PC
Overall, disappointing. Below is some of my feedback. I've tried to prefix any point that is a reference to DA:O with a [DA:O] tag.
Graphics+: Overall quality looked fine to me
-: [DA:O] Do not like the new Hurlock look - it seems more generic and less threatening than the DA:O look. This doesn't stand out in combat for me, only in cutscenes.
-: UI graphics detract from the experience instead of adding to it. Specifically, the simplicity of the UI graphics makes it feel like a generic video game instead of drawing me into the setting. the main screen UI I could get used to pretty easily, but it is particularly jarring in the Menu screens.
=: Isabela's face looks wrong. I don't know what it is about the character, but something about her just seems wrong whenever I see her in a cutscene. Based on other comments, this just might be something limited to me.
?: The initial location seemed strange. I think it is because ther was no initial reference as to what the area looked like before the darkspawn. An establishing shot of the green plains would have heightened the impact of the brown wasteland considerably. As it was, it just felt a little boring.
Combat+: Sword&Shield seems to play nicely so far.
-: No friendly fire. For me, this is a negative. When I can just drop damaging magic effects right onto my other characters, it ruins immersion for me. This one really struck me because I am in the middle of a playthrough of a set of games where friendly fire does exist. . But without friendly fire, it just reinforces the "just a game" impression and reduces the decision making that you have to make during combat. The latter might be a positive for some people, but I consider it a massive negative.
=: I like the idea of the first combat - it would be a good way to introduce the player to combat and basic dialog without having any real impact on the game or putting the character at any risk without using "rats" or other trivial enemies. In practice, though, I think it fell down in a demo - it was too over the top. If this had been a random game's demo instead of the demo for DA2, I would have probably just quit in the middle of the fight and not gone back to the game.
-: Combat went too fast for me. It isn't that I couldn't keep track, but I felt that as soon as I finished giving one order, it was time to give the next. This meant I had no time to enjoy the combat, merely to direct it.
-: Combat was too "fancy" - the "melee rush" and the 2-hander moves were just too fancy. The S&B abilities I saw didn't look too bad, but the overall impression was one of "Action" and "Moves", like if I were watching a console action game, especially with the blood flying everywhere and body parts zipping all over the battlefield, but even just alot of the movements themselves. Personally I would prefer a "simpler" or "toned-down" appearance to combat.
-: [DA:O] Ogres felt alot less dangerous than in DA:O. The only sense I could make of it was that this Ogre was sick or something.
-: [DA:O] Bodies vanished too quickly (Within seconds?).
-: Hard to get a good view of the battlefield. Would be nice if you could zoom out a bit more.
Dialog+: VA seemed good to me
-: Alot of Hawke's lines were not so good - Perhaps I just have a certain approach to some of those situations, but in alot of cases, it seemed like there was one "reasonable" option and the rest were "joke" options.
-: I didn't like the translate of the dialog wheel over. I actually picked up ME1 because I had heard DA2 was going to be using the wheel (And I enjoyed ME1, picked up ME2, and am looking forward to ME3) and based on that decided that a wheel in DA2 wouldn't be a problem. Based on the demo, though, it feels like a step backwards - In alot of cases, the actual text on the wheel would have been fine, but the slight (or significant) change when it came out made me want a "remain silent" option for most of the later dialogs.
-: I think the early dialogs were a poor choice for ones to show off, since they all basically require you to move forward along a fairly narrow path, so they didn't give a good sample of the flexibility that (I assume) the rest of the game would have.
Game Play / Demo play=: I assume the linear nature is just a side effec tof being a Demo and being the very start of the game.
-: Lack of character customization and inventory didn't make sense. I would have thought the limited gameplay (Only the intro) would have been limit enough.
-: I assume there is more fill between taking the boat and meeting Isabela. (Probably involving somebody called "Lucky" based on the dialog at the end) This was a confusing jump.
Bugs/IssuesRunning forward too far results in hitting an invisible wall just a little past Aveline that can't be bypassed without slaying all the darkspawn. Understand why it is there, but it is annoying.
Approaching Aveline results in a cutscene that includes what looks like you finishing off a darkspawn, even if you are just running past the darkspawn.
Entering the Ogre's area results in the cutscene with no sign of darkspawn behind you even if you haven't killed a single darkspawn after recruiting Aveline. In addition, after this cutscene, your party will be revived even if 2/3 of them are unconcious back along the trail.
Possible bug if combat is paused, Alt+Enter is used to switch from Full Screen mode to windowed mode and an attempt is made to switch the main character (Encountered a CTD. Did not spend time attempting to reproduce or root cause)
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I had a little more feedback, but I'll try to get it typed up tomorrow since I need to get to sleep. Overall, I woulds say that the demo was not positive in getting me to purchase the game. Because of how much I enjoyed DA:O, I am still going to give the full DA2 game a try but I'm not going to do it immediately. Due to the increased price of the game compared to other computer games, I was on the fence between getting it soon (This month or next month) or waiting. I will still probably purchase it, but the Demo crystalized my decision to be waiting until the price drops or it is on sale and pick it up when it is cheaper.
[Edit: Fix formatting (hopefully)]
Modifié par Temaperacl, 23 février 2011 - 08:46 .