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Dragon Age 2 Demo feedback thread


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#2401
Cancermeat

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Chadthesad wrote...

Demoskinos_85 wrote...

Cancermeat wrote...

I really liked what they did with the rogue class. A lot better than DAO. Now they dont seem like some half a** warrior. Now they have more use than just opening chests. Bravo!


Rogues were plenty useful in DA:O if you built them right.....


Yeah, uh no rogues were not a half arsed warrior in Origins. Yes, very useful in Origins. If you understood how to build them. It's as if lethality was some kind of mystery box. ;)

If I may be so critical, I dislike the backstab animation in II. It's quite silly, viewing the character's vanishing act. I would've much rather seen an evasion side step maneuver followed by the stab.

Rogues in Origins = class you had to have not WANTED to have,
DA 2: Rogues seem more unique-agile acrobatic fighting style.

#2402
HolyAvenger

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Did you guys read the character description in the journal? Gave you more background on your family/PC

#2403
Gnoster

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Kilshrek wrote...

Is there a message at the end of the demo saying you get Hayder's Razor? I didn't get such a thing, only a trailer thing for DA 2.


No message, but if you were logged in while playing the demo, the item will appear under your profile here (choose Profile > Your registered Game Promotions on the left side menu and you'll see it there)

#2404
Dr_Los

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Combat was a little too hack-and-slash for me.  I prefer the classic pause-and-play style of Baldur's Gate II and Dragon Age: Origins.  But that's been said plenty already.

Voice acting was hit and miss.  Some characters deliver their lines quite well.  Others are a little less convincing.  I didn't quite feel like it was up to Mass Effect standards, where everyone pretty much sounds great (at least, in my opinion).

My big question: why do the corpses of your enemies disappear so quickly?  It kind of ruins the epicness of battle when the bodies of your slain enemies "decompose" in seconds, even as the battle rages on around them.  By the time the fighting is done, most of your foes have already vanished, with the last to fall following shortly thereafter.  It just feels wrong to have my blood-splattered party stand victorious on an empty battlefield.  It's not convincing - let the bodies lie where they fall!

Modifié par Dr_Los, 23 février 2011 - 08:31 .


#2405
TrackerTrem

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I wish there had been like a chapter of Hawke just living in Lothering so we got to know his brother and sister. So when you're forced to flee, it's kind of a feeling of regret

#2406
Cancermeat

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mcha82 wrote...

Cancermeat wrote...

Come on the combat wasnt that much different than DAO to hate it, well atleast for the pc..


Actually it is quite different, I don't know how anyone who has played the demo can deny the fact that the combat mechanics have changed to a much more faster Hack n Slash, then the tactical isometeric combat of Origins.

Not that there's anything wrong with a hack n slash game, but let's just be honest for what it is.


I havent played the console version of the demo, it would make sense it was more hack and slash.. Consoles havent exactly been the home of good RPGs so you shouldnt exspect much.

#2407
gotthammer

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After 2 failed attempts to download via the regular link at the demo page (using a download manager), I managed to get the demo via Steam.



Wow. It runs. And runs SMOOTHLY. Much more smoothly than DA:O does. (max'd settings...which doesn't say much. I have AA forced to 4x via the Nvidia manager thingy, does that work?) The number of opponents present in the first fight would've already been an exercise in patience had it been DA:O. (granted, this is an aging machine: Pentium 4 3.0GHz, 2GB RAM, WinXP SP2, kept 'alive' by a 2-year old Inno3D 8800GT 512MB GPU).



So, yeah. I'm happy. That it runs. :P



Pros/good stuff:

- I was initially skeptical w/ the art style, but having played through it, it's quite nice. Flemeth looked quite impressive.

- The quality of the armor is nice. Reminds me of really well painted tabletop miniatures (particularly Wesley's set), particularly in regard to the armor 'highlights'.

- So, I guess the size of the 2-handed weapons is to shut up people calling for polearms? :P (I like it)

- I like the effects (blood and spells), and the animations are improved, IMHO

- Overall, looks better than DA:O. I hope I can, eventually, say the same about 'atmosphere' (IMHO, one of DA:O's biggest shortcomings)



Cons/criticisms:

- some of the faces look a bit stiff.

- Cassandra looks...weird. I hope the vid near the end (Cassandra w/ White Hair) would be her final look. Stiff face, too (maybe the lighting of that scene?)

- I've only played through it once, but FemHawke, IMHO, speaks a bit too softly when compared to the other NPCs (I'm sure I'd have missed some words if the subtitles weren't turned on)

- the loading thingy between scripted events/dialogue: it's a bit jarring, esp. when the music sounds like it 'skipped'.

- if I had a complaint about DA:O's combat, is that the animations felt slow...but the pace was ok. Is it me, or is the pace for DA2's combat a bit 'too fast'? (OR it's just the demo running smoothly and I'm in some odd state of shock :P )



Head-scratch moment:

- so...I didn't notice the 'quick heal/mana' icons 'til my party was down except for Beth...so I ran and, well, I guess the term is 'kited' the 6 or so surviving Hurlocks (after the 2nd Ogre fight). Run. Cast Fireball. Run. Fireball. Repeat for I dunno how many times. It was...amusing ('cause I don't recall having done that, or something even close to that, in DA:O. An MMO or other CRPGs, maybe, but not DA:O *shrugs* )



Overall, I liked the demo and am a bit more excited about the release date.

I also downloaded the German version, and I'll try that one later: I'm curious as to how the characters will sound (hear some snippets from some YouTube vids, but I'd like to play through it).



I'm still annoyed that I don't get to 'come back' as the Warden, tho'...

(DA3? *nudge, nudge, wink, wink* Pretty please, w/ Morrigan on top? :D )



Question: will the retail version allow for dialogue in one language, and subs in another language (say, dialogue in French w/ English subs?)? If not, will 'language packs' allowing that be released in the future?

#2408
blueruin

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Dr_Los wrote...

My big question: why do the corpses of your enemies disappear so quickly?  It kind of ruins the epicness of battle when the bodies of your slain enemies "decompose" in seconds, even as the battle rages on around them.  By the time the fighting is done, most of your foes have already vanished, with the last to fall following shortly thereafter.  It just feels wrong to have my blood-splattered party stand victorious on an empty battlefield.  It's not convincing - let the bodies lie where they fall!


This is also a pet peeve for the anal retentive in me.  Another pet peeve is that when enemies are killed next to a wall, half their body falls through the wall.

#2409
Gunzwei

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PC Demo.

Loved the new combat mechanics and how much more control I had over positioning. Going to be hard to decide which class I want to play in the release version. Rogue was almost too much fun once I realized evade can backflip over mobs. The mage PC in the "legend" felt overpowered as all hell. I think I killed the ogre without it even getting a hit off.

The new art direction took me a minute to get used to but after a bit I just took it to be an updated art style that the first game lacked much like ME1->ME2. Flemeth looked amazing. Also on that note it's damn nice to have the main character speaking this time around.

Although I'll miss the Warden I'm definitely looking forward to see where the folks at BW will take the DA world =).

#2410
Link9us

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If this is dragon age 2, i am going to be extremely displeased. The battle system is a bit clunky but i do like how they created a more dynamic approach. But my biggest gripe is the damn visuals and the graphics, i mean wtf. Has any one noticed that the facial expressions, characters and scenery like the city backgrounds are all like way dumbed down. I hope this is just the case of the demo and not the actual game.



One thing i really loved bout bioware games, is the creativity and 3d realistic worlds that are created like in mass effect and DAO. It makes you really feel that your in a large zone or a large city and you just can;t help but point the camera around to catch all the beautiful scenery, all the characters going about this business. This game did not give me that impression at all. Once i got to kirkwall, it was basically a 2d plane run of the mill dungeon that looks like its straight out of the old daiblo. The designs were absolutely horrible, hardly no reflection, no lightening effects. No 3d visual scales. I could of swore i was playing a ps1 game a hack and slash dynasty warriors.



I mean tell me guys, is it just me or em i right bout this.

#2411
Eiliestl

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Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image

Modifié par Eiliestl, 23 février 2011 - 08:36 .


#2412
mcha82

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Cancermeat wrote...

I havent played the console version of the demo, it would make sense it was more hack and slash.. Consoles havent exactly been the home of good RPGs so you shouldnt exspect much.


I was refering to the PC version, from what I've played on the demo, there's hardly any isometric view at all, it's very limiting in it's field of vision. Now, I don't know if the full PC version is going to allow the player to pan out more, but all in all, the new combat mechanics are very Hack-and-Slash like.  If anything, this feels like a console port, then a version of a game that's suppose to utilize the PC.

Modifié par mcha82, 23 février 2011 - 08:40 .


#2413
Deadend

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I loved it on 360, not so much on PC.



The changes to warrior and rogue are great as is mage.



But what I really want is the ability to use my 360 pad and that UI on PC. I know it's "less tactical" or whatever, but I found it to be more fun and that actions seemed to execute faster. As if I told Hawke to do a special sword attack on 360, he did his damn attack, but on PC he would do another swing or two and then do it.



Plus evasion is worthless playing on PC. And there is no Tactic slot to make it useful, it's only useful for player character.



The stuff with rogues doing long jumps with knives is awesome, I did that a bunch of times on 360, but never could do it on PC.



So just.. let me have the option to play the game with the platform I like (PC) with the input style I want (360 pad)

#2414
Zeppeli

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It's Dragon Warriors, perfect fusion between Dragon Age and Dinasty Warriors....



And they call this game an RPG, i think a lot of people had forgotten what RPG means....

#2415
PatT2

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Interesting but too little to really have a firm opinion. I did enjoy watching that clip with Mr. Laidlaw which had a lot of different stuff going in it.



Haven't figured out how to use the staff yet, for a mage, so party wipe on the Ogre. Played as a rogue and my female Hawke was the one to backstab it to death. Big difference in how a rogue and a mage plays (um...yeah...should be). But confused how it works yet.



I can't really say one way or another how I feel about it yet. We'll see. Tempting.

#2416
Cancermeat

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I was refering to the PC version, from what I've played on the demo, there's hardly any isometric view at all, it's very limiting in it's field of vision. Now, I don't know if the full PC version is going to allow the player to pan out more, but all in all, the new combat mechanics are very Hack-and-Slash like.

Now, I'm not trying to diss Hack-and-slash games, but let's call it for what it is.

[/quote]
It seemed a little bit more fast paced than Origins, but then again i never played on a higher dfficulty than normal and that was only when i got a decent tier gear for my party members.

#2417
Temaperacl

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Overall, disappointing. Below is some of my feedback. I've tried to prefix any point that is a reference to DA:O with a [DA:O] tag.



Graphics
+: Overall quality looked fine to me

-: [DA:O] Do not like the new Hurlock look - it seems more generic and less threatening than the DA:O look. This doesn't stand out in combat for me, only in cutscenes.

-: UI graphics detract from the experience instead of adding to it. Specifically, the simplicity of the UI graphics makes it feel like a generic video game instead of drawing me into the setting. the main screen UI I could get used to pretty easily, but it is particularly jarring in the Menu screens.

=: Isabela's face looks wrong. I don't know what it is about the character, but something about her just seems wrong whenever I see her in a cutscene. Based on other comments, this just might be something limited to me.

?: The initial location seemed strange. I think it is because ther was no initial reference as to what the area looked like before the darkspawn. An establishing shot of the green plains would have heightened the impact of the brown wasteland considerably. As it was, it just felt a little boring.


Combat
+: Sword&Shield seems to play nicely so far.

-: No friendly fire. For me, this is a negative. When I can just drop damaging magic effects right onto my other characters, it ruins immersion for me. This one really struck me because I am in the middle of a playthrough of a set of games where friendly fire does exist. . But without friendly fire, it just reinforces the "just a game" impression and reduces the decision making that you have to make during combat. The latter might be a positive for some people, but I consider it a massive negative.

=: I like the idea of the first combat - it would be a good way to introduce the player to combat and basic dialog without having any real impact on the game or putting the character at any risk without using "rats" or other trivial enemies. In practice, though, I think it fell down in a demo - it was too over the top. If this had been a random game's demo instead of the demo for DA2, I would have probably just quit in the middle of the fight and not gone back to the game.

-: Combat went too fast for me. It isn't that I couldn't keep track, but I felt that as soon as I finished giving one order, it was time to give the next. This meant I had no time to enjoy the combat, merely to direct it.

-: Combat was too "fancy" - the "melee rush" and the 2-hander moves were just too fancy. The S&B abilities I saw didn't look too bad, but the overall impression was one of "Action" and "Moves", like if I were watching a console action game, especially with the blood flying everywhere and body parts zipping all over the battlefield, but even just alot of the movements themselves. Personally I would prefer a "simpler" or "toned-down" appearance to combat.

-: [DA:O] Ogres felt alot less dangerous than in DA:O. The only sense I could make of it was that this Ogre was sick or something.

-: [DA:O] Bodies vanished too quickly (Within seconds?).

-: Hard to get a good view of the battlefield. Would be nice if you could zoom out a bit more.

Dialog

+: VA seemed good to me

-: Alot of Hawke's lines were not so good - Perhaps I just have a certain approach to some of those situations, but in alot of cases, it seemed like there was one "reasonable" option and the rest were "joke" options.

-: I didn't like the translate of the dialog wheel over. I actually picked up ME1 because I had heard DA2 was going to be using the wheel (And I enjoyed ME1, picked up ME2, and am looking forward to ME3) and based on that decided that a wheel in DA2 wouldn't be a problem. Based on the demo, though, it feels like a step backwards - In alot of cases, the actual text on the wheel would have been fine, but the slight (or significant) change when it came out made me want a "remain silent" option for most of the later dialogs.

-: I think the early dialogs were a poor choice for ones to show off, since they all basically require you to move forward along a fairly narrow path, so they didn't give a good sample of the flexibility that (I assume) the rest of the game would have.

Game Play / Demo play

=: I assume the linear nature is just a side effec tof being a Demo and being the very start of the game.

-: Lack of character customization and inventory didn't make sense. I would have thought the limited gameplay (Only the intro) would have been limit enough.

-: I assume there is more fill between taking the boat and meeting Isabela. (Probably involving somebody called "Lucky" based on the dialog at the end) This was a confusing jump.

Bugs/Issues

Running forward too far results in hitting an invisible wall just a little past Aveline that can't be bypassed without slaying all the darkspawn. Understand why it is there, but it is annoying.

Approaching Aveline results in a cutscene that includes what looks like you finishing off a darkspawn, even if you are just running past the darkspawn.

Entering the Ogre's area results in the cutscene with no sign of darkspawn behind you even if you haven't killed a single darkspawn after recruiting Aveline. In addition, after this cutscene, your party will be revived even if 2/3 of them are unconcious back along the trail.

Possible bug if combat is paused, Alt+Enter is used to switch from Full Screen mode to windowed mode and an attempt is made to switch the main character (Encountered a CTD. Did not spend time attempting to reproduce or root cause)


***************


I had a little more feedback, but I'll try to get it typed up tomorrow since I need to get to sleep. Overall, I woulds say that the demo was not positive in getting me to purchase the game. Because of how much I enjoyed DA:O, I am still going to give the full DA2 game a try but I'm not going to do it immediately. Due to the increased price of the game compared to other computer games, I was on the fence between getting it soon (This month or next month) or waiting. I will still probably purchase it, but the Demo crystalized my decision to be waiting until the price drops or it is on sale and pick it up when it is cheaper.

[Edit: Fix formatting (hopefully)]

Modifié par Temaperacl, 23 février 2011 - 08:46 .


#2418
Zeppeli

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Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


So a fan is someone who buy **** from is idol? Thanks god i'm not like you.....

#2419
Aynslie

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XBox 360



Rogue



I like the improvement made to backstab, I really liked seeing the abilities animations it was one thing that was lacking in DAO, and the combat just looks great.



I like the symbols next to the dialog choices, and am happy for a sarcastic choice.



Still worried about companion conversations, and hoping they are not like Awakening.



I have to agree with a few people that the death of Hawke's sibling didn't affect me much, but Wesley dying was pretty tragic...poor Aveline.



I like the stylized art, and the voice acting was pretty good.



That is pretty much it, I don't have much to complain about. I didn't notice the walking problem people are mentioning, but then again I was just worried about killing darkspawn.



I also was slightly annoyed with no targeting button...



However there were no deal breakers for me and I'm looking forward to playing the actual game.



As for those who are complaining that this game doesn't even resemble DAO and shouldn't be a sequel then I really hope they feel the same about ME2...Because they did a complete overhaul of ME1.


#2420
Sigh_Blaise

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Finally - an archer has been done right!

#2421
chulaq

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something that anoyed me was the fact that the dam health potion did'nt work when clicking it, happend multiple times at boss fights.



someone noticing that the majority of the characters had yellow eyes?

#2422
SgTKilmor

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Played it today (PC), and I have mixed thoughts.



The narrative, and opening was subpar compared to Origins. Not really bad, I just felt that Origins had a much stronger opening.



They removed the tactical camera from the PC version, alright, I'll miss it. At least I can pan my view and zoom out a little bit. Hopefully they'll update the DA:O mod tools eventually, then modders will just fix this.



The UI was kind of ugly. Albeit simple, I much preferred Origins' UI. Not really a big deal though, at least we have a quick bar. (PC)



The combat is much more fun than Origins. Bare in mind, I liked Origins combat, I just thought it was annoying that you basically had to trick and lure the AI, and chug tons of health potions to win fights in higher difficulties. Honestly I wish the combat would be more like Baldur's Gate. It's also extremely over the top and gory. I honestly didn't expect to see men swinging around two-handed swords like they were plastic, or arrows causing a whole man to explode.



While it's kind of cool, I liked Origins' realistic yet fantasy setting. They seemed to have went to pure fantasy, which is fine I guess, but it does ruin some immersion for me. It's kind of a novelty, honestly I wish it was slowed a bit more (the animations). But not as slow as Origins, was a bit too slow.



I played through fully with a Rogue archer, and it was very fun. The archer felt more like a nuker (aside from Arrow of slaying) than just a support/CC class(Pinning shot is pretty amazing now). Also played a bit as a dual-weapon Rogue in the beginning, was also fun. The abilities like backstab were really fun, and visually appealing to use.



The Mage was also kick ass. I didn't play through the whole demo with the mage like the Rogue, but during the time I did it was extremely fun. Especially the new attack animations for them. Makes them feel a lot more useful as damage dealers.



The warrior was the most boring of the three classes. With the abilities I was given (shield bash/heavy strike). They just weren't as fun or satisfying to use. That being said, I loved playing a 2hander in Origins. I'm guessing the Warrior class gets more cool abilities later on. To be fair I didn't get too far with the warrior in the demo.



The voice acting was worse than Origins and Mass Effect. It wasn't really bad, but it wasn't amazing like usual. Having a silent protagonist didn't mind me at all before, though Hawke's voice is actually pretty good. His/her Sister didn't preform that well. At least from what I've heard in the demo.



They seemed to have stylized the art more, while it doesn't really look bad, it doesn't look better, or worse than Origins. (Maxed out on PC, DirectX11).



I don't like that the game doesn't continue with the Warden and his/her companions. I know due to how Origins was set up (I haven't played Awakening or any DLC yet) it probably wouldn't have happened anyway, but still. I grew attached to those characters, and my Warden. I don't really like how they're just saying "**** it' and casting them all aside. I guess I'll get used to DA2's companions.



Kind of unrelated but whatever.



This brings me to my next point. DA2 doesnt really feel like a sequel, it feels more like reboot as someone else said. Then again I don't have much evidence to support this until I actually play the full game.



Overall, it seemed more like a combat demo than anything. Hopefully later as the game progresses the story, and dialogue gets better than the demo. I liked it, and I'll probably pick it up sometimes this year, not a buy on launch title for me though.



And boobs, lots of big boobs.




#2423
Galad22

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Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


So fans should not care about quality then?

That is kinda sad.

#2424
Silain

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Well, a second playthrough this morning still didn't convince me.



Combat was way to chaotic on many parts. Weapon movement seems over the top. I know it is a fantasy setting, but a longsword should not move like it is made of anti-air-resistant plastic.



And I wonder why the rather drastic art change was done. The dark-spawn look so different it feels like I am in a different game. The pre city landscape has nothing of the ambiance of DAO. Armor and characters look like they were plucked out of a cartoon.



I was hoping for a good sequel to DAO, not a different game with a completely different feel to it. Why change the things that were good?



Don't get me wrong improvements should be made. But in my opinion it's a shame to redesign the art, where you can improve on the representation of art that already is perfectly awesome.



Somehow I get the feeling bioware 'WOW-ed' dragonage to attract more of a different group of gamers, leaving old faithful fans disappointed with the more comic-book ambiance that already creeps up in too many games.



I don't support corrupting a work of art for the sake of a few extra dollars, so I won't be buying DAII.



Just a few cents from a purist.. flaming allowed.

#2425
Solrak_Hobbez

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Negative Points for me were:

- Graphic style is surely not everyone's cup of tea, it seems to me like a Hybrid between outright comic/cel-shader optics and the more "realistic" look. Sadly it stands in a crass(again subjective) contrast to DA:O, if it were like this from the beginning i'd have no problems but it's probably a matter of getting used to anyway :lol: Like, i could care less what the generic Hurloc looks like, but the Ogre had already an established look (even his own statue in ME2), so why change him? Only because you can? That said, i dig the Characterdesign though, like Flemeth or Isabela(who looks NOTHING like her in DA:O :huh:)

-HUD: I hope this isn't really the standard HUD, it is very minimalistic and "modern". Characterportraits are small and crammed in the bottom left side, Potions dont have a Bottle icon(whereas at the looting interface they do) as well as the general feel that this is more like an Applet-/Smartphone-Interface or "LCARS" (Ohh how some ST Hardcores will rage about that comparison^_^ ). I like my HUD to have an artstyle similar to the Gamesetting rather than it only having a pure Display Value.  As an example for a dual wield rogue all the abilities are just a sword pointing in variable directions. What happened to the nice icons of DA:O where you saw what that ability (stylized of course but nonetheless sufficiently descriptive) did? It would also help better separate the talent trees if the icons were not so similar to each other. Just hope a mod comes fast restoring the "old" HUD, or at least lets me move around some of it IF this isn't just purposely done for the Demo. Again this negative is purely subjective and has nothing to do with Mechanics or Story.


Undecided:

-Combat: I like how everything is a lot more responsive now, it's a lot better than in DA:O where you walked for Eons to your target (dammit you got 40 dex run my char, run!). Was especially frustrating as a melee character:bandit:
But it's a bit too fast at times it seems. Well it's probably my old age and slowing reflexes :P

Sometimes all the Gore and Effects visually overload making it hard without Birds-Eye view to issue commands as effective, like laying Glyphs.

AoE's are very inaccurate if executed via tactics/AI and I raged hard the first couple times Bethany threw her fireball way behind the storming Hordes :pinched:  Well, can't expect too much trajectory planning from an AI. Probably would brake Balance too much, too.

And I somehow didn't notice Friendly Fire.. maybe it's just the difficulty setting though.

Positive:
-Dialogue: This time, they got the responses spot on for my kind of choice, he always says what i would have said in that situations :lol:. As Borat would say: veeery nice. Also, finally a speaking protagonist!

-Story: Well, it's BioWare and that should automatically grant a good story and even greater Companions, I for one already like Varric for the simple Fact after snooping around in his Talent Trees i found out he named his Crossbow "Bianca" and who can't dig a Man with a obvious affinity for his Weapons (Jessie comes to mind:whistle:)

-Loot all with Hotkey ®: Thank the Maker!

Fazit:
As the negatives are for me purely about Aesthetics, which will solve themselves either by getting used to and/or Modding, I'll have to delve into the Combat System more before i can accurately make a judgement.

It feels just like the transition from ME to ME2 with the Action stepping it up in Combat, but luckily the Chardevelopment mechanics and Inventory system hasn't changed all that drastically as with the aforementioned.

That said, i would buy it anyway and have already looong before the Demo in fact.
Probably have more to say, but this was just from top-of-the-head B)