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Dragon Age 2 Demo feedback thread


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#2276
thehistorysage

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Sparafucil wrote...

panamakira wrote...

You guys are sooo dramatic...*rolls eyes*
In essence most of what I'm reading in terms of what people didn't like, feels like Bioware has "stripped the elements of RPG in the sequel, and the world is going to end March 8th..." or "this is not a carbon copy of Origins and change is evil, therefore DA2 is evil..."
/my opinion=]


It's not that people are upset that the demo isn't a carbon copy of Origins. Honesly, this is a straw man. Changes/improvements in a sequel are to be expected and encouraged. The reason the majority of those familiar with DAO (PC) have expressed highly critical reactions is because we believe the DA2 demo represents a significant step backwards from Origins in many of the objective criteria one uses to evaluate games (graphics, UI, combat, narrative and dialogue, etc).

I understand the demo reflects only a tiny portion of the finished game, but from what I have seen I remain extremely skeptical.


Just pointing out that everything you mentioned is not at all objective, but entirely subjective as any preferences are. Also I'd lay doubt to the claim of the majority holding your opinion. Not being rude or offensive, just saying.

#2277
SerenityRebirth

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Overall impression: Wow! I can't wait! Have already played it multiple times (both male and female). The animations are improved, the soundtrack good, the voices good, the story intriguing and emotional at some times, and combat is just eons above the first. I loved how even though it was a different game, it only took me a few minutes till I was able to easily maneuver into battle like I've been playing the game for weeks. It is definitely a dragon age game, and you have kept this fan satisfied. DA2 continues to prove that you are my main source for quality wrpgs!



If I had one concern, it is just a wonder of if lady hawke's and male hawke's all have to be on the manly side? This is a concern for lady hawke. I don't necessarily hate her manly clothes, but I would love it if I could dress her more feminine like the dalish armor for the witch-cloth armor.



Regardless of if there are/are not, I am still super darn impressed and anticipate the game.

#2278
Arandomindividual

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@lx_theo



The dialogue wheel bothered me too. Why they would want to copy Mass Effect 2 in so many ways disturbs me to the bone, why not be creative and look to advance the genre instead? I feel that too few games nowadays plays like Dragon Age did, and too many games nowadays play like an action shooter/fighter game.

#2279
pezit

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panamakira wrote...

You guys are sooo dramatic...*rolls eyes*
In essence most of what I'm reading in terms of what people didn't like, feels like Bioware has "stripped the elements of RPG in the sequel, and the world is going to end March 8th..." or "this is not a carbon copy of Origins and change is evil, therefore DA2 is evil..."

It's perfectly acceptable that you don't like the new direction Bioware has taken with DA2. But people start saying how they're catering to consoles, and it got "dumbed down" and we're all going to die. Not a very nice things to say about console players....we just happen to play in different platforms, we're all still playing the same game~

Many of us enjoyed the demo and will probably enjoy the game. If Bioware looses some old fans, they will probably gain new ones. I would save my "Armageddon judgment" on DA2 WHEN you play the full game. People assume that Origins was perfect, it wasn't. I like the fact that although it feels like I'm playing DA:O, I'm not really. I don't want to play the same game with different characters. I fully support the new direction DA2 has gone into and guess what it's not that different from DA:O.

/my opinion=]


Some of us are panicking because this is happening to every game/game company, games that require patience and aren't as "cool" just don't sell enough so i guess they're dying. I mean this is a sequal to DA? to me it feels like a completely different world, where the laws of physics no longer apply, and everyone is taught how to fight by watching asian martial arts movies. The darkspawn suddenly turned into skeletors minions and the kokari wilds is suddenly a desert. 

Also the roleplaying is completely gone in this game, unless you wanna play a schizofrenic cause that's exactly what you sound like if you vary your choices.

#2280
thehistorysage

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JoePilot wrote...

godlike13 wrote...

[STUFF]

What, so just because u can't keep up its no longer tactical?


Also repeatedly tapping "A" will be optional.


Thanks for the implied insult.  This old timer doesn't WANT to HAVE to keep up with gameplay aimed at little boys with ADHD.

And as for button mashing being optional when the full game drops, I guess I'll never know, because if they can't be bothered to put it in the demo, then I can't be bothered to buy their game.


Then why play on 360? They've been clear that the console version is geared towards... well... console gamers. Again though, left trigger brings up your menu and pauses the action. so you may tactically issue commands, just like in DA:O

#2281
godlike13

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JoePilot wrote...

godlike13 wrote...

[STUFF]

What, so just because u can't keep up its no longer tactical?


Also repeatedly tapping "A" will be optional.


Thanks for the implied insult.  This old timer doesn't WANT to HAVE to keep up with gameplay aimed at little boys with ADHD.

And as for button mashing being optional when the full game drops, I guess I'll never know, because if they can't be bothered to put it in the demo, then I can't be bothered to buy their game.


Just saying. Just because its too fast for u, doesn't mean the tactical aspects are gone like u tried to claim.

#2282
Galad22

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Right sorry I posted this into some other thread since I didn't see this thread earlier.



Here are my impression of the demo.



This demo is right up there with final fantasy XIII.



Walk linear corridor, kill some dudes, cutscene, kill more dudes, cutscene, kill even more of the same, cutscene. Then later same thing but in a different linear corridor. Omg.



There is nothing rpg or interesting about this demo at all, I certainly hope that full game won't be anything like this.

#2283
earthbornFemShep

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I played the demo on Xbox 360. The only Bioware games I have ever played before are the Mass Effect games... I'm not much of a traditional RPG gamer. But, I gave it a shot...



What I liked:

-Graphics looked good

-Conversations options looked good (liked the icon displays)

-Characters seemed interesting

-My female rogue was hit on by another female.... you don't see that in Mass Effect.



What I didn't like:

-cutscenes seemed to jerk around from scene to scene. I wasn't sure if it was the demo skipping scenes for brevity, or if that was how the game was made. A couple of scenes stuttered a bit...

-For me, the timing was off... I found timing attacks and dodging a bit off, but I guess that's normal for this game style. :P

-The walk-through was terrible... since I'm a n00b at this sort of game, I would have really appreciated a better introduction to the combat. I didn't realize I could switch characters on the fly... nor do I know how to heal them. But Bioware is known for letting newbies flail during the first parts of the game.

-The battles are kinda boring and repetitive. Fighting the Ogre comprised of me running in circles, striking, retreating, circling, striking, retreating... rinse, repeat.



I haven't decided whether to cancel my Signature Edition or not. I may keep it just for the story, but I really don't like the combat or the mass amounts of shiny blood... and I have a feeling that I'll never get to turn into a dragon... so what's the point? (I'm kidding, btw)



One last note, the game allowed my rogue to be an archer in the very beginning after the first attack... so I thought, "sure, why not?" put down my blades and picked up the bow. But, then all of my skills still automatically upgraded for the dual weapons... and I couldn't change back to dual weapons in my inventory. It was frustrating.... all I could do was evade. Not much fun.



I'm still debating. Maybe I'll choose another class and playthrough again. Might be more fun.

#2284
Arandomindividual

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I will play the game as a Rogue. :) I liked the pace and backstabbing actually works with this new smoke-bomb move.

#2285
Erethrian

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+1

#2286
Arandomindividual

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godlike13 wrote...

JoePilot wrote...

godlike13 wrote...

[STUFF]

What, so just because u can't keep up its no longer tactical?




Also repeatedly tapping "A" will be optional.


Thanks for the implied insult.  This old timer doesn't WANT to HAVE to keep up with gameplay aimed at little boys with ADHD.

And as for button mashing being optional when the full game drops, I guess I'll never know, because if they can't be bothered to put it in the demo, then I can't be bothered to buy their game.


Just saying. Just because its too fast for u, doesn't mean the tactical aspects are gone like u tried to claim.


Very true. I used the 'pause' function a lot, and I often had to take manual control of companions in order to keep them alive or to kill certain enemies in a focus fire type of way.

#2287
mcha82

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I have to agree with a point many others are making in regards to the linearity. Although I sort of assumed this was a factor of it being a Demo. I certainly hope that the actual game is going to be a little more open than this.

#2288
Rheia

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PC version here.

Enjoyed it very much! Few comments:

I was pleasantly surprised that player's attitude alters their responce in cutscenes! Just from couple of minutes in the demo I saw the differences between the 'practical' Hawke and 'sarcastic' Hawke. (haven't tried the predominantly 'nice' one yet). So, I gather, if player picks agressive resonses majority of the time, their character will deliver their speeches and facial expressions accordingly even when player has no direct control over the line. (examples being reaction about going to Kirkwall, and the line about going south into the wilds vs. back towards the horde)  This is awesome :).

Also liked how Hawke is portrayed stepping up to the templar to shield Bethany even if they are a mage themselves.

Mother's (variously) accusatory comment directed at you after your sibling's death also got to me. For me, it really made the weight of being the eldest child of the family that much more apparent.

And then the choice of how to deal with Aveline's husband... for some reason rival action felt more poignant, even if friend one was more a tearjerker.

Mage class is absolutely amazing!

Minor gripes:

Female running animation is a bit odd... too exaderated/slow? I still adore that you guys went through the trouble to give female characters their own set of animations, however! Thank you!

Angry facial expressions look a little... odd with texture distorting in the eye/eyebrow area. Possibly because I was playing on medium graphic settings, though.

Overall, amazing demo! Can't wait for the game!

Modifié par Rheia, 23 février 2011 - 07:20 .


#2289
dshoub

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(Reposting here because I didn't know there was a dedicated thread for it)

I downloaded and played the DA2 demo and I was sorely disappointed. While it seems Bioware is maintaining their record of an excellent story driven plot, the graphics and combat gameplay leave a bitter taste in my mouth. I can understand having that sort of fast-paced combat style for the console versions of the game, but as a big fan of Origins, I was less than enthusiastic about the altered style of combat. It comes off as twitchy and impulsive, and the strategic feel that Origins had seems to have slipped through the cracks. 

I think I could look past the change in combat style and simply chalk it up to the developers trying new things, if not for the atrocious graphics. I was hoping the earlier gameplay screenshots were just beta footage but apparently not. Who’s brilliant flippin' idea was it to take an incredibly designed, horrific, gruesome enemy and turn them into a bunch of demented looking clowns? Because honestly when I saw the new hurlocks the first thing that popped into my head was a clown. It's absolutely ridiculous, and that’s just the beginning. The entire feel of the graphics seems to have been dulled. Gone are the crisp, realistic looking images, the gritty feel of a land under siege by a horde of beasties. It's all been replaced by cartoonish villains, anime-influenced character designs (the seeker could have come from FFX) and a landscape that looks so polished, it could only exist in a snow globe.

Hey Bioware, whatever happened to taking an amazing game, using that design as a base and creating an incredible sequel? You did so well with Mass Effect 2, changing details here and there but leaving the core "feel" of the game, what made it so wonderful, intact. But yet with DA2 it seems you have decided to take a different path, a path I think can safely be called Seppuku. For those reading this, yes I am exaggerating, I don't think screwing up DA2 will kill Bioware, and in a few months when TOR comes out people will probably forget all about DA2 anyway, but I just feel let down. I loved Dragon Age: Origins so much, and to have it's name slapped onto this, well to be blunt, it really sucks.

I'm not angry Bioware, I'm just disappointed. Posted Image

#2290
Mousers

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I agree with the healing. Game breaker for me. Did the 'person who should be fired that chose the loooong CD' even play another group based healer? Usually first heal spell you get as a baby healer has a 5s or so CD and the CD increases as you get bigger heals as players level. Plus the potion CD and not being able to add them to the tactics window. This I see as forcing us to save before each battle and repeating it, ad infintum, making the game frustrating and breaking up the fluidity.



Tactics...where is the ability to scope the aggressors before battle is engaged like we had in DA:O? Combat is entered at first sight and so fast there is little time for any tactics because you are fighting for survival and then it is over. Much too fast for my style. I think there was a huge heavy hand on the "crank it up from DA:O".

#2291
JimmyG

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After playing the demo for 3.14 seconds I was immediately
hooked. Finally! Dragon Age is about what it was meant [/i]to be about in the first place. Sex, violence, and an
incredible story. I want it the way it's being dished out. Buckets of blood,
massive knockers on the ladies, dragons, and World War I landscapes. The
controls are smooth and responsive. I feel like I'm in control of my character.
It's fun to fight in Dragon Age now, and that is the most important thing
they've done here. Baldur's Gate was fun 13 years ago, but this isn't 1998
people. The more darkspawn you can fit on my screen and the bigger the sword
you can give me to kill them with then the happier I am.

Mr. Laidlaw, you and your colleagues should be proud of what
you have done. You've taken a product that was good and made it incredible. If
this demo is a sign of things to come then I'm a happy camper. Can't wait for
March 8th.

Modifié par JimmyG, 23 février 2011 - 07:19 .


#2292
FemHawke

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I truly loved the demo. The Lothering environment was a wash, but I'm writing it off at this point. The play through was utterly fantastic, no general play issues, frame rate issues, etc. I noticed some graphics cut through unrealistically (like male Hawke's bicep cut through his armor at some point), though this may be early/ demo issues. Another little thing that stuck out graphically was the facial expressions when women were angry or said something with angst.... their eyes/eyebrows just look really off. Perhaps it's my graphics, but then again maybe not.

I love the spartan UI. Took me a little bit to get used to it, but with nice enough graphics they shine. No text size issues on my desktop or laptop.

The mage is by far my favorite class. I love it that she doesn't stand there at a battle stance *pfft* *pfft* -ing with her wand and actually uses her staff in a combination of movements in "basic attack mode" as well as hits nearby enemies with it! Awesome! Also, thank you thank you thank you for revamping cone of cold. Wider angle but shorter distance makes it much more valuable when surrounded by enemies. Love!

Two-hander had me squealing in excitement when she killed three darkspawn in one hit, then later when she took out 8 or so using taunt and whirlwind. I may have to do a separate run for this class.

As for the dialogue wheel, I agree with other posters that the intricacies of the different icons were a might confusing. I hope this will be cleared up in a tutorial? Overall I believe more experience and multiple play throughs will allow for more comfort with the dialogue options, just like DA:O.

Sound effects and music were as fantastic as the enhanced visuals.

As per the RPG element of the game, all the griping is a little wash on me. The only difference between DA:O and DA2 is they pick your race. That's it. We all still get to pick gender and weapon, along with where our talent trees grow and how to respond to every single situation in the game... on par with DA:O. The dialogue wheel will take some getting used to (especially the icons), but the scripted choices are no different than DA:O.

[Sure, the voice actor/actress may not say it EXACTLY the way you want he/she to say it, but boo-hoo. Can't make everyone happy, and I should hope that someone so into fantasy and Role Play could get over this minor hurdle and *pretend* they said it the way you hear it in your head.]

I believe the demo doesn't do the RPG aspect of the game justice. From what I can tell, we will still be able to make choices and determine and direct and shape our character into a champion, as we see fit. How that goes about depends on Bioware's writing, and from what I've seen from DA:O, I have high hopes for DA2.

Just one itty bitty request: Will there be a male romance for my female character? Nothing against Isabella... she's hot in a ****ty *I don't have to wear pants* kind of way, but I keep looking around for Alistair, lol.

Modifié par FemHawke, 23 février 2011 - 07:44 .


#2293
Sparafucil

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thehistorysage wrote...

Sparafucil wrote...

panamakira wrote...

You guys are sooo dramatic...*rolls eyes*
In essence most of what I'm reading in terms of what people didn't like, feels like Bioware has "stripped the elements of RPG in the sequel, and the world is going to end March 8th..." or "this is not a carbon copy of Origins and change is evil, therefore DA2 is evil..."
/my opinion=]


It's not that people are upset that the demo isn't a carbon copy of Origins. Honesly, this is a straw man. Changes/improvements in a sequel are to be expected and encouraged. The reason the majority of those familiar with DAO (PC) have expressed highly critical reactions is because we believe the DA2 demo represents a significant step backwards from Origins in many of the objective criteria one uses to evaluate games (graphics, UI, combat, narrative and dialogue, etc).

I understand the demo reflects only a tiny portion of the finished game, but from what I have seen I remain extremely skeptical.


Just pointing out that everything you mentioned is not at all objective, but entirely subjective as any preferences are. Also I'd lay doubt to the claim of the majority holding your opinion. Not being rude or offensive, just saying.


Preferences are subjective, but critical analysis pertaining to the merit of writing, art direction, graphics, and user-design friendliness are more objective than you might think, even if connoisseurship in these areas rests in a tiny few, hence why those outside this inner-circle deem it subjective.

As for majority of opinion, I guess we'll know who's right after looking at sales figures on the PC.

#2294
adaneko

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Initial reaction: I can't WAIT to play the full game!



Really loving how the character models look in-game, and really loving the dark atmosphere. I found that I liked the style of the game a lot more than I expected considering it was evident from DA2 peaks that it was going to be quite a bit different than Origins. Also find the battle animations much more exciting (especially for the mage class), so I'm excited to see how it will be in the full game once I can ramp up the difficulty settings. Liked that you can now direct your characters to a new location during battle rather than having to control them and run to the desired spot, too :)



I will be in line at midnight on March 8 to pick up my Signature Edition!

#2295
Guest_[User Deleted]_*

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Part II (My opinion and impression)


Swarmed/surrounded by a Darkspawn horde, the fleeing refugees consisting of family and acquaintances contemplated the notion that they would not certainly survive this come-upon.  Then a powerful red dragon appears and swiftly, dispatches that pesky horde and at the end, the dragon transforms into an elegant, sophisticated woman, though despite the gray (first impression from afar, without having an insight of her personality), walks over gracefully, her feminine flair remains, her hips move, rhythmically, as if dancing a slow waltz; she dropped the crisp body she holds in her left hand and halts before Marian Hawke.  She utters in a voice filled with hauteur yet masked by some sort of admiration:  “Well, well, what do we have here?”

 Flemeth!  I actually like the way she looks now; in DAO, I enjoyed her oddball sense of humor, her keen intellect, and insight.  For the record, I truly believe the appearance of a (red) dragon, a powerful one as that, at the very beginning of the game, strengthens the appeal of Dragon Age II.  Therefore, I support and embrace the idea of that addition.

Mages: (The class as a whole—the demo is short, yet very gratifying… it did its job, for I am left with this ardent yearning to possess the full game right here and now, lol.)  Mages are truly powerful, and exciting to play this time around for me.  With improved graphics and finishing moves coupled with new animations for mages, they are more deliciously enjoyable to play.  As my character executes her spells, they are displayed spectacularly.   Marian Hawke rocks in the exaggerated mode; so, I am inclined now to play as a mage during my first play-through in March.  (I like the gold trims on the outfit my beautiful, feminine heroine changed into after she met with Isabela.  I hope more alluring gowns are available to her as she levels up.)  I also note that when my heroine heals a companion, the camera focuses or brings said companion into view.  I really like that.  You cannot accidentally heal someone this time around.  Fantastic job with the mage Bioware!

Warrior:  Two-hander: This was my second play-style choice as a warrior, the first being dual wielding in Origins and Awakening.  I literally drooled during the exaggerated version.  Wow, so thrilling.  My heroine rocked.  The blows were delivered with so much power, literally shredding the enemies to pieces, and, oh the arc of the two-hander, is truly awesome.  Therefore, I am so looking forward to this.

Warrior:  Sword and shield: My experience is via Aveline.  (One thing, I enjoyed in this demo is having a large amount of talent points at some point in the game, for that allows me to shape my [I wanted to have that ability for my heroine, too] companions to my vision, and to build them up to deal with encounters in a way that is gratifying and that would allow me to quickly dispatch the enemy.)  As a mage, I really needed Aveline to keep the enemies away from my heroine as she delivers crippling blows to them.   In origins, I sort of stay away from that type of warrior.  It was unappealing, at least to my idea of a true tank.  As per the demo, DA II will deliver on that. So, yay!  Another point for Bioware in my book.

Rogue:  Dual-wield: Is fun to play and with the improved rogue, I know I will enjoy playing one in DA II.  I play as a rogue during my first play-through in the demo. Again, in the exaggerated version, the dual wielding rogue is simply fantastic.  Therefore, I am looking forward to playing as one in the full game version.  Another point there for Bioware.

Rogue:  Archer: I have yet to play one in the demo.  I will post my thoughts on it once I do.
 
The conversation wheel:  A pleasant introduction, thus far. 

The story:  The story grips one into its realm and keeps you there: awesome.   (How I wish the demo was a tad longer.)

Music:  The music is hypnotic, blood pumping, mystical and hip.


 In conclusion, I truly enjoyed the demo.  I welcome the art style and the looks of my character and NPCs in the game.  They look like living beings: so alive from facial expressions to hair to armor, the game looks so much better.  A friend of mine exclaimed astonishingly, “Is this Dragon Age?  Wow, look at the eyes, they look so real.”

Modifié par [User Deleted], 23 février 2011 - 07:32 .


#2296
Beaner28

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Console button mashing crap. The demo was garbage. Calling this an RPG is a joke. DragonEAge, it seems. I don't know if BioWare sucks now or Electronic Arts has gutted another developer. Tell me when BioWare makes RPGs again.

Modifié par Beaner28, 23 février 2011 - 07:23 .


#2297
Onnotangu

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It took a lot of mage kiting with Mage Hawke to get that Ogre down. it seemed like my basic attacks did nothing and I was locked into only using fire as nothing else did anything do the Ogre. my NPCs were dead within seconds and Nothing seemed to stop the Ogre



also I am unable to synch mu account so that it registers that I've beaten the demo for this promised free item according to the info in the PSN store.

#2298
SappyMaragold

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I just wish the Darkspawn didn't look so washed up. I mean when the ogre roared atop the tower at Ostagar I shat, now the ogre looks like a burn victim with baby **** smeared on its face. Gameplay good, graphics good, character voice good, darkspawn balls.

#2299
ahmad1178

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pc gamers are so pickey. it just a demo not the full game.

#2300
Mr.DAME

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i really enjoyed the demo, it's nice to get multiple reactions from the characters when i mash the buttons. i like that i can play this as a hybrid (button masher/pause and play).



can anyone explain what the select whole party feature does.



one more thing, i really like how i can pause the game select a talent/spell, then do this with every character and then click L2, and watch all the party members act out the commands. it's nice!