Dragon Age 2 Demo feedback thread
#2176
Posté 23 février 2011 - 06:28
But this was awesome. I still have the same gripes: weak voice acting, barren environments, laughably linear level design, awkward animation (running and facial animations), but other than those things I liked it. Keeping track of the characters in combat was much easier, and since you don't have to fight the controls the gameplay feels much better. Oh, and pausing rocks, too.
Play the PC version. You'll have a much better time.
#2177
Posté 23 février 2011 - 06:28
Morroian wrote...
JoePilot wrote...
You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy, mind-numbing ninja fights. Okay. Good for you.
Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur.
Not really watch some of the vids made by the devs. If anything combat seems to be more tactical with positioning being more important because in DA2 you can actually move into position rather than shuffling.
I'll concede that it's a preference issue, but nothing else. I find the kung-fu movie acrobatic pace extremely annoying.
#2178
Posté 23 février 2011 - 06:28
#2179
Posté 23 février 2011 - 06:29
I had thought to try 2H warrior, but egad what a slog. You think you'd do more damage with that bigass sword. The ogre was taking so long I Esc'ed out and called it a night. Looks like I'll be leaving warrior class for the NPCs again.
I really miss the iso camera.
I love that Taunt is a whistle now. And the icon for it is hilarious.
I think Aveline might be too much woman for Hawke. The devs were doing Garrett a favor by making her non-romanceable. And, my PC was feeling a little inadequate.
Modifié par Addai67, 23 février 2011 - 06:33 .
#2180
Posté 23 février 2011 - 06:29
She lunges while throwing her shield back and leaving herself completely open. This could conceivably be to defend from a rear attack but she does it all the time when she is fighting a single opponent to the front. This may seem picky but I can hardly bear to watch her repeatedly demonstrate that she has no idea of the purpose of a shield
Ironically she only does this while adopting the defensive stance.
#2181
Posté 23 février 2011 - 06:29
#2182
Posté 23 février 2011 - 06:29
#2183
Posté 23 février 2011 - 06:30
Likes - Everything! (apart from some few things). Now I'm just going to pick out some things I really liked in the demo.
For me the combat in the demo was much better than Origins for all classes. I enjoyed playing every class this time. I hated Warriors and Rogues in Origins even though they are my favourite.
I liked the quick movement between enemys not the slow shuffling in Origins.
I also liked the UI much more and the skill trees.
Those are only a very small amount of the things I liked about the demo.
Dislikes - While playing the game I got around one second pauses everytime the protagonist or other characters talked. The demo crashed a few times too when I first started the play it. Also there were some annoying loading times before scenes.
Hopefully these issues I had are only related to the demo and will not be in the full version of Dragon Age 2.
Overall I LOVED it and I can't wait for Dragon Age 2!
In my opinion the graphics in games don't matter a lot to me. The main things I liked about games is the content and the skills and others things you can do.
#2184
Posté 23 février 2011 - 06:31
#2185
Posté 23 février 2011 - 06:32
#2186
Posté 23 février 2011 - 06:32
spiritual successor to Baldurs Gate
What's a spiritual successor?
#2187
Posté 23 février 2011 - 06:33
gonzalovm wrote...
The only thing that i didnt like was the rogue kicking the flag. Not even the best ninjas do that LOL. But overall it was awesome.
you mean "flask" yes?
and yeah its unrealistic. but still cool.
#2188
Posté 23 février 2011 - 06:33
Cancermeat wrote...
I guess it sucks for people who are stuck getting this for the consoles if they would have prefered a more pause and issue command style forcing them to being a softcore player.
WTF are you talking about. The demo was nothing if not consolized. Pause-and-play gameplay was the essence of DA:O.
#2189
Posté 23 février 2011 - 06:33
Love the melee rush you do when your target is just out of range.
Visually the game looks amazing. Not a huge fan of the menu graphics, but that's a minor gripe. I keep hitting "select" to bring up the character/quest screen only to find the map. That'll just take some getting used to. Start menu felt very Mass Effect-y.
Like the character models. Still recognizable for the most part as Dragon Age, but improved.
Voice acting feels a little hit or miss, but this is just a small sampling of a much larger pool, so I'm not to concerned about it.
This attack thing has me re-thinking my warrior choice though...
#2190
Posté 23 février 2011 - 06:33
#2191
Posté 23 février 2011 - 06:34
#2192
Posté 23 février 2011 - 06:34
I didn't notice that, that does make it even sillier.Efesell wrote...
Ironically she only does this while adopting the defensive stance.She lunges while throwing her shield back and leaving herself completely open. This could conceivably be to defend from a rear attack but she does it all the time when she is fighting a single opponent to the front. This may seem picky but I can hardly bear to watch her repeatedly demonstrate that she has no idea of the purpose of a shield
#2193
Posté 23 février 2011 - 06:34
I used it extensively in the demo.Sparafucil wrote...
Cancermeat wrote...
I guess it sucks for people who are stuck getting this for the consoles if they would have prefered a more pause and issue command style forcing them to being a softcore player.
WTF are you talking about. The demo was nothing if not consolized. Pause-and-play gameplay was the essence of DA:O.
#2194
Posté 23 février 2011 - 06:34
In addition to that, the Darkspawn look ****ty as hell. Why did you change them!? They are now just pure comedy, and remind me of the Puttys in Power Rangers when I was a kid. Pretty dissapointing there.
Flemeth however, is totally awesome, and really steals the show. Good job to Kate Mulgrew on putting some effort in to her lines, which apparently everyone else forgot to do. Bethany/Carver/Aveline are all pretty drab voicework, no real emotion, just straight deliveries. That could have been a whole lot better.
#2195
Posté 23 février 2011 - 06:34
#2196
Posté 23 février 2011 - 06:35
I think the big epic intro scene is actually kind of a bad introduction to some classes since there is no proper Tank unless it's you.TrackerTrem wrote...
I think the biggest issue I had with the combat was that because so many enemies were surrounding Hawke, I literally had to run in, attack, then run around the stage for like 5 minutes, then attack again. That's not good gameplay to me.
#2197
Posté 23 février 2011 - 06:35
is a successor to a work of fiction which does not directly build upon the storyline established by a previous work as do most traditional prequels or sequels, but nevertheless features many of the same elements.Vicious wrote...
spiritual successor to Baldurs Gate
What's a spiritual successor?
I keep reading that Dragon Age II is supposed to be the spiritual successor, but people are wrong. Dragon Age: Origins was supposed to be a socalled spiritual successor to Baldur's Gate 2. Dragon Age II is its own thing based on the Dragon Age universe.
#2198
Posté 23 février 2011 - 06:35
I don't understand the button mashing that people are complaing about. My character had an autoattack.
Also if your having trouble reading the text get a HD TV. Games on the 360 are HD and don't show up well on Standard TV's (not so standard anymore). I found this out shortly after the 360 came out.
#2199
Posté 23 février 2011 - 06:36
Great taste of what's to come.
Modifié par Crimea River, 23 février 2011 - 06:37 .
#2200
Posté 23 février 2011 - 06:36
JoePilot wrote...
Abstract wrote...
Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.
Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.
You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy, mind-numbing ninja fights. Okay. Good for you.
Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur.
So yes, by definition, fast-paced frenzied combat with pointless vapor-trails for blade swings and everything else make it much more dificult for tactical style gameplay, and much less enjoyable for those of us who prefer it.
Please.
It's exactly the same, just faster. Pause, click, pause click, problem solved.





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