Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.
Modifié par Abstract, 23 février 2011 - 06:17 .
Modifié par Abstract, 23 février 2011 - 06:17 .
Guest_distinguetraces_*
Emloch wrote...
Lightshunner wrote...
I feel a bit better about the game after watching this:
http://www.gamespot....itialclk;series
Seems like the whole game is much better, with regions with more details. I think that the choice region for the demo was wrong because it only showed environments that lacked details and the demo was too linear.
I have mixed feelings about it. While it gives me more hope for enviromnet versatility it also, clearly shows that Bioware has taken away one of the most important features of a true RPG, character customization/inventory management. This is extremely disappointing.
Varric the dwarf is stuck with his crossbow and will use no other weapon. It is also said that each character is limited with armor they can wear, etc. No more universal armor. Basically you'll have to come across "Varric armor" in the game.
Also, it doesn't even seem as though you can give just anybody a ranged weapon. Essentially, your fighter can only perform melee attacks. If you notice in the demo, there is no archery tree. There are also no skill sets; looks like crafting is out too. I may be wrong as the demo may be limited but it seems to me that Bioware has simplified this game too much; to a serious fault. Just as they did with Mass Effect 2; great combat improvements but they ruined the core basics of a good RPG.
Bloggers99 wrote...
Efesell wrote...
It certainly does, but a lot of the faults I've seen listed strike me more as "this isn't origins waaaaah" in tone.TrackerTrem wrote...
Ah, I love Bioware apologists. This game has many good things, but it also has many faults
Because the lack of tactical combat in a Bioware game is solely based on it not being Origins. ME1 & 2 have better pause and play tactical combat.
Guest_KnossosTNC_*
Modifié par KnossosTNC, 23 février 2011 - 06:47 .
muse108 wrote...
much much too easy, there was 0 challenge for me, there better be a huge jump up to hard and nightmare
Abstract wrote...
Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.
Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.
Modifié par JoePilot, 23 février 2011 - 06:25 .
Modifié par Satyricon331, 23 février 2011 - 06:52 .
Guest_distinguetraces_*
Bloggers99 wrote...
AOE has no FF damage.
I did play very differently on the 360, without the auto-attack. It wasn't bad but I think it would get old pretty quick.Cancermeat wrote...
I watched an interview and they said the combat was going to be more action oriented but i played like origins for the most part. I guess the console version\\\\ pc version are for different game styles?
JoePilot wrote...
You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy, mind-numbing ninja fights. Okay. Good for you.
Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur.
Personally I like a faster pace because it forces you to think on your toes rather than fall into the same motions for every other fight. Which I found myself doing far too often in Origins.JoePilot wrote...
Abstract wrote...
Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.
Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.
You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy, mind-numbing ninja fights. Okay. Good for you.
Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur.
So yes, by definition, fast-paced frenzied combat with pointless vapor-trails for blade swings and everything else make it much more dificult for tactical style gameplay, and much less enjoyable for those of us who prefer it.
Please.
JoePilot wrote...
Abstract wrote...
Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.
Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.
You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy, mind-numbing ninja fights. Okay. Good for you.
Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur.
So yes, by definition, fast-paced frenzied combat with pointless vapor-trails for blade swings and everything else make it much more dificult for tactical style gameplay, and much less enjoyable for those of us who enjoy such.
Please.
Modifié par Abstract, 23 février 2011 - 06:30 .