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Dragon Age 2 Demo feedback thread


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#1976
FifthSeven

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IRMcGhee wrote...

You can run the DEMO on high graphics on a decent system with no problems at all, just turn off SSAO. They've already said that many settings aren't available in the DEMO VERSION. Did I mention that it's a DEMO, not the finished article ?


Implying there'll be noticeable changes for the full release

#1977
nijnij

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Okay, sorry for the pointless feedback about my download progress, I've now played the demo and here's my review.
About the demo itself and its format
- if we can't buy things or use the inventory in the demo, they might as well have limited the loot to potions. Seeing all this money and equipment is a bit frustrating (though that may be the point).
- Is this the real start of the game ? Origin story + Ostagar in Dragon Age 1 really felt a bit long, but at least you could get to walk around, talk to people, read lore etc, which is a good way to get familiarised with the game. This action-from-the-get-go idea in DA2 isn't bad but I find it a bit disorienting, especially for people who haven't played the first game or aren't really into RPGs (paradoxical when it's the crowd you're trying to appeal to) ! I would have expected to hang around in Lothering itself and help prepare for the battle and see the city actually burn. That flame barrier at the starting point felt quite cheap.
- This is really just a detail but it's weird to suddenly see Cassandra's old hair in the trailer. But I understand demos and trailers are a lot of work.
- It would have been nice to include the CC just to get an idea.


Continuity
- I recognized Flemeth. Her showing up at that point in the timeline makes sense and I'm glad they kept her VA. Her new wardrobe is actually quite cool and makes sense (she has reasons to dress like an old lady the rest of the time since she wants to lure Morrigan and the wardens into thinking she's harmless). It's nice that her dragon form doesn't differ too much from DA:O.
- I was surprised however that Marethari's clan is already supposed to be in the Free Marches. I knew they were moving there but the fact that it happens so soon would mean they've left right after the end of the Dalish origin.
- It's nice that they represented the Imperial highway in the distance, it helps make Ferelden recognizable despite the new artstyle/change of landscape.


Combat
-
the quick potion button is a smart addition, hope it's in the full release too
- you can now level up during combat apparently ! Fine by me. Although interestingly, you only get experience after the combat this time.
- not being able to direct AOE spells at specific ennemies was quite frustrating : your mouse cursor only shines when you point at the ground, meaning you can't throw a bomb or an AOE spell directly on an enemy like in Origins, so by the time your attack lands, the mobs may have gotten away.
- can you still get "backstab" bonuses as a rogue without using the new "backstab" ability ? I'm asking because when I'm already behind an enemy, I feel a little stupid teleporting behind them... again !
- I really miss the tactical view. There's at least one occurence of my Bethany being really far from the group and trying to target a group of darkspawn that were even further with her fireball ; since I couldn't get a top view, I clicked in the horizon where it looked like the darkspawn were ; well, that was very far off, the spell landed on my companions (no friendly fire, but still, not very practical).


Level design
Not much freedom at all here. The escape from Lothering is just one narrow path, the section of Hightown we see is full of gates (hope those were jus there in the demo to lock areas).


Graphics
- Fire and blood ! Gotta say something on this matter. I thought they looked too flashy on the screenshots, turns out they still do when they're animated. The fire is just yeeeellow and the blood just RED (obviously), I don't know, they seemed more transparent and less invasive in Origins.
- Characters look more proportionate than in Origins in which women looked too skinny and men had little heads. Faces look fine too. Though I found it funny how Weysley is too weak to fight but starts running like crazy whenever you enter combat.
- Generally, I like the new minimalistic, cleaner esthetique and interface.
- I guess that's just me but for some reason I couldn't seem to activate Anti-Aliasing (while I can in Origins and all my games). The game was quite slow until I tuned down a few options at which point it became surprisingly fast (but not so good-looking, Hayder looked like Guybrush in Monkey Island 4Posted Image).

Sound
- Two important things here : 1) a bug > whenever you speak to Weysley, he opens his mouth but there's no VO ; I guess the line's missing, hope that's just in the demo    2) sound volume gets noticeably louder when there's a Varric cutscene
- I'm fine with the two Hawke VOs ; probably not what I would have picked but neutral enough during conversation. I have more trouble with the War cries however, with male Hawke getting all Gerard Butler. But I'll confess I don't like war cries anyway (same in Origins).
- Music was a bit too martial for me, waiting to hear quieter themes (the credits seem promising in that regard).

 Dialogue
- Not sure how I feel about the dialogue wheel. I always assume the Hawke's going to paraphrase what's written but it sounds more like he says the line silently then adds something that's an implication rather than a paraphrase. I don't mind that though. Also, he doesn't embellish the phrase to the point where he doesn't feel like "your" character anymore which is good.
- The humor is not "ha ha" but I guess that's better for immersion ; if Hawke started turing every plot element into comedy, it would be quite weird.
- One thing I'm not fond of though is the fact that you can repeat the same thing several times, makes the dialogue a bit artificial. That happened too in Origins but only in "broken" dialogue trees ; here, it seems like the default thing.
- I sense a lack of "navigation" in the dialogue, you get a bit too straight-to-the-point. When investigating, you can ask every option, you don't really have a choice to make. Though one could argue line choices in Origins weren't very substantial as far as the NPC's response is concerned.


General appreciation
I guess it's quite transparent that I'm a little disappointed by this demo. Then again, it's just a demo, it's quite short and combat-oriented, and everyone knows RPGs are too big for demos. If Origins had had a demo of, say, castle Cousland then the Leliana bar-fight, I'm not sure I would have liked it either ; it took me a good 6 hours into the game to realise I really liked it. My main interests are story development and character interaction, both of which were heavy in Origins, so I trust it will be the same with DA2 since it's roughly the same team ! If I had to sum it up to one concern, it's the apparent linearity : this demo feels like a long corridor with enemies, no inventory and dialogues whose impact you can't measure. I hope the full game proves me wrong.

Modifié par nijnij, 23 février 2011 - 04:55 .


#1978
sackyhack

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I liked the demo. Only a few strange oddities I noticed which probably have been covered already:

There's an awkward 2-3s loading screen between some scenes, really breaks up the pace.



Also, in some spots characters just refuse to take the auto-potion. I've tried messing around and can't figure out what causes this.



So of the hair and beards are see-through in an odd way. Maybe this could be do to the locked-in "medium" graphical effects.

#1979
Templar_Azer

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Loved the demo (Xbox 360), but I did have a few issues:



- Occasionally the circle for an area of effect attack would get stuck when I was trying to position it. This was at a short distance with explosive arrow I believe.



- Subtitle text could benefit from a small increase in size



- When trying to select an enemy to attack when the game is paused it is difficult to discern which enemy I have targeted due to enemy names getting in the way. I would have preferred that enemy names only appear if you have it targeted in the pause menu.



- I might have just been tapping the A button wrong, but using the archer's basic attack was a bit boring. It could use a slight speed increase, otherwise I will just invest in increased attack speed skills/equipment.



Other than that I enjoyed the demo and look forward to playing the full game.

#1980
Vahe

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Tech Stuff:

DX11 is extremely unoptimized for the graphical boost it gives. I noticed a few bugs where you had to give orders twice for it to register, this happens only with AoE stuff like Miasma, Hail of Arrows, Fireball, etc. Sometimes potions won't register, you have to give the order 5 times for the person to drink the potion. Isabella's lips clip at certain points. The game crashes if v-sync is enabled. DX11 also causes the animations to be very jerky and uneven. Also very annoying that you can't target through your character. You need to make it so that the mouse can target stuff that is behind it.  The DX9 version especially has a lot of problems with akward pauses and loads in the cinematics. 

Gameplay:

Absolutely loved it. Best RPG combat I've ever experienced. The Rogue has changed from autoattacking to jumping around the battlefield and causing massive damage. Mages are overpowered as ever, but less so now that you can't spam spells (especially Heal). Haven't tried Warriors yet. I love how much more stamina you have and how much faster it regenerates, it lets you actually use your abilities every time they are up.

Story:

Nothing impressive so far.  I didn't like how none of the dialogue choices matter.  You can play the demo three times back to back and exhaust all the dialogue choices with no effective difference or consequence.  

Modifié par Vahe, 23 février 2011 - 04:56 .


#1981
eleridragon

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Just finished my 3rd runthrough (well 3.85 to be precise).  Thoughts?

Graphics wise my machine isn't the best, although I usually run Origins at fairly high settings on the pc.  Tried out the demo on high with some lagging, it probably wouldn't be feasible for me to play the full game with high settings but the medium ones on this seem comparable to what I'm used to so no issues there.

The escape from Lothering was a shock, admittedly.  I wasn't expecting it to be quite such a wasteland.

I admit I like the new Flemeth.  She still has enough of the old Flemeth there, and the new look fits in with her shapeshifter 'you'll see me as I choose' character, although you probably realise that she's going to get cosplayed to death now right? :P  Maybe that's just the way I'm justifying it to myself, but the 'Morrigan's mother' pose in DA: O always seemed contrived given what you learn about her, it always seemed to me that it suited her to be seen that way by the Warden and Co..

I love the way the scenes shifted as well, it was so nice to not just have a fade to black change.

I started off with my usual rogue, and enjoyed the faster movements and new graphics.  The speed at which you can reach the monsters now is a godsend, (hopefully) no more shoving past party members in doorways when you forget to turn off free movement.  It took me a while to realise about the cd on the health pots though.

Then I tried out the mage and was pretty much blown away.  I know the 'legend' part of the play is um, slightly overpowered, but I've never managed to get an Origins mage very far and this may actually lead to me making a mage for my first character.  My son has told me to write that I was actually cackling at that point, just so you know. :whistle:

I ended with the warrior, and again, really enjoyed it, both the tanking and the two-hander playstyles.

The ui took a bit of getting used to, and I'm still not entirely sure about the new map style, but that's a pretty minor thing to be honest.  I fiddled around with controls quite a bit and found changing things as easy as with Origins, and I love the new abilities screen.

My only complaint?  Crashes when playing full screen and tabbing out.  Not sure if that will be an issue with the full version, but it was annoying (hence the 3.85 plays with two restarts).  Admittedly, playing windowed sorted it out, and playing windowed isn't as huge an issue with this as it is with other games, but I still love my full screen immersion.

#1982
Fangirl17

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I've played it a few times now and I enjoyed it very much. At first I wasnt very good at the combat but by the last playthrough of the demo I had it down pat and I crave MOAR now. At first my brain was like mash button=win,well thats not always the case. Its more like planned button mashing with some tatics=win.

Thats just my opinion anyway,I dont care what anyone says I had fun with the combat once I got into the grove of things.The mage class was deffinatly my favorite.Rogue was ok and fun,and the warrior..well I got bored playing a warrior as always :/ I was very into the story and I cant wait to see more of what happens.Im glad I decided to play the demo, now Im used to the combat and I know what class and what specialization I will be plaing on my first run.

#1983
Koffeegirl

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sackyhack wrote...

I liked the demo. Only a few strange oddities I noticed which probably have been covered already:
There's an awkward 2-3s loading screen between some scenes, really breaks up the pace.

Also, in some spots characters just refuse to take the auto-potion. I've tried messing around and can't figure out what causes this.

So of the hair and beards are see-through in an odd way. Maybe this could be do to the locked-in "medium" graphical effects.



Yes I just had the autopotion problem too. I'm hoping this is just a demo thing. The only thing I can think of that could be causing this is that maybe tactics are taking over and canceling your command to drink the potion.

#1984
Manic Sheep

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Hmm played thru the demo with each class now on PC with the highest graphics settings. So this is my impression so far.

I love how it starts I must say. Having Varic tell the fake story at the start, allowing you to jump right in and get the feel for how a class play at higher levels was a brilliant idea.
The icons on the dialogue wheel are very help full. The voice acting so far is ok tho not among the best I’ve heard. I do prefer voice protagonists to silent ones.

I did have fun with the rouge and I’m very very glad there is no more awkward shuffling around the battle field and evasion is very useful and fun to use. Mage was alos fun. Warrior was meh but I find warrior boring in most games so that’s not really and issue with the game rather an issue of me just not liking warriors.

The armors look nice, for the most part the textures are crisp and clean tho not really amazing by todays standards, the environments seem a little empty and boring, lacking in small details I suppose but we only saw too places in this demo and the city would likely seem less empty when you’re not in combat and people are wondering about so can’t really judge off that

I liked the webbed skill trees, so far not getting allot of ‘strategy’ coming thru but I expect that’s just because we only have a limited skill selection in the demo.

I’m glad it’s still auto attacks since there seems to be little value in button mashing with this, it’s not a shooter so you don't have to aim and your not having to pull off complicated combos or block at the appropriate time or anything like that so I don’t see the point in making it click to attack. *shrug*

Random thing that made me squee, the mage was still a mage and using spells in the cut scene. YAY!

Now I’m going to apologise in advance cause this is mostly going to be a bunch of ****ing. It’s easier to figure out what you don’t like about something, that what you like

My biggest grief so far I think is that allot the animations seem jolty and disjointed and the way fem hawk and the darkspawn run looks somewhat awkward and if you’re a mage running in a robe the skirt looks off with some clipping(tho there are few games I can think of that don’t have issues with skirts so I can forgive that I guess).

I do actually like the new mage style of combat, I always found mage to be a fun class but too static and boring to look at in combat if that makes sense. However combining that with everything else...eh everything feels a too over the top for my taste. Everyone is jumping and flipping all over the place, enemies are exploding and limbs are flying off like there tied on with cotton. Do you know how hard it is to cut someone’s head off let alone slice them in half?...ok don’t answer that. In any case it felt like you barley had to breeze past a darkspawn to cut them to pieces. You backstab a dark spawn and he explodes into 6 or so pieces. Um why? are there somehow bombs on my knives?! I definitely have no issue with gore, I like horror game so obviously gore doesn’t bother me but it’s just that this doesn’t makes sense. It sounds like a stupid issue to get hung up about but it does bother me. DA:O had its fair share of limb chopping dramatic enemy killing but I don’t’ think it was as often and just didn’t feel as bad. Still I suppose this is a personal taste thing and other might like this style.

The UI is ugly IMHO and looks like it isn’t finished. The camera was awful and it started jolting strangely every time the rogue did a backstab. I also wish there was more freedom to move the camera with the game paused with a proper bird’s eye view so I could place spells an attacks for ranged characters who are standing fairly far away from the central battle properly. Cassandra seemed bipolar or something and the sibling’s death scene was pretty blah. No emotional connection to it at all.

Also this dose not realy relate to anything but Flemeths hair makes me burst out laughing. Sorry.

Modifié par Manic Sheep, 23 février 2011 - 05:18 .


#1985
Guest_Puddi III_*

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Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?

#1986
mismajor99

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Wolfgang76 wrote...

Overall felt more like I was playing Fable 3 than a bioware title. I cant say I like the new anime graphics as I felt like I was playing a game from a few years ago with everything so flat and bland. Compared to how detailed DA:O was it felt like a step back.
Combat... Well its a demo but I still feel the button mashing is going to get to me after a bit. Basically, if a fighter, stand there and mash button all day...
As it is a demo maybe they will surprise us with an amazing story and this is EA trying to eek out a few bucks, but so far Im not sure I'll bother for a while. Probably first BIoware game Im glad I didnt pre-order which says a lot since I have all thier titles going back into the day.


This is exactly how it felt, like Fable...I'm shocked that Bioware would revamp and change the forumla of DA Origins when it was great to begin with...how anyone can enjoy this shallow combat vs. the strategy and depth of DA Orgins is beyond me  :(

#1987
darkrose

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Survivor Coach wrote...
Also, bonus points for giving the voice actor of Ser Bryant the lead role in this game, and for anyone else who picked up that it was the same guy.


Heh. I haven't tried it with Male Hawke. Maybe it'll be better if I think of Ser Bryant, who I quite liked, rather than the other character he voiced: Vaughan.

#1988
aMammothrpg

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This game is a huge upgrade from Origins. Have played through the demo with all 3 classes several times and combat feels much more dynamic and fun.
In Origins, Mages were bland and difficult to keep alive unless a healer or arcane warrior: the damaging magic wasn't fun. Warriors auto attack was too slow and the most of the abilities didn't make me feel strong at all. Archery wasn't interesting in the least.
In this demo, Mages feel super powerful and so much fun to play, Warriors are perfect for button mashers who like to feel as if you have super strength, and the knock back is a great addition to Archery. Not to mention, the incredible story telling aspect that Bioware always has. I love the snarky remarks from Hawke and the voice over is great as always.
Another Epic Win for you Bioware!
*2 thumbs up*

Modifié par aMammothrpg, 23 février 2011 - 05:00 .


#1989
darkrose

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Filament wrote...

Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?


Oh, was that supposed to be charming? I chose "He won't be alone" and was appalled when I got the snarky "Well, at least father will have company" line.

#1990
DJBare

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Vahe wrote...

Tech Stuff:

DX11 is extremely unoptimized for the graphical boost it gives. I noticed a few bugs where you had to give orders twice for it to register, this happens only with AoE stuff like Miasma, Hail of Arrows, Fireball, etc. Sometimes potions won't register, you have to give the order 5 times for the person to drink the potion. Isabella's lips clip at certain points. The game crashes if v-sync is enabled. DX11 also causes the animations to be very jerky and uneven. Also very annoying that you can't target through your character. You need to make it so that the mouse can target stuff that is behind it.  The DX9 version especially has a lot of problems with akward pauses and loads in the cinematics. 

DX11 IS NOT ENABLED IN THE DEMO, you can select it but it's not used!, HELLO anyone home?, the lights are on but no ones home huh?

Modifié par DJBare, 23 février 2011 - 05:01 .


#1991
Exyle19

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Overall I really enjoyed the demo, except for a few small issues.

First and foremost was some inconsitent frame rates during combat. Animations seemed to either be skipping frames at times, or slowing down then speeding up, not entirely sure. All I know is that some combat looked wonderful, and at other times just seemed off somehow. Especially when playing rogue.

I'm sure it's not my build, as my comp stands head and shoulders over the dx9 recommended specs and I don't believe it can be more demanding than Crysis, which plays smoothly at very high settings.

Other issue, and I'm wondering if anyone else had the same problem; combat was unresponsive at times. I'd sometimes have to press the hotkey for an ability 3-4 times before it would activate, and this was especially an issue with the quick heal button. I'm aware that there's a cooldown, so that's not the issue, but sometimes chars would simply refuse to use the potion. It would pop-up under their health bar as a queued command, and stay there when paused, but upon re-activating combat would be cleared and they'd go back to auto-attack. This was especially an issue for my Hawke and Bethany. Led me to die a couple times, which was slightly annoying.

Overall I really enjoyed the game, however. I was counting on it sating my appetite a little for the next two weeks until I get my hands on the game, but it had entirely the opposite effect. Simply can't wait.

Couple questions I had for the community: Did any of you find it changed your mind on what class you intended to play? I went in with the expectation of enjoying the Rogue Archer the most, but now I plan to go dual-wield instead. Combat seemed so much more active and visceral with DW vs. Archer. Kinda wish they'd let us choose our class build before the exaggerated portion of the game, as I'm curious to see how archer plays at high levels.

Second is more a curiosity, and if it's already been answered I apologize, but why did BioWare decide to lock the inventory screen? I can't believe it was to keep the game size down, as loot appeared to be fully integrated, although I supposed just because you could loot it doesn't necessarily mean the model was included, but how much larger would it really have made the file to include the plate armor, landman's cudgel etc? I was hoping to get a taste of the variety of the weapon/armour models.

Sorry for the wall of text.

Edit: One last question I thought of. I read in another thread that it IS possible to have both siblings survive the prologue? Is this confirmed? If so, is it simply not included in the demo or did I just not choose the magical conversation paths?

Modifié par Exyle19, 23 février 2011 - 05:03 .


#1992
Champion1

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Figured I'd post this here for the hell of it...

Didn't realize this before, but what questions you ask in the "investigate" part of dialogue affects your friendship/rivalry with your companions. Example: when you meet Aveline and Wesley, you miss 5 friendship with Bethany if you ask why they are out there, and 5 friendship with Carver if you ask if they can be trusted.

I feel like this should've been made more obvious, as just labeling every question with a "?" icon kinda gives off the feeling that all questions are the same and they don't really matter to anyone but Hawke. Not a huge deal, but I know that some gamers (like me) like to ask all those questions, and I had no idea they'd mean anything more then codex entries and maybe opening other questions that WOULD mean something.

Modifié par Champion1, 23 février 2011 - 05:03 .


#1993
Guest_DSerpa_*

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Bloody hell this game is bloody as hell. Well done, Bioware.



My only complaint is the need to button mash A on the 360 version. I'm really hoping for an auto-attack feature in the final product.

#1994
angerman

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Sick! Damn mages are fun to play. I love it, March 8 is not soon enough. Thanks Bioware!

Modifié par angerman, 23 février 2011 - 05:05 .


#1995
vikke--

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Played the PC demo as a male mage and a female thief.

Cancelled the pre-order.

#1996
Piecake

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I dont know if this has been mentioned before, but there is a problem with the tactic "Surrounded by 2 enemies or more" That is the auto default tactic for mind blast, and I notice when a mage is being AI controlled, they cast mind blast way way way too early. A couple of enemies are running towards the mage, but not close to being in range, but the mage still casts the spell. I feel like there must be a range problem with the tactic.

#1997
monstertrucks

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Lamest Warrior ever. I liked rogue and mage. The rogue has really low health even though his moves were really entertaining. Camera view was a little limited. Loading times between scenes were annoying. Anyway, I think it's a little too late to improve on any of these since the game is already manufactured. Still wondering if I can use the xbox 360 controller on PC version?

#1998
Ziggeh

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Filament wrote...

Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?

FemHawke delivers it in a resigned "theres some small silver lining here" manner, while malehawke is rocking a "well at least they're both dead now" attitude.

Modifié par Ziggeh, 23 février 2011 - 05:06 .


#1999
xActionJesusx

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I'm not sure if anyone else is getting this problem or if its just my computer.....

Is anyone else on PC experiencing a second delay whenever the main character (you) choose one of the talk options in scenes.



Also has the game crashed a few times while playing?

#2000
HippeusOmega

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Damn bioware u guys outdid ureselves. Mages are finally fun to play with friendly fire not being such a hassle. If the demo is this great i can't wait for the full game. I also have to say i like the revamped Combat/Graphics system. Will the default appearance be available for the full game?



Only problem i have Bioware is I need to wait 14-15 days for the full game ; ;