Is Lothering on Mars now?
#76
Posté 23 février 2011 - 03:48
#77
Posté 23 février 2011 - 04:43
hotapplepie wrote...
Does the blight eat the awesome as well, because the new appearance of the darkspawn went from awesome/horrifying to just retarded. I think the visual design artists might have suffered severe head trauma in the interim between DAO and DA2.
I think they lost a bet with Bethesda.
#78
Posté 23 février 2011 - 05:20
But I guess it can be an artist choice thing.
#79
Posté 23 février 2011 - 05:43
#80
Posté 23 février 2011 - 06:05
Mustang678 wrote...
I'm starting to feel like I'm playing Warcraft again but instead of Scourge they're Darkspawn
I agree, it looks like we are getting rushed by Warhammer orc mooks instead of a terrifying horde.
#81
Posté 23 février 2011 - 09:56
There should be some visible transition.
Patches of trees and grass in the process of being blighted. Something that give you a glimpse of what the area was before, and what is happening.
Right now it doesn't look like the area was blighted, it looks like it was always like that.
#82
Posté 23 février 2011 - 09:57
#83
Posté 23 février 2011 - 10:49
ExistsAlready wrote...
So I completed the DA2 demo. Yay for me. I could nitpick about how things have changed and how change makes me feel threatened or I could complain about the one thing that really, really grated on my nerves the whole way through. Well, besides the doofy hats on the Hurlock Bolters.
Lothering.
A town that serves as something of a hub for the local farms. When I think farmland, I think green, grassy, generally pleasant surroundings. Something like it was in Origins but...more so. The protagonist and his family are fleeing for their lives, on foot, with the Darkspawn horde busy chewing up everything behind them.
As such, I expected them to be passing through something like farmland. Maybe with the whole evil red sky the Darkspawn horde seems able to conjure up wherever it goes. Maybe with crops and houses blazing in the distance. Or some hint of the massive army you're escaping, perhaps stepping on some poor bastard's corn.
But no! It's Mars! It's slightly red. It's rocky. It's barren. It's the polar opposite of farmland, or anything near farmland. It's ugly, it's boring to look at. What it does look like is how the area would appear if you returned, after the Darkspawn had Blighted all over everything and ruined the land. In that regard it'd be perfect.
It makes me sad to look at. That and those ugly Hurlock hats. But you can kill the Hurlocks and then they go away. You can't escape Mars.
I think it's simply that they're trying to convey the devastation that the Blight is bringing to the land. The Anderfels is supposed to be barren as a result of the Blights, after all. Regarding the differences with DA:O, the devs seem to be making a number of changes with DA2, including the appearance of the elves.
#84
Posté 23 février 2011 - 10:57
Modifié par Naitaka, 23 février 2011 - 11:02 .
#85
Posté 23 février 2011 - 11:01
Naitaka wrote...
If the blight eats the land is going to be the excuse, where exactly was the blight? We've already had detail description and seen the blight first hand in Origin, but I certainly don't see it in the demo. There were no giant blob of flesh, gooey stuff all over the ground, burnt out buildings and piles of rubble. In fact there was nothing in that scene except a whole bunch of jagged rock coming out of the ground and lots and lots of empty space. Since when does the blight terra-form ontop of corrupting the land?
Here, look at the map, see that desert in the Anderfells? That is a piece of land that was terraformed into an unnaturally cold desert by the blight. It isn't new.
#86
Posté 23 février 2011 - 11:06
Herr Uhl wrote...
Here, look at the map, see that desert in the Anderfells? That is a piece of land that was terraformed into an unnaturally cold desert by the blight. It isn't new.
Ummm no, all that the two blights did was made the place devoid of any life which resulted in the desolation afterward. It did not change the weather nor did it make mountains and rock formation come out of the ground from nowhere. Not to mention if the Blight truly killed all life in Lothering in such a short time, the place should be littered with bodies and withering plants.
Modifié par Naitaka, 23 février 2011 - 11:12 .
#88
Posté 23 février 2011 - 11:34
Seriously, it's an authentic design used by soldiers and poor mercs.
#89
Posté 23 février 2011 - 11:43
Modifié par apoc_reg, 23 février 2011 - 11:44 .
#90
Posté 25 février 2011 - 07:25
#91
Posté 25 février 2011 - 07:34
Chris Priestly wrote...
Vicious wrote...
The blight eats the land. That's why it looks the way it does.
This.
Is that literally the answer? The Blight is some kind of biological thing, like a disease? Or is it just that the darkspawn pillage and stuff because they have no need for plants and things?
I don't mind each one, and I do like that Dragon Age 2 has a physical manifestation of the blight instead of just dark smears on the map.
#92
Posté 25 février 2011 - 07:35
You know what you did wrong? You should have made it nighttime. Then there would have been alot less complaints.Chris Priestly wrote...
Vicious wrote...
The blight eats the land. That's why it looks the way it does.
This.
#93
Posté 25 février 2011 - 07:36
#94
Posté 25 février 2011 - 07:37
It is mostly a difference in art direction, so this version of "blighted land" suppose to match up with the DA:O's more plainer "blighted land". Either that or the writers is just using "it is from a different point of view, and is a story being told" global reason for any and all inconstancy.
#95
Posté 25 février 2011 - 07:40
I blame Varric. He is the one who tells the story after all.JamesX wrote...
The Problem is time. How much time does it take the Blight to actually change the landscape to that degree? Because that leads to how long it took Hawke/Carver to reach their family.
It is mostly a difference in art direction, so this version of "blighted land" suppose to match up with the DA:O's more plainer "blighted land". Either that or the writers is just using "it is from a different point of view, and is a story being told" global reason for any and all inconstancy.
#96
Posté 25 février 2011 - 07:42
JamesX wrote...
The Problem is time. How much time does it take the Blight to actually change the landscape to that degree? Because that leads to how long it took Hawke/Carver to reach their family.
It is mostly a difference in art direction, so this version of "blighted land" suppose to match up with the DA:O's more plainer "blighted land". Either that or the writers is just using "it is from a different point of view, and is a story being told" global reason for any and all inconstancy.
A WIZARD DID IT.
#97
Posté 25 février 2011 - 07:52
And being a common soldier, I don't think he faced them often enough to really notice changes over time.
#98
Posté 25 février 2011 - 07:59
Kopawapatezi wrote...
That one scared dude at Ostagar said the Darkspawn tainted the land, making it "black and sick", which seems close enough to the blighted Lothering.
And being a common soldier, I don't think he faced them often enough to really notice changes over time.
I was just going to mention this that in DA:O there are a few brief statements about what the blight does to the land. It seems like Bann Teagan or someone else said something too.
#99
Posté 25 février 2011 - 08:37
That's pretty much the problem here.
#100
Posté 25 février 2011 - 08:40
Vicious wrote...
Bioware didn't illustrate it properly in DA:O despite it being a big part of the lore.
That's pretty much the problem here.
I for one am at least happy for that. If i wanted to see light brown dirt covering the whole of the word i'd watch mars documentaries.
Modifié par Merced652, 25 février 2011 - 08:49 .




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