanna cry! But all-in-all I will clearly say I enjoyed the chat system, the ability to comfort your mother when Carver of Bethany dies made me go "Aw..." - It's seriously one step away from Fable and the touch mechanism.
RP: ... Well ... Shocker, I enjoyed it. Even though it's alot more limited than DA:O it's still good! To me, I feel that even the limit will bring enjoyment. Perhaps they'll allow you more control in the main game, allowing you to pick things that happened during Hawke's childhood and teenage years; how things went for him etc, like they do at the begining of ME2 if you create a new character. Also, really, I mean it's not that much different to how main of the Origins storylines begins, just that it's only one begining for once! They all have family and set characters and things; so to me I feel why should this be any different? It's not going to hurt! Really. I feel that I can still become attached and feel drawn to the character even though indeed I have had a set last name. Thats all they set really, the last name. You can still think to yourself how Hawke will act. Like myself on Wow, when I make a new character, I plan everything to the last detail. My main is scared of water as she nearly drowned when she was a child! Thus, in roleplay she'll always shy away from water. So, thus I feel the same to DA2. Even though they pick my last name and thrust this family upon me, I'm still allowed in my own mind to make up a storyline to him and choose how he acts, to me, atleast that is how roleplay truely works - Also, I felt the old familiar Lore and game-style coming back to me, the old tales and the forever waging war between everyone, the Chantry kicking down mages and the people not knowing much about the Dark Spawn... And I must say above all, the fact that the lining of DA:O Is mentioned quietly within DA2 makes it all the more enjoyable! I'm looking forward to seeing how it'll match up with importing choices from DA:O!
-----
As a finaly word here: I believe that alot of the game still wasn't shown! And I would like to remind people that as said, it is a demo! And alot will be left out on purpose and this will mean people might not get what they like! But personally, I would like it for people to leave judgements on the actual game till it comes out and leave it at alot of "What ifs?" Because otherwise, people are loosing out, honestly! I feel even with the new changes, the game'll be epic!
Well, thats me done for now! Goodnight peeps, I've spent near enough 3 hours writing this: I only know that cos' I've counted how manty Dragon Ball Z Episodes I've watched! Hope you'll comment and message back, enjoy!
#1761
Posté 23 février 2011 - 03:26
1. Major kudos to whoever editted the scenes. That was wonderful eye-candy, watching the scenes weave between flashbacks and storytelling. I LOVED how Flemeth walked the camera with the darkness following her horns and Cassandra then appears. I love the darkness of the interrogation room so we are not distracted by the background, only focusing on the two characters talking about Hawke.
2. Very impressed with how Aveline was written. Really liked how gentle and protective she was without being overbearing. It was hard to watch Wesley's final scene -- really tugged at the heartstrings.
3. Was floored with the major improvements to the rogue class. It was my least favorite in origins because it felt tedious constantly repositioning the rogues behind mobs so they could backstab. The class is just amazing in the demo. I can't wait to try a rogue now.
4. The demo gave just right amount of teasers to let us get a feel for what the game would be like without actually spoiling the overall plot. Just got me more excited for the actual game.
5. Flemeth rocked. It was so nice to hear her familiar phrasing of words and her amused cackles.
The only thing I didn't care for was the lack of saves. I had crashed a couple of times and would have to start allll the way from the beginning. Minor quibble though.
That's it. Did I say awesome cinematography? AWESOME.
#1762
Posté 23 février 2011 - 03:26
#1763
Posté 23 février 2011 - 03:26
jackvalentine wrote...
Bummed that Bethany dies if you play a mage.
This kills me. I wanted to play a mage, but frankly I'd rather keep Bethany around so I may not get to, at least in my first playthrough. I wish there were some way of picking who you wanted to keep, maybe with some sort of minor in-game decision with "unintended" consequences. I know they're trying to make sure that you have your party roles filled or whatever, but seriously... you already get Aveline, you don't absolutely NEED Carver.
Maybe someone will figure out a mod to force the game to keep who you want :-/
#1764
Posté 23 février 2011 - 03:27
Mike Laidlaw wrote...
... but to do so would have required some nigh-impossible backflips ...Cymaniel wrote...
Twoproblem i have and I am assuming one is just the way the demo is set up, you can only show so much, is that everything is exactly linear. Im assuming in the full game that wont be a problem. I hope.
You should have rolled a rogue. From what I've seen they do impossible backflips all day long.
#1765
Posté 23 février 2011 - 03:27
First , im a older game , yes im a Baldur's Gate , Planetscape , Kotor , DAO fan .... I check the Demo video on Youtube , and i have to tell you i dont like , to me the fight look to fast , alot of acrobatic moves and all that ...
Today i have the pleasure to play the Demo , so here we go ...
# I was certain that the combat is crap , man im wrong , i like DAO fights , but i have to say , much much better , one of my biggest fears , i was wrong , i like the combat , not so many flashy moves , the only complain i have here is "Kick the Bomb" , is a very minor detail , but i dont like , and i miss the old deathblow animations , that aside im happy.
# Graphics , no problem here , i like the DAO graphics alot , maybe because i remember playing the old 2d rpgs and i love it , and my pc is as old as me
# The transition is really fast , but i suppose in the full game its not like that , i hope ...
# Now the QQmore part , The new mini map , the UI and the new darkspawn , i dont like , i think the old darkspawn its very good , the old Ui is alot better and the mini map too , nothing gamebreaking but i really dont like , the exploding mobs is really bad , but , i like the new Flemeth , horns and all ...
I really like the Demo , i was so uncertain about Da2 , but now i really want to see the full game , and i hope is better than i think.
Yes im a pc gamer , yes im "old school" , and yes i like the Demo ...
PS : Really sorry for my English !!!
#1766
Posté 23 février 2011 - 03:28
MindCoil wrote...
Unplayable for me. On PC the graphic studder so much I can't really do anything on any graphics setting. I have a PC that can pretty much max everything in 1920x1080 Res. Without problems in all my games.
Hopefully when this game comes out it will be less of a problem...Dunno if I want to preorder it if I can't play.
I had the same problems as well, but the devs have stated that the final build does not have this problem. Hopefully that is true for me because it was really quite jarring
#1767
Posté 23 février 2011 - 03:28
I am a fan of the demo, I must say. Of course the combat is the big draw here and I feel as though it's an improvement. It provides a sense of immediacy, putting me in the action, as opposed to pitting my dice against someone else's (if that makes any sense).
I also like the new art style in reference to the characters. Particularly in the case of Aveline, where she is not only expressive, but you can see her freckles (which I think is impressive, I dunno about anyone else). A vast improvement over DAO, which looked like it was populated by those glazed over animatronic dummies on the Pirates of the Caribbean ride at Disneyland. Remember Morrigan's sad-face? It was like someone stapled black pipe cleaners to her forehead at really weird angles. But I digress.
It's not perfect, of course. The text is ungodly small, as whomever is in charge of such things is convinced that everyone has a huge HDTV, recession or no. Yeah, the white text pops when you turn the brightness up, but I don't want to have to wash the game's colors out in order to do it.
Plus some of the textures are a tad... off. For some bizarre reason it looks as though Wesley's armor is made out of suede that got wet a couple of years ago. Of course we're heading straight into nitpick territory.
Overall I am very impressed. Plenty enough to reward my investment and set the purists to whining. Of course, that's what purists are for.
#1768
Posté 23 février 2011 - 03:29
+ Love fighting in battles now. People dislike the 'button-mashing' but I feel it's more alert in battle now instead of my warrior pressing one button to auto-attack everything lol
+ Love the "Mass Effect" dialogue wheel. Now it can actually show if you're trying to be goofy, serious or gentle instead of picking an option you think sounds gentle and turns out hostile lol
- Choppy cut scenes
- Crazy open/wide-eyed people. I like how you guys are redoing faces but the eyes are still scary. like they never break eye contact or blink and even when they do it's like O_O
- Dislike the running animation from behind. Looks very dainty on my kickass female warrior.
- I miss using the up,down,left,right buttons on the PS3 to change what you're looking at or who you're looking at. like say your companions are in one bunch and you want to talk to Carver but it's hovered over Bethany. You have to walk in front of them in like groping distance to be able to talk to a certain person. Or to loot a body and it's hovering over a party member. I dont want them, I want LOOT XD
- Not as much emotion in the face. Like when Casandra (or whoever that was) was yelling at Varric. She was pretty much stone faced lol
- The running feels like it's too slow for the pace and speed that is actually happening.
- Not being able to be an elf... COME ON XD
That's all I have to say! Those are my points on a few things that could be improved or changed.
All in all, I enjoyed the demo immensely and I will still be picking up my Signature Edition on March 8th.
I can't wait to see Anders/Justice though
#1769
Posté 23 février 2011 - 03:29
#1770
Posté 23 février 2011 - 03:30
Selene Moonsong wrote...
I keep seeing one issue pop up concerning 'Friendly Fire'...
By default, the "normal' level of difficulty does not enforce friendly fire, that is limited to 'Nightmare' difficulty, I believe.
Please tell me Bioware is going to change this and have friendly fire activated on Normal difficulty and beyond before the game is out? Leave it off on Easy difficulty for newbies. Otherwise the main tactic for players is going to be, have their tank draw the enemies then spam with AOE spells and abilities. Rinse and repeat, fight over.
#1771
Posté 23 février 2011 - 03:30
Honestly, this is a big step down from DA:O. Mass Effect 2 managed to keep tactical elements involved while making the real time combat more mainstream friendly. Nothing in this demo spoke to me as a fan of Baldur's Gate. I felt like if I wanted to play this game tactically, I should open my disc drive and insert Dragon Age: Origins.
Pre-order = No more.
#1772
Posté 23 février 2011 - 03:31
Froody42 wrote...
- The opening of Hawke's actual story sadly misses out on almost all its potential. We start with Varric telling an exaggerated version of the legend of... Hawke slaying a couple of the game's basic grunts in a featureless wasteland? I like the idea of an exaggerated opening, but I feel they could have done much more with this, like fighting some truly impressive demons in an outlandish environment, like a volcanic area or atop the highest tower of a massive citadel. As it stands, it doesn't feel very exaggerated or epic, just easy. And we later learn that the 'real' story is pretty much exactly the same, except with less Darkspawn, less abilities and a bigger party. So Varric wasn't even exaggerating that much.
- Similiarly, the escape from Lothering is as undramatic as it could possibly be. Here we are making our way through a preset mountain path with a family we don't care about, the threat of two or three Darkspawn constantly driving us forward... I wish they'd actually shown us some of the destruction of Lothering. Fighting your way out of the burning town, Darkspawn and dying people filling the streets, would have made for a much more dramatic opening and would actually have stirred some emotion.
Im amazed more people haven't spoken up on this. Totally agree and it's one of the biggest let downs for me, especially since they've hyped up the "storytelling" and "narrative" of the game so much.
There's absolutely NO emotional investment whatsoever.
#1773
Posté 23 février 2011 - 03:31
Dr. wonderful wrote...
Lusitanum wrote...
Dr. wonderful wrote...
Played the PC
Combat was confusing at first till I got the hang of it, Graphics was stunning and I love the details on the character clothes.
To anyone saying, the Combat is like Anime:
Bollocks, And the only Anime you can name is Dragon Ball Z...which was mostly a MARTIAL ARTS Show.
OK, so it looks like Naruto, Bleach, Saint Seiya, Hokuto no Ken (it even has dismemberments and everything)... just because one mentions the most well know anime doesn't mean we can't come up with other examples.
Saint seiya...Not bad.
But Bleach, Naruto and Hokuto No Ken don't count.
Yeah they do for this example: they're valid examples of animes that have incredibly "so-fast-even-the-animation-is-blurred-out" combats that merit the same comparisons as DBZ with DA2 combat animations.
#1774
Posté 23 février 2011 - 03:31
Modifié par tetracycloide, 23 février 2011 - 03:36 .
#1775
Posté 23 février 2011 - 03:32
I had no problem reading the text. Played a male and female rogue. One bow and one dual wield.
The combat was faster. I had trouble keeping up but it got better on the second play through. I'm sure the more I play it the better it will get. I had trouble with the tactics in DA:O at first but improved with time. I'm sure this game will be the same. I thought the game looked good and I liked the way it played. I'm looking forward to trying out a mage and a warrior later.





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