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Dragon Age 2 Demo feedback thread


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#2251
Jallard

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Well, it is ironic that Bioware and/or EA put out the demo
on my 64th birthday. Now, I have tried to play but I can't seem to get past the
Ogre. The cinematography takes a lot to get used to, as well. And, the game play
reminds me of Baldur’s Gate where you are looking down at your character as
appose to being right where the action is, like Dragon Age Origin. I personally
don’t like the over the head play style. I may have pre-ordered it, but I may
very well not purchase the game and lose $10 –as appose to the $70 for the game. It seems to me that the concept of the cinematography is rather comic book and cartoonish. But, who am I to judge? I am just the consumer.

#2252
Scous3

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Have done 5 Play throughs so to experience all the different weapon sets/classes on the PC



My thoughts are as follows



Warrior S&S



Took some time getting use to but after messing about a few times finally got the hang of it, this being my favourite weapons from medieval times im happy a game has finally realised a shield is both offensive and defensive and i love how you guys have mixed it up, its easy to play as a slighty defensive attacker, a slightly offensive defender, or a full blown out tank that can hold the line but sacrifes attacks & damage. My verdict for the S&S is 9/10 first game that doesnt just nerf your damage and give you loads of denfensive abilities thank you :)



2 Handed warrior - Defenately can't hold the line against bosses/elite targets but against mass mobs they can as long as they stay on the front foot, great AOE for melee class but not my style so won't put a verdict on this one because it would be extremely biased cant stand 2H lol



Rouge - Melee



I was worried most about the rouge after watching videos but thankfully those fears were put to bed from this demo the combat is fast on the rouge but its plausible they are lightly armoured and thus would be moving around the battle field really quickly but have to wary about taking on to many as they are weak. There skills are brilliant lots of different tactics you can use and with the interclass skills in the main game id imagine they will be brilliant. Only con is the spin kick, if an enemy is slowly walking away the rouge will constantly use the spin kick an it bugged me a little but other than that a great improvement over origins the rouge does truely feel like a rouge now. Verdict 8/10



Rouge Archer



This is a huge improvement over origins, imo was the greatest out of all the ehancements and that was saying something as i love the new S&S to bits. The character looks like he's really pulling hard on a tight bow string which makes it appear powerful unlike origins which i always felt like the arrows should of just fell to the floor due to lack of resistence from the string. The abilitys where good although pinning shot seamed more like critical shot, just seemed to knock the enemy pack and they got straight up and ran at you, did do alot of damage tho. Verdict 8/10



Lastly the mage, they do feel like battle mages now thats for sure sadly that makes me forget to stay out of melee because they look so right at home lol, liked the abilities and they dont feel overpowered anymore but still a great team player capeable of dealing the damage or buffering the party. Verdict 9/10

#2253
godlike13

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JoePilot wrote...

godlike13 wrote...

JoePilot wrote...

thehistorysage wrote...

JoePilot wrote...

Abstract wrote...

Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.

Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.


You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy,  mind-numbing ninja fights.  Okay.  Good for you.

Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur. 

So yes, by definition, fast-paced frenzied combat with pointless vapor-trails for blade swings and everything else make it much more dificult for tactical style gameplay, and much less enjoyable for those of us who prefer it.

Please.


It's exactly the same, just faster. Pause, click, pause click, problem solved.


I'm playing the 360 version.  Not an option.


What? I'm playing the 360 version, and it very much was an option. I did it all the time in the demo.


Yes, I can pause, but when I unpause too much crap happens all at once, none of it appealing to what I'm looking for in a Dragon Age game.  Having to repeatedly tap "A" is also getting on my nerves.


What, so just because u can't keep up its no longer tactical?


Also repeatedly tapping "A" will be optional.

#2254
4love

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First i like to THANKS Bioware for the Demo,i must say  DA2 combat systm it's a BIG DISAPPOINTMENT this is a total hack&slash,in DAO i care of the PLACEMENT and the MICROMANAGEMENT of my character and companions in the battlefields in DA2 demo i just rush ahead and try to kill evrything as fast as is possible i lost the sense of RPG here.

Modifié par 4love, 23 février 2011 - 07:00 .


#2255
Jallard

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Well, it is ironic that Bioware and/or EA put out the demo on my 64th birthday. Now I have tried to play but I can't seem to get past the Ogre. The cinematography takes a lot to get used to as well. And, the game play reminds me of Baldur’s Gate where you are looking down at your character as appose to being right where the action is, like Dragon Age Origin. I personally don’t like the over the head play style. I may have pre-ordered it, but I may very well not purchase the game and lose $10 –as appose to $70.

#2256
thehistorysage

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JoePilot wrote...

thehistorysage wrote...

JoePilot wrote...

Abstract wrote...

Haha, I love the people who say "Blasphemy! it's faster so it's less tactical". No, that is no correct at all. If anything its more tactical due to how frenetic the combat can be. Thing's aren't moving at snail-pace like in DAO, so you really have to have an idea of what you are doing, and what you are going to do next.

Also, anyone arguing the combat was more "Refined" in Origins, apparently we didn't play the same game. You mean the clunky, laggy, often unresponsive combat in Origins was refined? Please.


You've tried to make the same point 3 times now, we get it: you like frenetic, choppy-choppy,  mind-numbing ninja fights.  Okay.  Good for you.

Tactical means planned, anticipated, fore-thought, all of which is incredibly hard when the action on-screen is an uninteligible blur. 

So yes, by definition, fast-paced frenzied combat with pointless vapor-trails for blade swings and everything else make it much more dificult for tactical style gameplay, and much less enjoyable for those of us who prefer it.

Please.


It's exactly the same, just faster. Pause, click, pause click, problem solved.


I'm playing the 360 version.  Not an option.


 Under Gameplay, change Radial Menu behavior to Hold Open. Then pull your left trigger  to pause the game by bringing up the radial menu. You can issue orders from it, switch party members and so on.

Modifié par thehistorysage, 23 février 2011 - 06:59 .


#2257
elikal71

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Filament wrote...

elikal71 wrote...

- party relation: why is Carver my enemy from the start? Makes no sense to me.


Rivalry doesn't mean enemy, per se. You know, sibling rivalry?


No, I don't know. I never felt rival to any of my siblings. *shrug*

#2258
G3N0Unknownn

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I havent't done much reading on DAII(I like to be surprised) What I read over the months was that it was going to be just like ME2, and to me I wasn't all to excited about that. Don't get me wrong, I loved the style of ME2, but I liked it for ME2, I liked Dragon Age style, because it was unique from ME2.



After playing the Demo, I did not get any sense of ME2. It felted like a vamped up DA:O. The combat felt the same, but more fast paced, and even though the skills (at least in the demo) were ones I was already familiar with from the Origins, they were remade, and felt brand new. I also like how the game seemed to switch up a bit depending on the class I choose. I started with Warrior, and the events towards the end ended up being a little different than the one with my mage (Before getting to Kirk) My hopes have been revamped for DAII, I pre-ordered back in October, and the Demo was going to be the decider if it did indeed end up being just like ME2 style of game play. I look forward to opening my Signature Edition on March 8th. Keep up the great work Bioware!

#2259
Azazel005

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Funny, I played a rogue first and found it the most difficult and mage last and absolutely creamed it. Perhaps it's just gradually picking up the game?

#2260
Efesell

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elikal71 wrote...

Filament wrote...

elikal71 wrote...

- party relation: why is Carver my enemy from the start? Makes no sense to me.


Rivalry doesn't mean enemy, per se. You know, sibling rivalry?


No, I don't know. I never felt rival to any of my siblings. *shrug*

That seems.. odd.

#2261
Revakeane

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By the way Bioware,

Flemeth is absolutely awesome. She was absolutely beautiful to behold, and her voice sent shivers down my spine. I hope Morrigan has a similarly spectacular cameo.

#2262
Sable Rhapsody

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Just finished a playthrough with a rogue.

I am almost always a mage player, and only really took a swing at the rogue to see how it worked in melee. Verdict: SO MUCH FUN. If rogues had been this much fun in Origins, I would've finished playthroughs besides my mage.

Sure, it's not realistic to disappear in a puff of smoke and reappear behind a giant ogre getting ready to shank his kidneys. Neither is shapeshifting. Or, you know, MAGIC. If I have to sacrifice a little realism for the combat to contain less downtime and flow more smoothly, that's fine and dandy with me. Gameplay/mechanics reasons for the major changes in DA2 are 100% valid reasons as far as I'm concerned, especially since that's where DA:O was weakest.

#2263
IIICrowIII

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 Hey there guys, I was hesitant to play Dragon Age when it first came out, looked like another one of those diablo type games. But one day I got bored and gave it a shot. Now here I am, playing the demo for Dragon Age II with everyone else after I've experienced the wonderful game, and registering on the forums to put my two cents in. 
So anyways the main thing that got me really interested in the changes is the mention of a more action-oriented play style. Less "stumbling awkwardly up to the opponent" and more jumping straight into it like an action sequence. Being an individual who primarily plays fighting games this definately had me excited, so I had alot of expectations. Now having played through the demo once I was hoping to focus on the overall presentation, but one thing really started to nag at me and it started in the area just before the mountain-pass/cliffside area where you meet the templar and the other woman. As Hawke ran along the ground his base adhered strictly to the ground in regards to his alignment. Basically his body would rapidly shift, leaning left or right in a skippy manner depending on the slope of the ground he was standing on. This doesn't seem to be a problem in the previous game, as your character remains completely upright and simply changes his elevation with slopes. I'm not saying that this is necessarily 'bad', just that I - personally - find it aesthetically displeasing. Maybe it's something you intend to change, maybe you like it the way it is, but just in case you didn't notice.
The next issue is similar, the combat movement. First off I'd like to put it out there that I appreciate the movement towards a fancier more exaggerated combat style, I'm into that. I'm also glad that you didn't over-do it. I mean I'd love to see a title from you guys that's just a behind the back brawler, but not Dragon Age, it wouldn't feel right. Nonetheless, it seems like you may still have extended your animation capabilities a little too far. Short range initiation is nice, the character just starts swinging like in the first, or closes a little distance with a cartwheel or dashing slash. Melee seems to falter every time with medium or long range initiation however:
-The character jumps in to attack, but seems like he's going to land behind the enemy. He does, then does some kind of clip-warp back to the target.
-Same as above, but an enemy is in the way. He jumps but remains unchanged in his horizontal position. Suddenly at the peak of his jump he does another warp-thing down to the ground next to the enemy.
-The character rolls into a group of enemies towards a target. He overshoots and winds up inside the enemy, freaks out a little for about half a second, then moves back and begins attacking.
I'm not sure how hard animation is, using a mocap set to put animation into a game something I've always wanted to do, but I know it's got to be complicated. I'm not sure if it's too late to do something like this, but maybe you could have the character scale his movement distance to the enemy dynamically? Maybe add some kind of no-clip variable that let's the character move through enemies when using such maneuvers? Well thank you for your time and the wonderful game you've put out, I hope this comes as constructive more than a bunch of whining.

#2264
DJBare

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Jezthesiren wrote...

Just finished the demo on PC. Started with a mage, but kept having my butt handed to me by the ogre and crew. My team was dead and I almost had that damn ogre dead before I was rushed by that second swarm of hurlocks. I had many a choice curse word for that occasion.

Switched to rogue and breezed through it. I think there's something to be said for the difficulty with each class you pick - with Mage, it was too difficult for me (only in that fight, though) but with Rogue it was considerably easier. Felt quite unbalanced to me.

A very strange inconsistancy because despite rogue being my favorite I had an easier time beating the ogre as mage, mind you I've beaten the ogre with all classes, there is a technique to it.

#2265
hobbit of the shire

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What is the point of not allowing savegames in the demo? The first 2 times the stupid game crashed on me at the CC, the 3rd I had to go out for a few hours and of course the screensaver killed the game (I didn't dare hibernate the computer, although maybe I should have tried). Now I am going to try my 4th and if something else happens, I am just going to go back to DA:O, because, frankly, I wasn't that wowed with the cutscenes and combat. So, off to play it again, and if I get to the end, I will provide a review.

#2266
Arandomindividual

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Atakuma wrote...

-The armor textures aren't very good, the fur texture is downright terrible
-The walk/run animation for LadyHawke is too slow and a little silly looking
-The 2h swords are too damn big
-The voice acting was a little spotty as was some of the dialogue


despite all that, I really enjoyed the demo


Spot on with those points of feedback! I agree 100%.

Also, the exploding monsters when you just attacked them with melee looks over the top weird. I want to see fataility moves or at least proper death animations, not just a cloud of blood and they're gone. :)

#2267
Joy Divison

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Figured I'd add my voice...

"Over the top" fighting graphics: I approve (especially the mage!)...but why don't the bad guys have any special moves?

General Combat: Pace was a tad too quick.  I like the (occasional...hopefully not every fight) wave approach.  I see the motif is that the heroes are supposed to wipe the floor with the mooks, but lieutenants and even bosses did not feel very dangerous, just a bag of hit points.  I also found it much more difficult to process what was happening.  Hits and misses (both for and against players) had distinct sounds, text which accompanied an attack over the model, arrows sticking out of models, etc., all made it relatively easy to know what was going on in Origins.  On the whole I found combat fun, but not really aware what was happening.

Graphics: Not my primary concern.  I thought the Kirkwall was good as were the characters; enemy mooks and Lothering adequate at best.

Rogue: I liked the acrobatic feel and felt it was fun.  It felt different from the warrior as it should.

Warrior: I approve of the Scythe power!  I thought Aveline's auto-attack animations were lacking.

Mage: Thanks for the variety in auto-attacks.  Targeting is going to be a pain with the devolution in camera capability compared to origins.   I don;t know if we can target an enemy with fireball (I tried but couldn;t do it), we (and the AI!) should.

Voiced protagonist: We'll look back at silent heroes like we do at silent movies.  This was needed.

The dialogue wheel:
I actually like this.  I also think the paraphrase confusion is overstated.  What I'm not a big fan of is constantly having 3 choices "nice," "snarky," and "serious."  4 dialogue choices seemed about the average in Origins and even then I felt constrained at the lack of options at times.

Overall:  I will admit I had fun, but I am worried about the direction the combat mechanics took.  I enjoy mowing down hordes of mooks, but I also like to see dangerous enemies and be aware of their signature abilities which is supposed to make me feel like I'm in some danger and that much more awesome when I beat them.  The demo felt like fighting a dragon which never breathed.  I get the feeling heroes are more robust with the 40 second (!) cooldown with heal and in the Hayder boss fight, none of my characters lost more than 1/4 of their health.   I won't claim the game is too easy until I play the real thing on nightmare, but I'd feel a lot better if the ogre of Hayder did something to make me think combat isn't just a grind.

#2268
Sparafucil

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panamakira wrote...

You guys are sooo dramatic...*rolls eyes*
In essence most of what I'm reading in terms of what people didn't like, feels like Bioware has "stripped the elements of RPG in the sequel, and the world is going to end March 8th..." or "this is not a carbon copy of Origins and change is evil, therefore DA2 is evil..."
/my opinion=]


It's not that people are upset that the demo isn't a carbon copy of Origins. Honesly, this is a straw man. Changes/improvements in a sequel are to be expected and encouraged. The reason the majority of those familiar with DAO (PC) have expressed highly critical reactions is because we believe the DA2 demo represents a significant step backwards from Origins in many of the objective criteria one uses to evaluate games (graphics, UI, combat, narrative and dialogue, etc).

I understand the demo reflects only a tiny portion of the finished game, but from what I have seen I remain extremely skeptical.

Modifié par Sparafucil, 23 février 2011 - 07:02 .


#2269
jarvik_6

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played the game twice/ 1st with a male-mage. then his sister died. and we met this pirate girl which im sure his love interest right?. i thought its because of my character is a male. so i play again this time a female warior, the brother died, and... lol oh well so much for lesbian luv :P

anyway the demo is great,fast paced, just awesome i hope you can jump and make a combo and behold you have ff13! lol i hope they added an auto attack-pressing x for a little damage is kinda tiresome, you just waiting for your power to fill up.

Modifié par jarvik_6, 23 février 2011 - 07:06 .


#2270
Manic Sheep

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Atakuma wrote...

-The armor textures aren't very good, the fur texture is downright terrible

Did you change the graphics settings? The demo seems to have  the lowest possible settings and resolution by default. I started the demo up, thought wth this looks ugly then checked the settings an realised why.

Modifié par Manic Sheep, 23 février 2011 - 07:08 .


#2271
Arandomindividual

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I wonder who told BioWare that the cartoon approach was more popular than the one in Dragon Age. That is some -bad- advice. :)

#2272
Chadthesad

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4love wrote...

First i like to THANKS Bioware for the Demo,i must say  DA2 combat systm it's a BIG DISAPPOINTMENT this is a total hack&slash,in DAO i care of the PLACEMENT and the MICROMANAGEMENT of my character and companions in the battlefields in DA2 demo i just rush ahead and try to kill evrything as fast as is possible i lost the sense of RPG.


I've gathered from the demo, videos and words. Bioware is bored with classical turn based rpg's. Dragon Age II is their experiment between action-rpg and real-time strategy. Which some folks might not agree with, but it's their "baby".

#2273
JoePilot

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godlike13 wrote...

[STUFF]

What, so just because u can't keep up its no longer tactical?


Also repeatedly tapping "A" will be optional.


Thanks for the implied insult.  This old timer doesn't WANT to HAVE to keep up with gameplay aimed at little boys with ADHD.

And as for button mashing being optional when the full game drops, I guess I'll never know, because if they can't be bothered to put it in the demo, then I can't be bothered to buy their game.

#2274
lx_theo

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Played it. And honestly, the similarities to mass effect are just... distracting. Don't get me wrong, I liked it, and will probably buy it day 1 as I planned before, but...



Its the menus, the dialogue wheel, the combat.



The menus just feel like Mass Effect. the start menu is the most obvious, as it looks almost the same as the one the Mass Effect series used. Then the same thing, with Mass Effect in the mind, is used for the other menus. While nowhere near as bad, they still have a masseffect/sci-fi/over tech like feel to them.



The dialogue wheel is another annoyance. Like the menu, its a great idea and works wonders for Mass Effect. Its just that it feels distinctly Mass Effect. If there could have been more effort to differentiate it visually (like to the point thats it not a wheel, even if it serves the same purpose), it would have felt less lazy, and would have been greatly appreciated in my opinion.



And the combat, while still distinctly dragon age, is only similar in how its progressed: Its more action orientated. Yes, yes, there's still plenty of strategy, and simply being more in that direction doesn't mean it is much different than DA:O, but as of now, there's a distinct lack of something I remember from DA:O. I'm not sure what it is though. Keep in mind, its also gained something thats quite fun, and that has helped, but seems to not fill the hole left...



Also, I hate the new darkspawn, and love the voice for the Male Hawke. That is all.

#2275
darkchaz

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The demo was amazing!! loved everything u guys have done :D