Should Dragon Age 2 have a multiplayer mode?Give reasons
#76
Posté 23 février 2011 - 01:20
#77
Posté 23 février 2011 - 01:20
Or.......... to put it simply, No. OK? I don't need to give a reason as to why I don't want co op in my single player game, I just don't, I don't like online play with others the ratio of douche versus normal folk is too high. There are tons of co op games out there, why must every single player game get targeted by the ''Let's have co op'', crowd. It just sounds like those weirdos who try and get you to subscribe to WoW and join their guild, they'll give you monies, and exp and oh, PLEASE, PLEASE, subscribe.......... <_<
No sir, I don't like it.
(Nothing against WoW just THAT ^ particular brand of WoW'er)
#78
Posté 23 février 2011 - 01:20
Bradley McCloud wrote...
Nimpe wrote...
Then no one is gonna play multiplayer. Thus no reason for Co-Op.
Because your personal preference=everyone. Oh, and anyone posting in this thread doesn't count, they just hate it to hate it.
Playing co-op is to have fun playing a game with friends, not showing off your 1337 hawke to all the others. If you want that, go play a mmorpg.
That isn't my personal preference. I'm just saying why waste making something that isn't going to sell very well when there's not going to be many people playing on Multiplayer?
Also, that Youtube video above is correct.
How would you know there won't be many people playing it?
Nevermind, I missed the youtube video
Modifié par Nimpe, 23 février 2011 - 01:22 .
#79
Posté 23 février 2011 - 01:22
Nimpe wrote...
Then no one is gonna play multiplayer. Thus no reason for Co-Op.
Because your personal preference=everyone. Oh, and anyone posting in this thread doesn't count, they just hate it to hate it.
Playing co-op is to have fun playing a game with friends, not showing off your 1337 hawke to all the others. If you want that, go play a mmorpg.
You know, I could play WoW for fun with my friends. And there's other games in the market which can satisfy your taste. Bioware need to concentrate on creating a good RPG game with unique storyline. Again, just being a fanboy.
#80
Posté 23 février 2011 - 01:22
daywalker03 wrote...
cool74 wrote...
Your forgeeting we started talking furture devolpements.
I have a question for you; what benefit would Bioware get from making massive changes to the next itineration of the Eclipse Engine that powers DA, which include the changes I mentioned in an earlier post?
if you had been following the topic you might relize i started discussing something more attuned to ACB and CoD I seprate area and the benifits you can have a wider fan base im not saying change campign mode. And about pausing stuff just like in ACB and Cod In multiplayer do so at your own risk.
#81
Posté 23 février 2011 - 01:24
cool74 wrote...
daywalker03 wrote...
cool74 wrote...
Your forgeeting we started talking furture devolpements.
I have a question for you; what benefit would Bioware get from making massive changes to the next itineration of the Eclipse Engine that powers DA, which include the changes I mentioned in an earlier post?
if you had been following the topic you might relize i started discussing something more attuned to ACB and CoD I seprate area and the benifits you can have a wider fan base im not saying change campign mode. And about pausing stuff just like in ACB and Cod In multiplayer do so at your own risk.
I personally can't see that happening. What would you even do?
#82
Posté 23 février 2011 - 01:24
Though TOR looks promising in this regard.
#83
Posté 23 février 2011 - 01:27
Yes but just because it has a Multiplayer opition dosent take away from the story line. agin talking Missions/macthes. Also some of use dont have the finacial means to buy all sorts of games i tend to buy games with multipalyer so i can get more for my poor fends. But hey if you have the ability to do so. Go ahead but let us poor people have our say!!!!!!saberger wrote...
Nimpe wrote...
Then no one is gonna play multiplayer. Thus no reason for Co-Op.
Because your personal preference=everyone. Oh, and anyone posting in this thread doesn't count, they just hate it to hate it.
Playing co-op is to have fun playing a game with friends, not showing off your 1337 hawke to all the others. If you want that, go play a mmorpg.
You know, I could play WoW for fun with my friends. And there's other games in the market which can satisfy your taste. Bioware need to concentrate on creating a good RPG game with unique storyline. Again, just being a fanboy.
#84
Posté 23 février 2011 - 01:30
Nimpe wrote...
cool74 wrote...
daywalker03 wrote...
cool74 wrote...
Your forgeeting we started talking furture devolpements.
I have a question for you; what benefit would Bioware get from making massive changes to the next itineration of the Eclipse Engine that powers DA, which include the changes I mentioned in an earlier post?
if you had been following the topic you might relize i started discussing something more attuned to ACB and CoD I seprate area and the benifits you can have a wider fan base im not saying change campign mode. And about pausing stuff just like in ACB and Cod In multiplayer do so at your own risk.
I personally can't see that happening. What would you even do?
Get in with a team of main character players attack a darkspawn horad or have i Kind of team death macth thing were your on a team fighting the other team with the special abilities your main character has with a different look.
#85
Posté 23 février 2011 - 01:32
#86
Posté 23 février 2011 - 01:37
#87
Posté 23 février 2011 - 01:39
stofsk wrote...
You could have co-op in a game if Bioware didn't habitually write stories where the player-controlled character was the centre of the universe.
You mean like the Bhaalspawn in the Baldur's Gate games, which were co-op capable, as I recall. Or the Hero of Neverwinter in Neverwinter Nights (also co-op capable). It's not that Bioware can't do co-op capable games, it's more that they don't want to waste resources on a little used feature, when the money could be used to make the single player campaign that much better.
#88
Posté 23 février 2011 - 01:41
daywalker03 wrote...
stofsk wrote...
You could have co-op in a game if Bioware didn't habitually write stories where the player-controlled character was the centre of the universe.
You mean like the Bhaalspawn in the Baldur's Gate games, which were co-op capable, as I recall. Or the Hero of Neverwinter in Neverwinter Nights (also co-op capable). It's not that Bioware can't do co-op capable games, it's more that they don't want to waste resources on a little used feature, when the money could be used to make the single player campaign that much better.
And this is what I was trying to get at.
#89
Posté 23 février 2011 - 01:42
#90
Guest_Puddi III_*
Posté 23 février 2011 - 01:43
Guest_Puddi III_*
#91
Posté 23 février 2011 - 01:44
Bradley McCloud wrote...
daywalker03 wrote...
stofsk wrote...
You could have co-op in a game if Bioware didn't habitually write stories where the player-controlled character was the centre of the universe.
You mean like the Bhaalspawn in the Baldur's Gate games, which were co-op capable, as I recall. Or the Hero of Neverwinter in Neverwinter Nights (also co-op capable). It's not that Bioware can't do co-op capable games, it's more that they don't want to waste resources on a little used feature, when the money could be used to make the single player campaign that much better.
And this is what I was trying to get at.
Yes but sometimes people want and use that feature but fine you win no Co-op. But what about online multiplayer macthes/Missions.
#92
Posté 23 février 2011 - 01:45
#93
Posté 23 février 2011 - 01:51
No, because it's a single player game, a single player story, and all the game's input need only come from one player. What purpose would co-op achieve? Aside from giving another player some characters to control, would it deliver the same story? The other player would not be playing as Hawke, around whom this entire game revolves.
The requests for co-op are swiftly and rightly shot down, because there is no room for such a thing in a game like this.
#94
Posté 23 février 2011 - 01:53
Kilshrek wrote...
Why should you offer a reason for saying no, but not for yes? If one said yes wouldn't that be following the 'yes' herd as well?
No, because it's a single player game, a single player story, and all the game's input need only come from one player. What purpose would co-op achieve? Aside from giving another player some characters to control, would it deliver the same story? The other player would not be playing as Hawke, around whom this entire game revolves.
The requests for co-op are swiftly and rightly shot down, because there is no room for such a thing in a game like this.
Both are required resons. but im changing the topic from co-op any way.
#95
Posté 23 février 2011 - 01:55
cool74 wrote...
Bradley McCloud wrote...
daywalker03 wrote...
stofsk wrote...
You could have co-op in a game if Bioware didn't habitually write stories where the player-controlled character was the centre of the universe.
You mean like the Bhaalspawn in the Baldur's Gate games, which were co-op capable, as I recall. Or the Hero of Neverwinter in Neverwinter Nights (also co-op capable). It's not that Bioware can't do co-op capable games, it's more that they don't want to waste resources on a little used feature, when the money could be used to make the single player campaign that much better.
And this is what I was trying to get at.
Yes but sometimes people want and use that feature but fine you win no Co-op. But what about online multiplayer macthes/Missions.
They also did online multiplayer in Neverwinter Nights, though Bioware didn't create the online content themselves; that was done by the player community. It wasn't worth the effort of bringing into DA, according to what Bioware developers have said on the subject, because there weren't enough people using it to justify the cost of developing the new engine with that capabiltiy in mind.
#96
Posté 23 février 2011 - 02:01
daywalker03 wrote...
snip......
They also did online multiplayer in Neverwinter Nights, though Bioware didn't create the online content themselves; that was done by the player community.
theres your problem nobody wants to do the work. They expect it already done you can not expect to much of people. Especially the american people. That idea only works for things like halo that have a custom edition version that built a strong base for Halo reach.
Modifié par cool74, 23 février 2011 - 02:07 .
#97
Posté 23 février 2011 - 02:02
#98
Posté 23 février 2011 - 02:12
#99
Posté 23 février 2011 - 02:13
cool74 wrote...
daywalker03 wrote...
snip......
They also did online multiplayer in Neverwinter Nights, though Bioware didn't create the online content themselves; that was done by the player community.
theres your problem nobody wants to do the work.
No; they provided the tools for the community to tell stories, including exactly the sort of online content you say you want from them. Doesn't that tell you that Bioware has little interest in making online content separate from the main story, just on the off-chance that someone might want to play it? I'm sure that they have plenty of data on how many copies of Neverwinter Nights were sold and how many of those games were used online, and based the decision not to continue making multiplayer capable games on that; TOR is a different thing, since it provides a source of income to maintain the development and other things associated with an online game of that type.
#100
Posté 23 février 2011 - 02:16





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