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cooldowns between heroic aura and heal mixed up?


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31 réponses à ce sujet

#26
Loc'n'lol

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Neverwinter_Knight77 wrote...

That is just one of the many things that angered me about this demo. A healing spell with a completely absurd cooldown and a "quick heal" button that worked once and became unresponsive in subsequent clicks. This isn't a multiplayer game, so I don't know why people would complain "balance" anyway.


If balance means so little to you why don't you use cheat codes and let me enjoy the game without self-imposed challenges, hmm ?

#27
Neverwinter_Knight77

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I prefer to play on normal difficulty, without cheats, but I don't like to be slaughtered because somebody wanted their difficulty forced on me.

#28
Orchid-Haze

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Neverwinter_Knight77 wrote...

I prefer to play on normal difficulty, without cheats, but I don't like to be slaughtered because somebody wanted their difficulty forced on me.


I completely agree with this.

Everyone is different and not everyone has a real nack/skill for these games that others have. Though, this does not mean they should be left out or made so they cant play in the same way it should not be made to easy.

This is what game difficulties are for.

Increase cooldowns with game difficultly.  Up to 60 sec, bring it down on normal.

#29
CliffordStrange

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I actually liked the long cooldown on the heal spell as it made me approach each battle in a more tactical sense.

With a shorter cooldown I could have easily just sent my allies to auto attack 'x' target until a fight was over since anyone with excessive aggro would be thrown a heal. 

However due to the long cooldown it made me utilize the tactics menu and player roles much more attentively.  For example in the Ogre fight I would set Bethany to heal only the tank Aveline, since I would ensure Aveline used taunt whenever a melee character engaged an ally in combat, keeping most aggro on her.  I would then take out any (as a 2h warrior) of the Darkspawn adds when they entered the battlefield, grouping them to ensure maximum AOE damage and keeping my character away from the Ogre AOE.

Using this technique Aveline was easily able to tank the Ogre while I picked off the additional groups, since she received exclusive heals to keep her standing (in this time frame she can easily use two heals if necessary).  Once I had dispatched the darkspawn I then joined her in killing the Ogre.

If heal had a much shorter cooldown that fight would have devolved into an extremely simple slash-a-thon since there would be much less emphasis on unwanted aggro if heals could be thrown to multiple characters.

Just my two-cents :)

#30
CliffordStrange

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Orchid-Haze wrote...

Neverwinter_Knight77 wrote...

I prefer to play on normal difficulty, without cheats, but I don't like to be slaughtered because somebody wanted their difficulty forced on me.


I completely agree with this.

Everyone is different and not everyone has a real nack/skill for these games that others have. Though, this does not mean they should be left out or made so they cant play in the same way it should not be made to easy.

This is what game difficulties are for.

Increase cooldowns with game difficultly.  Up to 60 sec, bring it down on normal.


Despite my initial post which states how much I actually enjoyed the long cooldown, I do agree with your post.  Normal should be on the easier end of the spectrum where tactics don't have to be used constantly.  But I would support longer cooldowns for higher levels to ensure a more tactical approach is necessary :)

#31
Orchid-Haze

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I only micro manage if its a large battle, boss battle or I am notice something and do not want to chance Tactic not picking up on it.



Plus DA:O I found that Wynn did not heal on Tactics very well, making my Damage mage have to take up heals in case.



If a mage where to specialise Spirit Healer and this brought cooldowns down, it would make more sense to me. Like (example from the air) Spirit healer = -20 sec of Heal - or similar.



Longer cooldown is more difficult, so it makes sense to have them higher as you move up.



That being said DA is not a strategy game. I do not want to pause and think my way every second. I play for the story and RP, not just to beat a game on hard for the challenge. However, saying that, it takes away from the RP if the fights are to easy.. or to slow paced!

#32
CliffordStrange

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Very true. As said I think longer cooldowns etc should be reserved for higher difficulty.



That way people can get what they want from the game; whether it be simply for the story and narrative, the tactical challange or both. Giving players the freedom to play the game the way they want is the most important thing and I don't think Bioware will let us down on that front :)