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My breakdown of Dragon Age 2


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#1
Caylub

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Being unimpressed with the 80 page thread intended for this purpose, I have decidedly made a new topic in hopes my review will actually be read by someone, even though this will probably be locked.

[quote]
PC version here....

I'll say right now that this review will be negative overall. With that said, let's begin.

User Interface

         
Throughout the demo, I found myself thinking that the UI looked like a
temporary thing and a better-looking one was going to be put in place at
release. It wasn't until I learned at the end of the demo that this
would be released in a couple weeks that I went back on that. Honestly,
this looks like a couple of guys scrapped this together in a week or
two. Icons were reused and the few that were new, looked half-assed and
thrown together in a rush. There were no unique or new skins for any of
it. Just colored text in a semi-transparent field.

Spells and Abilities

         
Overall, I found the new spells to be old and boring. It seems like
almost no new spells were added and the ones that were changed seemed
like rehashes of the old ones (i.e. Firestorm vs. Inferno). The new
progression of spells also seemed limited as to what spells you can
choose. By that, I mean I found the old multiple single- lined spell
progression (made up this term, lol) much more versatile then this
single tree system that limits access to certain spells early on. Also,
it seemed that the variety of spells shrunk dramaticly.

Dialogue

         
This has been one complaint that I not only had with ME, but now with
DA2. In the current wheel system, there are four types of dialogue: "The
Good Guy", "The Bad Guy", "The Sarcastic Guy", and the "Investigation".
The only exception of this would be the decision making options which
still tend to follow the good vs. bad scenario. In my opinion, this
style of dialogue limits the player as to how they want their
story to progress. TIn this situation, I feel like I'm being yanked
around with whatever BioWare decides to pull me through. Now, I suppose
the same could be said about Origins and how it somewhat did the same
thing and admittedly, this could even have been improved then. But in
this system, it is far more apparent which option was which. This is
because it always follows the same pattern. Good on top, bad on bottom,
sarcastic in middle. This is far too pridictable and I fiund myself
always picking the same options based on which type of person I aspire
to be rather than which option I find best personally.

Voice Acting and "Shepard" Style of Character

         
Most of the problem I had with the voice acting refers back to what I
mentioned about a los of personalization. This was one of the things I
loved about Origins. Your own race, and no voice overlay to dictate what
my character is going to be like. The voice acting and Hawke name
requirement was another loss to me in terms of creating my own story.
Once again, it seems like BioWare is pulling me around in their story
instead of leting me venture through my own.

Overall Appearance

         
Here is the only true silver lining I found within the demo, but only
marginally. I had noticed immediately the improvement on the overall
graphics of the game and character movement. This was one of the few
cons I found with Origins. The textures have been greatly improved and
the npc's dont move roboticly anymore. However, I felt that some of the
model and skin changes were a step backwars from this game predecessor.
For example, the ogres and hurlocks looked strange with a more fleshy
color of kin and, as a result, much less menacing, in my opinion.
Another fault I found was that the various spells looked mush less
visually appealing than in Origins.

The Story Thus Far

         
From what little I have gathered from the story right now, I predict
that the story will be somewhat lacking in this game. With my character
already being declared a "champion" (even though it is in the future),
it loses that sort of underdog feeling. With the Wardens in Ferelden
being completely wiped out at Ostagar and being labeled a criminal by a
traitorous General, the story was much more compelling. Taking refuge
from an invasion of darkspawn seems like a rather lame excuse for a
story. However, I will not make a full judgement based on what little I
have yet seen.

Combat Mechanics

         
This is where I met the most friction in the demo. I get that the
changes were made to make the combat more fluid and action-oriented. But
I think that this is precicely what is wrong with it! By centering the
combat around action, they lost a key element that made the previous
game great: Strategy! The loss of the tactical view was devistating for
me. It would always be there to sid me when it came to planning moves
over a lage area and getting an overall idea of the scenario I was in so
that I could strategize for
that fight. Now I find myself simply charging in hoping that nothing
unexpected runs around a corner leaving me ill-prepared. You would think
that the loss of this would make the game more challenging, right?
Wrong. The encounters were so basically layed out and my party and
enemies ran around so quickly, that all I used the pause button for was
to cut down time on casting spells and targeting enemies. The combat in
this game seems to be deteriorating from intense strategy, to simple
reaction and response time.




          Overall, the
theme of my opinion of this game would be, "If it isn't broken, why fix
it?". I felt that Origins was a very great game but where improvements
were made, there were also detrimental changes. If I would rate this
game, I would give it a 5 out of 10. This game may seem decent on its
own, but compared to its predecessor, it pales in comparison. And, as of
right now, I will not be buying this game when it is released. 

     
If you just skimmed over this entire review because you were
intimidated by the long post, I strongly encourage you read through it
carefully. (Especially if you are a BioWare employee!) But, right now,
I'm feeling like I just wrote a term paper for school and appreciate
those who took the time to read through it carefully.

/end rant

[quote/]

#2
Ziggeh

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Caylub wrote...

From what little I have gathered from the story right now, I predict that the story will be somewhat lacking in this game.

/wince

#3
Pacifien

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Caylub wrote...
Being unimpressed with the 80 page thread intended for this purpose, I have decidedly made a new topic in hopes my review will actually be read by someone, even though this will probably be locked.

Yep.

Modifié par Pacifien, 23 février 2011 - 04:43 .