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How does threat/agroe work this time around?(Also has a bit of bugs)


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#1
Zhriver

Zhriver
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I believe in DA1 the more armor you had, the higher threat you generated according to how close you where to the targets.
However in the demo i often have the enemies chasing me around despite me not having done anything against them yet and they actually entered the battle closer to my tank.

Also the tactics screen is rather buggy can't seem to hit the correct fields to select them. PC version in 1080p.

Another thing that struck me was that if you que a special melee attack, your character would not use one of those fancy moves to close the distance faster. Not a big problem since i could just que the special after getting to melee range, but still it seemed a bit odd.

Also when enemies get knocked away from you, i found it somewhat annoying that i had to reissue the attack order for my character to move to them.

Last battle before the demo ends, has some weird character/enemy lag, doesn't seem to be my gfx thats doing cause i can rotate/move around fluidly.

Some cut scenes engaged before i was finished battling. I know some of them where on purpose, but some of them seemed rushed.

I had some troubles with the tactics so i could be wrong here, but it seemed like i couldn't tell them to use potions with tactics, correct? or did i just miss it.

Overall the demo was enjoyable, but it clearly lacked some polish.