DA: too long boring fighting too little story elements?
#26
Posté 07 décembre 2009 - 10:15
#27
Posté 07 décembre 2009 - 10:29
Those are literally my two favourite parts of the game.Falmung wrote...
Deep Roads and Fade were quite a pain
#28
Posté 07 décembre 2009 - 10:30
BanditGR wrote...
I would recommend taking some time to read the codex. This is not an interactive movie, with a flavor of blowing/shooting things as ME was. The pacing was the same (or even "worse" from your perspective) in the Baldur's Gate series. There is nothing wrong with DAO from that perspective (seriously you can find a lot of flaws but pacing is the worst candidate), it's just the fact that you expected/wanted to play a different kind of game.
Id recommend looking at the date this was posted and lack of responses from the Op;)
#29
Posté 07 décembre 2009 - 10:47
Lac Sal wrote...
First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail...
Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...![]()
I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.
I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.
An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...
I'm sorry but I cant help myself. Easy mode? Too hard on easy mode!? EASY MODE?! WHAT?!
There, I am done.
#30
Posté 07 décembre 2009 - 11:03
lacking story? This is an amazing story. Perfect? No. But still a very good story.
You have every right to make those comments, but it seems strange to me. As those are the game's strong points.
Now I can understand criticism that the game is too linear and you have no freedom to roam around. That is a valid point, as there is too much restriction on movement in this game (though I understand the reasoning).
#31
Posté 07 décembre 2009 - 11:17
Lac Sal wrote...
First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail...
Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...![]()
I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.
I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.
An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...
I utterly and COMPLETELY agree that the "dungeons" in this game were way to big, and fighting waves of baddies in each room gets VERY tedious and boring. This is coming from someone who has been playing rpgs since their inception and has played almost all of em.
when the game starts to feel more like work, where you just want to get through these dungeons to progress the story.. then you know something is wrong.
as for the combat itself.. top down 3rd person clicky combat has NEVER really been that fun, so I never expected the combat to be amazing in this game.. therefore i'm not dissapointed.
the ONE thing that has utterly surprised me and blown me away, is the depth of story and the world and all the work those writers put in. If not for that I think I would of not liked the game at all.
Modifié par feroxthegreywarden, 07 décembre 2009 - 11:19 .
#32
Posté 07 décembre 2009 - 11:21
#33
Posté 07 décembre 2009 - 11:41
On the other hand in DA:O I had the feeling that the story was just drifting by. A lot more playing time but definitely fewer highlights. Sometimes it just felt like endless dungeon crawling. The whole story and the DA universe didn't really captivate me. It's still a good game but I just didn't feel it.
BG2, Kotor and ME are still ahead in my books.
#34
Posté 07 décembre 2009 - 11:50
The deliberate tactics based combat is remarkable and fun, and you have to use your head for the duration of the game. I guess that's too bad, isn't it?
Also, if you're having trouble on easy, try pausing the game to issue orders.
#35
Posté 08 décembre 2009 - 12:09
I found the combat really fun. I used a melée heavy group with Wynne as Healer and single target CC, no AOE damage spells at all. Fights were challenging without feeling too hard, and never dull.
#36
Posté 08 décembre 2009 - 12:17
That is where BG, NWN and ME have succeeded. What you read in the game you are going to probably find if you look hard enough or bump into. Sure reading the lore parts and story parts just for (useless) knowledge is all fine and dandy but it makes for less involvement for the player and i have found myself and my 2 friends who play this game to not really care of the backstory. I dont really feel like i am gaining something by reading it. Ah well, guess we cant have all, its a new franchise after all.
#37
Posté 08 décembre 2009 - 01:01
#38
Posté 08 décembre 2009 - 01:23
#39
Posté 08 décembre 2009 - 01:45
DA's story is nothing special when compared to ME. In ME, you look for clues about what some guy is doing. In DA, you do some chores to build an army of people who can't solve their own problems. The PC joins an elite group and fights a generic, boring enemy in both. The other guy you go up against is a traitor that has mental issues of some kind. In ME, instead of fighting over the throne, you fight over the council. If DA is longer, it's becasue of the combat, not the story. It certainly isn't because DA's story is more nuanced in some way you decided not to elaborate on.Sylvius the Mad wrote...
Sure, after 17 hours you could know all of ME's story, but that's because ME's story was really short and quite shallow. DAO's story is much, much longer, and thus has a lot more room in it to develop characters and allow for nuance.
#40
Posté 27 janvier 2010 - 06:49
Treylinn wrote...
I love this game and it is very rich with background information on the game world and the people that populate it. Of course it needs to be since Bioware invented it from scratch. And that is a GOOD thing!
I am about 20 hours in, and I can potentially see what the OP (and Mr. Beaver) are saying to some extent. When I think about the story / plot, it has only taken about a total of 20 minutes of my 20 hours of gameplay to get the 'story' part.
I'd say DA 2 will have a much richer story since it won't need to focus so much on fleshing out the game world.
yes... fleshing..is....baad!
#41
Posté 27 janvier 2010 - 11:28
#42
Posté 28 janvier 2010 - 12:11
But then, I think that's true of the vast majority of CRPG's...there's only a handful of games that I wouldn't say that about. Hmmm...the Fallout games, Planescape: Torment, maybe Arcanum? The quests related to the Brothel of Slaking Intellectual Lusts in PS:T were fabulous...technically many of them were Fed-ex quests, but they were handled brilliantly.
Obviously none of those games sold as well as Bioware's games, so I guess they know what they're doing, though. A lot of it is created by the insistence that games have 50-100 hours of playing time necessitating the need for filler. Personally, I'd be happy with a playthrough time of ~20 hours, especially if there's enough different ways of going through the game to replay it a couple times. As it is, it'll probably take me more than a month to make it through the game once.
#43
Posté 28 janvier 2010 - 12:39
#44
Posté 28 janvier 2010 - 02:01
Edit: The deep roads where my favorite too.
Modifié par Rulian, 28 janvier 2010 - 02:02 .
#45
Posté 28 janvier 2010 - 02:11
#46
Posté 28 janvier 2010 - 02:45
#47
Posté 28 janvier 2010 - 02:57
Lac Sal wrote...
First note: the Bioware social network don't remember my Mass Effect account, I reregistered with the same e-mail...
Dear Bioware I loved all your games from KoTOR and the Mass Effect is my favorite game. I waited the Dragon age, but I've a bit disappointment. That's a good you want make a long gameplay time with good buying value. But I think this long playtime is too shallow. I played 17 hours. At this time (so shorter at 15 hours) I finish the ME at first time, and I get unforgatable experiences. But in the DA under 17 hours I didn't know much about the world, the story, the characters and didn't really changed the world's destiny. But for some minor objective (at the main storyline!) I fought through endless maps, labirints with too much unnecessary HUGE levels... so BORING! There's so much bosslike enemis without story. I was so unhappy at the dwarf king elect missions... I made so much very looong mission but after every mission I got nothing but only an other mission...![]()
I fought so very very much in the caves after other caves without speeching, making decisions, changing story, being excited. And the game is so too hard. I finish all of your games from KOTOR, but here I must near all battle replay 2-3-4 times at EASY level. It so boring and tiring.
I hope your next games make more ME like, with not so very huge boring maps. For longer play time is better to make that in sidequest.
An other wish: please take some time to the translations. At the hungarian verison the warden is "kamaras" means: chamberlain/gentleman of the bedchamber...
Well, I'm thinking the vast majority of people playing this game disagree with you utterly. At least that's what the reviews and forums indicate.
If you have to play on easy, I'm afraid you're just not doing something right. Do you carry a lot of health poultices? Have a healer in your party? I played the first playthrough on easy, because I'd never played and RPG with multiple characters before, and I was a little confused about the combat. The next 2 times were on normal, and while there are a few fights that I still find challenging, a lot of it's starting to seem a little easy. Next time, I'll probably play on hard, and dial it back for particular fights. I don't know why you're having such a hard time.
As to the story, I can't imagine finding it boring. I just don't get it. Do you talk to your party? Find out their backstories? Develop relationships? I also have no idea why you'd want a game to be smaller! I can't say I've ever heard anyone complain about having a story be too long or a map to large. I just don't know what to say to that.
Regarding percentage of game played, I'll just note that playing one origin story through to the end is about 45, 46 % of the game. To play 100%, you'd have to play all the origins as well as make a different choice at a crucial juncture. I'm guessing you won't be doing that.
I'll just finish off by saying that the fade was one of my favorite parts, as were the large 'dungeons' that you hated so greatly. The deep roads was really challenging and pretty disturbing--in a good way. I also loved the temple and the lair. I can't actually think of a part of the game that I didn't like, but the best part of all was all that the dialogue mattered, the choices mattered and were hard, and I really cared about the outcome, especially where it affected my party members.
This is probably just not your kind of game, but you must realize from seeing the rest of the forum that, for many, this is the best game they've ever played.
Modifié par errant_knight, 28 janvier 2010 - 03:15 .
#48
Posté 28 janvier 2010 - 02:37
#49
Guest_Mik shepard_*
Posté 24 juin 2010 - 02:25
Guest_Mik shepard_*
story 4: it wasn´t interesting at all. For me, this game represents the overexplotation of the magic and sword storys that began with the lord of the rings films. I just didn´t give a sh*t about what they were saying in the looong conversations and the codex were just looong and boring text about the same boring nonsense
exploration 6:lot of areas blocked for no reason, no interest in exploring the little areas and booring and tedious side quests with no dificulty or interst (go, kill, come back)
gameplay 5: it´s just resumed in "press A" "wait" "press punch" "heal" "atack next enemy" while you wath characters with horrible animations dancing in your screen.
graphics 2: worst graphics I ever had in my console. looked just like ps2 graphics. I know that graphics ar not too important if the game is fine but being such a boring game the last thing it neded were these horrible animations, textures and level desings.
final score: 4,25
I have to add the bad presentation and the really awful impresion the game left me. I cant belive that bioware had been develop ME2 while the were doing this piece of sh**t.
I know that many people love this game for some reason but that cannot stop me from saying what I think. A very "cutre" game as we say in spain.
#50
Posté 24 juin 2010 - 03:15





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