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Dragon Age 2 Demo feedback thread


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#2201
Sparafucil

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Vicious wrote...

spiritual successor to Baldurs Gate


What's a spiritual successor?



Anything that closely follows the essence or 'Spirit' of its predecessor, while differing in extraneous details.

#2202
Arandomindividual

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Efesell wrote...

Sparafucil wrote...

Cancermeat wrote...

I guess it sucks for people who are stuck getting this for the consoles if they would have prefered a more pause and issue command style forcing them to being a softcore player.


WTF are you talking about. The demo was nothing if not consolized. Pause-and-play gameplay was the essence of DA:O.

I used it extensively in the demo.


I also used Space (Pausing in combat) a lot and I really enjoyed the ability to do so, sometimes if only to look at the characters in combat poses.

#2203
ALVIG824

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Efesell wrote...

TrackerTrem wrote...

I think the biggest issue I had with the combat was that because so many enemies were surrounding Hawke, I literally had to run in, attack, then run around the stage for like 5 minutes, then attack again. That's not good gameplay to me.

I think the big epic intro scene is actually kind of a bad introduction to some classes since there is no proper Tank unless it's you.


yeah but you're so incredibly overpowered at that point that it almost doesnt matter

#2204
GamerDude8

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One Word! Awesome!




#2205
Arandomindividual

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- Downsize some of the 2h - weapons

- Fix running and walking animations

- Please don't have all enemies "Explode" from melee attacks, instead let us see a good fatality move



That will go a long way for me based on the demo! :)

#2206
Ninfoudor

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Hey, someone other then me that has got a problem playing the demo? I get this message;

The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix the problem.

The thing is that i have tried it four times whit no result :-/.

Can someone help?

#2207
ALVIG824

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SunglareAK wrote...

Also if your having trouble reading the text get a HD TV. Games on the 360 are HD and don't show up well on Standard TV's (not so standard anymore). I found this out shortly after the 360 came out.


please excuse my poor-ness -_-

also just having an HDTV doesnt make the letters actually larger. i have a fairly large SDTV and found the words readable, though the voice acting helps lol

#2208
jackjery56

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Well right after my slow speeds finished the download I played the pc version of the demo. I got to say that I liked it a lot. I was a little afraid after the complaining but I got to say that I liked it. It felt like Dragon age :D

I got to say that after all the nay-saying about the combat is wrong (in my opinion). At first I wasn't happy but at the end of the demo I got to say that it worked very nicely. 

My only problems with it was the several bugs. There were times when i couldn't attack anyone until i switched to other characters and that usually fixed it. It also was jumpy at times. Then also I got to say that the demo was way to short! March 8th can't come soon enough! :lol:

#2209
Chadthesad

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Abstract wrote...

Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.

Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.


Wouldn't go far as saying "Faster combat makes it more tactical due to it's frenetic nature". That notion of frenetic, could imply chaos, thus causing more pauses and planning. I like to think of it as a reduction to micro-mananging. Due to the pace of the game, and the clear improvement to the AI tactical system, a sleight of hand has occured. The user doesn't need to be fully involved. I played both mage and rogue. I found myself letting those classes do their work without my interferance. I focused more on controlling the warrior character. Clearly bioware has improved the combat system, yet this should come as no surprise. Origins, has a poorly scripted tactical system. I turned it off during my playthroughs and left everything to my fingers. 

Was Origins clunky, laggy and unresponsive? Not in my opinion, was it slower paced? Yes, thus biowares decision to make it a steady flow.

#2210
Efesell

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ALVIG824 wrote...

Efesell wrote...

TrackerTrem wrote...

I think the biggest issue I had with the combat was that because so many enemies were surrounding Hawke, I literally had to run in, attack, then run around the stage for like 5 minutes, then attack again. That's not good gameplay to me.

I think the big epic intro scene is actually kind of a bad introduction to some classes since there is no proper Tank unless it's you.


yeah but you're so incredibly overpowered at that point that it almost doesnt matter

I found it to matter quite a bit on my rogue since I was forced to be mostly defensive and stunning instead of what I would usually do.

#2211
mrjohnchimpo

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I liked it so far...but it froze and crashed during a big battle...woulda been nice to at least let us do a quicksave or something. no complaints at all except for that. i realize it's a demo and as a demo it's pretty great.



just a small comment that the music overpowered the dialogue so i had to turn subtitles on at first...had to put music/sfx at 1 and dialogue to 10 to even hear it.

#2212
Bloggers99

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A friend just made a reference I had to share. The demo plays almost identically to the first two Kingdom Under Fire games, minus the rts elements. Basically, mash attack until everything dies. Every so often you press the "do something cool" button and you...well...do something "cool."



The special attacks were very misleading. My character cartwheeling through the air, smashing into the ground and sending out a shock wave makes me assume the enemies swarming around me might get knocked back, if ever so momentarily. Dragon Age Under Fire 2 isn't what I was expecting.

#2213
ALVIG824

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oh also, i found that the default mage's staff cuts my character's calves off..... just sayin'

#2214
SkylinePigeon

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My thoughts in bullet points, pulled directly from the ranty/squeally post on my personal blog, censored for language. :P



- Varric’s voice actor = love forever. All the voice acting seems really good, but Varric has one of those voices that hits you in the ovaries, haha. Now I see why everyone is so upset he isn’t an LI.



- The game is still pretty ugly. This does not bother me in the slightest.



- Character models, however, are drastically improved.



- Baddd lip syncing.



- Love fem Hawke’s voice—not as butch as fem Shepard, which is nice and appropriate for the DA universe. Even if I’m still adjusting to the idea of a voiced protagonist.



- AVELINE IS A BAMF



Soooo excited about the story. There were great moments in here that make it seem like it’s going to be fantastic—Aveline and Wesley was really interesting, Isabella is definitely growing on me, and I like Varric. I’m pretty meh on the siblings but it was a good WTF! moment watching one of them be pummeled by the ogre.



- Combat is drastically improved. The button = action thing works really well. I was concerned how cartoony it looked in videos, but it doesn’t feel that way when you’re playing, which I think deals with how you process information when you’re in control. You’re monitoring and micromanaging so much that you don’t have time to watch every little animation, but the exaggerated movements help you keep up.



- SO MUCH is the same. Which is a total win. TBH I really hated inventory management in DA:O. But what I hate more is how limited inventory is in Mass Effect 2. I’m glad they’re keeping DA nice and complicated. It’s dumb to be excited about something you didn’t like, but whateva. :P The wheel is basically the same, spell mapping is the same… good stuff.



- ISABELLA’S BOOBS ARE SO goshdarn BIG.



- The demo is hard. Which I find exciting. Dragon Age is a hard game, keep it that way. This is from the girl who played both her runs on casual. :P But so many people like the difficulty, and I’m glad the challenge is still there.



- Kirkwall seems really dead for such a big city. I think Assassin’s Creed has totally spoiled us on cities and set an unachievable standard for other games to follow, but… meh.



- Flemeth revamp is fabulous.



- TOTALLY PLAYING MAGE. Didn’t try rogue yet, but wasn’t too satisfied with the warrior. Mage was really cool. Warrior seems to be very button mashy, which is better than being button-delay-mash as it was in DA:O but still not quite perfect. They’ll get there, maybe eventually. :P



Basically what I love about DA:O is the world and the story. Every thing else is incidental—it’s an instance where I recognize the game isn’t perfect, but its imperfections are irrelevant to me. Story and world seem hit right square on the head here. I kind of squee’d when I heard Bethany say “By the Maker!” It’s just good to go back to Ferelden, you know? It feels the same. Things have changed, but it feels like going back. That’s what was important to me.



Quite pleased & very excited for March 8!

#2215
Sparafucil

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Efesell wrote...

Sparafucil wrote...

Cancermeat wrote...

I guess it sucks for people who are stuck getting this for the consoles if they would have prefered a more pause and issue command style forcing them to being a softcore player.


WTF are you talking about. The demo was nothing if not consolized. Pause-and-play gameplay was the essence of DA:O.

I used it extensively in the demo.


I used it somewhat in the demo as well, but not because I had to, only really just to test the waters so to speak.

This could be an issue with difficulty settings in the demo being way too easy, but even in the normal pre-patch version of DAO pause-and-play was required in every fight.

#2216
thehistorysage

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Ninfoudor wrote...

Hey, someone other then me that has got a problem playing the demo? I get this message;
The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix the problem.
The thing is that i have tried it four times whit no result :-/.
Can someone help?


Download and install the latest DirectX patch from Microsoft. Restart. Problem solved.

#2217
Lightshunner

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Will we be able to select a race? (dwarf, elf, human) for our character? All i see is the same looking male and female in all videos on the web and in the demo. are races predetermined now??!!

#2218
Pauravi

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darkrose wrote...


Pauravi wrote...
I might point out that you couldn't "say what you want" in DAO or in any other RPG, either.
There has never, ever been an RPG where I didn't feel like I couldn't say what I really wanted to say.  Furthermore, in DAO you never actually said ANYTHING.  It was implied that you said what you clicked on, but I sometimes found myself getting reactions from people that made it seem as if I had said something in a totally different way than I had intended.  This, IMO, just as jarring as not saying the exact words that are being clicked upon (which is impossible to do in a cinematic styled conversation with a lot of dialogue anyway).


My problem is that the paraphrases often seemed to be dramatically different from what was actually said. The most glaring example was choosing the "Charming" response (and I had no idea what the diamond meant" after Carver died and instead of being vaugely comforting, it was snarky.

I think "diamond" means something more like "hard", whereas the smiley mask is more trying to be funny or charming.  I could be wrong.  I imagine that the symbols will be explained in the manual or detailed elsewhere.  I thought the paraphrases were fairly accurate, but I haven't played through enough times to look at all the options, and that's just my opinion.


I like my silent PC, because then I get to imagine for myself what she sounds like and how she delivers a line, and it can be completely different for different characters. When my female Tabris tells Cailan "I killed an arl's son for raping my friend," in my head, I hear that as sweet, and almost chirpy, because she's incredibly sarcastic. I like being able to fill in the blanks myself.

That's fair.  I know a lot of people like to do that. I rather like the voiced protagonist, I find it more immersive in a lot of ways, but that is just my opinion.

You must admit that the way the other character responds puts a cap on what makes sense and what doesn't with an unvoiced protagonist, though, which is part of my problem -- in DAO you were essentially guessing at the intention of the line, and sometimes it seemed like you said something much different than you thought you were.

In any case, this is not exactly an unusual tact for RPGs in general.  DA2 happens to be the story of a specific character, like "The Witcher", for instance.

#2219
mrjohnchimpo

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Ninfoudor wrote...

Hey, someone other then me that has got a problem playing the demo? I get this message;
The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix the problem.
The thing is that i have tried it four times whit no result :-/.
Can someone help?


Nin, go here:

http://www.microsoft...&displaylang=en

check your language and download type then click blue download button.  it reinstalls the directx runtime (i think it's probably a da2 demo install bug) and i was able to run it fine.  good luck!

#2220
Efesell

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Lightshunner wrote...

Will we be able to select a race? (dwarf, elf, human) for our character? All i see is the same looking male and female in all videos on the web and in the demo. are races predetermined now??!!

Races are, yes.

#2221
ALVIG824

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Efesell wrote...

ALVIG824 wrote...

Efesell wrote...

TrackerTrem wrote...

I think the biggest issue I had with the combat was that because so many enemies were surrounding Hawke, I literally had to run in, attack, then run around the stage for like 5 minutes, then attack again. That's not good gameplay to me.

I think the big epic intro scene is actually kind of a bad introduction to some classes since there is no proper Tank unless it's you.


yeah but you're so incredibly overpowered at that point that it almost doesnt matter

I found it to matter quite a bit on my rogue since I was forced to be mostly defensive and stunning instead of what I would usually do.

true, that was the most difficult class for that portion, but Bethany seemed to have no health limit, and using flasks helped controll the crowd a bit too.

#2222
SkylinePigeon

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Sparafucil wrote... 

This could be an issue with difficulty settings in the demo being way too easy, but even in the normal pre-patch version of DAO pause-and-play was required in every fight.


LOL, the demo was NOT easy for most people.  Sounds like someone's been spending a lot of time with Golemns of Angaklarkjlkjlakdjflakdf :)

#2223
HolyAvenger

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I really liked it. The combat was easy if you knew what you were doing, the graphics were a big improvement on DAO and the dialogue wheel started to feel really natural over the course of the demo.



At the start, why was Aveline's DPS so much higher than my WarriorHawke's? Was it because of her sword? She had something like 70 compared to my 20. BTW, what an awesome tank she makes. At the end against the ogre, I just had her hold its attention while I took apart all the hurlocks and she required just one heal (ok that bit was good because the cooldown on heal is so damn long, albeit its very powerful because Aveline went back to almost full health. Complete opposite to DAO's healspam tactics required).

#2224
Pauravi

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Lightshunner wrote...

Will we be able to select a race? (dwarf, elf, human) for our character? All i see is the same looking male and female in all videos on the web and in the demo. are races predetermined now??!!

Yes, this has been known for a very long time.  It was impossible to do the sort of dialogue they wanted to do without pre-determining race.

You will, however, be able to customize the look of your character.

#2225
MB957

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PS3 player

This demo is awful.  Is this DA2?  What I've been waiting for so long?  geez.....all I am doing is sitting there swinging my sword, x, x, x,x button, use a talent, more x, x,x,x.  And then I just keep dying, while my team sits around.  Gonna have to look into tactics I guess, but still, the graphics are so bad, I can't figure out whats going on. 

The cutscenes seem nice.

I couldn't even continue with the demo, halfway through the lothering desert, I'm so done with sitting there swinging like a lumberjack.   I swear, it's just hack hack hack, little red bar barely moves.  I played DAO over 30 times all the way through, and I don't remember it being this crazy.  All the characters seem so small and poorly detailed.   I just turned it off.

Completaly disenchanted with the game demo so far.  I will take another try at it tommorow.  I will have to go back and play my DAO.  I just don't recall it being this bad.