Disappointed with DA:O
#26
Posté 14 novembre 2009 - 10:30
#27
Posté 14 novembre 2009 - 10:35
Blizzard to freeze enemies + Death Cloud (or any non-fire area effect spell) = perfect solution for most of encounters.Zenthar Aseth wrote...
Err.. really unrelated question: Is Blizzard any good? I found Inferno to be really awful..
Modifié par Rzepik, 14 novembre 2009 - 10:48 .
#28
Posté 14 novembre 2009 - 10:36
#29
Posté 14 novembre 2009 - 10:38
There's nothing wrong with some friendly fire sometimesYeah, see, I stay away from most AoE spells because of the friendly fire element.
Modifié par Rzepik, 14 novembre 2009 - 10:45 .
#30
Posté 14 novembre 2009 - 10:39
Zenthar Aseth wrote...
Err.. really unrelated question: Is Blizzard any good? I found Inferno to be really awful..
You found Inferno awful? Hm, perhaps. It does light some foes on fire though.
Blizzard's primary merit is that it can freeze enemies with low resistance solid within its scope. Now isn't that a good time to critical shot those ice statues with your archer?
Blizzard + Tempest(lightning tree) + Spell Might(spirit trees) = Storm of the Century. It's a very very powerful AoE that should be used after thorough consideration concerning friendly fire on any difficulty above Easy.
#31
Posté 14 novembre 2009 - 10:44
However I do agree somewhat with the dungeon crawl. The Ruined Temple Area in Haven goes on for far too long before you get to the Gauntlet.
#32
Posté 14 novembre 2009 - 10:52
Skemte wrote...
MisterShine wrote...
Skemte wrote...
Ekardt wrote...
No ones said it yet?
Cool story, bro.
The irony would be is if this guy said this were the best game ever made.. there would be a ton of people in here crying how right he was.
How is this at all ironic? That people have different opinions on things?
Meaning instead of trolling or berating the opinion, sense they agree they would be screaming in agreement.. The fanboys on this forum that can't seem to tolerate a single criticism about this great game, regardless when they say they like the game.
That's still not ironic.
#33
Posté 15 novembre 2009 - 08:40
Rzepik wrote...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
So... Anyone thinks the same?
Not the same at all.
more non offensive spells ? theres dozens of them...what the hell are you talking about ?
identical battles ? did you actually beat the game ?
one tactic in 95% of battle ? of course yes...you obviously played on easy or normal setting,. try nightmare. which i did and i can assure you there no one tactic that works 95% of the time.
#34
Posté 15 novembre 2009 - 08:56
Rzepik wrote...
IMHO DA:O is a spiritual successor to... Neverwinter Nights (With a sprinkle of Mass Effect). Just good, nothing more. Probably best BioWare game since 2000, but there is absolutely no comparison to Baldur's Gate.
But... maybe I'm just sentimental fool...
So... Anyone thinks the same?
Have you played Baldur's Gate lately? Because this game blows it away. Take off the rose-colored glasses.
The DA world is full of history and changes based on your actions and by the progression of the plot. There are complex party interactions. The boss fights are generally more complex. You aren't forced to use a rogue to clear out all the big red trap squares out of every dungeon before you can continue playing the game. The plot is somewhat non-linear and yet maintains a challenge no matter where you go.
#35
Posté 15 novembre 2009 - 09:09
sorry to disappoint you but there is no such thing as 'the same tactic' in the design. i bet you deliberately picked an overpowered combo of a party with the most overpowered skills and spells on a mediocre difficulty setting to rush through the game where the game is designed to be an rpg with a story and lots of things to do while being able to complete the quests with no matter what party at the low setting. if you expected something else well that's not the game's fault.
personally i say this is the best game i played in a decade ... something which i have never said in three decades about a game. i'm 34, i probably have missed some games but i played games half my life nevertheless. sure there are issues and bugs, there always are some in a game and some of them are serious ones but i just ignore them because the whole of the game is just that good. oh well tastes will always differ anyway.
#36
Posté 15 novembre 2009 - 09:14
#37
Posté 15 novembre 2009 - 09:18
The fanboys on this forum that can't seem to tolerate a single criticism about this great game
...are the reason I never post in these forums.
Well, apart from this post, obviously.
Modifié par Antrodemus 03, 15 novembre 2009 - 09:20 .
#38
Posté 15 novembre 2009 - 09:47
Maria Caliban wrote...
That's still not ironic.
"Isn't that ironic" has become a way of saying "isn't that interesting" for people who think they're smarter than they actually are. I blame Alanis Morissette.
It's not ironic when the very thing you would expect to happen, happens, and does so in a very straightforward way. That is pretty much the opposite of ironic!
#39
Posté 15 novembre 2009 - 09:55
Zenthar Aseth wrote...
Err.. really unrelated question: Is Blizzard any good? I found Inferno to be really awful..
There's a cheap ass strategy involving Inferno since it can be cast through closed doors (!), you pick Inferno, you scout out the area behind the door with it since it highlights enemies even if you don't see them, and you cast Inferno at them in peace. With Tempest thrown in for good measure half the mob drops dead and the other half is half-dead before they even reach the door. I haven't tried any other AoE spells because I haven't got them yet.
Of course, the alternative is not to cheat and use real spells instead
Modifié par Forwen, 15 novembre 2009 - 09:57 .
#40
Posté 15 novembre 2009 - 10:36
I agree. DA:O was little bit better than NWN. Nothing special. Hope ME2 won't suck as much.Rzepik wrote...
So... Anyone thinks the same?
#41
Posté 15 novembre 2009 - 10:45
Raisthlin Arckon wrote...
Rzepik wrote...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
So... Anyone thinks the same?
Not the same at all.
more non offensive spells ? theres dozens of them...what the hell are you talking about ?
identical battles ? did you actually beat the game ?
one tactic in 95% of battle ? of course yes...you obviously played on easy or normal setting,. try nightmare. which i did and i can assure you there no one tactic that works 95% of the time.
Having beat the game on nightmare, the only "strategy" I ever had to use was disable casters and auto attack everything else down. The final battle of the game was literaly, auto attack and heal. The only real challenge comes from before you have heals and disables.
I also was dissapointed with the "one strategy wins the game" thing. Line of sight the groups bit by bit, disable casters, win. Entire game.
#42
Posté 15 novembre 2009 - 10:47
#43
Posté 15 novembre 2009 - 11:13
The plain and honest truth is, this game blows both BG 1 and 2 OUT OF THE FREAKIN WATER.
Ive played both, along with icewind dale. they were fun, but the character creation was retarded, the game had barely any environment, and i never felt "immersed" when i played them. Also i would like to point out the general crap that Forgotten Realms tries to pass off as "lore". its generic and bland.
Dont kid yourself. this game is miles ahead of BG 1 and 2. its the best single player RPG ive played in a very long time. its comparable to The Witcher, Morrowind, and Gothic 1 and 2.
#44
Posté 15 novembre 2009 - 02:53
- I played BG2 three months ago, or so... And it was a great fun, even without mods.FalloutBoy wrote...
Have you played Baldur's Gate lately? Because this game blows it away. Take off the rose-colored glasses.
The DA world is full of history and changes based on your actions and by the progression of the plot. There are complex party interactions. The boss fights are generally more complex. You aren't forced to use a rogue to clear out all the big red trap squares out of every dungeon before you can continue playing the game. The plot is somewhat non-linear and yet maintains a challenge no matter where you go.
- More complex boss fights? Okay, I have to admit that DA:O is the first cRPG game where big enemies are making use of their size. Ahhh... dragon chewing a warrior. classic fantasy. Although as I wrote: If tactic worked on dragon, it will also work on Revenant/Uldred/Cauthrien. In Baldur's Gate 2 there's a damn BIG difference between fighting , for example,a dragon and a lich.
- Necessity of rouge in BG is rather a neutral feature than advantage/disadvantage <_<
- Plot in DA: 1. Origin (I wasn't sure at first.... but it turned out to be a marvelous idea. Possibility of belonging to pathological dwarven family is a true revolution in gaming XD) ---> Few main loooong linear crawls to chose in any order. With an important decision at the end. Oh Joy. (the longest and the worst part of the game. Actually my main accusation) + side quests (Honestly. There is few good from NPCs... But this whole idea with simple kill/bring quests from notice board smells like... urgh... MMO? ---> Cool ending with some important decisions.
You see... BG2 don't have so many decisions that shape the world, but:
- Crawls are neutralized by riddles, and well-developed side quests
- There's no crawling in the middle of the game. The core of game is made of side quests of every kind. Perfect balance between linearity and freedom.
Eh? DA focus on fighting so powergaming is something natural. Story? As good as in any other similar cRPG. You're not trying to tell me that DA:O is story-oriented game, right? 0_0 Because it's not. Definitely.menasure wrote...
sorry to disappoint you but there is no such thing as 'the same tactic' in the design. i bet you deliberately picked an overpowered combo of a party with the most overpowered skills and spells on a mediocre difficulty setting to rush through the game where the game is designed to be an rpg with a story and lots of things to do while being able to complete the quests with no matter what party at the low setting. if you expected something else well that's not the game's fault.
Modifié par Rzepik, 15 novembre 2009 - 02:55 .
#45
Posté 15 novembre 2009 - 03:16
If i want mental challenges I play chess or study philosophy. If i want a truly gripping story I'll grab a good book. When I play a fantasy role-playing game I am looking for something else. And what I am looking for; Dragon Age provides.
Sure there are things that could've been handled differently but any game I've ever played (including Planescape: Torment, my all time favorite game) could have been improved in several ways. The only difference is that back then i never considered that things could be different, I just enjoyed what i had. If i load up dragon age wit the same mindset as when i Installed and played Baldurs Gate the first time I am having just as much fun.
The differences is in my mind, not in the games themselves. I've become spoiled and as such my ability to tell the difference between nostalgia and actual joy has been diminished. But when I look past that all I see is a damn good game.
#46
Guest_jynthor_*
Posté 15 novembre 2009 - 03:19
Guest_jynthor_*
I really care about you thank you for sharing this message.
#47
Posté 15 novembre 2009 - 03:20
Your opinion is duly noted but unfortunately fall well within the 5% of players who are disappointed in the game, and who therefore do not matter in the grand scheme of things. We cannot please everyone. Feel free to recommend the disapproving playerbase another game that meets your standards and please enjoy re-playing that particular game to quell your thirst for immersion, lack of self-character importance in game and these crazy non-repetitive battles that you speak of.
Thanks, Sincerely: Not a developer.
#48
Posté 15 novembre 2009 - 03:22
SPOILERS
You get a main city, some random ambushes, assassins hunting you down, random pub party fights, wilderness areas, a temple, a dragon to fight in a temple (firkragg or shadow), hmmm the fade (planes?) hmm undercity or dwarf city, etc
DA:O is good, what is keeping it from epic is simply the powerful mage spells and mage protections. Right now the combat system is extremely simple and WELL done. It's very very well done, has room for incredible advancement but there are no protections and buff removals ala bg2 which makes it a bit simpler to take them down.
But don't worry about it, DA:O is the foundation and it is really well done. Bioware will only add to this and it will grow into a sick world that could possibly equal or outdo the bg2 universe.
#49
Posté 15 novembre 2009 - 03:23
Rzepik wrote...
I finished game yesterday and I'm a bit disappointed...
Few words about Dragon Age (subjectively)
Advantages:
- Difficulty! At last! Some challenges!
- Quite comfortable interface, camera control etc. (Hey, it is important! Remember Neverwinter Nights? Gods, it was a nightmare.)
- Origins. Although I would like to see more dialogues, deeper relations with family/friends from 's past, more real influence on game.
- Gay dwarf - elf romance? HELL YEAH! XD
- It forces to use some tactics in battle...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
Disadvantages (100% Subjectively):
- I'm sick of being important from (almost) the very beginning.
- I experienced "immersion" only in the beginning and at the end of the game :/
- DA world is just... nothing special.
---
IMHO DA:O is a spiritual successor to... Neverwinter Nights (With a sprinkle of Mass Effect). Just good, nothing more. Probably best BioWare game since 2000, but there is absolutely no comparison to Baldur's Gate.
But... maybe I'm just sentimental fool...
So... Anyone thinks the same?
it just goes to show even more the old saying, "different stokes fo different folkes." Im loving the game so much that i have been savoring every second. I first went through all six origins stopping at Ostagar, and currently continuing with my Daelish, always stopping to read up on everything. Im currently in Lothering and have played for 30 hours... So far the only complaints I have is that the bodies and pools of blood under the bodies dissapear to fast. Awsome game!
#50
Posté 15 novembre 2009 - 03:23
Rzepik wrote...
I finished game yesterday and I'm a bit disappointed...
Few words about Dragon Age (subjectively)
Advantages:
- Difficulty! At last! Some challenges!
- Quite comfortable interface, camera control etc. (Hey, it is important! Remember Neverwinter Nights? Gods, it was a nightmare.)
- Origins. Although I would like to see more dialogues, deeper relations with family/friends from 's past, more real influence on game.
- Gay dwarf - elf romance? HELL YEAH! XD
- It forces to use some tactics in battle...
Disadvantages:
- ... But one good tactic works in 95 % of encounters. There is no need for any flexibility, almost every fight looks the same.
- Obvious dungeon crawl! Core of the main plot is built just like in the ME: few BIG BORING LINEAR dungeon crawls.
(Identical battles + crawling = epic boredom)
- Extending game length at every opportunity. Mages just can't have a normal storage room in their tower. Noooooo! They need a small labyrinth!!! LONG cRPG is not equal to GOOD cRPG!
- Magic system needs more non-offensive spells. Summons, buffs, defense etc.
Disadvantages (100% Subjectively):
- I'm sick of being important from (almost) the very beginning.
- I experienced "immersion" only in the beginning and at the end of the game :/
- DA world is just... nothing special.
---
IMHO DA:O is a spiritual successor to... Neverwinter Nights (With a sprinkle of Mass Effect). Just good, nothing more. Probably best BioWare game since 2000, but there is absolutely no comparison to Baldur's Gate.
But... maybe I'm just sentimental fool...
So... Anyone thinks the same?
it just goes to show even more the old saying, "different stokes fo different folkes." Im loving the game so much that i have been savoring every second. I first went through all six origins stopping at Ostagar, and currently continuing with my Daelish, always stopping to read up on everything. Im currently in Lothering and have played for 30 hours... So far the only complaints I have is that the bodies and pools of blood under the bodies dissapear to fast. Awsome game!





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