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Is Lothering on Mars now?


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#51
Zkyire

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Darkhour wrote...

Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


It doesn't eat it that fast.  If that were the case every battle with darkspawn would be in a barren waste. The Kocari Wilds looked fine to me.  The only blighted land I recall was in Awakening when going into the deep roads. Even Ostagar didn't look blighted upon returning and that was after a year of darkspawn control.


If we go by the spread of the Blight on the world map in Dragon Age: Origins (the Blight being that black area that spread with x amount of quest(s) completed), that is considered Blighted land. If you look at the map when Lothering is destroyed, that whole area is blacked out. ie. the land is blighted around the time of the attack.

#52
Johnny Shepard

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IEatWhatIPoo wrote...

Darkhour wrote...

Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


It doesn't eat it that fast.  If that were the case every battle with darkspawn would be in a barren waste. The Kocari Wilds looked fine to me.  The only blighted land I recall was in Awakening when going into the deep roads. Even Ostagar didn't look blighted upon returning and that was after a year of darkspawn control.


If we go by the spread of the Blight on the world map in Dragon Age: Origins (the Blight being that black area that spread with x amount of quest(s) completed), that is considered Blighted land. If you look at the map when Lothering is destroyed, that whole area is blacked out. ie. the land is blighted around the time of the attack.

Yes, that is correct. Also, the part you se of the Kocari Wilds after Ostagar is Flemeths hut and she has protected it from the blight.
What we almoust never get to se in Origins is the fact that almoust the whole bannorn is lifeless blighted land now. You se more of it in Awakening when going to the area where the entry to the Deep Roads are as well as in random en****ers in the south part of the map.
You get to se it in some later Origins random encounters also but you se it best in Awakening.

#53
Johnny Shepard

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Oh, and not all forrest gets destroyed. The Brecilien Forrest suvives and so does most of the forrest where you get Velanna. I think it hase to do with the vale being thin. Maybe the blight can't tutch places where the vale is thin and spirits roam.

Edit: Sorry for the doubble post. Something happened so that I could not se the post I had just made so I could not edit it.

Modifié par Johnny Shepard, 23 février 2011 - 12:11 .


#54
Demx

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Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


So in other words, the darkspawn are like locust. Ferelden just needs to invent an insecticide to keep them at bay.

#55
Huntress

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Blood-Lord Thanatos wrote...

Mr. Priestly, can you tell us what your favorite color is?


Is probably red:lol:

#56
Vhaius

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The Hawkes are caught in the middle, when the Warden strolls through Lothering, the Blight had not arrived yet and so everything was still green and lush. Even Bethany complains about Carver/Hawke waiting too long to finally flee. They're called the Blightlands for a reason.



The hurlock grunts were wearing chainmail headgear a la armoured sergeants of medieval times, heaven forbid the bolter hurlocks wear the same headwear of their medieval counterparts; imo it works.

#57
IronVanguard

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Siradix wrote...

Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


So in other words, the darkspawn are like locust. Ferelden just needs to invent an insecticide to keep them at bay.

They already do. It's called Main Character Darkspawn Repellent. 100% effective, even against those annoying Archdemons.

#58
Johnny Shepard

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Vhaius wrote...
The hurlock grunts were wearing chainmail headgear a la armoured sergeants of medieval times, heaven forbid the bolter hurlocks wear the same headwear of their medieval counterparts; imo it works.

Is it just me or are the Hurlock Grunts suddenly tuffer and have more life then normal Hurlocks? In Origins they where an direct-kill enemy that had almost no HP.

#59
contextual_entity

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Maria Caliban wrote...

We know Carver (possibly Hawke) was at Ostigar. After Ostigar he fled to Lothering and joined with his family, and then they headed north.

The Warden was injured, had to heal, and then set off from a place that's further away from Lothering than Ostigar was. By all accounts, the Hawke family should be fleeing from Lothering before the Warden leaves it.

Moreover, you can visit Lothering after leaving it, as long as you don't finish your first quest. It wasn't destroyed *immediately* after you left.

In order for the Hawke family to head north from Lothering through Blightlands, it would have had to already have been taken. Did they sit around while the city was sacked and then leave after the darkspawn had corrupted the land?

Now, there are some easy ways to accommodate this extra time. Maybe Carver (and Hawke) got lost in the Wilds and the family waited for him in hopes he'd be among the stragglers.


Or that Flemeth and Morrigan distracted the Darkspawn from the Wardens whereas Carver (and Hawke?) would have to fight or avoid them and wouldn't be able to sense them to move around.

#60
Edge2177

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If you remember seeing the 'map' over consumed Lothering, the ground itself turned dark and burned just like the area. Mhmm.

#61
Fishy

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They're not going North ..

When you meet Flemeth .If you had given any attention she's basicly telling you how it's weird for her to meet so many people in the wilds.



They're going toward Gwaren



Here



Posted Image



So yes it's blighted.What do you expect?

#62
Guest_Puddi III_*

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Maybe a blight changes the face of an area like a volcanic eruption, it builds for a long time and doesn't change anything until suddenly the whole place goes to hell.

#63
Gerudan

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Vicious wrote...

The blight eats the land. That's why it looks the way it does.


So they just eat all the woods, marshes and farmlands in a few days? :huh:

#64
Ziggeh

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Gerudan wrote...
So they just eat all the woods, marshes and farmlands in a few days? :huh:

They really work up an appetite with all that blighting they do.

#65
White_Buffalo94

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It's no longer a farmland. It's blighted and corrupted by the darkspawn taint

#66
Johnny Shepard

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Gerudan wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


So they just eat all the woods, marshes and farmlands in a few days? :huh:

Blight is a sickness. Like a cancer. The Darkspawn are not eating the land.:P
If you get a dirty cut on your hand and do not take care of it, how long does it take untill it becomes infected? How long does it take a plant to wither and die if it gets sick?

#67
Vicious

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So they just eat all the woods, marshes and farmlands in a few days?




Sorry but You got your answer, and it's obviously yes. So what's with the additional stupid questions?

#68
astrallite

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Apparently the blight eats texture quality too, so that everything turns into a fine paste.

#69
Darkhour

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dreman9999 wrote...

Darkhour wrote...

Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


It doesn't eat it that fast.  If that were the case every battle with darkspawn would be in a barren waste. The Kocari Wilds looked fine to me.  The only blighted land I recall was in Awakening when going into the deep roads. Even Ostagar didn't look blighted upon returning and that was after a year of darkspawn control.

Ostargar was covered in snow. And the land appears like that after a mass darkspawn attack. Also, Flemth has ward protecting her hut. You don't seemost of the wilds after Ostagar.


The trees were still there and they were green. The whole forest was still out there if you look down from Ostagar.

Modifié par Darkhour, 23 février 2011 - 03:18 .


#70
Merced652

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yea man, all the trees just got up and ran off. They're the "wilds" for a reason you know.

#71
Guest_Elithranduil_*

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astrallite wrote...

Apparently the blight eats texture quality too, so that everything turns into a fine paste.


LOL

#72
Guest_simfamUP_*

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Dave of Canada wrote...

A land tainted by Darkspawn literally called the "Blightlands" isn't supposed to look pretty with rainbows in the sky.


That! combined with your varric Avatar results in total aniahlation to the utterly un-thoughtful post.

#73
Guest_simfamUP_*

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They have been running SINCE OSTAGAR! Thats a hell of a long way away from Lothering, infact they have passed Lothering, they aren't even that close to it. When they get there it's already a Darkspawn infested hell hole!

#74
KenKenpachi

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Siradix wrote...

Chris Priestly wrote...

Vicious wrote...

The blight eats the land. That's why it looks the way it does.


This.



:devil:


So in other words, the darkspawn are like locust. Ferelden just needs to invent an insecticide to keep them at bay.


See the crazy dude in lothering was right all along.

#75
WingsandRings

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I admit it, I saw the the title and laughed.