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Based on Demo, Rate DA2


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#351
S Atomeha

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i've mentioned i liked the demo thought i'd pitch in on why

4/5 overall

Pros

good gameplay, tactics are still there

some funny lines

good intro to skills i suppose.

graphics are good



Cons

loading screen in cutscenes

some clipping issues

the blood in the game looks a bit wrong.(not that i hate the blood effects something feels off to me in terms of color)

#352
Bryzon

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disregard

Modifié par Bryzon, 23 février 2011 - 04:27 .


#353
Kerethos

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All in all I'd say 4,5/5.

I would have given it 5/5, if we'd been able to raise the difficulty, because right now it's quite easy to breeze through. It did a good job of showing us the changes, but the need for tactical play is diminished by the low difficulty.

#354
Guest_Inarborat_*

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+ Combat was fun although a little too simple
+ Flemeth was outstanding
+ It runs buttery smooth on my computer

- Bland environments, uninteresting companions and forgettable music
- Hawke voiceovers are very uninspired.  Poor performances or poor writing?
- No isometric camera made the combat needlessly stiff

I'll give it a 2.5/5 and that equals an Ultimate Edition purchase next winter unless somethiing changes my mind completely.  Too many games coming out this year to pay full price for something I'm not stoked about.

#355
RandalThor2232

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I think bioware shot itself in the foot with this one. If you hadnt released the Demo i would have bought DA2 with expectations of DA but thanks for the demo, saved me 60 bucks for the witcher 2.

#356
KJandrew

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8/10 would be a 8.5 but i miss finishing moves

Modifié par KJandrew, 23 février 2011 - 04:37 .


#357
kartupelis

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9.5 / 10 PC

some minor problems, but nothing that big.

EDIT

9.3 / 10

for not including the same top-down camera as in DA:O. it is dissapointing, but you can get easily used to it.

and to the whiners- you`re going to play the game sooner or later and appreciate it. IT IS INEVITABLE. 

Modifié par kartupelis, 23 février 2011 - 04:42 .


#358
ddevil459

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PC= 4/5, Played as female mage, I didnt really like the dialogue wheel, the mute champion is the best, your able to express so much more. The combat was simplified but more satisfying. I dont like that the tactical camera has been pulled in so much. Art direct is interesting i guess.

XBOX=1/5, Played as male warrior. This is like god of war/golden ax with a stam bar and cooldowns.  Kept expecting to pick up little orbs like in onimusha.  Wtf? Graphics are fine. Camera terribad.

Modifié par ddevil459, 23 février 2011 - 04:40 .


#359
Reanna

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Sorry to say but only,

2.5

#360
Khranashil

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1000000/10 :P

#361
Cyberstrike nTo

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Xbox 360 4 of 5

PS3 3 out 5

#362
Arteziya

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2.5/5

#363
Elu Thingol

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2/10.



I had opened a thread on the same subject an it was locked in two minutes. I was told that there was another thread for that kind of opinion. So I'm posting the same text again here.



Bioware, thanks for the demo. You saved me 50 bucks and, more importantly, tens of hours of lost time.



Dragon Age II is poised to be the worst disaster in the history of the company.



Yeah, I know we are discussing a demo, but the central elements are all there and it's what the developers/publishers are thinking better demonstrate their game.



Even discounting the above tendencies, it's amazing how badly this game was messed up. Many have already said so in the forums. Ugly, flickery graphics. Bad face acting. Sloppy, out of place writing. Lack of emotional connection. Amazingly empty environments, gray, fugly, without character nor mood, that make me think this should be a pre-alpha version. Ridiculous, clown-like darkspawn that tend to provoke laughter rather than fear. Hugely, immensely overblown weapons to the point of — again — provoking laughter. Overflashy, impossible combat animations and effects that constantly detract from immersion. Very little tactical possibilities, corridor-like maps, enemies that spawn at predetermined points, all of that leaves gamers zero choice in how to approach the game. User interface... what can I say? Amateurish. It really seems like a browser-based game interface. And, again, a complete disregard of the gameplay elements for the story being told. So we are poor refugees, but we are fighting like accomplished ninjas against lots and lots and lots of darkspawn. And I'm not referring to the first "fable" version of the tale, but to the second one. Actually, and quite ironically, there is not a lot of difference between the two. So the ogre comes, easily kills the previously "die hard" Bethany, but is next beaten up quite easily — along with many, many many hurlocks — by the remaining three little guys. Speaking about ogres, where are their great grabbing moves? Where is the finishing move against them? All combat moves are just flashy jazz with lame flame and blood effects that don't seem like real blows are being dealt. Similarities with JRPGs are enourmous.



The only thing that is not sub-standard in the game is the voice acting, ever the quality we know from Bioware. Unfortunately, the text being acted is very, very weak. Mind you I'm not complaining about the ME dialogue system per se, but how it's been implemented in DA2. Dialogue trees are gone. You can pick from two bland and one ridiculous answer, to get the same generic response from the character you are dialoguing with. Short, empty lines of dialogue, represented by even shorter paraphrases, make situations that should have been emotional pass really fast and empty. It feels like gamers won't tolerate lines that last more than 5 seconds to deliver.



If I had to sum up all of the above in two lines, I'd say that the DA2 team cut a lot of corners, sacrificed immersion, had an incredibly bad taste, jumped into "BIG" thinking that meant "epic" and managed to look amateurish even while doing all that. HOW COULD BIOWARE SCREW UP SO BADLY??! I'm amazed.



I really wished to like DAII. I am not of those complainers about "Mass Effectization" of DA. I even thought ME2 BETTER than ME1, and about as good as DAO, or better. It's not about PC vs consoles, paraphrases vs. whole dialog lines, silent vs voiced. It's about immersion. ME (1 or 2) never felt silly or rushed. All the combat moves were plausible, and fit the game setting. ME created immersion. DA2 goes out of its way every second to destroy immersion, even if we try hard to maintain our suspension of disbelief. It's as if DA2 told you, the gamer, at every turn: "hey, you think you are playing Hawke's epic tale? No, you idiot, this is just a silly game! Look at the gross, big, weapons! Look at the incomplete landscape! Look at how your attack and defense numbers are against "normals", "subbosses" and "bosses". Look at the little stars that fly when you hit someone! Look at the stupid clowns that you think are darkspawn! Look at how rogues "teleport", 2-handed warriors hit with "the wind" around their weapons and rogues shoot entire quivers into the air at once, and arrows rain only over enemies! Look at the clichés in dialogue! You still think you are part of a good tale? I'm just a silly game."



I NEVER THOUGHT I'd be cancelling my preorder, even if I didn't like the game that much. The demo did that for me. I am really surprised at how bad the game is. And don't think I'm cancelling out of spite, or DAO fanboyism, or something like that. It's just because I don't see myself sinking hours into a game that makes me cringe from disgust at every turn. I was hyped. Now I'm bored.



Something happened with the Dragon Age team. I don't know what, but something really bad must have happened. HR, Management, EA factor, infighting, whatever. Perhaps someday we will hear about it from some ex-employee blog or something.



And I'm not buying the "dumbing down sells" argument. Good games sell. DAO sold a lot. The Witcher sold a lot. Baldur's Gate 2 sold a lot. ME2 sold a lot. The Halo series sold a lot. These are all different games, with different areas of complexity and simplicity. But they are all good. They "click". They create immersion. DA2 is not just "dumbed down". It's simply awful. It doesn't "click". It's going to be a flop, if not in absolute numbers (after all, Bioware has enourmous brand-power), certainly for Bioware standards. I really hope Bioware learns the lesson after that.



Somehow I feel relieved after writing all this and getting it out of my system. I was mad at Bioware for doing such a bad game after DAO, but now it's ok. I am cancelling my preorder now. I still care about the franchise, and I will read the DA2 storyline in Wikipedia just to stay current. The bright side: I will have more time this year to play The Witcher 2 and, hopefully, Mass Effect 3. Hopeful that I am, I expect those to be really good games.

#364
Slayer299

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I'd give the demo a 2.5/5.



The graphics were 'okay' but not exactly a huge improvement over DAO. Combat felt rushed constantly, even with the ability to pause since most moves blurred by you so quickly I could barely see them. The lack of a tactical camera just wrecked the combat for me since you were stuck with a barely pulled back over the shoulder view and it gave a much less tactical feeling.



The most egregious problem was the lack of friendly fire and it is only available on Nightmare. It would have been better if they allowed a toggle for you to switch it on/off.



The story itself was 'okay', not amazing what we saw, but not game breaking and the same went for the dialogue wheel where if you chose bottom left (Ren) and then later chose top left (Para) you seemed to speak as if you were bi-polar.



Overall, this just cements a 'wait and see later' view on it for a bargain bin purchase.

#365
kartupelis

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Elu Thingol wrote...

2/10.

I had opened a thread on the same subject an it was locked in two minutes. I was told that there was another thread for that kind of opinion. So I'm posting the same text again here.

Bioware, thanks for the demo. You saved me 50 bucks and, more importantly, tens of hours of lost time.

Dragon Age II is poised to be the worst disaster in the history of the company.

Yeah, I know we are discussing a demo, but the central elements are all there and it's what the developers/publishers are thinking better demonstrate their game.

Even discounting the above tendencies, it's amazing how badly this game was messed up. Many have already said so in the forums. Ugly, flickery graphics. Bad face acting. Sloppy, out of place writing. Lack of emotional connection. Amazingly empty environments, gray, fugly, without character nor mood, that make me think this should be a pre-alpha version. Ridiculous, clown-like darkspawn that tend to provoke laughter rather than fear. Hugely, immensely overblown weapons to the point of — again — provoking laughter. Overflashy, impossible combat animations and effects that constantly detract from immersion. Very little tactical possibilities, corridor-like maps, enemies that spawn at predetermined points, all of that leaves gamers zero choice in how to approach the game. User interface... what can I say? Amateurish. It really seems like a browser-based game interface. And, again, a complete disregard of the gameplay elements for the story being told. So we are poor refugees, but we are fighting like accomplished ninjas against lots and lots and lots of darkspawn. And I'm not referring to the first "fable" version of the tale, but to the second one. Actually, and quite ironically, there is not a lot of difference between the two. So the ogre comes, easily kills the previously "die hard" Bethany, but is next beaten up quite easily — along with many, many many hurlocks — by the remaining three little guys. Speaking about ogres, where are their great grabbing moves? Where is the finishing move against them? All combat moves are just flashy jazz with lame flame and blood effects that don't seem like real blows are being dealt. Similarities with JRPGs are enourmous.

The only thing that is not sub-standard in the game is the voice acting, ever the quality we know from Bioware. Unfortunately, the text being acted is very, very weak. Mind you I'm not complaining about the ME dialogue system per se, but how it's been implemented in DA2. Dialogue trees are gone. You can pick from two bland and one ridiculous answer, to get the same generic response from the character you are dialoguing with. Short, empty lines of dialogue, represented by even shorter paraphrases, make situations that should have been emotional pass really fast and empty. It feels like gamers won't tolerate lines that last more than 5 seconds to deliver.

If I had to sum up all of the above in two lines, I'd say that the DA2 team cut a lot of corners, sacrificed immersion, had an incredibly bad taste, jumped into "BIG" thinking that meant "epic" and managed to look amateurish even while doing all that. HOW COULD BIOWARE SCREW UP SO BADLY??! I'm amazed.

I really wished to like DAII. I am not of those complainers about "Mass Effectization" of DA. I even thought ME2 BETTER than ME1, and about as good as DAO, or better. It's not about PC vs consoles, paraphrases vs. whole dialog lines, silent vs voiced. It's about immersion. ME (1 or 2) never felt silly or rushed. All the combat moves were plausible, and fit the game setting. ME created immersion. DA2 goes out of its way every second to destroy immersion, even if we try hard to maintain our suspension of disbelief. It's as if DA2 told you, the gamer, at every turn: "hey, you think you are playing Hawke's epic tale? No, you idiot, this is just a silly game! Look at the gross, big, weapons! Look at the incomplete landscape! Look at how your attack and defense numbers are against "normals", "subbosses" and "bosses". Look at the little stars that fly when you hit someone! Look at the stupid clowns that you think are darkspawn! Look at how rogues "teleport", 2-handed warriors hit with "the wind" around their weapons and rogues shoot entire quivers into the air at once, and arrows rain only over enemies! Look at the clichés in dialogue! You still think you are part of a good tale? I'm just a silly game."

I NEVER THOUGHT I'd be cancelling my preorder, even if I didn't like the game that much. The demo did that for me. I am really surprised at how bad the game is. And don't think I'm cancelling out of spite, or DAO fanboyism, or something like that. It's just because I don't see myself sinking hours into a game that makes me cringe from disgust at every turn. I was hyped. Now I'm bored.

Something happened with the Dragon Age team. I don't know what, but something really bad must have happened. HR, Management, EA factor, infighting, whatever. Perhaps someday we will hear about it from some ex-employee blog or something.

And I'm not buying the "dumbing down sells" argument. Good games sell. DAO sold a lot. The Witcher sold a lot. Baldur's Gate 2 sold a lot. ME2 sold a lot. The Halo series sold a lot. These are all different games, with different areas of complexity and simplicity. But they are all good. They "click". They create immersion. DA2 is not just "dumbed down". It's simply awful. It doesn't "click". It's going to be a flop, if not in absolute numbers (after all, Bioware has enourmous brand-power), certainly for Bioware standards. I really hope Bioware learns the lesson after that.

Somehow I feel relieved after writing all this and getting it out of my system. I was mad at Bioware for doing such a bad game after DAO, but now it's ok. I am cancelling my preorder now. I still care about the franchise, and I will read the DA2 storyline in Wikipedia just to stay current. The bright side: I will have more time this year to play The Witcher 2 and, hopefully, Mass Effect 3. Hopeful that I am, I expect those to be really good games.


whine, whine, whine...

#366
Wrathra

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2/5. Not really thrilled with it. Don't know if I care enough to buy it. Very disappointed.

#367
drahelvete

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So far, it's scoring way higher than I was expecting.

#368
Ashocck

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Elu Thingol wrote...

2/10.

I had opened a thread on the same subject an it was locked in two minutes. I was told that there was another thread for that kind of opinion. So I'm posting the same text again here.

Bioware, thanks for the demo. You saved me 50 bucks and, more importantly, tens of hours of lost time.

Dragon Age II is poised to be the worst disaster in the history of the company.

Yeah, I know we are discussing a demo, but the central elements are all there and it's what the developers/publishers are thinking better demonstrate their game.

Even discounting the above tendencies, it's amazing how badly this game was messed up. Many have already said so in the forums. Ugly, flickery graphics. Bad face acting. Sloppy, out of place writing. Lack of emotional connection. Amazingly empty environments, gray, fugly, without character nor mood, that make me think this should be a pre-alpha version. Ridiculous, clown-like darkspawn that tend to provoke laughter rather than fear. Hugely, immensely overblown weapons to the point of — again — provoking laughter. Overflashy, impossible combat animations and effects that constantly detract from immersion. Very little tactical possibilities, corridor-like maps, enemies that spawn at predetermined points, all of that leaves gamers zero choice in how to approach the game. User interface... what can I say? Amateurish. It really seems like a browser-based game interface. And, again, a complete disregard of the gameplay elements for the story being told. So we are poor refugees, but we are fighting like accomplished ninjas against lots and lots and lots of darkspawn. And I'm not referring to the first "fable" version of the tale, but to the second one. Actually, and quite ironically, there is not a lot of difference between the two. So the ogre comes, easily kills the previously "die hard" Bethany, but is next beaten up quite easily — along with many, many many hurlocks — by the remaining three little guys. Speaking about ogres, where are their great grabbing moves? Where is the finishing move against them? All combat moves are just flashy jazz with lame flame and blood effects that don't seem like real blows are being dealt. Similarities with JRPGs are enourmous.

The only thing that is not sub-standard in the game is the voice acting, ever the quality we know from Bioware. Unfortunately, the text being acted is very, very weak. Mind you I'm not complaining about the ME dialogue system per se, but how it's been implemented in DA2. Dialogue trees are gone. You can pick from two bland and one ridiculous answer, to get the same generic response from the character you are dialoguing with. Short, empty lines of dialogue, represented by even shorter paraphrases, make situations that should have been emotional pass really fast and empty. It feels like gamers won't tolerate lines that last more than 5 seconds to deliver.

If I had to sum up all of the above in two lines, I'd say that the DA2 team cut a lot of corners, sacrificed immersion, had an incredibly bad taste, jumped into "BIG" thinking that meant "epic" and managed to look amateurish even while doing all that. HOW COULD BIOWARE SCREW UP SO BADLY??! I'm amazed.

I really wished to like DAII. I am not of those complainers about "Mass Effectization" of DA. I even thought ME2 BETTER than ME1, and about as good as DAO, or better. It's not about PC vs consoles, paraphrases vs. whole dialog lines, silent vs voiced. It's about immersion. ME (1 or 2) never felt silly or rushed. All the combat moves were plausible, and fit the game setting. ME created immersion. DA2 goes out of its way every second to destroy immersion, even if we try hard to maintain our suspension of disbelief. It's as if DA2 told you, the gamer, at every turn: "hey, you think you are playing Hawke's epic tale? No, you idiot, this is just a silly game! Look at the gross, big, weapons! Look at the incomplete landscape! Look at how your attack and defense numbers are against "normals", "subbosses" and "bosses". Look at the little stars that fly when you hit someone! Look at the stupid clowns that you think are darkspawn! Look at how rogues "teleport", 2-handed warriors hit with "the wind" around their weapons and rogues shoot entire quivers into the air at once, and arrows rain only over enemies! Look at the clichés in dialogue! You still think you are part of a good tale? I'm just a silly game."

I NEVER THOUGHT I'd be cancelling my preorder, even if I didn't like the game that much. The demo did that for me. I am really surprised at how bad the game is. And don't think I'm cancelling out of spite, or DAO fanboyism, or something like that. It's just because I don't see myself sinking hours into a game that makes me cringe from disgust at every turn. I was hyped. Now I'm bored.

Something happened with the Dragon Age team. I don't know what, but something really bad must have happened. HR, Management, EA factor, infighting, whatever. Perhaps someday we will hear about it from some ex-employee blog or something.

And I'm not buying the "dumbing down sells" argument. Good games sell. DAO sold a lot. The Witcher sold a lot. Baldur's Gate 2 sold a lot. ME2 sold a lot. The Halo series sold a lot. These are all different games, with different areas of complexity and simplicity. But they are all good. They "click". They create immersion. DA2 is not just "dumbed down". It's simply awful. It doesn't "click". It's going to be a flop, if not in absolute numbers (after all, Bioware has enourmous brand-power), certainly for Bioware standards. I really hope Bioware learns the lesson after that.

Somehow I feel relieved after writing all this and getting it out of my system. I was mad at Bioware for doing such a bad game after DAO, but now it's ok. I am cancelling my preorder now. I still care about the franchise, and I will read the DA2 storyline in Wikipedia just to stay current. The bright side: I will have more time this year to play The Witcher 2 and, hopefully, Mass Effect 3. Hopeful that I am, I expect those to be really good games.


Thanks for saving me lots of time, since I agree with basically everything you said.

To summarize my thoughts on the topic.... If the full game is even close to how the demo feels, it is a giant step backward. Simplistic animations, from models to combat animations. Rediculous combat moves and overall combat feel. This is like some of the action games from 5 years ago. Dungeon Siege and Sacred come to mind.
The game is dumned down to the levels that a 10 year old would enjoy.

Even the breast size is rediculus. Not that I mind looking at it, but it has absolutely NO BUSINESS being in a Bioware game. It destroys the immersion factor.

If I never played DA:O several times and loved it and if this were not Bioware, which I love as a company, I'd be grateful that I just saved myself some money, as there would be no way I'd actually pay for this trash.

As I did play DA:O many times, and as this is Bioware, I'm willing to consider getting this game, but only if I read on the forums in the first few days after release, that it is significantly different from the demo.

I was going to pre-order it, or at least run down and buy it right after work on the 1st day, but no way now. Sure, it's just a demo, but the feel of the game has completely changed, and it's all bad, as far as I'm concerned.

What was the point of such drastic changes in the first place? If it ain't broke, break it? I thought it was don't fix it.

I am dumbfounded, frankly.

#369
Mystic dream

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3/5. 2h warrior animations looks like he/she is flailing a toothpick by the way it's swung about. I also felt that in order to do any damage with it, I would be forced to burn through my abilities.

The new rogue I think was mainly a positive experience. Really felt like a whole ballgame of opportunities to do some clever tactical decisions. Shame the demo was so easy, it wasn't really needed. The rogue animations on the whole, I thought were good, but seeing the same attack pattern over and over and over again started to wear me down, and made me just insert an active ability between the chain so it wouldn't look so silly.

But so far if I would buy the game, it would be because of the rogue class. Also a minor annoyance was the fact that a backstab would still gib a hurlock, even after the exaggerated part of the story was over.

PS. this is only a score for the demo and how I fealt about that (pretty obvious, but just in case there's a misunderstanding).

Modifié par Mystic dream, 23 février 2011 - 05:27 .


#370
Kaeldorn S

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Judging as objectively as possible, like someone who had to review it.. I'd rate it 3.5/5

My fully biased rating, based on personal tastes: 2/5





The first Dragon Age, I enjoyed a lot. It was by no means perfect, but still a great game. Atmosphere was dark and gritty enough, the pace between action and story was good and while it might not have been the most heart pumping thrill ride ever, combat had its place and the physics/animations made it easy enough to swallow.



I'm not sure why the formula needed to be changed so drastically in the new installment. I'm fine with the single hero with a single background to build the story around, I'm fine with the new assignment of abilities, I don't mind the loss of the tactical camera so much and I can understand that the demo isn't meant to give away too much of the story.



But besides all those choices that I don't really mind, there's a lot of other stuff that just isn't my cup of tea. The new art style, for one, just doesn't appeal to me. Besides the faces, almost everything feels a bit off. From the sketchy environments, to the frantic combat animations which are anything but fluent and utterly defiant to the laws of physics (not to mention I was constantly spotting huge gaping holes in the tank's defenses which any rookie could exploit), to the overly heavy chest of every female character you meet, including your own character's mom. It all took away from the immersion for me.



What was worse (for me), was the pace of the game. Overall it felt like I was forced to hurry along and dive into the next combat. I'm the kind of RPG player who likes to sit back and enjoy the atmosphere, read about lore, exploring what depth there is behind the missions I'm given and the characters I meet, and getting engaged in matters that touch on the philosophical and ethical aspects of existence in a fantasy world. From what the demo showed.. this part of gameplay that defines RPG's for me was shunned in Dragon Age 2. As others have said, I felt nothing at all when my character's brother died. I knew what the purpose of my character was, but I couldn't really care. Interaction between characters was treated as more of an intermission between encounters. The timing between various spoken lines was too long, which disrupted the flow of conversation. The incredibly short bits of text for the lines I could speak as the protagonist didn't really portray well what my character was supposed to say, and what I said did not really seem to matter. I was just moving ahead in a straight line from fight to fight with little cutscenes inbetween, and the fights themselves while incredibly frantic still weren't exactly exciting to me.



I hadn't saved at all since the start, because I never really felt I was about to do anything of consequence where another option might be interesting to explore later, and I hadn't had any challenges in combat where I got even close to losing a fight. So saving just didn't seem necessary. When the game crashed during the encounter with the poorly dressed pirate girl's early nemesis, I simply gave up. It would feel like a chore to start over again, even with another type of character.



Conclusion: I think this just isn't my kind of game, despite being an RPG enthusiast. I can see why a different audience might like it, so I wouldn't recommend against playing it.

#371
Nonoru

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So you rate a whole game based on a demo ?



Why not rate the demo ?



And rate the game once you have it ?

#372
KennethAFTopp

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2

#373
OurSacrifice

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I'd like to thank Bioware for releasing this demo. It showed me ahead of time the direction they're taking this company.
Dragon Age 2 is a watered down console port. What happened to keeping the Dragon Age games as spiritual successors to Baldur's Gate? Why is this garbage just a Dynasty Warriors clone with a better story? From your underwhelming release of Mass Effect 2 on the PC (poor PC choices in the options) to this clear console port with nothing but knee jerk hack'n'slash gameplay it's clear you no longer have interest in remaining the same type of company that PC gamers fell in love with all those years ago.
I only ask that you STOP making PC games and focus entirely on console products. There will be many other developers stepping in to fill the PC void you are creating.
This game has 2 ratings from me:
9/10 for being a fantastic hack'n'slash game that a company like Ninja Theory would want to release.
2/10 for being one of those most unimpressive releases that Bioware has had. Wow you guys have fallen so far. I can't help but wonder if it's the fact you're owned by EA, or if it's just the fact that you no longer have interest in creating games with not only compelling stories but wonderful gameplay as well. Good thing is, console gamers will buy garbage in much larger quantities then PC gamers will. So you'll still benefit from this junk.
Good riddance, hope to never see another game with your company logo on it again.

#374
Lord_Saulot

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8/10

#375
ddevil459

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Dont know why everyone has to be so dramatic about this. Screaming ill never play your games again is so silly. The xbox demo made me laugh out loud; sure, on a scale 1-10, 1 being baldurs gate 2 and 10 being dynasty warriors its about a 7. Ill def play on PC and try on XBOX (after all, im a huge jade empire fan). But to say this is a blight on gaming is clearly coming from someone who didnt play the 50 Cent games :)

Modifié par ddevil459, 23 février 2011 - 06:43 .