1. Superior game balance. While it's early days, improved talent trees and distinct roles for rogues and warriors strongly indicates a much better balanced game. This is crucial for amateur encounter designers because it reduces the delta in player performance, making it easier for us to create appropriate challenges for a wide range of players. As we lack professional testing resources and can only rely on a small, dedicated audience for playtesting, a balanced and robust range of candidate parties is a huge advantage in delivering an appropriate encounter with limited feedback.
2. The Conversation Wheel is superior interface design. Icon + postion + text conveys far more information to the player than 60 characters of text, and with less subjectivity. It's faster to use and less prone to mismatch between player understanding and writer intent. To an amateur writer operating without professional editorial oversight (and as above limited testing resources), this would be an enormous boon. I spend a lot of time puzzling over how to communicate my meaning in 60 characters, and I'm sure not every player gets precisely what I want to say. With an icon and position I could be certain that the player and I are agreeing on the general thrust of the branch they're following. The dialogue is easier to write, the player experience smoother and more reliable, despite the amateur nature of my efforts.
I believe these two advantages are so powerful that they would allow us to deliver clearly superior experiences. We could add more value to the DA2 platform than we have DA:O, and faster off the back of our existing skills. Obviously nobody reading this really wants us to deny us a toolset update, but I think there's a rational and powerful argument that getting one into our hands will do significant good for the health and lifespan of the platform.
After playing the demo, I feel absolutely compelled to develop encounters for this game. I'm sure my fellow modders will feel just as inspired. That enthusiasm from devoted and skilled (if amateur!) developers needs to be captured and turned into shipped, playable modules. Or we'll all end up in Edmenton scratching at your doors like lost puppies, which would just be awkward for everyone!
Modifié par Mengtzu, 23 février 2011 - 12:32 .





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