ArmeniusLOD wrote...
My opinion is they are going Mass Effect on DA by making all classes action-oriented. In my opinion DA should stay a classic RPG, meaning a healer should be a healer that can cause damage if they want, even though that damage is very minuscule. A healer's main objective is to keep the party healthy, and they can't do that when they are crippled by abhorrently long cooldown times on their healing spells.
Well there is a specialization that is dedicated to the defensive side of magic. Perhaps that will contain what you're looking for, as opposed to being able to slap one point in a skill tree and being more of a healer than you'd even need on Nightmare like in DA:O.
elektrego wrote...
The healing cooldown is the only issue I have, so far! A really bad move in the gameplay department!
It creates urgency and forces the player to think before casting. If anything, it's a great move in the gameplay department. If story is all you care about, then play on Casual. There are no difficulty based achievements.
I foresee this game being very difficult on Nightmare, and Heal's increased cooldown is perhaps the largest reason. Still, I see this as a good thing now. I have yet to form my final opinion in the context of the complete game.




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