The biggest point of these deaths is to, as MrStorm said, shape the characters' actions over the next ten years. It is less about you feeling sorry and more about their next move.
Wesley had to die. One of the siblings had to die. Could we have had a prologue where the Hawke family bonded for a week in Lothering, farming, cooking, and generally gossiping about a possible Blight and what the deal is with the soldiers gathering at Ostagar - all for the purpose of making you fall in love with a character? Sure. Would it have made fun gameplay? I would say no.
I write stories all the time so normally I would agree with you. But the fact that this is not a novel or a movie but instead an interactive media changes the playing field. Kirkwall was just more important to the gameplay and to the meat of the story than Lothering.
On a personal standpoint, I did feel a great deal of sadness at the death of Wesley. I felt that way because I cared about Aveline at that point. I liked her a lot and I felt the whole scene was well written. I was also sad when Beth died in my play through because I have siblings and can relate, and was empathetic towards a mother reeling at the loss of her child. Different reactions for different people, I guess.
Modifié par pixieface, 23 février 2011 - 06:25 .