In the demo, with the rogue and the mage (didn't try the warrior since they are two of them alread) you must kill the adds before the boss, if not you're tank won't make it. It's important that's already the case in normal, it annoce great thing for the nightmarish difficulty
The rogue is very enjoyable (finally), in dao, well he was boring ( from my point of view), the warrior was nice and the mage was very impressive (battle mage
I constat also that there's many more crow control technique, it may be one of the reason why the heal is on a very long cd, for forcing us to use cc and be more tactil than a "bloody dps without thinking and you char never die because he is always saved by "heal"."
Modifié par Kamifel, 23 février 2011 - 06:32 .




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