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Dragon Age 2 Demo feedback thread


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#1951
Helena Tylena

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Helena Tylena wrote...

Stupidly assumed the 'Demo is now available' thread was also the feedback thread. Anyway, what I said there was: "Just finished the demo. I preferred the Origins UI. More fantasy-y.

There's
also a bit of a delay (two seconds or so) between close-up dialogue and
'cutscenes' (ranging from actual cutscenes to parts of the dialogues
where characters walk about). This could be because my PC is old and
dying, though.



Other than that, GIEF GAME NAO!"


Oh yeah... I logged off half-way through. Again, probably an error on my end, as my connection here is pretty slow.

#1952
Guest_HuntressLilith_*

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I honestly can't seem to get far at all to give a really good review of the game I keep hitting the same issue that any time now during the ogre fight fleeing lothering with hawke's family if I try to use a health potion the characters refuse to do it and their own attacks or abilities they want to do over ride my command. Thus my entire party keeps wiping during that fight and I can't get further into the demo. Worse the tactics screen screws up badly cause of a bug so I can't try changing tactics to fix this (not that I can even FIND a tactic that will tell the characters to use a item thus preventing me from getting them to use a potion that way). The final release of the game better be fixed in these regards or I so will be returning the game.....

#1953
Deathseedd

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Anyone else notice when you complete the demo and go back to main menu that you are logged out of the EA Servers while when u start the game u log in...how are we supposed to unlock the sword for the full game if we arent logged in

#1954
Cloaking_Thane

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x360:

Game is fun, graphics are much better but comparatively still slightly above average which is fine by me, solid dramatic moments, Combat is improved 10 fold, skills look great



Normal is very easy, so at a minimum I will start on hare, and most likely nightmare

#1955
Survivor Coach

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I agree with the assessment that the combat animations are a bit over-the-top. Since DA is going for the grim, brutal "Dark Fantasy" vibe, I feel like brutal animations would fit more with the theme, rather than flippy-ninja-dragon ball nonsense. For example, Hawke and co.hack enemies apart, with loss of legs, arms, heads etc. in addition to torso impalements on blades, axes, etc. rather than bloody explosions of body parts. I appreciate the campy nature of the aforementioned bloody explosions, but I feel a more "realistic," brutal approach would be more in tune. However, the animations are head and shoulders above the last game, where your avatar would stand in place and carry out one of 2 or 3 canned slashes over and over again. Much more slick, streamlined, and exciting.



Graphically, I felt this game was a vast improvement over the last, particularly in regard to armor design. Massive armor no longer looks like football shoulder pads, and for that alone I am grateful. But overall a much more crisp, clean, and artistic look the character models. Particularly Flemeth, who now has a unique visual look rather than "standard old woman outfit #4".



The animations for and execution of the special abilities are probably where I saw the most improvement. I only played as a sword and sword warrior so far, but it shows that your team went to great lengths to cut out all the...less than useful abilities from the last game, and instead remade them as upgrades for the ones that were useful. My particular favorite was shield bash, which is incredibly satisfying as you watch an enemy fly backwards and sprawl on his ass. Further, I like how much more cut and dry the descriptions of the abilities are, and also give specific numerical values for what they do. For example, rather than the vague "reduced damage" of shield wall from DAO, in DA2 it is spelled out specifically as 25% reduction in damage. As a whole, the new abilities give warriors a much better crowd control option, which is something that was a mages-only club in the last game.



In closing, I feel you guys have done with DA2 what Valve did with L4D2: take an already stellar foundation and improve upon it in every conceivable way. Sure some purists won't like the changes, but purists never do.



Also, bonus points for giving the voice actor of Ser Bryant the lead role in this game, and for anyone else who picked up that it was the same guy.

#1956
Atranox

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I must say, the DA2 demo has me truly disappointed. The combat is very Diablo, and it's falling short as an ARPG. It feels almost like one of those mindless console action button mashers. As a mage, it feels awful. The Skill Tree is interesting, but it feels far too watered down compared to Origins, from top to bottom.


The only difference in combat is that abilities react faster, really. You still click an enemy, auto-attack, use abilities, pause, give commands, etc. Keep in mind that these are the first encounters in the game on a normal difficulty. They're intended to be an intro to combat - nothing even remotely challenging is intended I'm sure.

Modifié par Atranox, 23 février 2011 - 04:41 .


#1957
woooooooor

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mismajor99 wrote...

I must say, the DA2 demo has me truly disappointed. The combat is very Diablo, and it's falling short as an ARPG. It feels almost like one of those mindless console action button mashers. As a mage, it feels awful. The Skill Tree is interesting, but it feels far too watered down compared to Origins, from top to bottom.

Without saying, voice acting, models and the world are fantastic, but Bioware has almost all but abandoned what made the first game so great. This demo didn't feel like a PC game like Origins felt like. As a PC and Console gamer, PC is still king for me personally, especially for RPG's, and I was really hoping to get a comparable game in DA2.

Obviously, Bioware has made this game with Consoles in mind, taking out the strategy and deeper RPG elements of the first on in place of an action game.

I think most old school Bioware fans will be disappointed with this one, especially those of us who loved and still love Neverwinter Nights. I love Bioware, probably my fav dev along with Valve, but this has me seriously bummed out. I just went back and played through Dragon Age and The Awakening, and this feels like a shell of the first one....

Anyone else feeling underwhelmed?


Absolutely. Not even going to bother pirating this one.

#1958
FifthSeven

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 Reset button instead of undo in attribute point allocation, annoying and not necessary. Go back to undo.

Graphics are a slight improvement, I don't know why so many people are creaming in their pants about them. The opening scene where it zoomed up to the torch. Flame was good, shame about everything else in the shot that made it look like a PS2 game.

No auto attack

Is it because the inventory was disabled or does the back button not go to inventory anymore? That's stupid if it doesnt. Screw the map, go back to DA:O and have it all in one easy access screen.

Whats with having to pause and level up? Back button? Did Bioware really not like it in DA:O or something?

I get that its a new game, but the simple things should have stayed the same. If it ain't broke...

Could we possibly see a classic skin, for the people that prefer the DA:O interface?

The game could use more contrast as well. Colour is a bit crap.

Modifié par FifthSeven, 23 février 2011 - 04:45 .


#1959
LightOrigin

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woooooooor wrote...

mismajor99 wrote...

I must say, the DA2 demo has me truly disappointed. The combat is very Diablo, and it's falling short as an ARPG. It feels almost like one of those mindless console action button mashers. As a mage, it feels awful. The Skill Tree is interesting, but it feels far too watered down compared to Origins, from top to bottom.

Without saying, voice acting, models and the world are fantastic, but Bioware has almost all but abandoned what made the first game so great. This demo didn't feel like a PC game like Origins felt like. As a PC and Console gamer, PC is still king for me personally, especially for RPG's, and I was really hoping to get a comparable game in DA2.

Obviously, Bioware has made this game with Consoles in mind, taking out the strategy and deeper RPG elements of the first on in place of an action game.

I think most old school Bioware fans will be disappointed with this one, especially those of us who loved and still love Neverwinter Nights. I love Bioware, probably my fav dev along with Valve, but this has me seriously bummed out. I just went back and played through Dragon Age and The Awakening, and this feels like a shell of the first one....

Anyone else feeling underwhelmed?


Absolutely. Not even going to bother pirating this one.


Read the OP.  You forgot to mention platform.  Would you have pirated on PC, 360 or PS3?

#1960
Unknown Username

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I've not yet finished the demo on PC, but I have a few concerns.

Mostly, I lament the loss of the tactical camera. I didn't realize how much I was going to miss that until it was gone -- I don't need to be able to zoom far out or far overhead, but I do need to be able to move the camera apart from my characters. How can I place AoE spells as my mage who stands out of the fray, when I can barely see the ground where the enemies are? I miss being able to keep the camera ON my main character and still give orders to my teammates. Why must I always stay locked to the character I'm giving commands to? I used to be able to focus on making sure the tank does what they're supposed to, and place spells very carefully to hit as many targets as possible, all while still watching the tank. Now I have to switch between viewpoints, and struggle with guesswork to make sure I'm dropping the fireball where I want it. This could easily be remedied by freeing the camera from the back of the character, something that Chris Priestly said he feels is KEY to having tactical controls. Whatever happened to that?

That said, I'm also not a fan of some of the animations -- in particular, female hawke runs awfully strange, and in general the standard motion doesn't have the same sort of weight it did in DA:O. I really don't mind the new combat animations -- they're quick, snappy, and fun to watch. But some of the facial animations seem strange -- snapping to emotion states far too quickly after speaking. Where Varric should be finishing a sentence and then forming a sly smile, his face keeps it while talking, snapping the lips in place immediately after the words are finished. It comes off quite unnaturally.

All this said, I'll still probably enjoy the game. I'll probably not cancel my preorder, and I'll still play the hell out of it. I just hope that I can either see these items fixed or that I can get used to trying to ignore them as I play.

EDIT:  Also, why give us items to pick up--robes, swords, staves--if you're going to block the inventory so we can't play around with them and see what they look like?  That's not very nice. :(

Modifié par Unknown Username, 23 février 2011 - 04:45 .


#1961
Liv and let die

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Played all three classes on the PC version and I'm impressed that they are all FUN. I never pick a mage-type class for these types of games but this time I might.



I love the combat. It's like Origins but less tedious and much more interesting to look at. I hated that pause between clicking the enemy and actually getting the first hit in, so this is a much needed improvement in my opinion. I expect to swap between the party members a lot this time just because the different classes are actually fun in distinct ways. Laying down Varric's AOE, then Bethany's fireball, and then jumping in with Hawke to finish them off, then jumping back to a ranged character to hit the stragglers, all with in seconds is very satisfying. I don't find it too fast at all, but then I'm on PC and can pause at will.



I like the graphics but I always prefer stylized to realistic. I found the first area to be very nice with the contrast of the red ground with the white sky. It looks illustrative which is definitely what I prefer. And I for one like the dialog wheel. The Origins dialog was good too, but I feel as we are playing a certain person from history, not our own creation, some surprise in his/her responses is welcome.



As for what I didn't like, I do miss the ability to pull the camera out farther. Even one or two more clicks of the mouse wheel would be good. Some characters run after ranged enemies and I can't see them as well as I would like to when laying down an AOE or heal to help them.



My only other complaint is that some of the characters eyes don't emote well enough. Cassandra looks like this O_O when she should be thoughtful. I noticed this a few different times. I'm only just now playing Mass Effect for the first time and I think the eye motions for Fem-Shepard are great. Most of the characters in this demo just look forward and it seems like their eyes are open too far when they shouldn't be.



Thanks for taking the time to read this Bioware (if you do) and thanks for making such great games. I love DA:O, Jade Empire, and I'm digging ME1. I can't wait for the full game for DA2, it's going to be a tough few weeks. T_T

#1962
Lyssistr

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mismajor99 wrote...

Anyone else feeling underwhelmed?


Totally, in my eyes, it's a rush-job, a half-finished product. I'd expect some Bio people feel like that as well.

#1963
Atranox

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No auto attack




Assuming you're on the PC version, there's still an auto-attack. I'm not sure why so many people are assuming you need to frantically right-click spam.

#1964
Mortal_Avatar

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Played the demo on the 360 (I have the new smaller console)...it froze...twice. Of course not having save in the demo I had to power cycle and start again. I *was* playing the mage and had a blast, after the second freeze I played a rogue and thought the combat was a stuttering mess. Swing pause swing pause swing with little breaks in between each action...where's the fluidity people are talking about? Honestly this seemed more like a beta than a demo. I spent a lot of time getting back up after the ogre did some PBAOE thing to knock everyone back...annoying...but then this is level 1. Also, did they take away the ability to click the thumbstick to lock on a target so you don't randomly switch in combat? It seemed to me they did. I preordered this a while back, so I hope that the demo is a 90% product and they polish it up before Mar 8 or I'm going to be disappointed with Bioware after so many awesome games in a row from them.

#1965
ArcaneDevice

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MaXiMuMMaXiMuS wrote...

The graphics are good, but I can't enable a lot of visual effects in the demo so it's understandable why I can use mods to make Dragon Age Origins to look better than Dragon Age 2. The lip syncing is remarkable, quite possibly the best I've ever seen.


Maybe you should check out L.A. Noire. The lip synch in that game makes every other attempt on the market look prehistoric.

#1966
woooooooor

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LightOrigin wrote...

woooooooor wrote...

mismajor99 wrote...

I must say, the DA2 demo has me truly disappointed. The combat is very Diablo, and it's falling short as an ARPG. It feels almost like one of those mindless console action button mashers. As a mage, it feels awful. The Skill Tree is interesting, but it feels far too watered down compared to Origins, from top to bottom.

Without saying, voice acting, models and the world are fantastic, but Bioware has almost all but abandoned what made the first game so great. This demo didn't feel like a PC game like Origins felt like. As a PC and Console gamer, PC is still king for me personally, especially for RPG's, and I was really hoping to get a comparable game in DA2.

Obviously, Bioware has made this game with Consoles in mind, taking out the strategy and deeper RPG elements of the first on in place of an action game.

I think most old school Bioware fans will be disappointed with this one, especially those of us who loved and still love Neverwinter Nights. I love Bioware, probably my fav dev along with Valve, but this has me seriously bummed out. I just went back and played through Dragon Age and The Awakening, and this feels like a shell of the first one....

Anyone else feeling underwhelmed?


Absolutely. Not even going to bother pirating this one.


Read the OP.  You forgot to mention platform.  Would you have pirated on PC, 360 or PS3?


Oh right. PC of course. If I were a console player I would think this game is great and an improvment over DA:O.

#1967
Chadthesad

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Oh Bioware, you're so crazy! First off the finished product should be better, than this porridge. Yes, some porridge can be very delicious and appealing to the eyes. Yet it is still porridge! I'll give you veteran devs a golf clap for the combat. It's good, but that should be expected. The graphics are improved, the animations are fun to watch. However, why oh why did you "retcon" all over the darkspawns appearance? "Lotherings" landscape looked utterly ridiculous. The game doesn't feel like Origins which established itself masterfully. I hope the finished product will not leave the gaming community, rioting and grabbing the nearest torch and pitchfork. Did it at least feel good making this "monster" Frankenstein?

#1968
Maderas_

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The graphics are better than I thought they would be.

I don't like the combat. I knew it would be far more arcade-y than Origins going into it, but I wasn't expecting it to be this bad.

Load pauses during cut scenes are extremely jarring. Probably the only negative point I've taken from the demo that I would say is unacceptable, as it really ruins the immersion and enjoyment of said scenes when the game is (sometimes quite literally) pausing to load every 15 seconds or at the beginning of every new shot.

Modifié par Maderas_, 23 février 2011 - 04:47 .


#1969
FifthSeven

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Atranox wrote...

No auto attack


Assuming you're on the PC version, there's still an auto-attack. I'm not sure why so many people are assuming you need to frantically right-click spam.


Should have specified, on console.

#1970
Pauravi

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mismajor99 wrote...

Anyone else feeling underwhelmed?


As a long-time PC and RPG gamer that has been playing Bioware games since before they were Bioware (BG1)...
Nope.

#1971
Wolfgang76

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Overall felt more like I was playing Fable 3 than a bioware title. I cant say I like the new anime graphics as I felt like I was playing a game from a few years ago with everything so flat and bland. Compared to how detailed DA:O was it felt like a step back.

Combat... Well its a demo but I still feel the button mashing is going to get to me after a bit. Basically, if a fighter, stand there and mash button all day...

As it is a demo maybe they will surprise us with an amazing story and this is EA trying to eek out a few bucks, but so far Im not sure I'll bother for a while. Probably first BIoware game Im glad I didnt pre-order which says a lot since I have all thier titles going back into the day.

#1972
IRMcGhee

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NM

Modifié par IRMcGhee, 23 février 2011 - 04:50 .


#1973
Rykn

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First I Played on Xbox and I was a Rogue.
It was fast, fun, and my attacks felt like they had weight. The Radial menu fit well and and I had no problem executing Orders. I switched to Aveline and Bethany to get a taste of how they fight and in my opinion the Rogue felt like it was built to shine on consoles more than the others and that's AWESOME!

I had another play through On PC. This time I rolled out a mage.
I had a lot more fun with the mage on PC this time around and for that i'm glad. Rogue was still very interesting but far more so on consoles. Aveline still felt... how should I put this.......... "Meh" but I'm starting to think I'm just not the warrior type because of this and that's fine with me. One real annoyance I have though is that when I'm trying to set up and AOE attack like Miasmic flask or Fireball my camera won't follow the curser circle limiting my strategical placement and that really frustrated me. I know it's not gonna change but still..... ah well onwards then.

Music was WONDERFUL! I particularly liked the music that played when Aveline mercy killed her husband, It really moved me. Voice acting was great, Graphics were fine, I've accepted the new stylized artistic look in the world just fine, and the only other problem I noticed on the PC version was with some loading in the middle of some of the cinematics scenes and some of the lip syncing was off because of it. I believe someone said that it's been fixed in the final build so overall I say I'm satisfied with the demo and I bet I will be with the main game. :)

Modifié par Rykn, 23 février 2011 - 04:54 .


#1974
PsionicFox

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So, does anyone know when the demo will be up on the PS3? I'm dying to play this thing!

#1975
Finnegone

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I played all classes and combat styles in the demo and found that, at least at early levels, the close combat rogue is ridiculously underpowered when compared to the other classes and weapon styles. Combat is simply too fast-paced and frenetic for a single-target close combat DPSer to be truly effective; while the rogue is busy beating down a lone darkspawn with a flurry of button mashing, a warrior can engage and eliminate a group of darkspawn in approximately the same amount of time. That said, archery is ridiculously overpowered (rain of arrows is silly fun)- so I suppose that "balances" the class?



As an aside, spamming whirlwind as a 2H warrior in the very beginning was quite enjoyable (that is a VERY powerful skill), though it further underscored the deficiencies in the rogue class.



Alas, the DW Rogue is my favorite class in DA:O - largely because it's the deadliest. I suppose I'll have to get used to using an oversized sword or (worse yet) lobbing fireballs to get a sense of power on the battlefield.