Finished a PC playthrough as a S+B warrior. My impressions, starting with the good:
- Lady Hawke moves like a lady! Hurrah! And her default face is gorgeous. Yes, this warrants mentioning.
- The main protagonist has actual facial expressions now. Hurrah again! (Also noticed more expressiveness in the NPCs during conversation, which is just as nice.)
- Much more informative character attributes screen and abilities descriptions. Thank you for that.
-
Love the new combat animations. The action
feels faster, but battles take me more or less the same amount of time to finish as in DA:O. I'm very pleased.
- One of the new features in DA2 I was most looking forward to seeing was the conversation tracker, and I'm delighted by how it "remembers" your Hawke's dominant tone. This will add definite replay value for me, since I love hunting out different dialogues across playthroughs.
- I like the new mini-map. Less in-your-way but still informative.
- Some of these armor re-designs are very nice looking, especially warrior Hawke's armor just out of Lothering (not the exaggeration sequence). I hope we see more variety of armors in the full game, too, and not just re-colors.
And now the not so good:
- I miss the old Darkspawn look. The new paler ones aren't as... frightening? Or perhaps I just need to get used to them, we'll see.
- I also miss how tab-ing during combat in DA:O would conveniently show you the names and health of all enemies in the area so you could quickly make a combat decision. It's a little more work to determine that in the demo, especially if my enemies are still buried inside the flames from Bethany's fireball.
- A minor point, but I'd like to be able to mouse over a character portrait and see their health and stamina/mana totals at the same time, rather than having to mouse over the two bars separately.
- While I admit that conversations play out with a more "cinematic" feel in the demo - and less of the dull camera switch routine prevalent in DA:O - they're still not quite up to ME2's quality. Or is the juicy stuff in the rest of the game? Don't get me wrong, I like the improvement, I just think there's room for
more improvement. (But isn't there always? *ducks flying fruit*)
Overall, I'm very happy with the new stuff. I can't wait to get my pre-order.

EDIT: Started a rogue playthrough and remembered a few other (good) things:
- Sustained abilities going invisible once combat ends so you're not lit up like a Christmas tree during conversations is good.
- Codex rehaul is very good.
- Nonlinear talent trees are yay.
Modifié par bambooxfox, 23 février 2011 - 06:57 .