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Dragon Age 2 Demo feedback thread


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#2051
KaiLyn

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Downloaded the PC version - took almost an hour to get it and I have a broadband connection! Then I ran into the outdated DirectX bug and, once I solved that, got up and running as a femHawke rouge. I found the combat system a little confusing - what ARE those icons? Couldn't get the Miasma flask to fire at the Orge when I really needed it so had to "load earlier save," as we all died. Generally, I do like the new combat system - it does feel more responsive but feel like I have a great deal to learn before I know WHAT I'm doing. I definitely missed access to my inventory (girls and their shopping....), so am looking forward to my SE arriving on the 8th. I personally think the Level up screens are much cleaner than DAO and it's easier to access them. I think the Codex system is a bit lame, although it is better than searching through who knows what system we had to work with in DAO. Only thing I ran into was a video glitch when I entered the chantry - Hyder and all his friends had white pixelated faces - and I DO mean WHITE - no color at all, so that was distracting.



Overall - I liked it and am excited to get rolling on the new adventures but, for now, I have to get my Warden, KaiLyn Cousland, through a full game replay of DAO/Awakenings/GOA with the right decisions in place before I have to import to DAII - two weeks to go!!

#2052
Borcth

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I think the demo was a quick throw together. I dont remember a demo coming out for Origins, untll after the full game was released. Hopefully the final game will get a good review. I'm def looking forward to the full game. I would like to know more about the main characters back story. Instead of "just running away" and that's the start of the game. Seems kind of rushed. But with the size of Origins, im guessing DA2 will be the same length or longer *im hoping* and the character development will be very deep like in DAO. It's a bummer that they kind of scrapped the grey warden thing.



I think it would be cool to meet some in the game and you become one and you hear stories about your warrior in the first game. It's like all the work you did in the first game wasnt that important...

So I hope there's alot of mentioning of this in the full game.

#2053
Pauravi

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Wolfgang76 wrote...

I felt like I was playing a game from a few years ago with everything so flat and bland. Compared to how detailed DA:O was it felt like a step back. 


I'm kind of shocked that anyone could say this.  DAO's graphics were so undetailed and flat it was unbelievable, DA2 is so far ahead in that department that it isn't even funny.  I think of all the complaints I've heard, this one baffles me the most.  I mean, look at the difference.


How is this or this any less detailed than this or this?

You may or may not like the style, but from a technical and detail perspective, the new graphics are leagues ahead.


mismajor99 wrote...

how anyone can enjoy this shallow combat vs. the strategy and depth of DA Orgins is beyond me  :(


Because we disagree that it is shallow.

It is faster and more exciting, but strategically it is the same or better in almost every regard.  I understand some people don't like the lack of zoomed-out camera, but I never used that thing anyway.  I like being in the fray with my characters.  Beyond the camera, though -- the moves still all have cooldowns so you can't mash the buttons, they all have optimal uses in combat, so you still have to make decisions about what to use when, and it is more feasible to pull off combos now because of the responsiveness.  Materially, the only thing that has changed is that things happen NOW instead of 3-5 seconds from now.

#2054
JoePilot

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godlike13 wrote...

JoePilot wrote...

WOW.

I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)

I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.

I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."

Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.



How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.


I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.

#2055
Jonk84

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So, I've played through the demo 4 times now and I'm liking it more and more. BUT I just played through using only the sarcasm/charm convo options and I have to say; Most of the them were a little Hawkward.

#2056
Samurai_Fiction

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Where to start...
I know there are hundreds of replies and a good majority of them will be discarded, mine included perhaps.

I have a lengthy history with Dragon Age: Origins. I recommended it to my girlfriend due to its initial reviews, who at first detested the game having started as a mage. I myself was hesistant until she was later swooned over and had already played through it twice upon picking a warrior class.

I was encouraged to buy the ultimate edition on steam, and with a few aesthetic mods I honestly fell in love with the game. It is honestly one of the finest gaming experiences in my life  (weak and dissapointing DLC aside) which is saying much in my 300+ gaming library.


ENTER THE DRAGON...age 2...

I know there has been a lot of hooplah over the Mass Effect flavored changes present in ME2. At first, I did not care. After all ME2 to me was better than the first, wouldn't this apply to dragon age?

After playing the demo...not so much.


The dialogue wheel is the greatest sin of a video game sequel ever done... no, its just BAD.

I say this without being (until now) one of the deaf mutes regarding the rampant ranting on this subject. What makes it even worse are the little "hint" icons that make this really nothing more than a "cutscene choice" engine.

Want to know what the morally grey area is? Are you going to be a bastard or a cool guy? Well we have such a friendly icon letting you know which is which!


Bioware, you should feel bad for this. There is no "DEMOGRAPHIC MEETING BOARD DECISION" that should have validated your need to incorporate this element from Mass Effect, even SIMPLIFYING it further (in Gods name..honestly).

Secondly, the "Prince of Persia: SOT" knock-off. Its going to be prevelant, isn't it? "no no no, that's not how it happened."

Please tell me its just that one time?...

Thirdly, I know this call of duty reference is getting out of hand by now, but the new User Interface SCREAMS "LOOK, WE'RE NOT AS NERDY AS THEY SAY. SEE HOW EASY AND SIMPLE WE CAN BE..BRO?"

Finally, the Art Direction. Its atrocious in some areas. I seriously felt the hurlocks walked out of an S&M concert and I'm sure as hell not talking about Metallica, despite the..metal appendiges.


FINALLY TO THE POSITIVE
Some textures/animations really stand out, you really made a nice trailer, the gameplay is alright, not a total letdown as some people were telling me to anticipate, but nowhere near as tactful as your origins. Again, this could be revised after playing the full product.

Also, you apparently learned to incorporate more than Six default male hairstyles...Bravo Bioware, Bravo.


FEEDBACK RATING: C+. Asides from framerate issues/etc, I'll be keeping my preorder. Assuming you don't blaspheme my awesome Hero of Ferelden in favor of Cloud Hawke Strifu this might be a good game, but nowhere near its predecessor's mystique due to demographic pandering.


You'll be Square if you keep this up Bioware. Seriously.


#2057
cotheer

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Completed the demo, and all in all it was meh.

-Almost futuristic UI for this kind of game? Really BW? What was wrong with DA:O ui.

-Combat is simply dumbed down version of DA:O combat system. Don't get me wrong it is nice, but for some other games, not this one.

-Exploding enemies? 'nuff said >_>

-Choice wheel i can live with playing ME, but it just doesn't fit in this game.



The whole thing smells like one big pile of something that starts with an E and ends with an A.



You really need to ask yourselves why most of us compare this game to DA:O.



Anyway, i'll prolly get and "enjoy" this one, but this shows me that each new release will be just a washed out version of it's predecessor.

One thing you truly are master of is storytelling and hats down for that.

#2058
Efesell

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JoePilot wrote...

godlike13 wrote...

JoePilot wrote...

WOW.

I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)

I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.

I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."

Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.



How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.


I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.

To be fair it showcases early gameplay and only one difficulty mode(I think), so I'd be pretty hesitant about judging the overall difficulty.

#2059
Doriath

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I hate to say it because I've enjoyed Bioware games for 8 years now, but I didn't enjoy the demo and I don't see me buying this game anytime soon, if at all.

I don't like the fact that you have to actually tap the A button for general attacks. Forgive me here, but it makes me feel like I'm playing a hack n' slash game as opposed to an RPG. Its subtle changes like that aren't neccessary and don't make me feel more engaged in the combat, it just makes it feel monotonous.

I also don't like the smaller print size they're using in the game, though I could live with that. Considering there were complaints about this in ME2, I'm surprised to see it again. Along those same lines, I felt the symbol next to each line of text to convey tone was unnecessary and ruins the idea of figuring out what to say yourself. Now its simply, blue for good/responsible, purple for neutral/funny, red for bad/harsh.

The graphics. Alright, here's the thing I found with the graphics: Unrealistic. I wouldn't go so far as to say I think DA:O has better graphics, but they seem more realistic than this game. What I mean by that is the faces seem more cartoony and less serious than with DA:O. The color palette also seems to favor vibrant colors a bit too heavily, as if the world is supposed to be less grim or dark, if that makes any sense. I just don't like it.

The web style talent page is a little weird to me as well. I don't really see what was wrong with the line format from DA:O and if anything, it seems more complicated and difficult to progress in.

I was on the fence about this game when I saw the video on gamespot that had glimpses of the gameplay in it. After playing the demo a few times, I'm pretty sure I'll be passing on this game. Too many changes and most of them seem either unneccessary or a step back to me. Maybe I'm overreacting here, but I hope others enjoy the game because I'd hate to see these changes derail the series completely.

#2060
Borcth

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the graphics are a def improvement. I like the first game how it was so sharp and clean looking. DA2 is like a beefed up version. Glad they up'd the ante here.



Ill be getting the pc version, as DAO was better on the pc, and it seems the pc version for DA2 will be as well.

#2061
Ex-Paladin

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I just finished as female mage Hawke and that.was.AWESOME!!!!! :o:O:O:O

The only two things I have'ta say is when you're in the Chantry, talk to Haydar...him and his mens' faces were reflecting a lot of white! XD and the other thing is I would occasionally slow WAAAAAY down :blink: it...could have been my computer, but I have plenty of space (588 GB free out of 684 GB).

Otherwise, it was totally epic!! Cannot wait until March 8th!! :wizard:

#2062
Ziggeh

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cotheer wrote...
Combat is simply dumbed down version of DA:O combat system.

As a synonym for faster. It really is the swiss army knife of phrases.

Modifié par Ziggeh, 23 février 2011 - 05:36 .


#2063
Bovolt

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JoePilot wrote...

godlike13 wrote...

JoePilot wrote...

WOW.

I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)

I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.

I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."

Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.



How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.


I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.


What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket. 

Modifié par Bovolt, 23 février 2011 - 05:37 .


#2064
Borcth

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I am 50/50 on the game. The demo was not amazing, but it was interesting. I've played it twice. My gripe really is the lack of emotion in the game. It doesnt seem as deep as DAO. In DAO, i was pulled into the game, like Mass Effect. Here, i kind of feel I just wanna rush through the cutscenes and dialogue for some reason. Idk...wierd.

#2065
Antimateria82

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Yeah. I played the demo with a pc. Twice. With a male warrior and female mage. Too bad that I always get the "dragon age servers are down" so I have gained nothing. Well, I'm from Finland.
First when I was just controlling one dude (hawke), I thought that i could just pretty easily run around and slash away but when there was a group or I was a mage.. well, There I started the pause-play. Which was my combat playstyle in origins. It's slow but so am I. Gives time to do what you wanna. I didn't think that combat was awfully different. It feels like origins if you want to.
Weird thing that we didn't get to go in inventory. I wanted to see hawke swinging that axe.
Somebody said that weapons are too big. I think what I saw was good looking. And speaking of looks.. Well it's not a big jump forward but it looks good. That plain scenery didn't do justice. Hopefully there will be lots of different places in real game. Outdoor places.
Scythe-skill is sweet. It was great to look for a optimal spot to do the sweep.
As said wielding weapons looked good. But mostly I liked the mages style of using the staff. That was awesome. =) Felt that mages can do something alone besides die.
Mindblast didn't seem to be working as it should be. Too few had the courtesy to fall.
Bethany or who was that.. got smashed by that ogre when you are mage. So I just had that icegrasp or whatever till the end. Bad choice from my part.
Characters.. Hard to say. Perhaps the dwarf with a crossbow was decent. And that pirate chick could be cool afterall.. (Oh..balls).
Default female hawke reminds me of Morrigan. Hopefully she will be some part in this game.
I don't mind that i cant be dwarf or elf. I usually play human. Well, in origins I was elf.
Flemeth was cool. Even hot. =P I "killed" her in origins but nice to see her.
Enough babbling. I haven't slept and it's morning.
I liked the battlesystem and graphics were good. It seems like a solid game.
Hopefully there's a good story.
I'll buy this.
Oh.. and nice to hear own character speak but seems too much like mass effect-style. It would be nice to see the whole thing before you click.
And is the pc-version xbox controller compatible? =)

#2066
Pacifien

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TrackerTrem wrote...
I couldn't beat the ogre either, I had to have bethany learn heal and just have the other party members tank while I manually healed with her

And there was no auto attack on ps3

When I first played the demo, Bethany was my healer for that ogre fight. I made her a healer the second time around, too. Unfortunately, I forgot that, since I was playing a mage the second time around, her healing abilities would be rather useless then. Took two tries with the battle then, but I made it barely. Required Aveline tanking ogre while Carver and Hawke took out the rest.

Anyway, auto attack I believe was disabled for the console versions. It should exist in the actual game.

#2067
JMKnave

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Played through the PC demo as a rogue.

Some interesting changes that people have mentioned.

Skill Advancement
I like the new skill tree layouts. Very easy to see where your points will be going into and what will be unlocked next. This is a welcome fix.

Graphics
I am a little less than thrilled with the graphics as others have mentioned. The land textures looked like playdoh instead of environments. I'm not sure if this is just the starting area showcased in the demo or if this will continue into the other environment areas of the game.

The NPC/character model graphics. It looks like the artists tried to make the character models as close to real-life as possible but we're not able to do it completely. This creates a very noticeable "uncanny valley" effect for the viewer. I couldn't help but feel this throughout the cutscenes of the game. It's very off-putting and breaks some of the game immersion.

Dialogue Wheel
Unlike some others, I find this to be a welcome change. It's a lot easier to judge exactly what impact your dialogue decisions will make now in-game rather than being thrown for a loop with some of the DA:O dialogue options.

Combat
The combat mechanics have noticeably changed. It's a lot more fast paced and definitely more of a hack/slash button mash rather than a tactical playstyle. The jury is still out on this one. I can't say I disliked it or liked it yet without a lot more playing time. It's definitely different though.

The player pathing is not up to par. Attacking a mob on a hill with my rogue below them does not make the player character path up the hill to the mob to attack it. Instead, my rogue stands below the mob and performs a default jumping auto-attack. Clicking attack icons will not make it path to the mob either, the rogue just continues to stand there doing the default jump auto-attack. I had to manually click a path up the hill to get to the mob.

The ogre battle. I would try to click and position my rogue behind the attacking ogre but at one point he became stuck in front of the mob and everytime I would click on a position behind the ogre to get him to move there, he would simply run straight into the front of the mob only to be hit by the ogre's AoE attack. I had to manually click a path behind the ogre by taking an extremely wide approach to get around the AoE attack. These issues need to be addressed.

Environment Interactions
I was disappointed we didn't get to explore all the parts of the game in the demo. You couldn't use the inventory or change weapons/equipment. This was disappointing but it is a demo after all. There is an issue I found with looting; clicking on an item to loot sometimes does not open up the loot window. You have to click it twice to get the window to open up and you have to be right next to the chest or body in order to loot it. This was annoying.

Camera
This has to be my biggest gripe. The 3rd person camera movement is very poor. You cannot position the camera like in DA:O. This makes it difficult at times to keep a visual on the entire combat area. It was also very evident when you're just trying to move around the map. There were several times where you were not able to see clearly enough and ended up clicking randomly around on inaccessible map points in order to find the clickable areas. I'm not sure if the angles need some adjustment or if the player models are just simply too big now in DA2 and end up crowding the screen.

Modifié par JMKnave, 23 février 2011 - 05:40 .


#2068
JoePilot

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Efesell wrote...

JoePilot wrote...

godlike13 wrote...

JoePilot wrote...

WOW.

I remember all those fools yelling "pre-alpha!" when the first screenshots of this abomination came out. Whelp, demo looked identical to me! (and that's a bad thing.)

I played on 360. Graphics are atrocious, and game-play feels flimsy and pointless.

I am disappointed, but I got a bad feeling about this game when details started coming out.
"Think like a general, fight like a spartan!" Lol, shut up, Bioware.
"Think like 12 year old, press A button until everything's dead."

Whatever, it's liberating not to care anymore. I definitely won't be picking this up. Sellouts.



How is manually pressing the A button really any different then having it do it for u? The effect is pretty much the same. Not too mention both ways are optional <_<.


I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.

To be fair it showcases early gameplay and only one difficulty mode(I think), so I'd be pretty hesitant about judging the overall difficulty.


You make a good point, the retail version will (hopefully) allow for the kind of greater difficulty that requires tactics, instead of the greater difficulty that requires potion spamming (if that made any sense).

My main complaint about the combat is that for as fast as it is, it seems almost MMOish in how slowly health meters are depleted for enemies and friends alike.  I just hit that hurlock like 30 times with my 90mph sword swings, and he's STILL ALIVE?!?!  

Seems pretty lame to me, but we're all entitled to our preferences and opinions.

Modifié par JoePilot, 23 février 2011 - 05:41 .


#2069
Ziggeh

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Bovolt wrote...

JoePilot wrote...

I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.


What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket. 

It was also mostly the opening part of the game. Explicitly built as an introduction to people unfamiliar with the gameplay. Were we really expecting a variety of new, challenging elements?

#2070
DragonRageGT

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First, thanks for the Demo.

Now, I felt like playing through a cartoon, not a 2011 video game. I loved the combat though. Still hated the interface and that old american actress that played Wonder Woman in the 70's lending her face to Flemeth. And what the frak happened to Isabela's accent? And with the rest of her for that matter? Is that the Duelist girl one of my DA:O chars took to a foursome aboard her ship? Hardly! And default Hawke seems to be designed to please Duncan's widows!!!

Still feels like a very low budget sequel to a very high budget masterpiece. (Like music being played in a MIDI keyboard instead of a real Orchestra!) Only exception is the combat which is more fluid and more responsive. Well, I hope EA profit so much out of this that they raise the budget again for DA3.

Meanwhile, The Witcher 2 looks abso-fraking-lutely fantastic!

Modifié par RageGT, 23 février 2011 - 05:42 .


#2071
Borcth

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granted it was a demo...im not ruling out anything. The full version I'm sure will be pretty good. But Like I said, ill wait for a few reviews and see how it's compared to DAO.

#2072
ironcreed2

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Dig it, as I knew I would. It is different, but still feels like Dragon Age at the same time. The faster, real time response combat is an improvement for me. You still have cool down for abilities, yet you feel like you are engaging in combat, rather than just watching the animation attack for you. It is a good balance.



On a side note, I think the mage class has been especially improved with this faster combat scheme. I am normally a warrior or a rogue type, but I am really looking forward to going through as a mage as well. Should be a blast.

#2073
Guest_DSerpa_*

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Jonk84 wrote...

So, I've played through the demo 4 times now and I'm liking it more and more. BUT I just played through using only the sarcasm/charm convo options and I have to say; Most of the them were a little Hawkward.




Modifié par DSerpa, 23 février 2011 - 05:46 .


#2074
JoePilot

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Ziggeh wrote...

Bovolt wrote...

JoePilot wrote...

I'm sorry, I should have been more clear.  What I was implying was that I could beat this demo with my eyes closed by doing nothing but repeatedly pressing the A button. 

Not what I'm looking for in my RPGs, action or otherwise.


What's your point? The demo is on normal. I could beat nearly any enemy enconter in DAO by activating auto attack and then leaving to buy a lotto ticket. 

It was also mostly the opening part of the game. Explicitly built as an introduction to people unfamiliar with the gameplay. Were we really expecting a variety of new, challenging elements?


If they want to convince me to buy their game, then, uhhhh ..........yes.  Yes we were.

#2075
TrackerTrem

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The graphics are a plus