Based on Demo, Rate DA2
#226
Posté 23 février 2011 - 08:20
#227
Posté 23 février 2011 - 08:21
VxChemical wrote...
TwistedComplex wrote...
VxChemical wrote...
1/5
Not buying the game. I wasn't even that negative during the development, and i did have it on preorder, but seriously, it's turned from a good strategy rpg to a bad action rpg. No thanks.
It doesn't require stratagy? That's news to me, i died 3 times on the second ogre until i used stratagy
I even left the computer to let in the dog, and to get my Son something, and combat was over when i returned. I didnt get far enough to get to the second ogre, since the game just screamed for me to shut it off.
Well you probably should have played past the first minutes shouldnt you?
The first minute is varrics exageration, allowing hawke to one shot enemies, after that it gets a lot more difficult
Hope you don't regret cancelling your pre-order TOO much..
#228
Posté 23 février 2011 - 08:21
#229
Posté 23 février 2011 - 08:27
#230
Posté 23 février 2011 - 08:27
Gameplay - 5/5, definitely. Its more action-based strategy now, with classes balanced out, with warriors and rogues dealing more damage than before. Skills trees no longer require you to add useless skills to get useful ones. I take it that the lack of Health Potions is a hint that you have to learn to conserve mana for healing and taunting ogre to attack warriors is crucial.
Story - ?/5, Hard to say really. Its only a demo. Plus its really a IMO thing. Voice-acting wise, I can't really tell from good or bad, but I don't fall asleep when characters talk, so I think its ok.
Overall: 4.5/5. Will get this game, definitely.
Note: I read many comments by people, posting about how this game is all-about button-mashing, and how they prefer DA:O. From how I see it:
DA:O Tactics: Spam spells, stun dangerous foes, whack weaker foes while waiting for skill/spell cooldown, heal tank and repeat.
DA2 Tactics: Essentially the same, just that you tap attack repeatedly to DPS.
EDIT: I just tried to play DA2 just by button-mashing and not using strategy, and I got wiped..
Modifié par RaveXdrivE, 23 février 2011 - 08:28 .
#231
Posté 23 février 2011 - 08:28
Galad22 wrote...
Well in my opinion demo should show general impressions of the game which includes talking to people and stuff if those things are in the game. I consider combat to be most boring aspect in the game (in DA:O too), so you should understand why I am not particularly impressed about a demo with nothing but fighting in a game which is supposed to have more stuff in it than killing enemies.
And you know I actually have better things to do than look around for every video ever posted about DA2.
so its back to point one you know nothing about marketing
the demo is to attract people who otherwise wouldnt consider getting the game and you can simply not include NPC dialogues side missions and open world options without making a HUGE demo which would make people think twice about downloading it (look how long it took some people to download just 1.something gigs?)
#232
Posté 23 février 2011 - 08:28
#233
Posté 23 février 2011 - 08:29
gastovski wrote...
I have never close to dying too and chantry fight took like 30 second with 2 archer.
Agreed, i my opinion i dont like the stop and go feel. It like going from 100 to 0. Like the fight int he courtyard. Hey i'm a pretty girl, please help me kill these men. Once you do "follow me to another location where we can kill some more people" meaningless
but each to his/her own. I'm glad someone does not regret pre-ordering.
Modifié par RandalThor2232, 23 février 2011 - 08:32 .
#234
Posté 23 février 2011 - 08:30
TwistedComplex wrote...
VxChemical wrote...
TwistedComplex wrote...
VxChemical wrote...
1/5
Not buying the game. I wasn't even that negative during the development, and i did have it on preorder, but seriously, it's turned from a good strategy rpg to a bad action rpg. No thanks.
It doesn't require stratagy? That's news to me, i died 3 times on the second ogre until i used stratagy
I even left the computer to let in the dog, and to get my Son something, and combat was over when i returned. I didnt get far enough to get to the second ogre, since the game just screamed for me to shut it off.
Well you probably should have played past the first minutes shouldnt you?
The first minute is varrics exageration, allowing hawke to one shot enemies, after that it gets a lot more difficult
Hope you don't regret cancelling your pre-order TOO much..
I played far enough to meet those other two people.
I wont regret cancelling, i think there are many reasons why i dont like the game. I can make a little list.
The interface, the minimalist design is boring and ill fitting for the genre.
The Camera, i miss the isometric view, which i never left for a second in the original, i like manuevering and placing my people in the right spots, this game makes it impossible.
The artstyle, jumping about as a rogue, i like the more heavy combat of the original, it looked alot more pleasing to me, if i want jumping about ill go play god of war.
Limited spells, i dislike that we number of spells has been limited, i liked Baldurs Gate where we had lots of spells to use.
Dragon Effect, i dislike how it feels like im just playing the fantasy imbodiment of shepard, if i want to play mass effect, ill bloody well go play mass effect.
#235
Posté 23 février 2011 - 08:31
#236
Posté 23 février 2011 - 08:34
Modifié par VxChemical, 23 février 2011 - 08:34 .
#237
Posté 23 février 2011 - 08:34
So if the team has the same mentality no need to follow The Old Republic either, which will most probably a parody of first class MMORPGs out there.
1/5, that's my note.
#238
Posté 23 février 2011 - 08:35
Combat mechanics might be similar to Origins but practically every fight in the demo had reinforcements coming out of nowhere and you had to overcome 2/3 waves of these. Sorry but that isn't tactical since you have no way of planning or anticipating when and where and how many of the reinforcements come out. Winning is just going to be a matter of trial and error and making sure you have the right cooldowns ready to go when the next wave of reinforcements pops out of nowhere.
#239
Posté 23 février 2011 - 08:35
VxChemical wrote...
I played far enough to meet those other two people.
I wont regret cancelling, i think there are many reasons why i dont like the game. I can make a little list.
The interface, the minimalist design is boring and ill fitting for the genre.
The Camera, i miss the isometric view, which i never left for a second in the original, i like manuevering and placing my people in the right spots, this game makes it impossible.
The artstyle, jumping about as a rogue, i like the more heavy combat of the original, it looked alot more pleasing to me, if i want jumping about ill go play god of war.
Limited spells, i dislike that we number of spells has been limited, i liked Baldurs Gate where we had lots of spells to use.
Dragon Effect, i dislike how it feels like im just playing the fantasy imbodiment of shepard, if i want to play mass effect, ill bloody well go play mass effect.
Whatever, arguing is pointless. I'm getting the game cause it's fun for me, the opposite is true for you, which is why you're cancelling
#240
Posté 23 février 2011 - 08:36
lost lupus wrote...
Galad22 wrote...
Well in my opinion demo should show general impressions of the game which includes talking to people and stuff if those things are in the game. I consider combat to be most boring aspect in the game (in DA:O too), so you should understand why I am not particularly impressed about a demo with nothing but fighting in a game which is supposed to have more stuff in it than killing enemies.
And you know I actually have better things to do than look around for every video ever posted about DA2.
so its back to point one you know nothing about marketing
the demo is to attract people who otherwise wouldnt consider getting the game and you can simply not include NPC dialogues side missions and open world options without making a HUGE demo which would make people think twice about downloading it (look how long it took some people to download just 1.something gigs?)
Because 2 gigs isn't huge already? Hmm?
Shogun 2 demo is 6 gigs and people are happily downloading it too so I really don't see your point.
#241
Posté 23 février 2011 - 08:36
Now back to playing, Arcanum: Of Steamworks and Magick Obscura till DA2 launches.
#242
Posté 23 février 2011 - 08:38
Silahsor wrote...
Wow, turning a legendary RPG game (Dragon Age 1) into a second class pathetic action game (with some RPG elements in it) is not an easy task but yet EA manages to perform it in a brilliant manner. In my 25+ years of computer gaming history, I can not remember an epic failure close to this one. Gone are the good old days where we spend so many hours to create a tactic just to stay alive (I do still play Baldur's Gate 2 occasionally). The time of light-speed backstabbers (no need to invis, sneak, hide, not even need to be behind enemy etc.) and all those mage-acrobats here begins. At least you could have changed the name of the franchise, like Thedas Chronicles or something.
So if the team has the same mentality no need to follow The Old Republic either, which will most probably a parody of first class MMORPGs out there.
1/5, that's my note.
I'll just say one thing then leave. This was set on normal difficulty for the demo, and friendly fire will be enabled in nightmare so I'm sure it's pretty pointless to judge how hard a game will be by playing the demo when it's set at the beginning
Remember how easy the beginning on DA:O is?
#243
Posté 23 février 2011 - 08:38
#244
Posté 23 février 2011 - 08:39
Silahsor wrote...
Wow, turning a legendary RPG game (Dragon Age 1) into a second class pathetic action game (with some RPG elements in it) is not an easy task but yet EA manages to perform it in a brilliant manner. In my 25+ years of computer gaming history, I can not remember an epic failure close to this one. Gone are the good old days where we spend so many hours to create a tactic just to stay alive (I do still play Baldur's Gate 2 occasionally). The time of light-speed backstabbers (no need to invis, sneak, hide, not even need to be behind enemy etc.) and all those mage-acrobats here begins. At least you could have changed the name of the franchise, like Thedas Chronicles or something.
So if the team has the same mentality no need to follow The Old Republic either, which will most probably a parody of first class MMORPGs out there.
1/5, that's my note.
i feel same, kardeş.
#245
Posté 23 février 2011 - 08:40
Also 5/5 (10/10) does not mean the game is perfect, it will have flaws. Also this is for the PC verson. Does the new camera bother me? Yes, but I judged it based on what the game is, not what origins was.
#246
Posté 23 février 2011 - 08:40
I thought the combat was vastly improved. The darkspawn were MUCH scarier than the first game. I thought the dialogue was more cinematic and the flow consistent.
I also gauged my rating based on my boyfriend's reaction who had not played the first game but was curious about my interest. He watched me play DA:O and thought it was long, slow, and quite boring. In DA2, he was actively interested and involved, told me he'd actually play it (though wouldn't bother with DA:O).
#247
Posté 23 février 2011 - 08:40
Sound 4,5/5 - nicely builds atmosphere and VA sounds good enough for me
Gameplay 2/5 - absolute tragedy feels like MMO where game master messed with system setting and made it run 4 times faster than usually.
Overall 2/5 - game has some promise of resonably interesting story but with such a bad gameplay I don't know if i'll bother.
#248
Posté 23 février 2011 - 08:40
#249
Posté 23 février 2011 - 08:41
I loved the combat, although I do agree that it was a little over the top. Still, it is very visceral and a lot of fun, without losing the tactical element. I personally don't care about having no super zoomed-out camera, I never liked using it anyway. I like to be down in the muck with my characters.
The graphics are beautiful -- a HUGE leap in quality over DAO -- and I do like the new art design theme, although I am torn on the darkspawn appearance. I think they look great, but I don't think I like them better than the DAO look. In general, however, I love it.
The voice acting was really good overall. Some of it was not really convincing, or lacked emotion a little bit, but some of it was amazing. Cassandra and Varic had really great chemistry, and of course Flemeth was fantastic (OMG I love her new look). The "cinematography" was inspired, really dynamic.
I'm down with the new interface. It is a bit "tech" as someone put it, which does seem a little out of place. OTOH, it is very clean and unobtrusive, and easier to read than before. Codex entries have actual names now, so if you're looking for something you don't have to cursor around wondering, "was that entry 73, or 37? Hmm, I forget...".
I love love love the new webbed skill trees. Much less linear than DAO, the customization is better, and there is a wider variety of trees and talents to invest in for any given class.
#250
Posté 23 février 2011 - 08:42
astrallite wrote...
And you can't skip cutscenes in the PC version...but you can in the console version. In fact the game seems just much smoother overall on the consoles and kind of jerky on the PC.
Pressing escape allows you to skip dialogues/cutscenes. It may not be as fluid as console skipping (i dont play it on console) but its the same skipping function as in DAO.





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