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Dragon Age 2 Demo feedback thread


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#2451
slimgrin

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I agree with Rage. the finishing moves are better in Origins. I dislike the cutaway finishing moves.

#2452
TripleThreeTwo

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360 Demo Version

+ Excellent voice acting.
+ Graphics are excellent for me in the 360 console version.
+ Narrative story telling approach. I like it.

+ Combat are really  fun. I prefer executing "chain/combo attacks" with the button controller rather than Auto - Attack.
+ Combat is more fast and intense.
+ Talent tree is more refined and "practical" for me.
+ Rogue skill able to "move out of combat" to avoid attacks and "move in" to counter.

- Cant say much about the negative side since its a demo.
- Maybe the slow frame rate in some of the scenes.

Thank you for the Demo, Bioware.


#2453
Kidd

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CKinsman wrote...

this will be the first one I don't buy, as I know it will have lots of combat and I just can't sit through any more of that, I was dying for the demo to end after the first playthrough.

This feels really odd for me to hear, I wonder if we played the same DAO and DA2 demo =S DAO has a lot more combat on a combat:dialogue ratio from what we've seen. So damn many corridors where you fight tens upon tens of darkspawn in between anything resembling a dialogue. Here there's usually only two fights, tops, before you get to sit back a bit. I really like how not only combat is more fun and engaging now, it's also not as common.

#2454
Siegfried.m

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I dislike that with dx10 I can set medium details as maximum.

It's bad that high and very high details are only for those with dx11 vga.

#2455
jack_f

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The demo gave a terrible first impression of the game. Canceled preorder.



I mean the graphics are awful, but we knew that already. Animations look ridiculous, but we knew that already. But what's with the sound? It's all muffled and low quality - is that just for the demo or is the full game like that? + Male Hawkes voice doesn't do it at all for me, what with the fake accent. Finally, the combat - the bread and butter of the game - is mindbogglingly boring. Run to enemy, hack, run to next enemy, slash, repeat ad nauseam. I thought the point of making it more actiony was to make it exciting? It had the opposite effect.



Do I really want to put up with all this just for the odd steamy same sex scene? I think not. I hope DA3 will be an interactive movie, with branching dialogue choices and Bio's standard storytelling but without the boring excuse for gameplay and with improved audio-visuals.

#2456
Saturn226

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Am I the only one who thinks that the voice actors completely sound different depending on the responses? Its almost as if i have to continually choose the same responses to get the same voice actor even though its all the same voice actor!!!!

#2457
TheRevanchist

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Ok...having played the PS3 version 3 times, once for each class. I think I have seen enough to know without question what this game will be.

I think the graphics are outstanding and crisp, and a whole sight better then DAO thats for sure. However graphics are always a minor concern of mine and mean little for my enjoyment of the game.

Combat is much more fun and pleasent to watch. Pluse the responsiveness was refreshing indeed as the shuffle of DAO was quite irritateing. I also don't mind continuesly pressing X over and over for attacks. The new Radical Menu makes tactical combat much easier for me compaired to DAO where nothing ever responded to my commands. All the combat paths (bows, s&s, 2h etc) all show great promise and excitement that I did not feel in DAO as the cobat simply looked like watching dice rolls. The Rogue class is exceptionaly more entertaining as Rogues in DAO always felt...lacking anything of substence honestly, I never use Rogues in DAO because they were even more boreing then the rest to me, DA2 changes that big time. Mages are simply fantastic in every way now, exactly how I expect a mage to be. The spell animations are much more lively exciteing. The Warrior I am most impressed with, the 2h warrior especially. 2h in DAO was very slugish and typically any character that used it was dead before they even attacked. While that may have just been due to my crappy skills I still felt that was a bad thing. The way they have been done now makes them much less grueling to deal with in my opinion. I didn't know it was possible but you even made S&S exciteing, being my favorite thing to play in DAO this pleases me immensly. However seeing Aveline's god-like tanking abilites I feel little need to spec as a S&S for tanking reasons, however it looks like DPS S&S is now possible...which is awsome.

I think the voice work was amazeing, the voices are very clear and the VA's are perfectly cast to the characters. The voice of Elanor Cousland for Leandra Hawke is fantastic as I feel she had a perfect and elegant motherly voice. The voice of male Hawke is beyond awsome, I feel he delivers the lines with just the right amount of awsome. female Hawke isn't too bad eaither, the VA's deff did their job for all characters. Cassandra's VO is exceptionaly good. I also like how the PC is no longer the emotionless void that it was in DAO. However I have to say the Aveline VA is 24 karot solid gold...she has the most beautiful voice I've probably ever heard, cept Aubrey Ashburn but that don't count.

The dialogue wheel I feel is a massive improvement over DAO's system because I could never figure out the pre-defined tone of all the dialogue and normally ended up insulting people thinking it was sarcasim. Or being sarcastic when trying to be serious etc. I simply could not stand DAO's dialogue, call me whatever you want but I could not stand it. This system finally allows me to know the tones of each line of dialgoue the character will speak, because I personaly don't care what the exact wording of the sentence is because to me the tone of delivery is much more importent. I loved the wheel in ME and the tone indicator makes me love it even more.

The menu interface is somthing I don't really have a comment for because as long as it isn't a long list of flow charts I honestly don't care. Some of you may like massive lists of flow charts...but I surely don't. But I do think the ability trees are much better then the linear DAO take on it.

The landscape of "Destruction of Lothering" looks like the surface of Mars honestly. It's very barren and devoid of...well anything...except the color brown. If this is simply what "Blighted" land looks like then I'll withdraw my comments since theres a reason for the barren voidness.

The only thing I don't really care for is the HDTV text. Because I...like most people I assume, have a SDTV and it's a major pain in the posterior. It's better then some of ME2's text but it's still pretty bad. I honestly can read it just fine due to my fantastic eyesight and the location of where I sit...but I won't have that fantastic eyesight if I have to keep reading text that small.

So end of the day Bioware?

Posted Image

Fantasic job Bioware...you never disapoint me...except in your refusel to make Jade Empire 2...but thats another topic...

Modifié par kylecouch, 23 février 2011 - 09:11 .


#2458
wintervale

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It may just be for the demo but, I loved the class selection bit at the start. Took me back to my Quest for Glory days...

#2459
Bryy_Miller

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kylecouch wrote...

Posted Image


Not to be a butt, but that .gif only works if you hated the demo. He's clapping in defiance, not joy.

But that's just my cinema snobbery coming out.

#2460
NinjaMarion

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JohnEpler wrote...

zazei wrote...

I think the new friendship/rivalry system got potential but it looks a little like it's already setup in favour of who we are suppose to befriend and who we should fight. I just hope the brother and sister is the only two that comes with the bar leaning one way or another and that the story is not leaning in favour of one direction for the rest.

Beyond that the game seem to set up our character as being a warrior type since even if we are playing a mage it behaves the same (stepping in front of Templar). With that in mind I think I personally will try to play a mage first since I would prefer not spending my first playthrough fighting with the game over what direction I wish to take. Besides the brother looks rather dull in comparison to the sister.


In fact, if you're a mage the cutscene is a little different than if you're a warrior/rogue. In the former, the action should be focused a bit more on you, while in the latter, it should be focused on Bethany.

Of course, it's entirely possible that the same cutscene is playing in both cases, as it's been ages since I've seen the demo build, but hopefully not ;)


So the demo build's a fairly old build? That kind of gives me hope that my one real problem has been fixed. Please confirm if the text has been changed at all in the final build? What I mean is that on an SDTV, it's nearly unreadable due to the small, blurry font size. I've even heard from people on this board and a friend of mine, that it's kind of difficult to read on an HDTV in the demo. Hearing that this has been fixed in the final would seriously put my mind at ease, as with how bad it is in the demo, I have to reconsider my preorder despite how utterly psyched I've been for this game for months, simply because it's almost unplayable without being able to read the text.

#2461
IronAgePig

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 Pros

----

 

-The new art direction is beautiful, colourful, eye
catching, gorgeous, there's really no word for it other than delightful, it
looks like a blend of ancient greco-roman art with a disney-esque spin on it;
that might sound like a bad thing to some but seeing as how the first Dragon
Age had about as much personality as a brown paper bag with a brown paper bad
inside of it, this is most welcome.

 

-The graphics are much improved over DA:O. The characters
have a bit more life in them, their animations have been improved, the armour
appears more inspired and thoroughly designed, the lighting is improved, the landscapes
have been given a shot of life, and personality and the whole world has an glow
about it (something that more fantasy games need). This is a nice contrast to
the gritty brown of DA:O

 

-The Combat is perfect. I cannot stress this enough, the
combat is just amazing. Apart from one or two animations that are repeated too
often (i.e. the mage swiping his hand over the staff) everything is perfect.
The responsiveness of the controls makes it feel like I'm actually
participating in the battles and not just watching the result of die rolls in a
tabletop game of Warhammer. Every strategic thing from DA:O remains, the inner
complexities of the tactics menus and the branching abilities and unlockable
specializations are all there. The combat has a stylistic flair that DA:O
lacked and all my worries about this having become a button masher have been
dispelled.

 

-The framed narrative is brilliant. The dialogue sections in
DA:O were a bit underwhelming, to say the least, average graphics with little
movement in dialogue made what should have been the lifeblood of the game feel
like prattling. This is not the case in DAII. The framed narrative manages to
make the story feel more like a journey and less like a chore, and serves to
make becoming the Champion of Kirkwall feel more monumental than ending the
blight ever did.

 

-The little things are amazing as well: smoke rising in the
background, the way the setting sun looks when you encounter Flemeth, the
wonderful script writing (especially for the sarcastic/comical Hawke dialogue
choices), the blood on the ground, the redesigned Darkspawn (I'm glad they
moved away from that LOTR look they had in DA:O), the menus to match the new
art direction, the artistic load screens, I could go on but suffice it to say
these little details alone make DAII leaps and bounds above DA:O

 

Cons

----

 

-The blood textures tend to pop in and out on the bodies
during dialogue

 

-I think they should have kept the ability to switch target
objects with the directional pad, its hard trying to open a treasure chest with
your party members standing right in front of it.

 

-Various other issues, sounds popping in during combat, some
clipping (staff going through robes) and the cut scenes sometimes look as if
they've been compressed but maybe this was just for the demo

 

-The character animations still aren't perfect (but no one
should have been expecting LA:Noir)

 

-The fast pace of the combat on the consoles (I can't speak
for the PC) might be a bit much for older gamers who are used to DA:O's system,
I can see them getting overwhelmed by the pacing and massacred especially on
higher difficult levels.

 

-Some textures (ground, rocks, skeletons) could be better.

 

 

Conclusion

-----

At the end of the day, what lets me know that this game is
going to be great (at least to me) is that all of my complaints seem shallow in
comparison to everything I thought was done right in DAII.  It will not be a perfect game, no game ever
is. It has its shortcomings but its strong points outnumber them 10:1. What
this game has is personality, style, the makings of a memorable story, and most
importantly of all, it is fun. It may alienate some of its original
conservative fans who wanted DA:O vol. 2 but it is definitely going to attract
a legion of new fans. Its two giant, fun, and accessible, leaps in the right
direction for the Dragon Age series and I love it

Awesome job Bioware!

Posted Image
 

Modifié par IronAgePig, 23 février 2011 - 09:19 .


#2462
DragonRageGT

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Yep, some posts just prove that CVA is "the way of the audience" these days.



Press 1 for good, 2 for dumb and 3 for badass - A lot easier than saying a phrase exactly like you want to say, with the same words you chose to say but hey, of course you have to read them to select one and that seems to be a lot of trouble for "the audience".

#2463
Fredan

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I took the liberty of trying the demo out both on PC and my PS3. (Stupid 360 Gold requirements. >_<)

I have to say, I wish I had pre-ordered the PC version instead of the console, if only because my wrist hurts after the combat sequences. Too much button mashing on the console now. I enjoyed the PC's less....demanding, I guess is the best word, use of controls. Target, and then auto attack is preferable to spamming the buttons.

We'll have to wait and see.

I'm really hoping an auto-attack option is available for release, or I'm not sure I'll be able to enjoy the melee classes.

The game itself? Looks brilliant. I'm very much looking forward to it, both because of (and in certain cases in spite of) the changes made.

#2464
Secret Elf

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Hai guys, just finished with the demo and wanted to leave my feedback since this is the feedback thread, after all.
Honestly, I'm disappointed.
I really enjoyed Dragon Age Origins, a nice dating sim with excellent dialogue and not too many hard choices so I don't get confused, and the same outcome no matter what you do, so you don't have to miss a single thing in one playthrough, no matter how small. However, having played the demo, I am now afraid that this series might be going in the wrong direction.
First of all, too much difficult combat and general management of...things. It's just too difficult to manage more than one character at a time holding more than one item, nevermind the vast array of skills, attributes and pages upon pages of statistics like I noticed in the demo.
I think it would be best to remove the inventory altogether, all that stuff is just confusing and makes my head hurt, and character screen only really needs just one thing – the friend-rival meter. Honestly Bioware, we're not like some geeky nerds or scientists and stuff to be interpreting two-hundred pages of statistics and attributes for each characters, that's just completely unnecessary. Leave that filler out in DA3.
Second of all, I'm kind of intimidated by how complex and branching the dialogue has gotten. Don't get me wrong, I like a good read as much as anyone(so long as there's plenty of colour pictures to hold my interest), but the amount of choices you have to make just in this demo is staggering. Seriously, I don't remember having so much dialogue in a game since Super Mario Bros II.
And all the difficult choices at every turn!
I was really confused and fraught with moral dilemma during the demo because of that, so I really think Bioware should just remove dialogue system altogether, and replace it with ONE BUTTON, which we could push when it was our character's turn to speak.
In fact, the same should be done to combat, because right now combat is kind of slow and boring, and you have to wait ike three seconds for anything interesting to happen, so there should just be ONE BUTTON for combat too, and make it so my character can't lose no matter what, because otherwise the game's just too damn hard and who wants to play that, am I right?
I just want to be able to press ONE BUTTON, and have something AWESOME happening. Everything else is just too much work.


Anyways, here are some more things that I really liked about the demo:


- I really like how Flemeth now has breasts and body of a fit 19-year old. I mean, if you can turn yourself into a dragon, what's stopping you from turning yourself into a fit 19-year old? Precisely!


-I also enjoy how Isabella has decided to drop her regular leather armour and bland looks, and turn herself into a MAGICAL PIRATE OF PENZANCE! With a piercing! And drank the Potion of Breast Enlargement +5! Excellent!


-Love it how Varric has his chest exposed in combat, so da ladeez can appreciate his love rug. Aw yeeeah! We can't have any silly armour get in the way of FASHION!


-It's wonderful how my character can wield a steel, meter-fifty long blade one-handed, like it was made of cardboard. And the cool way he can just slide twenty meters toward the enemy across rough ground, complete with swooshing graphical effect and cool sound! It really helps me immerse into the DARK and EDGY world of the game! Plus, it's so kawaii!


-Love the retro throwback to '99 graphics, thanks Bioware! They still consider those fans of theirs who are like me, and still have Pentium II and Windows 1.0, now that's dedication to your fanbase!


-Really terrific, edgy dialogue, not to mention the wonderful voice acting. When the characters opened their mouths for the first time, I thought I was watching Glengarry Glen Ross for a moment there. Good job!




To summarize, while I do have some minor concerns, I absolutely LOVE the demo, and am sure the game will be, like, the BEST INTERACTIVE MOVIE since Oblivion!
That's why I'm not only going to preorder the game, I'll buy TWELVE copies of it, just because of how awesome it is!
Take THAT, you silly haters!

#2465
AuntJemima

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PC demo:



-Why can't I zoom out a bit? It would be really useful for a game like this.

-Animation is not smooth enough and I hate how the characters run.

-I like the new art style and I think the characters look great.

-The environments are pretty boring, especially compared to DA:O. I blame the lack of detail.

-The combat is decent. I just feel like the cool downs are too long. Probably because of the auto-attack feature.

-Story seems to be good but... some bad voice acting and bad animations prevents me from being immersed.



Overall, I feel like the game was rushed. The problems that I have with the game won't be fixed until release sadly. But, the experience is still good even with those problems. So I predict something along the lines of 7-8 on 10 for release. It's a good score, just not a perfect one.


#2466
michaelius_pl

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Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


So to you being real fan is taking anything your idol does no matter the quality? 


Anyway my thoughts about the PC demo (can someone explain to me why I have to log into my bioware account to play it?): 

I'm suprised and impressed at the same time:

I'm suprised because the gameplay wasn't reduced to single button mashing as I was expecting from all the press releases and still has tactical elements.

I'm impressed because the actual combat is even worse than the Dynasty Warriors like mechanics I was expecting and that's quite an achievment. 

The pace of combat feels like some kind of MMO on hyper steroids with everything running in amok like a bunch of hamsters in panic :D

And well let's not even start on on the graphics which are worse than DAO - and DAO even when released felt dated so step back from such a low level is doubly disapointing. And camery wasn't exactly helping with the way it behaves.

Only good thing which remained is music and resonably good voice acting.

I'll later test PS3 demo maybe combat there will feel better

#2467
TheRevanchist

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Bryy_Miller wrote...

Not to be a butt, but that .gif only works if you hated the demo. He's clapping in defiance, not joy.

But that's just my cinema snobbery coming out.

Really....hmm....well I don't know what movie that is...I've always used that for good things tho since it's such a awsome clap...

#2468
DragonRageGT

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IronAgePig wrote...
Cons
-The fast pace of the combat on the consoles (I can't speak
for the PC) might be a bit much for older gamers who are used to DA:O's system,
I can see them getting overwhelmed by the pacing and massacred especially on
higher difficult levels.


Don't worry! This will be a piece of cake for any old gamer who's had a level 99 Diablo 2 Hardcore character! Even more for old gamers used to kill new gamers in Real Time Strategy games like Starcraft 2!

 

#2469
JosephShrike

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Part of me is glad that this is the demo build that was featured months ago, because it's fairly unpolished.



The fact that I still enjoyed almost every minute of it says good things about the final game :P

#2470
Sjofn

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Your decision to wait until after the Varric is Fibbin' fight scene to let us actually create our Hawke is unfortunate. It's OK to have a RAAR CRAZY STUFF GOING DOWN scene before actual character creation in, say, ME2 because it's already our character from before, you can't see their head anyway, they don't need to be their class yet, and you already know them. But in DA2, it just serves to further hammer home that Hawke is not mine, Hawke is the gentleman or lady I'm going to be whispering in the ear of to get him or her to maybe do what I suggest. I have this problem with the voiced protagonist to start with, and the way it starts with default Hawke instead of Sjofn!Hawke makes it worse.

The combat animations are a little too TOO. It works fine in the Varric Is A Giant Liar scenes, but it's a little too goofy in the supposedly more realistic parts. Functionally, I like the combat a lot better (no stutter step nonsense is good, archery isn't asstastic which is double plus good, etc), but visually it's way too busy.

I wish I could talk to the doomed sibling a little more before they get ogre'd. As such, I barely know them at all, so the scene doesn't quite have the emotional punch it might've otherwise had. On the upside, on my later playthroughs, after getting to know, say, Bethany, watching her get smooshed because I'm actually bothering to play a mage will probably be a lot sadder.
That said, even with only a little taste of Aveline, Varric and Isabella, I like the characters we met and I'm sure I'll be emotionally invested in them like I should be. <3

And as a final horsebeating note, you should tell your marketing people that the most jarring thing ever is to play a demo as an ass kickin' lady, only to be shown a trailer that insists the protagonist is a dudely dude dude dude. It seriously made me go, "Oh right, I'm the Wrong Hawke, thanks for reminding me, guys."

Modifié par Sjofn, 23 février 2011 - 09:21 .


#2471
ginos_t

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Great work guys. I downloaded the demo last nigth and it look awesome. Something that I found was that the buttons of the tactics screen were no working properly.

To explain. When I go to the buttons to the left to select my condition for the action, my mouse does not highlight the whole button. I need to move my mouse around int eh area of the button and only at the specific does it get highlighted and I can select it. I found the same thing with the action buttons. This is annoying, because I need to start moving my mouse around on the button to see where it needs to be to highlight it. (I was expecting that the moment the mouse moved over a button the whole button would be highlighted).

Apart from this it is really cool and I can not wait to get the full game.

George

#2472
Sharuko

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Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


What an asinine statement.  I am a fan of BioWare because they make great games.  If they make a bad product I will let them know.  This is the FIRST BioWare game I will be skipping unless it goes on sale on for 20 bucks.

#2473
Greed1914

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michaelius_pl wrote...




Anyway my thoughts about the PC demo (can someone explain to me why I have to log into my bioware account to play it?): 



I think it probably has to do with the whole "call to arms" promotion.  Not only do we have to accumulate 1 million downloads, but they have to be activated via login too.  I guess that keeps people from downloading a bunch of times just to boost the numbers.

#2474
IronAgePig

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RageGT wrote...

IronAgePig wrote...
Cons
-The fast pace of the combat on the consoles (I can't speak
for the PC) might be a bit much for older gamers who are used to DA:O's system,
I can see them getting overwhelmed by the pacing and massacred especially on
higher difficult levels.


Don't worry! This will be a piece of cake for any old gamer who's had a level 99 Diablo 2 Hardcore character! Even more for old gamers used to kill new gamers in Real Time Strategy games like Starcraft 2!

 


Hahaha point taken, now here is to hoping that they actually enjoy the game as much as Diablo 2 and Stracraft 2

#2475
Morning808

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To me the Demo made DA2 look like it fixed almost every problem.



For sure better combat



But I couldn't help it but notice that my mage was focusing more on fighting then supporting since she only healed me once and some of the battles nearly kill me (Maybe there is a setting to fix that?)



The Demo was great and made me look forward to DA2 a lot more but you did displease many tatical fans. I am sorry but you did lie abit about supporting both fans but!



GREAT JOB!!!!!!!!!!!