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ME2: Talk to me about submachine guns


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#1
jamesp81

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I gave up on an infiltrator playthrough because I *despise* the Shuriken machine pistol.  I like the Carnifex hand cannon, but it has too little ammo.  I've messed with the SMGs very little; are the upgraded SMGs a lot better than the Shuriken?

Alternatively, any way to get a larger ammo cap for the Carnifex :P

#2
JaegerBane

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jamesp81 wrote...

I gave up on an infiltrator playthrough because I *despise* the Shuriken machine pistol.  I like the Carnifex hand cannon, but it has too little ammo.  I've messed with the SMGs very little; are the upgraded SMGs a lot better than the Shuriken?

Alternatively, any way to get a larger ammo cap for the Carnifex :P


The Locust is a pretty accuracte piece - it's essentially a one-handed assault rifle, with a slower rate of fire than other SMGs but wth far better accuracy. You'll probably like that.

The other SMG, the Tempest, has a blistering rate of fire and a very short effective range.

Both have got way more DPS.

#3
UKStory135

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Go play Kasumi's loyalty mission, the Locust is one of the top three guns in the game, along with the Widow and Mattock. The Tempest is really strong against shields and barrier and is a beast in your allies hands, but it is way too inaccurate.

#4
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UKStory135 wrote...

Go play Kasumi's loyalty mission, the Locust is one of the top three guns in the game, along with the Widow and Mattock. The Tempest is really strong against shields and barrier and is a beast in your allies hands, but it is way too inaccurate.


Tempest is like Revenant on steroids with shrunken testicles. But anyway, from what I can gather the Locust seems to be your kind of SMG.

#5
keboo

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Locust SMG is basically an assault rifle with small magazine.

#6
sigma_draconis

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As most have said, the Locust is basically a light Assault Rifle. It does the most damage per shot out of the 3 SMG's and accuracy is on par with the AR's. And the greatest thing about it is that it can be obtained much earlier than the Tempest. It's only weakness is it's low ammo capacity, but if you don't have AR's and you're not planning on doing AR Training, then it's the next best thing.



If you do have access to AR's especially the Mattock, then I recommend the Tempest because it helps cover close range combat better than the Locust.

#7
Khan the Mad

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Don't use the Carnifex? There is an alternate, after all (two if you've got the Firepower Pack DLC). And if you have Kasumi - Stolen Memories DLC, you don't even have to use the Shuriken for any amount of time after the Freedom's Progress mission.

#8
Ares Caesar

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For the Infiltrator, the pistols and snipers should be your entry wave combat weapons, and after "thinning the heard" switch to SMG's and cloak to flank the enemy/gain ground and use the SMG's where the accuracy is no longer quite the problem.



However, as others have said, if you have access to the Locust, its really a fantastic weapon that is much like an assault rifle.



The Shuriken is best used with rapid clicks/trigger pulls to achieve unintended high rate of fire. I personally only use it when I'm in shotgun-esque range and just go crazy with it on enemies... check out some youtube videos of it to get an idea of how it can best be used.



Trying to use the Shuriken or Tempest as long range weapons is relatively futile and pointless, the Locust is the only SMG capable of all ranges, and worth going for relatively early as an Infiltrator.



Really the Infiltrator is not a "long range only" class, and I think at first for some people who are hoping to do lots of sniping, they get a bit disappointed with the initial weapon set. Honestly, you MUST force yourself to at least flank or play a little CQC early on and use the SMG for the "up close and personal" fighting, until you've really powered up your snipers and pistols, and grabbed the Locust/AR training.




#9
kombra

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Once you get Viper / Widow or assault rifle training, you have enough ammo that you rarely need the SMG (the Locust is quite nice actually).



Don't be afraid to use up all your pistol ammo - the pickup amount is much higher when your low on ammo.



IMO, high-level incineration blast is more useful than the levelled up cloak - helps a lot to conserve ammo.

#10
termokanden

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I recently played Infiltrator on insanity. I got the Locust just after Mordin's recruitment. I used it for CQC, for long range stuff, everything really. Well I did also use the Mantis a lot. With the right ammo powers it IS possible to one-shot some enemies early on.



I can understand if you didn't like the Shuriken. It's actually not a bad gun, but it doesn't work well at range, and it's outclassed by the Tempest for CQC.

#11
jamesp81

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Ares Caesar wrote...

For the Infiltrator, the pistols and snipers should be your entry wave combat weapons, and after "thinning the heard" switch to SMG's and cloak to flank the enemy/gain ground and use the SMG's where the accuracy is no longer quite the problem.

However, as others have said, if you have access to the Locust, its really a fantastic weapon that is much like an assault rifle.

The Shuriken is best used with rapid clicks/trigger pulls to achieve unintended high rate of fire. I personally only use it when I'm in shotgun-esque range and just go crazy with it on enemies... check out some youtube videos of it to get an idea of how it can best be used.

Trying to use the Shuriken or Tempest as long range weapons is relatively futile and pointless, the Locust is the only SMG capable of all ranges, and worth going for relatively early as an Infiltrator.

Really the Infiltrator is not a "long range only" class, and I think at first for some people who are hoping to do lots of sniping, they get a bit disappointed with the initial weapon set. Honestly, you MUST force yourself to at least flank or play a little CQC early on and use the SMG for the "up close and personal" fighting, until you've really powered up your snipers and pistols, and grabbed the Locust/AR training.


The problem with pistol + sniper is pistol ammo.  I played this way as an Infiltrator in ME1 and really enjoyed it.  Problem is, the Carnifex pistol only has four full magazines when you're topped up on ammo.  The Predator is too weak, and the Phalanx fires just a bit to slow for a short range, nasty CQ fight.

#12
OrlesianWardenCommander

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Kasumi's side quest gives your the Locust that has the accuracy of an assault rifle and when you run through talis quest you get the tempest witch has high mag cap but poor accuracy I don't careuch for smgs as an infiltrator its all about the Viper and the hand cannon :)

#13
jamesp81

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termokanden wrote...

I recently played Infiltrator on insanity. I got the Locust just after Mordin's recruitment. I used it for CQC, for long range stuff, everything really. Well I did also use the Mantis a lot. With the right ammo powers it IS possible to one-shot some enemies early on.

I can understand if you didn't like the Shuriken. It's actually not a bad gun, but it doesn't work well at range, and it's outclassed by the Tempest for CQC.


The issue with the Shuriken is that the recoil and accuracy makes it only really useful at contact distance about to about 10 yards or so.

I'll admit, one reason I like infiltrator is that I do use the pistol a lot; it's nice to have it out and at the ready for whenever Shepard needs to threaten someone with it :lol:  Like in Tali's recruitment mission, when you go in that room with the crawling, nearly dead Geth.....the only proper way to dispatch them is a pistol headshot at close range.

I appreciate the advice in this thread.  I'm gonna try infiltrator again on my next playthrough, probably up the difficulty as well.

#14
jamesp81

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OrlesianWardenCommander wrote...

Kasumi's side quest gives your the Locust that has the accuracy of an assault rifle and when you run through talis quest you get the tempest witch has high mag cap but poor accuracy I don't careuch for smgs as an infiltrator its all about the Viper and the hand cannon :)


I prefer the Widow, but +1 to the hand cannon.  Makes the perfect sound when shoot it too....

#15
termokanden

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I think you're underestimating the Predator. I thought the same as you but it has since become my favorite pistol. It's very forgiving because of the high rate of fire combined with the high ammo count. The firepower is a bit low at first but it'll be there with a few upgrades.

I too like the hand cannon, but sadly its ammo count is pitiful.

The issue with the Shuriken is that the recoil and accuracy makes it only really useful at contact distance about to about 10 yards or so.

Indeed. This is why my Infiltrator would thin out the herd with the Mantis and Predator and then flank enemies with the Shuriken.

But again, get the Locust if you can. It's what the Avenger should have been, but you don't need AR training to use it :)

Modifié par termokanden, 23 février 2011 - 04:54 .


#16
Tony Gunslinger

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@TC, it seems like you may not be playing on Hardcore/Insanity where taking down defenses matter, so I can understand why you don't see the point of having an inaccurate weapon like SMGs when on Veteran and Normal, defenses aren't always there.

I used to hate the Shuriken as well until it dawned on me that shielded/barrier enemies tend to act defensively and stay in their positions, and guns like SMGs and shotguns are not meant to be used from far away. These guns are basically hinting at you: "Hey, get off your butt!"

It also makes sense that sniper rifles and pistols are accurate and deal the most damage against armored enemies because they tend to charge you. They are either slow (Krogans, Lokis, Scions), or fast but have no ranged attacks (Varens, Fenris, Husks), meaning you're supposed to take them out as far away as possible.

The Locust is a DLC weapon and is meant to be an AR subsitute, it's one of the most versatile and accurate guns in the game. But the other SMGs are not bad, they're just more specialised.

A sidenote, it is much faster to quick-switch between SMGs and pistols than it is to switch to bigger guns, so they're meant to be an interchangable pair during combat.

Modifié par Tony Gunslinger, 23 février 2011 - 05:46 .


#17
jamesp81

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In all honesty, I wonder if having the infiltrator use shotguns instead of SMGs would've been better?

#18
JaegerBane

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jamesp81 wrote...

In all honesty, I wonder if having the infiltrator use shotguns instead of SMGs would've been better?


From a tactical point of view, definitely. The thing is, the classes are based on their ME1 equivalents and shotguns are close-range weapons for Vanguards, while the infiltrator is a ranged class - or at least, that's what their original idea was, it doesn't fly in reality :P

#19
UKStory135

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jamesp81 wrote...

In all honesty, I wonder if having the infiltrator use shotguns instead of SMGs would've been better?


I would rather give up a heavy pistol than the SMG.  All my Heavy Pistol ever did on Infiltrator was pistol snipe after I ran out of ammo.

A shotgun/SMG/Sniper rifle combo gives you short, medium, and long options.

#20
UKStory135

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BTW, my new engineer is about to enter the Collector Ship, Should he choose the Sniper Rifle or Shotgun, (I'll stick to my Locust for assault rifle purposes)

#21
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Learn the Tempest. It's one of the best guns in the game. It's so satisfying with Cryo Ammo or Inferno Ammo (Vanguard). With Inferno/Tungsten ammo it kills Praetorians, YMIRs, and Geth Primes like they're total jokes.

Modifié par iOnlySignIn, 23 février 2011 - 09:57 .


#22
Kloreep

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Engineer doesn't have a protection power, so unless you took something like Geth Shield or Barrier as your bonus power, I'd think the sniper rifle would be more up an engineer's alley.

#23
UKStory135

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The thing that's cool about both the SMG and AR groups is that there is variety for different play styles. Some of them have lower rates of fire, but are very accurate, others will rip things apart at short-midrange.

#24
JaegerBane

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iOnlySignIn wrote...

Learn the Tempest. It's one of the best guns in the game. It's so satisfying with Cryo Ammo or Inferno Ammo (Vanguard). With Inferno/Tungsten ammo it kills Praetorians, YMIRs, and Geth Primes like they're total jokes.


I'm not sure about this. While it's not a terrible weapon to use against such targets I wouldn't really describe them being 'total jokes' to it. Its DPS against armour, even with Tungsten Ammo, isn't that great in comparison to the high end assault rifles.

UKStory135 wrote...

The thing that's cool about both the
SMG and AR groups is that there is variety for different play styles.
Some of them have lower rates of fire, but are very accurate, others
will rip things apart at short-midrange.


The full auto assault rifles aren't going to be ripping much apart at any range :P

Modifié par JaegerBane, 23 février 2011 - 10:13 .


#25
Locutus_of_BORG

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JaegerBane wrote...

iOnlySignIn wrote...

Learn the Tempest. It's one of the best guns in the game. It's so satisfying with Cryo Ammo or Inferno Ammo (Vanguard). With Inferno/Tungsten ammo it kills Praetorians, YMIRs, and Geth Primes like they're total jokes.


I'm not sure about this. While it's not a terrible weapon to use against such targets I wouldn't really describe them being 'total jokes' to it. Its DPS against armour, even with Tungsten Ammo, isn't that great in comparison to the high end assault rifles.

lol, first thing that comes to mind is always the Mattock...Image IPB  However, it's true, the Vindicator (and possibly the GAR) will outperform the Tempest vs. armored targets. This is another reason why the Locust is often a better rounded weapon than the Tempest, as its anti-armor performance is comparable-enough to the assault rifles.