a long cooldown. Was this a bug or is this how the cooldowns will be fort he two spells, if so that's very lame because being a healer is nerfed now. Hope Bioware responds to this
Modifié par Mr.House, 23 février 2011 - 12:00 .
Modifié par Mr.House, 23 février 2011 - 12:00 .
Kazanth wrote...
Doubt it's a bug since Elemental Weapons has a 5 second cooldown as well and is also a party buff. It's more likely that they're balancing the game around slower and more gradual damage which wouldn't work well with a short Heal cooldown.
Pretty much, heal is a useless spell in the demo, it's more wise to use a potion then heal >.>adneate wrote...
If that's the case it's a failure because damage spells still have a short cooldown in addition to being more plentiful than healing spells. I can cast damage spells in a volley one after the other but the 60 second cooldown on Heal means that I can cast it once or twice a fight and make pretty much no difference whatsoever. I can't bring your party back from the brink because it only heals one person every now and then and it can't keep a tank on it's feet because the cooldown is so long that all the health you restore will get beat out of the tank in about 30 seconds.
Heal is a useless spell now, there is no point in taking it.
Quackk_Attack wrote...
Yeah, I think you're right, unless they mean to end Heal spamming...which is an RPG staple.
adneate wrote...
They didn't end damage spamming so it's a
really dumb decision, heal can never even come close to matching damage
dealt which means it's better to not heal anyone and never take the
spell investing instead in ways to damage enemies so you can end the
encounter quicker and prevent people from taking more damage than they
can withstand.
Modifié par _Loc_N_lol_, 23 février 2011 - 12:37 .
_Loc_N_lol_ wrote...
Nonsense. Heal regenerates 40% of the health of whoever you cast at, 60% with the upgrade. You'll have a hard time finding an ability that an take off 40% of a boss health in one hit. There's only so much damage you can do in a given amount of time, and enemies come in waves, the healing spell is very useful in long battles.
adneate wrote...
Kazanth wrote...
Doubt it's a bug since Elemental Weapons has a 5 second cooldown as well and is also a party buff. It's more likely that they're balancing the game around slower and more gradual damage which wouldn't work well with a short Heal cooldown.
If that's the case it's a failure because damage spells still have a short cooldown in addition to being more plentiful than healing spells. I can cast damage spells in a volley one after the other but the 60 second cooldown on Heal means that I can cast it once or twice a fight and make pretty much no difference whatsoever. I can't bring your party back from the brink because it only heals one person every now and then and it can't keep a tank on it's feet because the cooldown is so long that all the health you restore will get beat out of the tank in about 30 seconds.
Heal is a useless spell now, there is no point in taking it.
Modifié par Mr.House, 23 février 2011 - 12:49 .
I say 5 to 20 seconds.Arttis wrote...
SHould have made it 45 seconds.
Modifié par Arttis, 23 février 2011 - 12:54 .
Kazanth wrote...
A Heal inbetween health poultice cooldowns could be the difference between losing and winning.
Kazanth wrote...
adneate wrote...
Kazanth wrote...
Doubt it's a bug since Elemental Weapons has a 5 second cooldown as well and is also a party buff. It's more likely that they're balancing the game around slower and more gradual damage which wouldn't work well with a short Heal cooldown.
If that's the case it's a failure because damage spells still have a short cooldown in addition to being more plentiful than healing spells. I can cast damage spells in a volley one after the other but the 60 second cooldown on Heal means that I can cast it once or twice a fight and make pretty much no difference whatsoever. I can't bring your party back from the brink because it only heals one person every now and then and it can't keep a tank on it's feet because the cooldown is so long that all the health you restore will get beat out of the tank in about 30 seconds.
Heal is a useless spell now, there is no point in taking it.
Sorry, I worded it wrong. What I meant was that they may be trying to make incoming damage be slower and have healing be more about prolonging a fight rather than a necessity like in Origins. If that's what they're going for then I disagree that it makes no difference. A Heal inbetween health poultice cooldowns could be the difference between losing and winning.