Rzepik wrote...
FalloutBoy wrote...
Have you played Baldur's Gate lately? Because this game blows it away. Take off the rose-colored glasses.
The DA world is full of history and changes based on your actions and by the progression of the plot. There are complex party interactions. The boss fights are generally more complex. You aren't forced to use a rogue to clear out all the big red trap squares out of every dungeon before you can continue playing the game. The plot is somewhat non-linear and yet maintains a challenge no matter where you go.
- I played BG2 three months ago, or so... And it was a great fun, even without mods.
- More complex boss fights? Okay, I have to admit that DA:O is the first cRPG game where big enemies are making use of their size. Ahhh... dragon chewing a warrior. classic fantasy. Although as I wrote: If tactic worked on dragon, it will also work on Revenant/Uldred/Cauthrien. In Baldur's Gate 2 there's a damn BIG difference between fighting , for example,a dragon and a lich.
- Necessity of rouge in BG is rather a neutral feature than advantage/disadvantage <_<
- Plot in DA: 1. Origin (I wasn't sure at first.... but it turned out to be a marvelous idea. Possibility of belonging to pathological dwarven family is a true revolution in gaming XD) ---> Few main loooong linear crawls to chose in any order. With an important decision at the end. Oh Joy. (the longest and the worst part of the game. Actually my main accusation) + side quests (Honestly. There is few good from NPCs... But this whole idea with simple kill/bring quests from notice board smells like... urgh... MMO? ---> Cool ending with some important decisions.
You see... BG2 don't have so many decisions that shape the world, but:
- Crawls are neutralized by riddles, and well-developed side quests
- There's no crawling in the middle of the game. The core of game is made of side quests of every kind. Perfect balance between linearity and freedom.
I played through BG 1, 2, and TOB for the first time a month ago. Good stories, interesting games, but held up on a pedestal I don't think they deserve. I'll ignore BG, since BG2 is the game most people talk about (and it was a superior experience, imo). The core of BG2 was not sidequests at all. The second chapter was heavy with them, and that was it. After that, it was almost perfectly linear, except for a part where you could skip a whole chapter. The side quests were no more or less plentiful after chapter 2 than they are in DA:O--much less plentiful if you exclude the mage, thief, chantry and mercenary quests.
Even if you ignore those (and I've ignored a lot of them for RP reasons) you still have a lot of content in DA:O, and more freedom in how you carry out the main quest than you did in BG2. In BG2 you at each stage you could generally choose the "good" or "evil" path/faction to side with, but it was still completely linear. In DA:O you can go wherever you want after a few hours and still have at least two ways to complete every part of the main quest, and it's seldom (never?) as obvious which way is the "good" way to complete a quest.
So much for story comparison. I think the gameplay is far superior as well. Sure, you had liches and dragons and trolls and all that had their unique ways of fighting and dying. But, to be perfectly honest, most of the "sound strategies" were just cheese. Lay a bunch of traps in front of a dragon (or heck, Irenicus, why not), use "fake talk," or abuse simulcrum and aoe spells from out of range. Fighting a lich? Pick up a few handy scrolls of lich killing, use the mace of insta-lich-gibbing +2, or just turn undead at higher levels and watch them explode! Here's to unique monster types and tactics for defeating them. Of course, you could just solo the game with a Kensai/Thief wielding a staff of the ram running around one-shotting everything. Or, if you can't backstab it, just drop a time trap or a half-dozen spike traps. That's the great thing about BG2, lots of varied strategies, right?
About the only thing I agreed about was that some of the dungeons were excessively long. I won't mention any specific dungeons, but a few times I would begin to wonder if I would ever see the light of day.