Aller au contenu

Photo

DA: too long boring fighting too little story elements?


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#26
BanditGR

BanditGR
  • Members
  • 757 messages
I would recommend taking some time to read the codex. This is not an interactive movie, with a flavor of blowing/shooting things as ME was. The pacing was the same (or even "worse" from your perspective) in the Baldur's Gate series. There is nothing wrong with DAO from that perspective (seriously you can find a lot of flaws but pacing is the worst candidate), it's just the fact that you expected/wanted to play a different kind of game.

#27
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Falmung wrote...

Deep Roads and Fade were quite a pain 

Those are literally my two favourite parts of the game.

#28
Viglin

Viglin
  • Members
  • 836 messages

BanditGR wrote...

I would recommend taking some time to read the codex. This is not an interactive movie, with a flavor of blowing/shooting things as ME was. The pacing was the same (or even "worse" from your perspective) in the Baldur's Gate series. There is nothing wrong with DAO from that perspective (seriously you can find a lot of flaws but pacing is the worst candidate), it's just the fact that you expected/wanted to play a different kind of game.


Id recommend looking at the date this was posted and lack of responses from the Op;)

#29
Codemanjap

Codemanjap
  • Members
  • 16 messages

Lac Sal wrote...

First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail... :unsure:

Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the  Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...:unsure::sick:

I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.

I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.

An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...:sick:


I'm sorry but I cant help myself. Easy mode? Too hard on easy mode!? EASY MODE?! WHAT?!
There, I am done.

#30
Duck and Cover

Duck and Cover
  • Members
  • 439 messages
boring combat? I find it very fun combat compared to games such as Oblivion. Which is why I'm playing this even though I've beaten it, and not Oblivion which I have yet to finish.



lacking story? This is an amazing story. Perfect? No. But still a very good story.



You have every right to make those comments, but it seems strange to me. As those are the game's strong points.



Now I can understand criticism that the game is too linear and you have no freedom to roam around. That is a valid point, as there is too much restriction on movement in this game (though I understand the reasoning).

#31
feroxthegreywarden

feroxthegreywarden
  • Members
  • 52 messages

Lac Sal wrote...

First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail... :unsure:

Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the  Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...:unsure::sick:

I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.

I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.

An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...:sick:



I utterly and COMPLETELY agree that the "dungeons" in this game were way to big, and fighting waves of baddies in each room gets VERY tedious and boring. This is coming from someone who has been playing rpgs since their inception and has played almost all of em.

when the game starts to feel more like work, where you just want to get through these dungeons to progress the story.. then you know something is wrong.

as for the combat itself.. top down 3rd person clicky combat has NEVER really been that fun, so I never expected the combat to be amazing in this game.. therefore i'm not dissapointed.

the ONE thing that has utterly surprised me and blown me away, is the depth of story and the world and all the work those writers put in. If not for that I think I would of not liked the game at all.

Modifié par feroxthegreywarden, 07 décembre 2009 - 11:19 .


#32
toronto13

toronto13
  • Members
  • 54 messages
Image IPBToday there is to much fighting in the game,yesterday it was to much talking in the game.Image IPBAnd so the story goes.........lalala,DA is to easy,next day is to difficult,there is to much of this then there is not enough of the same thing......bah.Image IPB

#33
AntiGrav1ty

AntiGrav1ty
  • Members
  • 17 messages
I have to agree with OP. In Mass Effect there were great moments which I will never forget. It was a short playthru in comparison and the game certainly wasn't perfect but the main story was packed with brilliant moments. (BG2 as well of course and the playing time was like three times as much).



On the other hand in DA:O I had the feeling that the story was just drifting by. A lot more playing time but definitely fewer highlights. Sometimes it just felt like endless dungeon crawling. The whole story and the DA universe didn't really captivate me. It's still a good game but I just didn't feel it.



BG2, Kotor and ME are still ahead in my books.




#34
Nick the Weregoat

Nick the Weregoat
  • Members
  • 48 messages
The game is very deep, with a lot of optional story available through the codex. I find myself laughing histerically at certain points of the game, wether it's a cheesy love scene or a funny dialog.

The deliberate tactics based combat is remarkable and fun, and you have to use your head for the duration of the game. I guess that's too bad, isn't it?



Also, if you're having trouble on easy, try pausing the game to issue orders.

#35
Fluffykeith

Fluffykeith
  • Members
  • 198 messages
I actually found myself sort of wishing that more areas had been as big as The Fade and the Deep Roads. The size of them meant that I felt that I was having to work to achieve the quest.



I found the combat really fun. I used a melée heavy group with Wynne as Healer and single target CC, no AOE damage spells at all. Fights were challenging without feeling too hard, and never dull.

#36
Sam -stone- serious

Sam -stone- serious
  • Members
  • 235 messages
The writing and story is good enough but the problem with it is that it is overly chiche and will appeal probably to first timers. The second problem is that there is a lot of backround story to be read but it is only to flesh out the story for those that care otherwise its unremarkable because nothing of what you read is in the game for you to experience.



That is where BG, NWN and ME have succeeded. What you read in the game you are going to probably find if you look hard enough or bump into. Sure reading the lore parts and story parts just for (useless) knowledge is all fine and dandy but it makes for less involvement for the player and i have found myself and my 2 friends who play this game to not really care of the backstory. I dont really feel like i am gaining something by reading it. Ah well, guess we cant have all, its a new franchise after all.

#37
TheNecroFiend

TheNecroFiend
  • Members
  • 293 messages
Having read the OP, I weep for humanity.

#38
Eternal Dust

Eternal Dust
  • Members
  • 1 270 messages
There is definitely an imbalance between gameplay and story development. The story itself is simplistic and cliched but it is unnecessarily dragged out with long, repetitive battles (Deep Roads, Fade) that really don't add much to the overall plot. Throwing in a bunch of "fetch this for me" quests to make the game longer doesn't really add to the value either. ME was short, but it got to the point. I think DAO just wanted to be long for the sake of length itself rather than for story depth.

#39
MarloMarlo

MarloMarlo
  • Members
  • 199 messages

Sylvius the Mad wrote...
Sure, after 17 hours you could know all of ME's story, but that's because ME's story was really short and quite shallow. DAO's story is much, much longer, and thus has a lot more room in it to develop characters and allow for nuance.

DA's story is nothing special when compared to ME. In ME, you look for clues about what some guy is doing. In DA, you do some chores to build an army of people who can't solve their own problems. The PC joins an elite group and fights a generic, boring enemy in both. The other guy you go up against is a traitor that has mental issues of some kind. In ME, instead of fighting over the throne, you fight over the council. If DA is longer, it's becasue of the combat, not the story. It certainly isn't because DA's story is more nuanced in some way you decided not to elaborate on.

#40
TWxGameGodxTW

TWxGameGodxTW
  • Members
  • 6 messages

Treylinn wrote...

I love this game and it is very rich with background information on the game world and the people that populate it. Of course it needs to be since Bioware invented it from scratch. And that is a GOOD thing!

I am about 20 hours in, and I can potentially see what the OP (and Mr. Beaver) are saying to some extent. When I think about the story / plot, it has only taken about a total of 20 minutes of my 20 hours of gameplay to get the 'story' part.

I'd say DA 2 will have a much richer story since it won't need to focus so much on fleshing out the game world.


yes... fleshing..is....baad!

#41
frostajulie

frostajulie
  • Members
  • 2 083 messages
I love the story, this game is the richest game in terms of story and character development I have ever played and I own ME1 and played that baby to death and will be getting ME@ for my Bday present from my brother Thursday. That being said I hate Orzammar the only quest that takes all day to beat and the darkness of the deep roads gives me a major headache everytime.

#42
maxernst

maxernst
  • Members
  • 2 196 messages
I think it has a good story and terrific characters but I actually agree that there is too much boring repetitive combat through the game. At least in the early game, most of the "dungeons" (the Circle Tower, the Tower of Ishual, Redcliffe Castle, Jarvia's lair etc.) are quite large, and have an enemy in nearly every single room. And it's mostly the same enemies over and over again, so there's a lot of rinse-and-repeat tactics. The key quests always seem to involve combat; very few are puzzle based or can be completed purely using conversational or thieving skills.



But then, I think that's true of the vast majority of CRPG's...there's only a handful of games that I wouldn't say that about. Hmmm...the Fallout games, Planescape: Torment, maybe Arcanum? The quests related to the Brothel of Slaking Intellectual Lusts in PS:T were fabulous...technically many of them were Fed-ex quests, but they were handled brilliantly.



Obviously none of those games sold as well as Bioware's games, so I guess they know what they're doing, though. A lot of it is created by the insistence that games have 50-100 hours of playing time necessitating the need for filler. Personally, I'd be happy with a playthrough time of ~20 hours, especially if there's enough different ways of going through the game to replay it a couple times. As it is, it'll probably take me more than a month to make it through the game once.




#43
SirGladiator

SirGladiator
  • Members
  • 1 143 messages
I loved the Deep Roads, it really had an 'epic' feel to it to me, just awesome. I did find the Fade part a bit annoying, but overall I love the combat as well as the story and I think the vast majority of the game has just the right balance of both.

#44
Rulian

Rulian
  • Members
  • 75 messages
The Sloth Demon Trap is so bad I play through the game and then turn it off when nothing else is left.

Edit: The deep roads where my favorite too.

Modifié par Rulian, 28 janvier 2010 - 02:02 .


#45
MiSsSmOkEy20

MiSsSmOkEy20
  • Members
  • 312 messages
I LOVE the story, thats the whole reason I play games is to see the cut scene and this game was full of them. I didnt read any of the codex my first play through, but I ended up restarting right before the Landsmeet and replaying through and taking my time.

#46
Iztli

Iztli
  • Members
  • 8 messages
well i dont know about you...i already have like 60 hours and yet im only at 10% :P :D :D what can I say the game is amazing..I love the story ..i dont why ppl say its cliched when many of the quest and missions are very unique.. and yes ive played other games like NWN2,Divine Divinity..

#47
errant_knight

errant_knight
  • Members
  • 8 256 messages

Lac Sal wrote...

First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail... :unsure:

Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the  Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...:unsure::sick:

I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.

I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.

An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...:sick:


Well, I'm thinking the vast majority of people playing this game disagree with you utterly. At least that's what the reviews and forums indicate.

If you have to play on easy, I'm afraid you're just not doing something right. Do you carry a lot of health poultices? Have a healer in your party? I played the first playthrough on easy, because I'd never played and RPG with multiple characters before, and I was a little confused about the combat. The next 2 times were on normal, and while there are a few fights that I still find challenging, a lot of it's starting to seem a little easy. Next time, I'll probably play on hard, and dial it back for particular fights. I don't know why you're having such a hard time.

As to the story, I can't imagine finding it boring. I just don't get it. Do you talk to your party? Find out their backstories? Develop relationships? I also have no idea why you'd want a game to be smaller! I can't say I've ever heard anyone complain about having a story be too long or a map to large. I just don't know what to say to that.

Regarding percentage of game played, I'll just note that playing one origin story through to the end is about 45, 46 % of the game. To play 100%, you'd have to play all the origins as well as make a different choice at a crucial juncture. I'm guessing you won't be doing that.

I'll just finish off by saying that the fade was one of my favorite parts, as were the large 'dungeons' that you hated so greatly. The deep roads was really challenging and pretty disturbing--in a good way. I also loved the temple and the lair. I can't actually think of a part of the game that I didn't like, but the best part of all was all that the dialogue mattered, the choices mattered and were hard, and I really cared about the outcome, especially where it affected my party members.

This is probably just not your kind of game, but you must realize from seeing the rest of the forum that, for many, this is the best game they've ever played.

Modifié par errant_knight, 28 janvier 2010 - 03:15 .


#48
Mlai00

Mlai00
  • Members
  • 656 messages
Hmm, I'll probably dislike Sloth's Fade as well, on my 2nd playthrough. That's because I hate RPGs involving only 1 character (Diablo 1 and 2) rather than an entire party of people.

#49
Guest_Mik shepard_*

Guest_Mik shepard_*
  • Guests
I had good expectations but, bufff the only thing that comes to my mind when I think about this game is BORING and DISSAPOINTING. I like games with good story, fun gameplay, free exploration and fine graphics. This game doesn´t have any of these. Here is why and a score of the game:

story 4: it wasn´t interesting at all. For me, this game represents the overexplotation of the magic and sword storys that began with the lord of the rings films. I just didn´t give a sh*t about what they were saying in the looong conversations and the codex were just looong and boring text about the same boring nonsense

exploration 6:lot of areas blocked for no reason, no interest in exploring the little areas and booring and tedious side quests with no dificulty or interst (go, kill, come back)

gameplay 5: it´s just resumed in "press A" "wait" "press punch" "heal" "atack next enemy" while you wath characters with horrible animations dancing in your screen.

graphics 2: worst graphics I ever had in my console. looked just like ps2 graphics. I know that graphics ar not too important if the game is fine but being such a boring game the last thing it neded were these horrible animations, textures and level desings.

final score: 4,25

I have to add the bad presentation and the really awful impresion the game left me. I cant belive that bioware had been develop ME2 while the were doing this piece of sh**t.

I know that many people love this game for some reason but that cannot stop me from saying what I think. A very "cutre" game as we say in spain.

#50
MindYerBeak

MindYerBeak
  • Members
  • 483 messages
I agree, the battles can be long and tedious. However, this all changes if you become an Arcane Warrior and Blood Mage. Battles are over in a fraction of the time. You'll get through the battles much quicker. You'll end up becoming a walking God. You won't even need a Mage in your party.