Dragon Age 2 Demo feedback thread
#2376
Posté 23 février 2011 - 08:06
The brightness is too low even at maximum. When opening the map screen I can barely see it.
I'm running PC, Vista64, DX9, medium settings, gamma 1.0
Other than that minor gripe I'm really impressed with the improvements.
#2377
Posté 23 février 2011 - 08:08
I don't know what demo your playing, but if has bad graphics; than maybe you need to buy yourself a HD Tv. I just downloaded and played the demo on a 1080p LED-LCD HDTV, and it looked awesome, on the xbox 360 of all systems!!! I can't imagine what it looks like on the PC.
#2378
Posté 23 février 2011 - 08:08
totalstupidity wrote...
This is a post I saw on Kotaku that I happen to agree with.
"What a step in the wrong direction.
Flat, hopelessly dull, characters. Terrible voice acting. Disjointed dialog completely devoid of wit or humor.
What's left of DA1's Lothering appears to have been lifted from a ditched Mass Effect 2 Martian landscape. A map so linear you'd swear it was a recent Squenix flop.
Battles are frenetic, but too busy to be meaningful, particularly those boss fights which have become a meaningless tactic-free hack-slash button-mashing affair.
Then you settle down in a lifeless town complete with suicidal color palette. Depression begins the instant you load it up... and it's not just because the world is so damn fugly: in fixing Dragon Age, they seem to have broken *everything*. "
You have screwed up yet another sequel and lost my faith, I will spend my money on a better company that knows how to make a game for their fans and not some tweens on XBOX 360 that only like an easy to understand story and simple gameplay.
You screwed up the sequel to one of my favorite games of all time (Mass Effect), and now you are doing it again.
I really hope BioWare goes under with the failure off The Old Republic so your games don't get ran into the ground any further.
Anyone who copy and pastes someone elses opinion shouldn't bother.
#2379
Posté 23 février 2011 - 08:08
Feedback 1 (The fire Magic):
Yellow Fire ? I dont know ! When the mage casts his "Fire Storm" or "Fire Ball" and the flames appear to be more yellow than red I get a feeling as in "What is this ?". I mean Fire magic should be more like the old Dragon age, which their main colors was Orange and Red, but yellow should be in the background NOT foregeround
Feedback 2 (No Shapeshifting ?):
When I saw flemeth transform back and have that fire aura around her, i told to my self, YEAH, now I know why bioware is Number 1 on RPG game industry. and I loved it, but then i realized I cant be a dragon, there is no Shapeshifting specialization . . . and I was not really happy about it, but Im sure a few good mods will do that job.
for now this is all i could notice that was important, so i hope to hear from you soon. <3
#2380
Posté 23 février 2011 - 08:08
Cancermeat wrote...
I really liked what they did with the rogue class. A lot better than DAO. Now they dont seem like some half a** warrior. Now they have more use than just opening chests. Bravo!
Rogues were plenty useful in DA:O if you built them right.....
#2381
Posté 23 février 2011 - 08:09
I agree with this statementRockworm503 wrote...
totalstupidity wrote...
This is a post I saw on Kotaku that I happen to agree with.
"What a step in the wrong direction.
Flat, hopelessly dull, characters. Terrible voice acting. Disjointed dialog completely devoid of wit or humor.
What's left of DA1's Lothering appears to have been lifted from a ditched Mass Effect 2 Martian landscape. A map so linear you'd swear it was a recent Squenix flop.
Battles are frenetic, but too busy to be meaningful, particularly those boss fights which have become a meaningless tactic-free hack-slash button-mashing affair.
Then you settle down in a lifeless town complete with suicidal color palette. Depression begins the instant you load it up... and it's not just because the world is so damn fugly: in fixing Dragon Age, they seem to have broken *everything*. "
You have screwed up yet another sequel and lost my faith, I will spend my money on a better company that knows how to make a game for their fans and not some tweens on XBOX 360 that only like an easy to understand story and simple gameplay.
You screwed up the sequel to one of my favorite games of all time (Mass Effect), and now you are doing it again.
I really hope BioWare goes under with the failure off The Old Republic so your games don't get ran into the ground any further.
Anyone who copy and pastes someone elses opinion shouldn't bother.
#2382
Posté 23 février 2011 - 08:09
#2383
Posté 23 février 2011 - 08:10
Demoskinos_85 wrote...
Cancermeat wrote...
I really liked what they did with the rogue class. A lot better than DAO. Now they dont seem like some half a** warrior. Now they have more use than just opening chests. Bravo!
Rogues were plenty useful in DA:O if you built them right.....
I agree. A well-built rogue can be better than most classes. Probably my best run through was with a rogue and that will likely continue into DA 2
#2384
Posté 23 février 2011 - 08:11
Are there two Lotherings in Ferelden? I honestly feel that there must be, because the Lothering I visited with my Warden cannot possibly be the same place the Hawke family is fleeing from - and that's aside from having the entire place look as if it was hit by some nuclear blast.
The very first few conversations are with your family regarding your future. It is immediately apparent that the family is well-off, at least by Fereldan standards as they have an "estate" in Kirkwall. I have to wonder what exactly they did in Lothering, or why - if they had an estate in Kirkwall - they would choose to live in Lothering at all (admittedly, when you arrive there with your Warden the place is looking pretty ravaged, so maybe it looked better when Hawke & company decided to leave). Or, maybe I misunderstood and they aren't actually FROM Lothering. But they're well dressed, armed and trained in combat. Pity they felt no moral responsibility to anyone, and just decided to take off on their own (Ser Bryant would be ashamed. You know that guy died protecting those villagers, trying to get as many of them to safety as he could. I think I *do* have an easier time picturing Hawke's voice actor as Vaughan, just because of that.)
Either way, the story seems fairly ridiculous and nearly impossible for me to buy into from the start for that reason alone. It's worse if you play a mage, because now there are not just one but two apostate mages the Chantry completely overlooked/ignored. Makes sense if they don't live in Lothering but none at all if they did (unless, I suppose, they're the Bann's family and it was all hushed up Isolde-style). There's a lot I'm being asked to take on faith and a large amount of suspension of disbelief I'm being asked to shoulder.
What Origins did (in my opinion, with great success) is give you a reason to care about the character you were playing. For the most part, each origin story established what your life was like in Ferelden and although your choices were to a large part pre-determined (you ended up a Grey Warden no matter what you decided to do), it laid the groundwork for emotional attachment to your character, your interpersonal relationships and your world that built throughout the game.
Playing the demo (and I am guessing that Dragon Age 2 actually starts where the demo does, with you fleeing from Lothering) contained none of that for me. Instead I've been summarily dropped into a situation I know nothing about (beyond, you know - what was in Origins. Blight, Lothering wiped out, etc), with a family who means less than the party member we meet up with around the bend. As a male Hawke, I have no idea why my brother views me as a rival or why my sister likes me. I was more moved by Ser Jory and Daveth's deaths with my Warden than I was when my Hawke's family member perished. Does that seem right to you?
There's only so much hyped-up, deranged baton twirler action I can take before I start looking a little deeper, and what I've seen so far doesn't thrill me. "I can jump 10 feet in the air and my staff has a blade at the bottom and I go *huah* and cut open that darkspawn" was... interesting (I prefer the word 'different' really, because I'm not sure if I like it, but I'll go with interesting if for no other reason that there were a few times in Origins I did wish my mage could use his staff like a club and clock someone in the face with it), but in terms of selling me on the game, quite frankly, it didn't.
But hey, the setting will make up for it, right? I'll learn more about the different places in Thedas and the fate of Ferelden and Chantry and mages... you know - the stuff I am actually interested and emotionally invested in, thanks to Dragon Age: Origins.
#2385
Posté 23 février 2011 - 08:12
1) Combat was surprisingly fun. I was skeptical, but I actually ended up liking the more reactive gameplay. I wish you could scroll the camera out a little more for the sake of strategy, but that was the only real problem I had with it. It's all a bit chaotic, but quite enjoyable once you get the hang of it.
2) Voice acting was excellent and most of the characters in the demo seemed pretty interesting. Isabela is exotic looking and absolutely gorgeous... it's a shame her ridiculously enormous breasts take away from that. Seriously... what's up with that, guys? Even Boris Vallejo would probably pause for a moment of WTF to those things.
3) Graphics were quite good and I enjoyed what I saw of the more stylized artwork. Some of the changes were a bit jarring at first (i.e. Flemeth) and I'm not entirely sure how to reconcile that with the first game yet but luckily for me I have a vivid imagination.
4) The way you jumped into that sequence with Isabela for the demo was abrupt and a little bit odd. I get that you were showing off a later part of the game, but yeah... just didn't flow very well. But that's a criticism of the demo design as opposed to the game itself.
5) I know there's been Bioware confirmation ITT already about the PC loading issue during cutscenes, but I really do hope we won't see that in the final build. I was shocked to the see that on a high end rig. As long as it's gone on release, I'll be a happy camper.
Anyway, good job! I'm blown away at the negative and positive feedback in here... and the drama. So much internet drama! It's a fun read, though.
Thanks for the demo release. Hope we see one million downloads soon!
#2386
Posté 23 février 2011 - 08:12
--
Before I played the demo, I was pretty ambivalent towards Dragon Age II. I enjoyed the first game, but only enough to complete it once, and I didn't bother with any of the post-release content (including Awakenings). I thought BioWare had it in them to make a decent RPG, so even if their 'original' setting suffers from a severe lack of originality, I was looking forward to a sequel. But since the announcement of the game, the marketing for DA2, like that of its predecessor, has been awful. Or brilliant perhaps, and just not catered for people like me, I'm not sure. Every snippet of info from BioWare failed to excite, and in many cases actually put me off.
The demo has renewed some hope.
The game does look better than the early screenshots, and more importantly, better than DA:O. The hair is still rubbish, the animations are stiff, and a couple of characters are almost Kryten-esque in appearance, but you'll be used to this if you've played Mass Effect 2. It's clear that a lot more time has been spent on the character models which will feature more prominently, which is a given I suppose, but the difference in quality can be a little jarring at times:
http://img600.images...11022222072.jpg
The environment you start out in is the most boring, drab, smear-of-brown level design since Quake, which is a great shame because the short run around the city of Kirkwall in the second half of the demo suggests (but doesn't really succeed in convincing me) that there may be some more interesting and inspired locations later on.
After the short story-setting introduction you're thrown into battle, and the game makes Hawke an over-powered Darkspawn-killing machine for the brief tutorial segment. This is perhaps the most enjoyable part of the demo, as you have access to a wider array of abilities, and as a Mage when I wasn't blowing **** up I was freezing balls off:
http://img824.images...11022222093.jpg
Combat felt... good. It was fun. It's easy to understand exactly what the developers meant when they said they were going for a more action-orientated approach. There's a swiftness about everything, which makes the battles feel more like real battles. I've yet to replay as a warrior or a rogue, but there is (or at least was, until the demo takes away all of your abilities) a larger degree of thought required, and tactics involved. Many spells have different areas of effect, which make your position a lot more important that I recall it was in Origins.
The new interface is nice, the inventory is locked in the demo but it's clear there has been a lot of ME2-style "streamlining" here. It's easier to see the state of your abilities when levelling up, and the HUD is clean and unobtrusive. I think the Mass Effect conversation system works well, but there wasn't really a whole lot said throughout the demo so it remains to be seen just how good the writing will be. If I had one complaint it's that the emotions expressed by dialogue options are often a little extreme, which gives Hawke the impression of a multiple personality disorder if you go from being harsh to fair to sarcastic in one conversation.
So basically it's a bit rough around the edges but I feel there's the potential for this to be enjoyable. The combat is promising, I just hope the writing isn't terrible. I'll probably put a preorder down. Oh and I quite liked Flemmeth's character design. She is one hot GILF:
http://img121.images...11022222483.jpg
#2387
Posté 23 février 2011 - 08:12
Abstract wrote...
totalstupidity wrote...
This is a post I saw on Kotaku that I happen to agree with.
"What a step in the wrong direction.
Flat, hopelessly dull, characters. Terrible voice acting. Disjointed dialog completely devoid of wit or humor.
What's left of DA1's Lothering appears to have been lifted from a ditched Mass Effect 2 Martian landscape. A map so linear you'd swear it was a recent Squenix flop.
Battles are frenetic, but too busy to be meaningful, particularly those boss fights which have become a meaningless tactic-free hack-slash button-mashing affair.
Then you settle down in a lifeless town complete with suicidal color palette. Depression begins the instant you load it up... and it's not just because the world is so damn fugly: in fixing Dragon Age, they seem to have broken *everything*. "
You have screwed up yet another sequel and lost my faith, I will spend my money on a better company that knows how to make a game for their fans and not some tweens on XBOX 360 that only like an easy to understand story and simple gameplay.
You screwed up the sequel to one of my favorite games of all time (Mass Effect), and now you are doing it again.
I really hope BioWare goes under with the failure off The Old Republic so your games don't get ran into the ground any further.
Hoping a company goes under, causing dozens of employees to lose their jobs and not be able to support themselves or the families they might have because they changed some stuff you liked? How mature.
Yeah I hate it when people type out a thorough, credible post only to destroy it in the last sentence by saying something way over the top.
#2388
Posté 23 février 2011 - 08:12
Come on the combat wasnt that much different than DAO to hate it, well atleast for the pc..Barbosa wrote...
I never thought that I would ever cancel a pre-order from Bioware but I did it, I'm sorry guys, I wish you well and DA2 wiill certainly hit your sales targets but for me this was way too bad as an experience,I'll pass on this one.
#2389
Posté 23 février 2011 - 08:13
ALVIG824 wrote...
Efesell wrote...
That's kinda the whole point.first it seemed that my team was rather... fragile... after varric began telling the truth (though that might just be me
yes but like REALLY fragile (particulary when playing a warrior for no apparrent reason). plus the lack of health potions gets annoying. i never actually had a game over, but i came really close a few times with the ogre.
If you're playing on the PC, I suggest holding TAB and looting corpses, etc. I got health potions & other junk off corpses (and from a chest).
#2390
Posté 23 février 2011 - 08:14
Anyway the demo was.. okay. Locked up on me once at the beginning of combat but no other issues.
Slightly wooden motherly voice acting, more than slightly wooden Cassandra face, Isabela's........... where was I?
The lack of a tactical camera got me at one or two points, when starting combat. Once combat was joined it really was moot since most of the enemies are well within view. But the difficulty I faced when trying to lob a fireball at some enemies in the distance may be a little more concerning if there are more ranged enemies that start combat at a range the camera can't pan out to or move to.
Still disagree with the darkspawn look, but that's done. Not a great fan of the lightning fast combat, but happily pausing to issue commands is still an important part of the game.
Another slightly annoying issue is that you can't return to the game from menu by pressing Esc. Otherwise a good demo and I'm waiting for the game.
#2391
Posté 23 février 2011 - 08:16
Anyway the demo was.. okay. Locked up on me once at the beginning of combat but no other issues.
Slightly wooden motherly voice acting, more than slightly wooden Cassandra face, Isabela's........... where was I?
The lack of a tactical camera got me at one or two points, when starting combat. Once combat was joined it really was moot since most of the enemies are well within view. But the difficulty I faced when trying to lob a fireball at some enemies in the distance may be a little more concerning if there are more ranged enemies that start combat at a range the camera can't pan out to or move to.
Still disagree with the darkspawn look, but that's done. Not a great fan of the lightning fast combat, but happily pausing to issue commands is still an important part of the game.
Another slightly annoying issue is that you can't return to the game from menu by pressing Esc. Otherwise a good demo and I'm waiting for the game.
Modifié par Kilshrek, 23 février 2011 - 08:28 .
#2392
Posté 23 février 2011 - 08:16
- combat and movement is fast, responsive, fun to watch, if not as realistic as Origins. It's more ....'video gamey', as dumb as that may sound. But that's not always a bad thing.
- character models and voice acting are good.
- graphics are decent, although there is a serious lack of atmospheric or lighting effects. The environment looks like nothing more than a backdrop.
- I like the battle effects, blood, spells, fire, etc.
- Aveline is just plain cool. Love her vo's.
now I get mean:
- this interface screams console; it's invasive, blocky, everything is huge and in the player's face. It's a shock to come from DA, SC2, or TW1 and notice the difference, but the difference couldn't be more blatant. I miss the old interface, everything about it.
- The dark spawn are silly, not threatening, waddling around like chimps.
- I know its just a demo, but there isn't a hint of drama given the scenario, and furthermore, the dialog between Varric and Cassandra couldn't be more canned.
- I want iso view back.
maybe after a couple more rounds my views will change, but so far, this feels like a vastly different game, and I don't mean combat either; its everything else about it.
Modifié par slimgrin, 23 février 2011 - 08:22 .
#2393
Posté 23 février 2011 - 08:17
The whole game feels a bit dumbed down and it doesn't have the RPG feel as Origins had. I can't figure if it makes a difference if I press on the target repeatedly does it make Hawke strike/attack faster??? I think it does.
I don't like the UI, it lost the "magic" feel.
The romance options for male (the ones I care about) are awful and not sexy at all. Isabella gives a vibe of a dirty prostitute that I would not like as a serious relationship, failed attempt to make her sexy and misterious (like Morrigan was).
THE WHEEL... what a dissapointment... I don't know what my character is gonna say, and that often leads to saying something I probably woulnd't choose. I bet the "smiley mask"/humor line will be used the most since it gives a certain kind of feeling you see in blockbuster movies, where the hero is laid back/awesome dude that knows what he's doing and is confident of himself enough to joke around with even the most dangerous of characters. The roleplaying is kinda gone.
THE THINGS I LIKED:
Flemeth, her new look is so sexy and cool and her attitude feels "upgraded" to better. The conversation with her was great.
Hawke's mage sister (Bethany was it??) is interesting, has good personality and is someone I can probably get along the most.
I like the woman that is interogating Varic, she has a great voice and from what saw, I cannot decide if she's evil or just doing her job for a greater good.
Graphics are good, but they always come second place for me... the story and characters are far more important for me, and most of them lack the likeability the ones from Origins had.
I know someone will say that Origins had time to get into my veins and that I am judging too quickly. I know I am, I am just saying my first impressions, and I may get myself "regretting" the things I said now after playing the whole game.
Oh... I also do not like the story format, I feel like I am an actor in a movie... I know I am making my own decisions and the story will get changed because of them, but all in all I do not feel Hawke as my character.
That's it. Kinda disappointed a bit, but honestly hope that the full game surprises in good way.
I read something on the previous pages I would like to quote:
"I mean this is a sequal to DA? to me it feels like a completely different world, where the laws of physics no longer apply, and everyone is taught how to fight by watching asian martial arts movies. The darkspawn suddenly turned into skeletors minions"
Modifié par Marko GW, 23 février 2011 - 08:18 .
#2394
Posté 23 février 2011 - 08:17
Demoskinos_85 wrote...
Cancermeat wrote...
I really liked what they did with the rogue class. A lot better than DAO. Now they dont seem like some half a** warrior. Now they have more use than just opening chests. Bravo!
Rogues were plenty useful in DA:O if you built them right.....
Yeah, uh no rogues were not a half arsed warrior in Origins. Yes, very useful in Origins. If you understood how to build them. It's as if lethality was some kind of mystery box.
If I may be so critical, I dislike the backstab animation in II. It's quite silly, viewing the character's vanishing act. I would've much rather seen an evasion side step maneuver followed by the stab.
Modifié par Chadthesad, 23 février 2011 - 08:17 .
#2395
Posté 23 février 2011 - 08:17
Isabella needs a motarboating
Everything looks infinitly better from origins
That is all.
Modifié par Kail Ashton, 23 février 2011 - 08:18 .
#2396
Posté 23 février 2011 - 08:18
#2397
Posté 23 février 2011 - 08:19
neoxus299 wrote...
Why does Bioware constantly change things in their sequels.
Otherwise you get fallout: new vegas, the same exact game with slightly new stuff and all the same bugs from the last game! fun!
#2398
Posté 23 février 2011 - 08:19
Cancermeat wrote...
Come on the combat wasnt that much different than DAO to hate it, well atleast for the pc..
Actually it is quite different, I don't know how anyone who has played the demo can deny the fact that the combat mechanics have changed to a much more faster Hack n Slash, then the tactical isometeric combat of Origins.
Not that there's anything wrong with a hack n slash game, but let's just be honest for what it is.
Modifié par mcha82, 23 février 2011 - 08:21 .
#2399
Posté 23 février 2011 - 08:19
Faster combat is fun, even if you're often spamming attacks. I didn't mind that. Also controlled teammates to try their powers, which also involved spamming special attacks.
What's notable to me is that while playing as a Mage, by the time you get to the Isabella chapter and level up with Fireball, the Mage is pretty over-powered. Just hit the enemies with Fireball and you and your team pretty much wipe them out within seconds. I'm not complaining. It was gratifying.
#2400
Posté 23 février 2011 - 08:22
Sresla wrote...
Played the demo on the PC. Will try to write a more in-depth opinion/review (although I imagine most of what I might say has already been said, at least by what I can tell from the last 20 pages or so) but out of the box, I've got one major complaint.
Are there two Lotherings in Ferelden? I honestly feel that there must be, because the Lothering I visited with my Warden cannot possibly be the same place the Hawke family is fleeing from - and that's aside from having the entire place look as if it was hit by some nuclear blast.
The very first few conversations are with your family regarding your future. It is immediately apparent that the family is well-off, at least by Fereldan standards as they have an "estate" in Kirkwall. I have to wonder what exactly they did in Lothering, or why - if they had an estate in Kirkwall - they would choose to live in Lothering at all (admittedly, when you arrive there with your Warden the place is looking pretty ravaged, so maybe it looked better when Hawke & company decided to leave). Or, maybe I misunderstood and they aren't actually FROM Lothering. But they're well dressed, armed and trained in combat. Pity they felt no moral responsibility to anyone, and just decided to take off on their own (Ser Bryant would be ashamed. You know that guy died protecting those villagers, trying to get as many of them to safety as he could. I think I *do* have an easier time picturing Hawke's voice actor as Vaughan, just because of that.)
Either way, the story seems fairly ridiculous and nearly impossible for me to buy into from the start for that reason alone. It's worse if you play a mage, because now there are not just one but two apostate mages the Chantry completely overlooked/ignored. Makes sense if they don't live in Lothering but none at all if they did (unless, I suppose, they're the Bann's family and it was all hushed up Isolde-style). There's a lot I'm being asked to take on faith and a large amount of suspension of disbelief I'm being asked to shoulder.
What Origins did (in my opinion, with great success) is give you a reason to care about the character you were playing. For the most part, each origin story established what your life was like in Ferelden and although your choices were to a large part pre-determined (you ended up a Grey Warden no matter what you decided to do), it laid the groundwork for emotional attachment to your character, your interpersonal relationships and your world that built throughout the game.
Playing the demo (and I am guessing that Dragon Age 2 actually starts where the demo does, with you fleeing from Lothering) contained none of that for me. Instead I've been summarily dropped into a situation I know nothing about (beyond, you know - what was in Origins. Blight, Lothering wiped out, etc), with a family who means less than the party member we meet up with around the bend. As a male Hawke, I have no idea why my brother views me as a rival or why my sister likes me. I was more moved by Ser Jory and Daveth's deaths with my Warden than I was when my Hawke's family member perished. Does that seem right to you?
There's only so much hyped-up, deranged baton twirler action I can take before I start looking a little deeper, and what I've seen so far doesn't thrill me. "I can jump 10 feet in the air and my staff has a blade at the bottom and I go *huah* and cut open that darkspawn" was... interesting (I prefer the word 'different' really, because I'm not sure if I like it, but I'll go with interesting if for no other reason that there were a few times in Origins I did wish my mage could use his staff like a club and clock someone in the face with it), but in terms of selling me on the game, quite frankly, it didn't.
But hey, the setting will make up for it, right? I'll learn more about the different places in Thedas and the fate of Ferelden and Chantry and mages... you know - the stuff I am actually interested and emotionally invested in, thanks to Dragon Age: Origins.
Two Lotherings: We can now see the true nature of the Blight affecting the world. It is the true evil of the world and thats why it looked like something just blew up there.
Living in Lothering: They were in constant moving because of Hawke's father and sister. Lothering was their latest town and had been there for a while. It was safer than Kirkwall and it was their last option.
Amor and weaponry: I assume Bethany got her staff from her father. There isn't really any info on their father's origin and why the Chantry isn't after them. Should Hawke be a rogue or warrior, he and Carver joined Cailan's army giving them their weapons/armor.





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