Disappointed with DA:O
#1
Posté 14 novembre 2009 - 08:37
Few words about Dragon Age (subjectively)
Advantages:
- Difficulty! At last! Some challenges!
- Quite comfortable interface, camera control etc. (Hey, it is important! Remember Neverwinter Nights? Gods, it was a nightmare.)
- Origins. Although I would like to see more dialogues, deeper relations with family/friends from <CHARNAME>'s past, more real influence on game.
- Gay dwarf - elf romance? HELL YEAH! XD
- It forces to use some tactics in battle...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
Disadvantages (100% Subjectively):
- I'm sick of being important from (almost) the very beginning.
- I experienced "immersion" only in the beginning and at the end of the game :/
- DA world is just... nothing special.
---
IMHO DA:O is a spiritual successor to... Neverwinter Nights (With a sprinkle of Mass Effect). Just good, nothing more. Probably best BioWare game since 2000, but there is absolutely no comparison to Baldur's Gate.
But... maybe I'm just sentimental fool...
So... Anyone thinks the same?
#2
Posté 14 novembre 2009 - 08:39
#3
Posté 14 novembre 2009 - 08:42
#4
Posté 14 novembre 2009 - 08:42
Cool story, bro.
#5
Posté 14 novembre 2009 - 08:45
#6
Posté 14 novembre 2009 - 08:46
Ekardt wrote...
No ones said it yet?
Cool story, bro.
The irony would be is if this guy said this were the best game ever made.. there would be a ton of people in here crying how right he was.
#7
Posté 14 novembre 2009 - 09:00
#8
Posté 14 novembre 2009 - 09:04
Skemte wrote...
Ekardt wrote...
No ones said it yet?
Cool story, bro.
The irony would be is if this guy said this were the best game ever made.. there would be a ton of people in here crying how right he was.
How is this at all ironic? That people have different opinions on things?
#9
Posté 14 novembre 2009 - 09:06
#10
Posté 14 novembre 2009 - 09:06
Disadvantages: Chronic bronchitus like symptoms I got from the flu shot force me to cough through a lot of dialogue ... getting a little paranoid. I haven't found much flaws in the game been having to much fun
Modifié par Kastlefeer, 14 novembre 2009 - 09:08 .
#11
Posté 14 novembre 2009 - 09:08
True, it is a bit similiar to Warhammer. Probably that's why I don't like it. Matter of personal taste.Skemte wrote...
I liked the setting alot it reminded me alot like the dark world of the Warhammer fantasy setting.
Eh? Very constructive post, really. It's like "No! There is no dungeon crawl in DA:O" or "Yay, dungeon crawl in DA:O rules"?Zenthar Aseth wrote
Disagree with all of your "Disadvantages"
#12
Posté 14 novembre 2009 - 09:08
I will add only, that the game is still new, and much has yet to be delivered in the way of download content. You've beaten the game, but have you truly gone through the other backgrounds fully? Perhaps all you can do now is wait to see what else they will add to the game, and you'll find something more enjoyable then.
#13
Posté 14 novembre 2009 - 09:11
Some things I would like to see in DA is:
- I want is to being able to equip/unequip items while in trade. Would be much smoother ot trade then.
- Zoom out further.
- More info on skills/items etc
- Pictures in the codex ... Instead of the stupid numbers :/
Some more stuff but cant remember atm..
#14
Posté 14 novembre 2009 - 09:12
#15
Posté 14 novembre 2009 - 09:12
While I hardly think DA:O is a perfect game (for one thing, the five minute loading screens I've experienced sucked a great deal of fun out of exploration) it's certainly better then the BG series.
#16
Posté 14 novembre 2009 - 09:14
#17
Posté 14 novembre 2009 - 09:16
#18
Posté 14 novembre 2009 - 09:17
Rzepik wrote...
True, it is a bit similiar to Warhammer. Probably that's why I don't like it. Matter of personal taste.Skemte wrote...
I liked the setting alot it reminded me alot like the dark world of the Warhammer fantasy setting.Eh? Very constructive post, really. It's like "No! There is no dungeon crawl in DA:O" or "Yay, dungeon crawl in DA:O rules"?Zenthar Aseth wrote
Disagree with all of your "Disadvantages"
It means I do not find the dungeon crawls boring.
#19
Posté 14 novembre 2009 - 09:17
If I were looking for something where I'm not the hero, I'd check out the Onion's review of the Modern Warfare game ( http://www.theonion...._modern_warfare )
#20
Posté 14 novembre 2009 - 09:21
GhoXen wrote...
DAO is disappointed with you.
#21
Posté 14 novembre 2009 - 09:22
Other than that, everything else could have used some work (haven't played dwarfs or elfen rogue/war) yet.
My biggest suggestion to improve upon these arguments is to make the story lines less generic AND maybe even *hint* the user in letting them know that the person will take it as a joke or whatnot... For instance Alister; several times you can say things, usually interpreted as a joke and raises approval, but a few things you are serious about (though you can't tell). Perhapse if the character had the voice-acting as well?
Also, romance options, need to be more controllable I think and more in-depth such as allowing the character specify how "involved" he gets with another character instead of just disappointing them when they find out you're not interested, other than that, that is the only critiques I can come up with. Also, I would have loved to have seen Wynne have a more interactive and almost "paternal" relationship with the character; the character "started' in that direction but I was disappointed it didn't follow through.
Though if I had a suggestion, it would be that when the next epic of Dragon Age comes out, by all means do not let these relationships go to waste, allow them to be imported and interactive in the new expansion.
#22
Posté 14 novembre 2009 - 09:23
Sick of being important *from the beginning* (!).VanDraegon wrote...
You sick of being important? Why bother playing single player rpgs?
Magilicotti
I will add only, that the game is still new, and much has yet to be delivered in the way of download content. You've beaten the game, but have you truly gone through the other backgrounds fully? Perhaps all you can do now is wait to see what else they will add to the game, and you'll find something more enjoyable then.
True. I have high hopes on addons and mods.
#23
Posté 14 novembre 2009 - 09:37
Rzepik wrote...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
Disagree: A fight with a bunch of meleeing darkspawn is different than a fight with a group of mages, and must be addressed with different tactics. Just as some characters are better suited for some encounters.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
Disagree: While the game is overall linear, I find it to be fairly nonlinear when you take into consideration all the side quests and the fact that you can go about the main story line in any fashion you choose. My main story can be run completely different from your main story.
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
Disagree: I simply disagree with this as a disadvantage. More exp baggies. More loot. More money. More time to immerse myself in the game.
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
Disagree: I might have agreed with you before I acquired Wynne as a companion, but with her and all of her buffs, not to mention that every one of my characters has at least one buff that I try to ensure is on at the beginning of every battle.
Disadvantages (100% Subjectively):
- I'm sick of being important from (almost) the very beginning.
While it does get somewhat grating, as someone else said, this is what happens when you play a single player RPG. YOU are the main character, and thus important. Save the cheerleader, save the world.
- I experienced "immersion" only in the beginning and at the end of the game :/
How much did you interact with your companions and regular folk? I (personally) find great immersion in the game because the companions have more depth to them than any other RPG I've played to date.
- DA world is just... nothing special.
As opposed to? I find the DA world to be as engaging as the worlds of Morrowind or Oblivion. Subjectively, of course
Bah, text color doesn't work.
Modifié par Melcene, 14 novembre 2009 - 09:38 .
#24
Posté 14 novembre 2009 - 10:08
MisterShine wrote...
Skemte wrote...
Ekardt wrote...
No ones said it yet?
Cool story, bro.
The irony would be is if this guy said this were the best game ever made.. there would be a ton of people in here crying how right he was.
How is this at all ironic? That people have different opinions on things?
Meaning instead of trolling or berating the opinion, sense they agree they would be screaming in agreement.. The fanboys on this forum that can't seem to tolerate a single criticism about this great game, regardless when they say they like the game.
#25
Posté 14 novembre 2009 - 10:26
--- Thanks, I appreciate it.Melcene wrote...
You wanted constructive criticism, here goes...
Disadvantages:
--- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
-Disagree: A fight with a bunch of meleeing darkspawn is different than a fight with a group of mages, and must be addressed with different tactics. Just as some characters are better suited for some encounters.
--- not really. Blizzard works perfectly in both cases. Unless someone has anti-magic protection, but this is very rare. (At least at normal normal difficulty)
--- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
-Disagree: While the game is overall linear, I find it to be fairly nonlinear when you take into consideration all the side quests and the fact that you can go about the main story line in any fashion you choose. My main story can be run completely different from your main story.
--- Sidequests from noticeboards - no comments :/
Linearity alone is not a sin. A lot of linear crawling is.
--- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
-Disagree: I simply disagree with this as a disadvantage. More exp baggies. More loot. More money. More time to immerse myself in the game.
---Where's "more fun"?
--- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
-Disagree: I might have agreed with you before I acquired Wynne as a companion, but with her and all of her buffs, not to mention that every one of my characters has at least one buff that I try to ensure is on at the beginning of every battle.
--- Nah. Not enough for me
Disadvantages (100% Subjectively):
--- I'm sick of being important from (almost) the very beginning.
-While it does get somewhat grating, as someone else said, this is what happens when you play a single player RPG. YOU are the main character, and thus important. Save the cheerleader, save the world.
--- Don't get me wrong. Saving the world is fine. I just miss being zero, before becoming a hero. You know. Being at the bottom of fantasy food chain.
--- I experienced "immersion" only in the beginning and at the end of the game :/
-How much did you interact with your companions and regular folk? I (personally) find great immersion in the game because the companions have more depth to them than any other RPG I've played to date.
---A lot. Agree, interaction with companions is really good. But it's just a drop in ocean of crawling.
---DA world is just... nothing special.
-As opposed to? I find the DA world to be as engaging as the worlds of Morrowind or Oblivion. Subjectively, of course
---(I find everything more engaging than worlds of Morrowind AND Oblivion





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