Dragon Age 2 Demo feedback thread
#2051
Posté 23 février 2011 - 05:31
Overall - I liked it and am excited to get rolling on the new adventures but, for now, I have to get my Warden, KaiLyn Cousland, through a full game replay of DAO/Awakenings/GOA with the right decisions in place before I have to import to DAII - two weeks to go!!
#2052
Posté 23 février 2011 - 05:31
I think it would be cool to meet some in the game and you become one and you hear stories about your warrior in the first game. It's like all the work you did in the first game wasnt that important...
So I hope there's alot of mentioning of this in the full game.
#2053
Posté 23 février 2011 - 05:32
Wolfgang76 wrote...
I felt like I was playing a game from a few years ago with everything so flat and bland. Compared to how detailed DA:O was it felt like a step back.
I'm kind of shocked that anyone could say this. DAO's graphics were so undetailed and flat it was unbelievable, DA2 is so far ahead in that department that it isn't even funny. I think of all the complaints I've heard, this one baffles me the most. I mean, look at the difference.
How is this or this any less detailed than this or this?
You may or may not like the style, but from a technical and detail perspective, the new graphics are leagues ahead.
mismajor99 wrote...
how anyone can enjoy this shallow combat vs. the strategy and depth of DA Orgins is beyond me
Because we disagree that it is shallow.
It is faster and more exciting, but strategically it is the same or better in almost every regard. I understand some people don't like the lack of zoomed-out camera, but I never used that thing anyway. I like being in the fray with my characters. Beyond the camera, though -- the moves still all have cooldowns so you can't mash the buttons, they all have optimal uses in combat, so you still have to make decisions about what to use when, and it is more feasible to pull off combos now because of the responsiveness. Materially, the only thing that has changed is that things happen NOW instead of 3-5 seconds from now.
#2054
Posté 23 février 2011 - 05:32
godlike13 wrote...
JoePilot wrote...
WOW.
I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)
I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.
I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."
Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.
How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
#2055
Posté 23 février 2011 - 05:32
#2056
Posté 23 février 2011 - 05:33
I know there are hundreds of replies and a good majority of them will be discarded, mine included perhaps.
I have a lengthy history with Dragon Age: Origins. I recommended it to my girlfriend due to its initial reviews, who at first detested the game having started as a mage. I myself was hesistant until she was later swooned over and had already played through it twice upon picking a warrior class.
I was encouraged to buy the ultimate edition on steam, and with a few aesthetic mods I honestly fell in love with the game. It is honestly one of the finest gaming experiences in my life (weak and dissapointing DLC aside) which is saying much in my 300+ gaming library.
ENTER THE DRAGON...age 2...
I know there has been a lot of hooplah over the Mass Effect flavored changes present in ME2. At first, I did not care. After all ME2 to me was better than the first, wouldn't this apply to dragon age?
After playing the demo...not so much.
The dialogue wheel is
I say this without being (until now) one of the deaf mutes regarding the rampant ranting on this subject. What makes it even worse are the little "hint" icons that make this really nothing more than a "cutscene choice" engine.
Want to know what the morally grey area is? Are you going to be a bastard or a cool guy? Well we have such a friendly icon letting you know which is which!
Bioware, you should feel bad for this. There is no "DEMOGRAPHIC MEETING BOARD DECISION" that should have validated your need to incorporate this element from Mass Effect, even SIMPLIFYING it further (in Gods name..honestly).
Secondly, the "Prince of Persia: SOT" knock-off. Its going to be prevelant, isn't it? "no no no, that's not how it happened."
Please tell me its just that one time?...
Thirdly, I know this call of duty reference is getting out of hand by now, but the new User Interface SCREAMS "LOOK, WE'RE NOT AS NERDY AS THEY SAY. SEE HOW EASY AND SIMPLE WE CAN BE..BRO?"
Finally, the Art Direction. Its atrocious in some areas. I seriously felt the hurlocks walked out of an S&M concert and I'm sure as hell not talking about Metallica, despite the..metal appendiges.
FINALLY TO THE POSITIVE
Some textures/animations really stand out, you really made a nice trailer, the gameplay is alright, not a total letdown as some people were telling me to anticipate, but nowhere near as tactful as your origins. Again, this could be revised after playing the full product.
Also, you apparently learned to incorporate more than Six default male hairstyles...Bravo Bioware, Bravo.
FEEDBACK RATING: C+. Asides from framerate issues/etc, I'll be keeping my preorder. Assuming you don't blaspheme my awesome Hero of Ferelden in favor of Cloud Hawke Strifu this might be a good game, but nowhere near its predecessor's mystique due to demographic pandering.
You'll be Square if you keep this up Bioware. Seriously.
#2057
Posté 23 février 2011 - 05:34
-Almost futuristic UI for this kind of game? Really BW? What was wrong with DA:O ui.
-Combat is simply dumbed down version of DA:O combat system. Don't get me wrong it is nice, but for some other games, not this one.
-Exploding enemies? 'nuff said >_>
-Choice wheel i can live with playing ME, but it just doesn't fit in this game.
The whole thing smells like one big pile of something that starts with an E and ends with an A.
You really need to ask yourselves why most of us compare this game to DA:O.
Anyway, i'll prolly get and "enjoy" this one, but this shows me that each new release will be just a washed out version of it's predecessor.
One thing you truly are master of is storytelling and hats down for that.
#2058
Posté 23 février 2011 - 05:35
To be fair it showcases early gameplay and only one difficulty mode(I think), so I'd be pretty hesitant about judging the overall difficulty.JoePilot wrote...
godlike13 wrote...
JoePilot wrote...
WOW.
I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)
I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.
I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."
Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.
How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
#2059
Posté 23 février 2011 - 05:35
I don't like the fact that you have to actually tap the A button for general attacks. Forgive me here, but it makes me feel like I'm playing a hack n' slash game as opposed to an RPG. Its subtle changes like that aren't neccessary and don't make me feel more engaged in the combat, it just makes it feel monotonous.
I also don't like the smaller print size they're using in the game, though I could live with that. Considering there were complaints about this in ME2, I'm surprised to see it again. Along those same lines, I felt the symbol next to each line of text to convey tone was unnecessary and ruins the idea of figuring out what to say yourself. Now its simply, blue for good/responsible, purple for neutral/funny, red for bad/harsh.
The graphics. Alright, here's the thing I found with the graphics: Unrealistic. I wouldn't go so far as to say I think DA:O has better graphics, but they seem more realistic than this game. What I mean by that is the faces seem more cartoony and less serious than with DA:O. The color palette also seems to favor vibrant colors a bit too heavily, as if the world is supposed to be less grim or dark, if that makes any sense. I just don't like it.
The web style talent page is a little weird to me as well. I don't really see what was wrong with the line format from DA:O and if anything, it seems more complicated and difficult to progress in.
I was on the fence about this game when I saw the video on gamespot that had glimpses of the gameplay in it. After playing the demo a few times, I'm pretty sure I'll be passing on this game. Too many changes and most of them seem either unneccessary or a step back to me. Maybe I'm overreacting here, but I hope others enjoy the game because I'd hate to see these changes derail the series completely.
#2060
Posté 23 février 2011 - 05:35
Ill be getting the pc version, as DAO was better on the pc, and it seems the pc version for DA2 will be as well.
#2061
Posté 23 février 2011 - 05:35
The only two things I have'ta say is when you're in the Chantry, talk to Haydar...him and his mens' faces were reflecting a lot of white! XD and the other thing is I would occasionally slow WAAAAAY down
Otherwise, it was totally epic!! Cannot wait until March 8th!!
#2062
Posté 23 février 2011 - 05:35
As a synonym for faster. It really is the swiss army knife of phrases.cotheer wrote...
Combat is simply dumbed down version of DA:O combat system.
Modifié par Ziggeh, 23 février 2011 - 05:36 .
#2063
Posté 23 février 2011 - 05:36
JoePilot wrote...
godlike13 wrote...
JoePilot wrote...
WOW.
I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)
I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.
I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."
Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.
How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket.
Modifié par Bovolt, 23 février 2011 - 05:37 .
#2064
Posté 23 février 2011 - 05:38
#2065
Posté 23 février 2011 - 05:38
First when I was just controlling one dude (hawke), I thought that i could just pretty easily run around and slash away but when there was a group or I was a mage.. well, There I started the pause-play. Which was my combat playstyle in origins. It's slow but so am I. Gives time to do what you wanna. I didn't think that combat was awfully different. It feels like origins if you want to.
Weird thing that we didn't get to go in inventory. I wanted to see hawke swinging that axe.
Somebody said that weapons are too big. I think what I saw was good looking. And speaking of looks.. Well it's not a big jump forward but it looks good. That plain scenery didn't do justice. Hopefully there will be lots of different places in real game. Outdoor places.
Scythe-skill is sweet. It was great to look for a optimal spot to do the sweep.
As said wielding weapons looked good. But mostly I liked the mages style of using the staff. That was awesome. =) Felt that mages can do something alone besides die.
Mindblast didn't seem to be working as it should be. Too few had the courtesy to fall.
Bethany or who was that.. got smashed by that ogre when you are mage. So I just had that icegrasp or whatever till the end. Bad choice from my part.
Characters.. Hard to say. Perhaps the dwarf with a crossbow was decent. And that pirate chick could be cool afterall.. (Oh..balls).
Default female hawke reminds me of Morrigan. Hopefully she will be some part in this game.
I don't mind that i cant be dwarf or elf. I usually play human. Well, in origins I was elf.
Flemeth was cool. Even hot. =P I "killed" her in origins but nice to see her.
Enough babbling. I haven't slept and it's morning.
I liked the battlesystem and graphics were good. It seems like a solid game.
Hopefully there's a good story.
I'll buy this.
Oh.. and nice to hear own character speak but seems too much like mass effect-style. It would be nice to see the whole thing before you click.
And is the pc-version xbox controller compatible? =)
#2066
Posté 23 février 2011 - 05:39
When I first played the demo, Bethany was my healer for that ogre fight. I made her a healer the second time around, too. Unfortunately, I forgot that, since I was playing a mage the second time around, her healing abilities would be rather useless then. Took two tries with the battle then, but I made it barely. Required Aveline tanking ogre while Carver and Hawke took out the rest.TrackerTrem wrote...
I couldn't beat the ogre either, I had to have bethany learn heal and just have the other party members tank while I manually healed with her
And there was no auto attack on ps3
Anyway, auto attack I believe was disabled for the console versions. It should exist in the actual game.
#2067
Posté 23 février 2011 - 05:39
Some interesting changes that people have mentioned.
Skill Advancement
I like the new skill tree layouts. Very easy to see where your points will be going into and what will be unlocked next. This is a welcome fix.
Graphics
I am a little less than thrilled with the graphics as others have mentioned. The land textures looked like playdoh instead of environments. I'm not sure if this is just the starting area showcased in the demo or if this will continue into the other environment areas of the game.
The NPC/character model graphics. It looks like the artists tried to make the character models as close to real-life as possible but we're not able to do it completely. This creates a very noticeable "uncanny valley" effect for the viewer. I couldn't help but feel this throughout the cutscenes of the game. It's very off-putting and breaks some of the game immersion.
Dialogue Wheel
Unlike some others, I find this to be a welcome change. It's a lot easier to judge exactly what impact your dialogue decisions will make now in-game rather than being thrown for a loop with some of the DA:O dialogue options.
Combat
The combat mechanics have noticeably changed. It's a lot more fast paced and definitely more of a hack/slash button mash rather than a tactical playstyle. The jury is still out on this one. I can't say I disliked it or liked it yet without a lot more playing time. It's definitely different though.
The player pathing is not up to par. Attacking a mob on a hill with my rogue below them does not make the player character path up the hill to the mob to attack it. Instead, my rogue stands below the mob and performs a default jumping auto-attack. Clicking attack icons will not make it path to the mob either, the rogue just continues to stand there doing the default jump auto-attack. I had to manually click a path up the hill to get to the mob.
The ogre battle. I would try to click and position my rogue behind the attacking ogre but at one point he became stuck in front of the mob and everytime I would click on a position behind the ogre to get him to move there, he would simply run straight into the front of the mob only to be hit by the ogre's AoE attack. I had to manually click a path behind the ogre by taking an extremely wide approach to get around the AoE attack. These issues need to be addressed.
Environment Interactions
I was disappointed we didn't get to explore all the parts of the game in the demo. You couldn't use the inventory or change weapons/equipment. This was disappointing but it is a demo after all. There is an issue I found with looting; clicking on an item to loot sometimes does not open up the loot window. You have to click it twice to get the window to open up and you have to be right next to the chest or body in order to loot it. This was annoying.
Camera
This has to be my biggest gripe. The 3rd person camera movement is very poor. You cannot position the camera like in DA:O. This makes it difficult at times to keep a visual on the entire combat area. It was also very evident when you're just trying to move around the map. There were several times where you were not able to see clearly enough and ended up clicking randomly around on inaccessible map points in order to find the clickable areas. I'm not sure if the angles need some adjustment or if the player models are just simply too big now in DA2 and end up crowding the screen.
Modifié par JMKnave, 23 février 2011 - 05:40 .
#2068
Posté 23 février 2011 - 05:39
Efesell wrote...
To be fair it showcases early gameplay and only one difficulty mode(I think), so I'd be pretty hesitant about judging the overall difficulty.JoePilot wrote...
godlike13 wrote...
JoePilot wrote...
WOW.
I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)
I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.
I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."
Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.
How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
You make a good point, the retail version will (hopefully) allow for the kind of greater difficulty that requires tactics, instead of the greater difficulty that requires potion spamming (if that made any sense).
My main complaint about the combat is that for as fast as it is, it seems almost MMOish in how slowly health meters are depleted for enemies and friends alike. I just hit that hurlock like 30 times with my 90mph sword swings, and he's STILL ALIVE?!?!
Seems pretty lame to me, but we're all entitled to our preferences and opinions.
Modifié par JoePilot, 23 février 2011 - 05:41 .
#2069
Posté 23 février 2011 - 05:39
It was also mostly the opening part of the game. Explicitly built as an introduction to people unfamiliar with the gameplay. Were we really expecting a variety of new, challenging elements?Bovolt wrote...
JoePilot wrote...
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket.
#2070
Posté 23 février 2011 - 05:39
Now, I felt like playing through a cartoon, not a 2011 video game. I loved the combat though. Still hated the interface and that old american actress that played Wonder Woman in the 70's lending her face to Flemeth. And what the frak happened to Isabela's accent? And with the rest of her for that matter? Is that the Duelist girl one of my DA:O chars took to a foursome aboard her ship? Hardly! And default Hawke seems to be designed to please Duncan's widows!!!
Still feels like a very low budget sequel to a very high budget masterpiece. (Like music being played in a MIDI keyboard instead of a real Orchestra!) Only exception is the combat which is more fluid and more responsive. Well, I hope EA profit so much out of this that they raise the budget again for DA3.
Meanwhile, The Witcher 2 looks abso-fraking-lutely fantastic!
Modifié par RageGT, 23 février 2011 - 05:42 .
#2071
Posté 23 février 2011 - 05:39
#2072
Posté 23 février 2011 - 05:40
On a side note, I think the mage class has been especially improved with this faster combat scheme. I am normally a warrior or a rogue type, but I am really looking forward to going through as a mage as well. Should be a blast.
#2073
Guest_DSerpa_*
Posté 23 février 2011 - 05:40
Guest_DSerpa_*
Jonk84 wrote...
So, I've played through the demo 4 times now and I'm liking it more and more. BUT I just played through using only the sarcasm/charm convo options and I have to say; Most of the them were a little Hawkward.
Modifié par DSerpa, 23 février 2011 - 05:46 .
#2074
Posté 23 février 2011 - 05:42
Ziggeh wrote...
It was also mostly the opening part of the game. Explicitly built as an introduction to people unfamiliar with the gameplay. Were we really expecting a variety of new, challenging elements?Bovolt wrote...
JoePilot wrote...
I'm sorry, I should have been more clear. What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button.
Not what I'm looking for in my RPGs, action or otherwise.
What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket.
If they want to convince me to buy their game, then, uhhhh ..........yes. Yes we were.
#2075
Posté 23 février 2011 - 05:42





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