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Killing off a character you just meet is not good writing.


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#51
HolyJellyfish

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Abispa wrote...

Actually, with all the gooey red Darkspawn fireworks going on during the demo, I'm surprised that not every character was contaminated. But I can handle that.
I can also handle the death of the brother.
What confuses me is how people on this forum can come to the conclusion that he was a stupid character from his five minutes of fighting for his life against a horde of Darkspawn? What the hell? In what way could he have fought for his and his family's lives against a horde of Darkspawn that would've convinced you that he was a man worthy of his family's love and respect?
Sheesh.


I'm under the impression you can only get contaminated if the Darkspawn's blood makes contact with an open wound or if you are force fed the blood, ala Westley who had his back sliced pretty badly.

#52
Ex-Paladin

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eucatastrophe wrote...

I was more bothered by the "Mother's" reaction... "I will never forget you..." WTF, she's your daughter/son, of course you won't unless you contract Alzheimer's!

I was more bothered by her blaming my character for dead sibling <_< excuse me for not rushing in front of a charging ogre twice my size, dear mother

#53
Sa Seba

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Mike Laidlaw wrote...

Perhaps the point is not to bring you to wailing tears over the deaths of those characters, but to set up certain things for later, hmm?

If we'd run around here saying "YOU GUYS ARE GOING TO WET YOURSELVES OVER THIS THING WE DO IN THE BEGINNING!" you could happily hoist us on our petard, but we didn't. So our petard remains unhoisted.


Haha, bloody well expressed!
In life, as well as in video games that imitate life, random things do happen and often there is no explanation.
But sometimes, we need to wait a little while, because sometimes, we learn about certain things at a later point in time and suddenly, things start making sense.

#54
-Skorpious-

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HolyJellyfish wrote...

-Skorpious- wrote...

HolyJellyfish wrote...

-Skorpious- wrote...

Wait, Aveline was in Ostagar? 


Yes. She recognized Carver and Hawke who were also at Ostagar, fighting for the king. She got trapped. Wesley ran in to save her.


Hmm, was this in one of the investigate options? I didn't choose all of them, and don't remember Aveline recognizing Hawke. 


Yep. She talks about how she was in the 7th fleet or something. I think it is the question when Hawke asks "Wait, how did you get here?" and Wesley explains that he was on his way to Denereim on an errand, and he heard how Ostagar fell. So he ran to rescue Aveline for fear he'd be too late.

Then I think another option opens.


I didn't know that. Despite his...awkward method of opening a conversation, Wesley just earned +20 approval in my book. Templars are trained to put duty above all else, and Wesley was willing to risk following the Chantry's orders to save his family. 

#55
Maria Caliban

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Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.  It's a rookie mistake that a lot of writers make, but I didn't expect Gaider and his lackeys to fall victim to it.


Because Baldur's Gate, Jade Empire, and Dragon Age: Origin didn't have someone the PC knew well die in the beginning. Having a horrible death as an inciting incident is totally not a mainstay of BioWare storytelling.

Really, where did David and his lackeys find this original idea?

OMG! BioWare is ripping off Star Wars!

#56
Browneye_Vamp84

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I have no problem with characters getting killed in the first 15 min of a game, because i know or rather believe that later on in the game something will bring me back to that moment Like Avelines husband lying on the ground turning... yea, i was like WHOA! At least give him a kiss or something, but then again i had to remind myself that it'll be brought up again in some form.

#57
eucatastrophe

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Riloux wrote...

eucatastrophe wrote...

I was more bothered by the "Mother's" reaction... "I will never forget you..." WTF, she's your daughter/son, of course you won't unless you contract Alzheimer's!


Haha, me too. That was a really lame line.


Yeah. I'm willing to buy that the sibling's death might be a future plot point... but the writing in the scene was just horrid.

#58
MountainPuncher

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shinobi602 wrote...

Why is it a mistake? Must every single character you first meet play a major role in the story? They did it on purpose. Just like with Jenkins or Wilson in ME....


You know what? 

I felt more strongly about JENKINS dying than I did Bethany or Carver.  You know why?  Because we actually got to have a whole conversation with him first, one that painted him as an endearingly naive rookie with stars in his eyes and aspirations of his own.

And then he died.  Brutally, even.  It wasn't exactly hard to predict, but we actually knew enough about him and his personality to give a damn.  To the player, Bethany and Carver might as well be complete and total strangers by the time they kick the bucket.   :?

#59
-Skorpious-

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MountainPuncher wrote...

shinobi602 wrote...

Why is it a mistake? Must every single character you first meet play a major role in the story? They did it on purpose. Just like with Jenkins or Wilson in ME....


You know what? 

I felt more strongly about JENKINS dying than I did Bethany or Carver.  You know why?  Because we actually got to have a whole conversation with him first, one that painted him as an endearingly naive rookie with stars in his eyes and aspirations of his own.

And then he died.  Brutally, even.  It wasn't exactly hard to predict, but we actually knew enough about him and his personality to give a damn.  To the player, Bethany and Carver might as well be complete and total strangers by the time they kick the bucket.   :?


I always make time for proper conversation when I'm running for my life.

Modifié par -Skorpious-, 23 février 2011 - 06:44 .


#60
Maria Caliban

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I just remembered. A bunch of people we don't know die at the beginning of the Witcher! How low can you sink BioWare?

#61
dreamextractor

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MountainPuncher wrote...

shinobi602 wrote...

Why is it a mistake? Must every single character you first meet play a major role in the story? They did it on purpose. Just like with Jenkins or Wilson in ME....


You know what? 

I felt more strongly about JENKINS dying than I did Bethany or Carver.  You know why?  Because we actually got to have a whole conversation with him first, one that painted him as an endearingly naive rookie with stars in his eyes and aspirations of his own.

And then he died.  Brutally, even.  It wasn't exactly hard to predict, but we actually knew enough about him and his personality to give a damn.  To the player, Bethany and Carver might as well be complete and total strangers by the time they kick the bucket.   :?


Basically. Yeah, yeah, we'll get to know all about the dead sibling later, I get that their death will serve a purpose, but if that scene was supposed to be in any way emotional it failed in that regard for me. I felt more for Aveline than I did for the Hawke family.

#62
casedawgz

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Actually agree with you about Jenkins. He seemed like a good kid.

#63
Mike Laidlaw

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Maria Caliban wrote...

I just remembered. A bunch of people we don't know die at the beginning of the Witcher! How low can you sink BioWare?


All the way, Maria. All the way. It's warm down here. Warm, and the voices always whisper to keep you company.

#64
Hatem

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I agree. I still can't get over the fact that Nihlus is dead.

#65
RosaAquafire

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I see what you're saying, Mister Laidlaw, but I'd say that the death of a sibling SHOULD be an emotionally engaging moment, even if it is 20 minutes into the game. Some more scenes to build up Carver/Beth, a more lingering moment at the actual death ... I don't know :D

#66
Razaroh

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casedawgz wrote...

Actually agree with you about Jenkins. He seemed like a good kid.


You seem to be confusing him with Kaiden.

#67
Anarya

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Mike Laidlaw wrote...

Maria Caliban wrote...

I just remembered. A bunch of people we don't know die at the beginning of the Witcher! How low can you sink BioWare?


All the way, Maria. All the way. It's warm down here. Warm, and the voices always whisper to keep you company.


Do I need to start crafting a giant multitiered brassiere for you?

#68
atheelogos

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Gr4ntus wrote...

I agree. I still can't get over the fact that Nihlus is dead.

God I thought I was the only one!! ROTFLMFAO

#69
Sacred_Fantasy

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Hawke: The darkspawns are closing in. There is no time to mourn. Get up and run now!



Hawke: Oh no! We're too late. We are being surrounded. Prepare to fight everyone.



Then a dragon appears.

#70
Grey21

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Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.  It's a rookie mistake that a lot of writers make, but I didn't expect Gaider and his lackeys to fall victim to it.  Don't do anything major to characters you just meet, and don't go into their backstories either- it's not interesting unless we've had event-based experiences with these characters. 


I disagree. They didnt get the most out of these characters but then again this is how it happened. While trying to outrun the Blight they ... died.

And this on its own isnt supposed to be significant to us (the player). Bioware did this for two reasons:
- So we can have a different party member depending on our own class which results in a more balansed party.
- To start Aveline's character development on a path that Bioware wants us to explore later on.

#71
Homebound

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I miss Mhairi... T__T

#72
dgcatanisiri

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MountainPuncher wrote...

You know what? 

I felt more strongly about JENKINS dying than I did Bethany or Carver.  You know why?  Because we actually got to have a whole conversation with him first, one that painted him as an endearingly naive rookie with stars in his eyes and aspirations of his own.

And then he died.  Brutally, even.  It wasn't exactly hard to predict, but we actually knew enough about him and his personality to give a damn.  To the player, Bethany and Carver might as well be complete and total strangers by the time they kick the bucket.   :?


That was my feeling when I learned that we were going to be already fleeing the destruction of Lothering instead of starting shortly before setting out on the journey. Just an opportunity to speak with your mother, sister, and brother before setting off to strengthen the ties between the player and these characters. Just one conversation is all I was asking for.

#73
marshalleck

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Grey21 wrote...

And this on its own isnt supposed to be significant to us (the player). Bioware did this for two reasons:
- So we can have a different party member depending on our own class which results in a more balansed party.


It's not balance reasons. If it were, why would warrior Hawke wind up with three warriors and a mage in the prologue? Think, then post. 

The reason a sibling dies early on is so there is guaranteed to be a mage Hawke in the family, and ONLY one. It's for story purposes. The devs have said this again and again and again. If anyone wants to think the story sucks, well that's their prerogative, but they should at least know the story first, which I am 99% sure none of the non-Bioware posters in this thread do. 

Modifié par marshalleck, 23 février 2011 - 07:00 .


#74
Savber100

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Totally agree, OP... Bioware just suck at making us feel any emotion when red-shirt characters die. I mean Nihlius' death is more emotionally engaging than Beth/Carver's death! Also, how can we forget Mhairi and poor Tamlen? Felt nothing at all when she and he died.

Makes me weep... Bioware, how could you? :P

Modifié par Savber100, 23 février 2011 - 07:04 .


#75
shadey

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I was more puzzled at the rather complete lack of emotion by character showed at seeing their brother mushed by an ogre.