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Question about DX9/DX11


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#1
Haasth

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I was wondering, with so many nay-sayers of DX11 and then finding out that I can, in fact, turn it on in the demo. What exactly am I missing here? I am assuming it is not fully using DX11? I've played it on DX11 (allowing me to put on high and very high) and I can notice a difference between high and medium (DX9) so it is working.

Does the demo, in fact, have DX11 in spite of having seen developers here say it doesn't, or did I get lucky and for me it magically does have it? :wizard:

#2
--Lunitari--

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It's not that it doesn't work-- I can turn it on too. It's that there's the potential for stability/performance issues if you turn it on in the demo version.

#3
--Lunitari--

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dp

Modifié par --Lunitari--, 22 février 2011 - 09:52 .


#4
Guest_Glaucon_*

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Haasth wrote...

I was wondering, with so many nay-sayers of DX11 and then finding out that I can, in fact, turn it on in the demo. What exactly am I missing here? I am assuming it is not fully using DX11? I've played it on DX11 (allowing me to put on high and very high) and I can notice a difference between high and medium (DX9) so it is working.

Does the demo, in fact, have DX11 in spite of having seen developers here say it doesn't, or did I get lucky and for me it magically does have it? :wizard:


This.  And if one of the significant differences is texture quality, and if those textures are bound to a DX version: I will not be pleased.

#5
Gill Kaiser

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I don't think it's using DX11 effects at all. It's probably just using the DX11 renderer so that DX11 graphics cards run better.

#6
Haasth

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Hmm.. Well that's a possibility. At the least high looked better than medium. Though I did notice on high (so using the DX11 option) that it occasionally would freeze up almost completely.

#7
Gill Kaiser

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Running on DX11 with all possible graphical settings on maximum did give me some weird effects in Flemeth's cutscene when she walks through the fire. Her face looked completely lit up and strange. Maybe it was the Screen Space Ambient Occlusion?

#8
Gorath Alpha

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Also, no matter whether your physical hardware actually provides Dx11 capability, but is a (relatively) High End level part, it appears that if you have that version of Direct3D installed in Vista / Win 7, the Demo allows you to switch Dx11 to "on" (this next is questionable -- we have a member here for whom his HD 5670, however, seemingly doesn't allow him to access Dx11.  The problem with that is that no one had insisted for him to confirm that he installed Dx11 in his Vista OS). 

Modifié par Gorath Alpha, 24 février 2011 - 09:42 .


#9
tacopacabana

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i play on dx11 high and it works perfectly - better than dx9 which freezes and crashes!

thanks for asking, i was wondering the same thing!

#10
puiu1974

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It seems that i will never be able to run the full game on high setiings...I have a video card vitch support directX 11 but my OS is windows XP witch not use directx10 or 11...so i am foced to go to vista or win7...dammm...

#11
Zenthars

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well, I do not understand why in allows you to play the dx9 only in the medium ... you could easily adopt the classical method:



choose and use the dx9 max support or choose to support DX11 rendering, etc. ...

#12
Kloreep

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Zenthars wrote...

well, I do not understand why in allows you to play the dx9 only in the medium


From what I've read, High detail is only available on DX10-capable cards, and Very High is only available to DX11-capable cards. So I think there may actually be DirectX 10 and DirectX 11 effects and/or efficiencies that go in to those detail levels. (And both require a DX11-capable OS, meaning Vista or 7.)

#13
Fredvdp

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Zenthars wrote...

well, I do not understand why in allows you to play the dx9 only in the medium ... you could easily adopt the classical method:

choose and use the dx9 max support or choose to support DX11 rendering, etc. ...

From what I've seen it seems DA2 on medium is the same quality as DAO on the highest setting. The high and very high settings add some more effects.

#14
Zenthars

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could very well decide at what level to use the various chart right, from low to very high.

at least a poor player could easily choose according to your OS.




#15
JadenXI

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Haasth wrote...

I am assuming it is not fully using DX11? I've played it on DX11 (allowing me to put on high and very high) and I can notice a difference between high and medium (DX9) so it is working.

Does the demo, in fact, have DX11 in spite of having seen developers here say it doesn't, or did I get lucky and for me it magically does have it? :wizard:



The demo does NOT have Very High enabled, you can force it in the out-of-game configuration, but it won't actually turn it on, if you look at the in-game video settings, it will show you that Very High is disabled in Demo.

Also the DX11 RENDERER is not the same as DX11 effects, such as tesselation.

#16
Dreadernot

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i ran it on dx11 no problems what so ever i have a superclocked geforce gtx 460 1gb evga brand