Filament wrote...
Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?
That was supposed to be charming? after selecting that choice, I thought that that was the dickish tone or something
Filament wrote...
Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?
mismajor99 wrote...
This is exactly how it felt, like Fable...I'm shocked that Bioware would revamp and change the forumla of DA Origins when it was great to begin with...how anyone can enjoy this shallow combat vs. the strategy and depth of DA Orgins is beyond me
vikke-- wrote...
Played the PC demo as a male mage and a female thief.
Cancelled the pre-order.
Modifié par JoePilot, 23 février 2011 - 05:11 .
Champion1 wrote...
Figured I'd post this here for the hell of it...
Didn't realize this before, but what questions you ask in the "investigate" part of dialogue affects your friendship/rivalry with your companions. Example: when you meet Aveline and Wesley, you miss 5 friendship with Bethany if you ask why they are out there, and 5 friendship with Carver if you ask if they can be trusted.
I feel like this should've been made more obvious, as just labeling every question with a "?" icon kinda gives off the feeling that all questions are the same and they don't really matter to anyone but Hawke. Not a huge deal, but I know that some gamers (like me) like to ask all those questions, and I had no idea they'd mean anything more then codex entries and maybe opening other questions that WOULD mean something.
Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming.
Cobopolies wrote...
Just finished the PC demo and overall thoughts were 'Meh'
At first, I was kinda PO'ed at the fact that character customization was locked for the demo...short for demonstration, you know, show of the elements of your product that you're proud of? You gave us a character customizer before the first one to play around with, why not with DA2? Are you hiding something? Are you afraid that since you did nothing to improve upon it that we would get upset? Well, kinda upset that it's not included at all.
Locked inventory - Again, more locking of features that need to be demonstrated. I really wanted to explore the UI that the game was using. Not being able to fool around with the equipment left me disgruntled.
Fast paced click click click..click click D2 fatigue - Hack n slash clicker came to mind when combat started. I hear that the option for auto attack will be enabled in the full version...so why the hell would it not be available in the demo? Here I am, trying to assign attack orders to my characters, and they are standing their cause I have to keep clicking for them to swing their sword. The only thing I can see they would do this is to make it more involving for someone with a controller. While button mashing may be engaging for some, it's not quite for me, especially for a tactical RPG(Which I seem to be wrong about now, now an action rpg)
Dialog wheel, the ME2...effect - During my first playthrough with DA:O, I found myself pausing reading the dialog choices very carefully, because none had any real clear cut answer. They were always more shades of grey. When you implement this dialog wheel, as seen in ME2, you basically have A,B, C...side questions. A = picard answer, B, neutral answer, C - evil answer. Personally, it ends up disconnecting me from conversations. Now, I understand we only experienced a snippet of a game, but remember, a demo is made for a reason, to impress customers.
Other things -
The transition between the family and that tavern seen was very awkward. Was that just shortened and cut out for the demo? Who is this woman? Why am I helping her again? Very confused
The bottom line is, I love Bioware, they make rich worlds and stories. I won't judge the whole game from such a small portion. I'll still support the devs for all their hard work and buy the game. However i'm still left with an empty feeling. The rpg that required me to think and play carefully no longer exists. While that's a welcome change for a lot of people, for me, it makes me a very sad panda.
TL;DR
Dragon Age 2 is different from Dragon Age 1
Modifié par Neverwinter_Knight77, 23 février 2011 - 05:15 .
Guest_Puddi III_*
Ziggeh wrote...
FemHawke delivers it in a resigned "theres some small silver lining here" manner, while malehawke is rocking a "well at least they're both dead now" attitude.Filament wrote...
Did I mention that one of the "charming" comments ("well at least father will have company") was so not charming?
Yeah I checked a few times. If you go straight to letting Aveline and Wesley join you, you get 10 for Bethany and 5 for Carver. Ask the questions I mentioned and you lose points. I doubt it stacks (just incase of a misclick or something), but it's there. Is it there for every conversation? Dunno. Could be just because you stopped to chat while running from darkspawn, but the third question doesn't have any negatives. For now I'm just gonna stick to asking the questions I really care about just to make sure instead of asking them all in "investigate" like I did in ME2.nijnij wrote...
Champion1 wrote...
Figured I'd post this here for the hell of it...
Didn't realize this before, but what questions you ask in the "investigate" part of dialogue affects your friendship/rivalry with your companions. Example: when you meet Aveline and Wesley, you miss 5 friendship with Bethany if you ask why they are out there, and 5 friendship with Carver if you ask if they can be trusted.
I feel like this should've been made more obvious, as just labeling every question with a "?" icon kinda gives off the feeling that all questions are the same and they don't really matter to anyone but Hawke. Not a huge deal, but I know that some gamers (like me) like to ask all those questions, and I had no idea they'd mean anything more then codex entries and maybe opening other questions that WOULD mean something.
Wow, you sure of this ? The fact that you can repeat the same line over and over would make that even worse !
Modifié par Champion1, 23 février 2011 - 05:15 .
I kinda figured it would be though, so I felt the icon system was doing it's job there.Filament wrote...
I see-- yeah, I was playing maleHawke. It felt pretty inappropriate.
Modifié par Riloux, 23 février 2011 - 05:17 .
If you're working in an artistic medium, stagnation is totally the way forward. Or not forward, as the case may be.Skwirl182 wrote...
Bioware if it aint broke, don't fix it.
Overnight wrote...
Wow, preset character looks...A huge step back..
I dont think Ill be buying the game just on the fact I really dislike the look of both the female and male main character models.
Maybe its a small detail but I dont want to spend time looking at people I really dont like...
To bad the innovative customisation from the original game seems to have been droped for better combat.
Very disappointed, guess ill be buying different games..
Modifié par Efesell, 23 février 2011 - 05:16 .
Overnight wrote...
Wow, preset character looks...A huge step back..
I dont think Ill be buying the game just on the fact I really dislike the look of both the female and male main character models.
Maybe its a small detail but I dont want to spend time looking at people I really dont like...
To bad the innovative customisation from the original game seems to have been droped for better combat.
Very disappointed, guess ill be buying different games..
Modifié par Sandy2009, 23 février 2011 - 05:17 .