horang wrote...
Velz wrote...
What you suggest would still boil combat down to simply doing the same thing every match to combat what you propose. All yorue doing is proposing a different obstacle to what we have now.
Currently battles go like this: Crowd control the mage, or any orange/yellow named mobs. Single target DPS till all are dead. Set ehaler to heal and buff.
Combat wouldnt change at all with your suggestion. You'd still have to crowd control the mage so they dont heal or place magic shields, youd still have to crowd control the orange or yellow named mob. The only thing you might have to do would be dispell a shield a mage placed on another mob.
It's like I said there's only so many means to an end and no amount of extra actions they gave to mobs would ever change the fact that combat will boil down to the same exact flow. Crowd control, and single target DPS. That is the fundamental nature of combat.
In a way yes, I am proposing different obstacles. At the moment there are essentially no obstacles- there shouldn't be one set of two skills that works virtually every time. Make me at least think about what kind of creatures I'm fighting before clicking unpause. I was suggesting that the mages buff up their allies prior to battle. Have normal creatures that are immune to certain types of CC and/or DPS while being vulnerable to spell/skill combinations. For example, have many varieties of the combos such as petrify/stonefist except have them only work against certain limited types of creatures- this would add an extra facet for collecting scrolls and books that detail these kind of twists. At the moment there’s no need for CCing any 'grey' character including mages- Petrify/Stonefist works on virtually all of em. Have creatures that will reincarnate unless you use a specific form of damage etc. There are plenty of ways to add spice to what is at the moment rather one-track combat.
The problem is that everything you listed can still be countered with crowd control/single target DPS no matter what different kind of stuff they can toss at you so combat would STILL boil down to repeating patterns just different patterns for a few different mob groupings.
There's always a chance that an enemy will resist forcefield. As for grey mobs, i can easily pummel one down with single target DPS just as fast as it takes me to petrify/stonefist anyways. Grey mobs are grey for a reason -- they suck and are there as a distraction and easy XP. I see no reason why theyd not go down fast via any means.
If mages buffed their party prior to battle with shields and whatnot, you'd have a milion people whining that the game is too ahrd because they HAVE to have certain spells to counter this and get through the game and I have to say that's one complaint I'd agree with.
The combat right now is fine for I'm betting to be a vast majority of people playing the game. There's always going to be people like yourself complaining it's not this or it's not that, and who fail to see the big picture.
Modifié par Velz, 16 novembre 2009 - 12:30 .





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