Okay, sorry for the pointless feedback about my download progress, I've now played the demo and here's my review.
About the demo itself and its format
- if we can't buy things or use the inventory in the demo, they might as well have limited the loot to potions. Seeing all this money and equipment is a bit frustrating (though that may be the point).
- Is this the real start of the game ? Origin story + Ostagar in Dragon Age 1 really felt a bit long, but at least you could get to walk around, talk to people, read lore etc, which is a good way to get familiarised with the game. This action-from-the-get-go idea in DA2 isn't bad but I find it a bit disorienting, especially for people who haven't played the first game or aren't really into RPGs (paradoxical when it's the crowd you're trying to appeal to) ! I would have expected to hang around in Lothering itself and help prepare for the battle and see the city actually burn. That flame barrier at the starting point felt quite cheap.
- This is really just a detail but it's weird to suddenly see Cassandra's old hair in the trailer. But I understand demos and trailers are a lot of work.
- It would have been nice to include the CC just to get an idea.
Continuity- I recognized Flemeth. Her showing up at that point in the timeline makes sense and I'm glad they kept her VA. Her new wardrobe is actually quite cool and makes sense (she has reasons to dress like an old lady the rest of the time since she wants to lure Morrigan and the wardens into thinking she's harmless). It's nice that her dragon form doesn't differ too much from DA:O.
- I was surprised however that Marethari's clan is already supposed to be in the Free Marches. I knew they were moving there but the fact that it happens so soon would mean they've left right after the end of the Dalish origin.
- It's nice that they represented the Imperial highway in the distance, it helps make Ferelden recognizable despite the new artstyle/change of landscape.
Combat
- the quick potion button is a smart addition, hope it's in the full release too
- you can now level up during combat apparently ! Fine by me. Although interestingly, you only get experience after the combat this time.
- not being able to direct AOE spells at specific ennemies was quite frustrating : your mouse cursor only shines when you point at the ground, meaning you can't throw a bomb or an AOE spell directly on an enemy like in Origins, so by the time your attack lands, the mobs may have gotten away.
- can you still get "backstab" bonuses as a rogue without using the new "backstab" ability ? I'm asking because when I'm already behind an enemy, I feel a little stupid teleporting behind them... again !
- I really miss the tactical view. There's at least one occurence of my Bethany being really far from the group and trying to target a group of darkspawn that were even further with her fireball ; since I couldn't get a top view, I clicked in the horizon where it looked like the darkspawn were ; well, that was very far off, the spell landed on my companions (no friendly fire, but still, not very practical).
Level design
Not much freedom at all here. The escape from Lothering is just one narrow path, the section of Hightown we see is full of gates (hope those were jus there in the demo to lock areas).
Graphics
- Fire and blood ! Gotta say something on this matter. I thought they looked too flashy on the screenshots, turns out they still do when they're animated. The fire is just yeeeellow and the blood just RED (obviously), I don't know, they seemed more transparent and less invasive in Origins.
- Characters look more proportionate than in Origins in which women looked too skinny and men had little heads. Faces look fine too. Though I found it funny how Weysley is too weak to fight but starts running like crazy whenever you enter combat.
- Generally, I like the new minimalistic, cleaner esthetique and interface.
- I guess that's just me but for some reason I couldn't seem to activate Anti-Aliasing (while I can in Origins and all my games). The game was quite slow until I tuned down a few options at which point it became surprisingly fast (but not so good-looking, Hayder looked like Guybrush in Monkey Island 4

).
Sound
- Two important things here : 1) a bug > whenever you speak to Weysley, he opens his mouth but there's no VO ; I guess the line's missing, hope that's just in the demo 2) sound volume gets noticeably louder when there's a Varric cutscene
- I'm fine with the two Hawke VOs ; probably not what I would have picked but neutral enough during conversation. I have more trouble with the War cries however, with male Hawke getting all Gerard Butler. But I'll confess I don't like war cries anyway (same in Origins).
- Music was a bit too martial for me, waiting to hear quieter themes (the credits seem promising in that regard).
Dialogue
- Not sure how I feel about the dialogue wheel. I always assume the Hawke's going to paraphrase what's written but it sounds more like he says the line silently then adds something that's an implication rather than a paraphrase. I don't mind that though. Also, he doesn't embellish the phrase to the point where he doesn't feel like "your" character anymore which is good.
- The humor is not "ha ha" but I guess that's better for immersion ; if Hawke started turing every plot element into comedy, it would be quite weird.
- One thing I'm not fond of though is the fact that you can repeat the same thing several times, makes the dialogue a bit artificial. That happened too in Origins but only in "broken" dialogue trees ; here, it seems like the default thing.
- I sense a lack of "navigation" in the dialogue, you get a bit too straight-to-the-point. When investigating, you can ask every option, you don't really have a choice to make. Though one could argue line choices in Origins weren't very substantial as far as the NPC's response is concerned.
General appreciation
I guess it's quite transparent that I'm a little disappointed by this demo. Then again, it's just a demo, it's quite short and combat-oriented, and everyone knows RPGs are too big for demos. If Origins had had a demo of, say, castle Cousland then the Leliana bar-fight, I'm not sure I would have liked it either ; it took me a good 6 hours into the game to realise I really liked it. My main interests are story development and character interaction, both of which were heavy in Origins, so I trust it will be the same with DA2 since it's roughly the same team ! If I had to sum it up to one concern, it's the apparent linearity : this demo feels like a long corridor with enemies, no inventory and dialogues whose impact you can't measure. I hope the full game proves me wrong.
Modifié par nijnij, 23 février 2011 - 04:55 .