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Heal cooldown to long?


57 réponses à ce sujet

#51
lazuli

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ArmeniusLOD wrote...

My opinion is they are going Mass Effect on DA by making all classes action-oriented. In my opinion DA should stay a classic RPG, meaning a healer should be a healer that can cause damage if they want, even though that damage is very minuscule. A healer's main objective is to keep the party healthy, and they can't do that when they are crippled by abhorrently long cooldown times on their healing spells.


Well there is a specialization that is dedicated to the defensive side of magic.  Perhaps that will contain what you're looking for, as opposed to being able to slap one point in a skill tree and being more of a healer than you'd even need on Nightmare like in DA:O.

elektrego wrote...
The healing cooldown is the only issue I have, so far! A really  bad move in the gameplay department!


It creates urgency and forces the player to think before casting.  If anything, it's a great move in the gameplay department.  If story is all you care about, then play on Casual.  There are no difficulty based achievements.

I foresee this game being very difficult on Nightmare, and Heal's increased cooldown is perhaps the largest reason.  Still, I see this as a good thing now.  I have yet to form my final opinion in the context of the complete game.

#52
Darkhour

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Urazz wrote...

Darkhour wrote...

That healing spell is downright useless in any practical sense.

And I hear you also share a potion timer...Image IPB WTF are they thinking.  I was never a big potion spammer in DAO, and like the idea of longer cooldowns (I find quick potions cheap), but one person being able to heal at a time. So am I to take it that enemies don't have any AOE and taunt is EXTREMELY POWERFUL and 100% unresistable so that only one person in the party should ever be taking damage? 

They were wanting to make it a bit harder actually.  DAO isn't really hard since all the potions are on seperate cooldowns and the heal spells had such short cooldowns.  So making all healing potions share the same cooldown was the right thing to do.  What is bad though is the really long cooldown they put on heal.


I'm not talking about all potion types being on one cooldown, but 1 party member using a potion prevents all the others from using a potion. So imagine some emmisary hits everyone with an AOE fireball and they are on fire. Afterwards everyone is at 50% health. 1 person uses a heal and the rest are just **** out of luck because there are 2 emmisaries and the 2nd one is about to hurl a fireball next.

#53
Guest_xnoxiousx_*

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I agree 30 seconds seem a good time maybe 20

#54
JediMB

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In my two playthroughs I only ever lost one party member (Carver) once, so I'm not bothered at the moment. I did notice the long cooldown, but it wasn't much of an issue, even though I ended up having only one damage spell on my MageHawke during the Ogre battle. Putting Heal on Bethany when I played Rogue didn't seem to hurt me significantly either.



I'm waiting for the full game, with its full list of available abilities, before I make up my mind on anything, though.

#55
Guest_xnoxiousx_*

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JediMB wrote...

In my two playthroughs I only ever lost one party member (Carver) once, so I'm not bothered at the moment. I did notice the long cooldown, but it wasn't much of an issue, even though I ended up having only one damage spell on my MageHawke during the Ogre battle. Putting Heal on Bethany when I played Rogue didn't seem to hurt me significantly either.

I'm waiting for the full game, with its full list of available abilities, before I make up my mind on anything, though.

So in other words

Game is no longer as tactical so you need heal less since its an action game.

#56
RubiconI7

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lazuli wrote...

AustinKain wrote...

I had to run around like a chicken with my head cut off in the Ogre fight with my mage. IT was something i would have expected from a MMO but not my beloved DA. I mean i finally got the ogre down, but it was a pain to run away so much so i could use a heal potion/spell to be albe to fling a fireball at the thing.

Heal/potion cd needs to be toned down IMHO.


Or you should use the other abilities available to you.  Yes, the cooldown is incredibly long compared to what it was in DA:O.  But there's a different philosophy behind combat now.  Stun the enemy and run.  Draw aggro to someone else.  You have options, even in the demo.


This playstyle would require a large amount of management and would no doubt suit you and other players (me included), however on the consoles doing this kind of management is a bit more pain in the ass compared to the mouse and keyboard. Also, someplayers may prefer to do minmal management and utilizing what you said would not provide a fun experience for them.

#57
nisallik

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I was actually getting excited about playing a mage in DA2 from seeing their animations and was wanting to try a support character... I have to say it was very boring... 60 second cooldown on heal?!



The other classes are fun enough though. ;p

#58
Stanley Woo

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Sorry, folks, but this feature works as designed. It is not a technical issue. If you wish to continue this discussion, please post in the General Discussion forum, where I believe there's already a thread talking about the healing cooldowns. Thank you.



End of line.