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Archery Talents


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#1
soteria

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I'm having a hard time warming up to the archery tree.  Most of the different weapon specializations seem to be designed logically, with each branch of the tree having cohesion and direction.  For sword/shield, you can take talents that gradually make you harder to flank and backstab, or one that helps you defend in general, or another that deals with different strikes with the shield. 

For archery, though, with the exception of the first branch, which helps you shoot better defensively, the other two branches seem confused as to what they want to do.  The second tree starts off with pinning and crippling shot, two abilities to hamper enemies that would be useful even if not using a bow much.  It ends, though, with critical shot and arrow of slaying, two shots for doing high damage.  ...Ok.  The final tree starts out with two abilities to increase damage, one (sustained) by increasing rate of fire and the other by decreasing armor.  Then, it ends with two abilities to hamper enemies, namely suppressive fire (sustained) decreasing enemies' attack, and the other scattershot, which stuns enemies.

Am I the only one that would have preferred to see all of the hampering shots and sustained talents in one branch and the damage-increasing ones (which have great synergy with each other, by the way) in another branch?  Say I want to pick up a few archery talents to hamper incoming enemies, and switch to melee when they arrive.  Pinning and Crippling shot would be useful, suppressing fire *might* be useful situationally, and scattershot would definitely be useful, but to get those I need to pick up 6 talents, two of which I probably don't care much about.

I guess what I'm getting at is we have two branches that are both trying to do the same thing, rather than two branches doing separate things.  Maybe I can mod this... hmm.  Anyway, agree/disagree?

#2
masterkajo

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I too agree with you there. I'd rather have the buff/debuffs in one tree and the damage dealing in another. But I can also understand way they did it this way because if you just want some archery talents you can pic the tree you like best and get a bit of everything.



Well doesn't matter for me since I will play as an archer all the way so I will pick every talent!

#3
soteria

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Maybe whenever I get the game I can take a look a the toolset and see how hard this would be to "fix." From glancing at the toolset wiki I think it should be possible to change these things.

#4
Gesto22

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I was very disappointed to learn that there are NO specializations that deal with archery. Ranger? 4 summons? Please... and why can't you poison your arrows?

#5
nturchin

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Agree. Just last night I spent sometime trying to get leliana into my group as a worthwhile combat participant, but just kept finding myself getting frustrated by the effort required. The trees don't make sense, and some talents just seem completely lackluster. I can't imagine a time to use the defensive archer stance. If an enemy turns to attack my archer, my tank is going to be pulling aggro back or you can bet other DPSers will be using stuns on him. Probably the last thing I'd do is just let the archer take the hits and switch to a more defensive stance.



And I also can't seem to infer when is the appropriate situations to use the 'fast attack' or 'aim' stances. The tooltips imply each increase DPS but just in a different way. So far I've been operating on the assumptions 'fast atttack' will be better for lightly armored enemies, and 'aim' for heavier armored ones?? I dunno though...



And also a little frustrated by the inability to use leliana's poisons on her arrows... But I'm in the lvl 9-10 range now, and I've read that archers seem to shine later in the game. I certianly haven't given up on it!

#6
Scyles

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I can't imagine a time to use the defensive archer stance.

When everyone wakes up from Scattershot and lunges toward your archer, and your archer is fleeing for his life while your tank is trying his damnedest to regain control of the situation, it's a good time to use defensive stance.  Last time I checked, that stance gave me a +30 to my defense rating, increasing evasion substantially.

And I also can't seem to infer when is the appropriate situations to use the 'fast attack' or 'aim' stances.

Rapid Shot generally offers the highest DPS if you're launching a frontal assault.  I like to get in as many shots as possible before the enemy reaches my party.  Rapid Shot makes those long-ranged misses much less painful.  Aim surpasses Rapid Shot later on, when you find bows with the "Rapid Aim" feature.

#7
elkston

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They could improve on a lot of archery shortcomings by doing the following:

1. Offer more elemental arrows in loot and at vendors and reduce their costs
2. Allow you to poison your arrows with the Poison making skill

That said - Scattershot, Critical Shot, and Arrow of Slaying are pretty damn awesome. Pretty much every boss/elite fight for me would start with my Warrior-Archer launching an Arrow of Slaying and cutting off 1/4 to 1/2 of his health.

Modifié par elkston, 18 novembre 2009 - 09:56 .


#8
Lord Niah

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Suggestions:



Keep rapid shot on 24/7. It's just better than aim in most situations. Only time you would want aim is if a boss is so hard to hit or so heavily armored that you are doing no damage with rapid shot. Aim is also good for long range sniping.



You can have supressing fire on at the same time as rapid shot. You should do this once you get that talent. There is no other debuff in the game that is as effective. It's effects are cumlative!



Use combat stealth, critical shot, and arrow of slaying for your critical hits. Who cares about the small % chance of a critical when using normal bow attacks (not rapid shot). Your dps will be much higher with rapid shot. Actually, just use combat stealth for a free crit every 10 seconds and zero aiming time!



Max out dexterity and put only minmal required points into strength(need 20 for best light armor) and cunning(need 22 to get master stealth and the lockpicking talents if you want them).



Use a shortbow with the dex hotfix. It fires quicker and uses 100% dexterity for attack and damage (not sure about this last one). If you do not have the dex hotfix, then use a longbow.



Get duelist specialization and first talent. Dueling talent will give you a +10 boost to attack (including ranged). You can keep it on along with rapid shot and supressing fire.



Most of the talents in the melee archer line are not worth it. But master archer will allow you to get a 200% (versus 100%) increase to attack speed from high dexterity. This alone is worth the cost of those other useless talents--but hold off on all of them, except for melee archer, until you are close to level 12 (the requriement for Master Archer).



Rogue archer can actually be very effective soloing. If you do this, then specialize in ranger at level 7 and get all the ranger pets as soon as possible (at least the first two). By level 8 a solo rogue archer will have his own personal tank, combat stealth, and the key sustained archery abilities (i.e. rapid shot and supressing fire). He can solo the game by using hit-and-run tactics, combat stealth to lose aggro/get critical hits, and his pet as a meat shield.

#9
Wintermist

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Also, the fact that the special shots you can make take so long to fire that the mob is already standing in front of you by the time you get the shot off.