- The combat looks and feels wonderful, it's so fluid and fast paced. Just let me say thank the Maker my Spacebar is still functional.
- One hiccup during combat I experienced was the health potion not actually being used when my Lady Hawke's health was dangerously low, despite me clicking the button three separate times. By the fourth time she finally conceded and drank the darn thing... one more second and she would have been eating dirt. Was that due to some invisible reuse timer on the HP potion? If so, then perhaps a clearer way of letting the player know that the HP potion is not available yet would be fabulous (like a faded out heart in the botton right) - but since it wasn't faded out (like with my abilities reheating after being used) I gathered I could hit the button and my characted would drink the potion. Good thing I realized her HP wasn't replenished.
- The graphics, visuals, art style, etc. etc. are mind-blowing. Also, absolutely ADORE Flemeth's new outfit/look. Uhm, where can I get me some?
- One thing I can't quite understand is why all of a sudden Lothering (or the Wilds or the outskirts of both, whatever that place is that we find outselves in) turned into the Capital Wasteland of Thedas? I understand the concept of darkspawn raveging the land, but methinks if it was supposed to be Lothering, we ought to see ruined building, etc. and if it's supposed to be the Wilds, even some burned out tree trunks would be better than this desert. All we get is the Imperial Highway waaaaaay in the distance (and located MUCH higher up than I remember it from DA:O)
- I did notice the transitions between scenes, etc. were really jerky and the first time I wanted to get past the character customization screen, I got a CTD. So then I turned off V-Sync and the jerkiness was diminished (but not gone). Am hoping that can be addressed or further looked into for the full game.
- As someone has already mentioned, during the dialogue with Flemeth, at one point the audio tracks strumbled one over the other (i.e. not finishing one sentence while already starting a new one... and no, it wasn't me speeding the dialogue along, it was all part of her "performance" in one go).
- And yes please, if we could increase the font size or at the very least give the players the option of three or so different font sizes that everyone can adjust for themselves, that would be simply marvelous.
- *sigh* I do miss not being able to walk up to someone and start a conversation whenever I feel like it. We didn't get a whole lot of exposure to the dialogue system (apart from the dialogue option wheel) - but here I am reffering to the free form dialogue we know from DA:O. I am hoping that DA2 with contain a hybrid of the dialogue systems from DA:O and DA:A, instead of just one system, for as "evil" as the "laundry list" dialogue system from DA:O has been deemed, I really do enjoy the freedom of starting and carrying on conversations in the game when I choose and not necessarily ONLY when I find the right tree trunk or stone (though interactive environments has its advantages as well).
That's all that comes to mind at this moment. Might have more observations after testing out the other classes.
Just wanted to say how splendid the game is looking and that I am very excited to get my hands on the full product. So excited, in fact, that I have just pre-ordered by copy of DA2... when before I was on the fence and still debating. It's a different experience from DA:O, not a continuation of the journey (well, sort of) but a whole new adventure and it will take a little bit of getting used to all these differences, but overall, methinks it's going to be a wonderful experience. Amazing job guys, congratulations and can't wait for March 8th!
PS. Oh, forgot to mention (think someone has already mentioned this before in this thread) the audio was all over the scale, with some normal and some really low. Could we get the audio volume looked into please? And no, I wasn't playing with the settings, had the music volume at 7, everything else at full, but while some characters were fine, others were kinda hard to hear.
Modifié par AloraKast, 23 février 2011 - 04:03 .





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