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Killing off a character you just meet is not good writing.


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#151
IndelibleJester

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Weaverjho wrote...

Killing the Couslands was such bull, I agree.


QTF.

#152
Morning808

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Weaverjho wrote...

Killing the Couslands was such bull, I agree.

I thought it was great! but I felt bad for my Boo** call being shot with an arrow Image IPB

#153
Raven_26

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Lotion Soronnar wrote...

What I wonder is why didn't Wesley fight? He had a sword. He could still run around.

If I buy the game, I'm definately gonna mod that. Replace his "run away script with "follow Hawke and fight!".


It is said in the demo, that he is servilely injured, and can't use his sword arm,
which is why he is now, like Hawks mother someone to protect.

#154
Impact969

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there is no ment to be emotional impact to it. It it just if you are a mage you keep the melee brother and if you are melee you keep the mage sister. That way you do not have loads of one class.

In DA O i had 3 mages just because i was a mage. Also when I went tank i had to many warriors because of sten and DLC golem.

So what i think they did is very good.

#155
Wulfram

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Lotion Soronnar wrote...

What I wonder is why didn't Wesley fight? He had a sword. He could still run around.


He seemed to run at warp speed at the start of one of the fights for me.  Must be a special templar power

#156
WidowMaker9394

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Reading their codex after their deaths made me :(

#157
Raven_26

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Darth Wolfenbarg wrote...

Are you kidding? It's practically a Bioware staple by now.

-Gorion
-Trask
-Jenkins
-Wilson
-Numerous origin exclusive characters
-Duncan

And probably others since I excluded NWN, Jade Empire, MDK2 and Shattered Steel. If you're in a Bioware game, someone you meet early on is going to die. Sometimes they will do so in a flashy way like Gorion, and sometimes they'll go out whimpering like Wilson, but no matter what, they're doomed from the start. I can't wait to see who dies in ME3.


You forgot poor Khalid from BG2 -

#158
Zkyire

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Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.  It's a rookie mistake that a lot of writers make, but I didn't expect Gaider and his lackeys to fall victim to it.  Don't do anything major to characters you just meet, and don't go into their backstories either- it's not interesting unless we've had event-based experiences with these characters. 


Isn't Wesley dying just a setup for Aveline's character though? You're not really supposed to be "OH NO, WESLEY! NOOOOOOOOOOOOOO!" your reaction is supposed to be more along the lines of "Damn.. I wonder in how many ways this is going to mess Aveline up.." kind of way.

That's how I saw it anyway.

Modifié par IEatWhatIPoo, 23 février 2011 - 11:19 .


#159
Weaverjho

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Wulfram wrote...

Lotion Soronnar wrote...

What I wonder is why didn't Wesley fight? He had a sword. He could still run around.


He seemed to run at warp speed at the start of one of the fights for me.  Must be a special templar power

It was actually going to be the fifth power you'd get as a Templar, but then the fifth in line power was cut from every aspect of DAO's power trees.
Sadly Alistair was never able to control the speedforce.

#160
Zkyire

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Merwanor wrote...

Lotion Soronnar wrote...

What I wonder is why didn't Wesley fight? He had a sword. He could still run around.

If I buy the game, I'm definately gonna mod that. Replace his "run away script with "follow Hawke and fight!".


He got hurt pretty badly, and he is infected by the taint. You try and do something physical taxing with a huge cut on your back.


And he even says it himself, his sword arm's gone. He can't use his properly anymore.

#161
Sjofn

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I think my main issue is not that we see people we barely know die right away, but that none of Hawke's reactions seem appropriately sad if that's how I think my Hawke would feel. If I want to play the hardened woman expecting at least some of the people she's with to die, a woman who will grieve quietly later, that's fine and I have conversation choices to reflect that, but I have no choice to even have a quaver in my voice when telling my mother that Dead Sibling would want us to make sure to get to safety so s/he didn't die in vain? THIS is why I hate the voiced protagonist. They're so hamstrung by trying to be All Things to who is playing them, they come across almost as wooden as the placid-faced mute in DA:O. At least my mute looked appropriately upset her parents were about to die, for example.

I cared more that Wesley died because Aveline looks devastated, and she's allowed to SOUND devastated, because she doesn't have to carefully dance a line that keeps accusations of Bioware making my character "over emotional" or "whiny" at bay.

Raven_26 wrote...

You forgot poor Khalid from BG2 - 


Poor Khalid. :crying: I was totally upset when he ate it.

Modifié par Sjofn, 23 février 2011 - 11:35 .


#162
Ardcaor

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Yes, those rookie writers. Don't they know characters are supposed to be indestructable for the first five hours of a game?

#163
Sylvianus

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Cousland death, the death of Duncan were much more poignant, intense and touching. The scene with the troll is abused, the death of Bethany / Carver really low, too quickly raised. If there had been no prayer of Templar, I will not feel anything at all.

I think Bioware didn't desire to give depth to the scene. It was just history to choose our partner, history of gameplay.

Modifié par Sylvianus, 23 février 2011 - 11:40 .


#164
Iniuria

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Who knows, maybe the demo starts later in the game than the actual full-version starts and you'll be given a little more time to interact with your family before one of them kicks the bucket.



I won't know for another two months because even when I get the game I won't be able to play it. Stupid university...

#165
Rexras

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Mike Laidlaw wrote...

Perhaps the point is not to bring you to wailing tears over the deaths of those characters, but to set up certain things for later, hmm?

If we'd run around here saying "YOU GUYS ARE GOING TO WET YOURSELVES OVER THIS THING WE DO IN THE BEGINNING!" you could happily hoist us on our petard, but we didn't. So our petard remains unhoisted.


But . . . the one that died is supposing your (hawke's) brother/sister?:(

Aren't we suppose to feel sad/angry/bad when someone that close to us died?:(

#166
kevin cousland

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its dramatic and awesome when your favorite hero dies. not everyone is invincible, thats life people die just coz ur the main character or a hero doesnt mean u shouldnt die.

i sacrificed myself at the end of origins and what a glorious heroic death worthy of great tales that was.

if heros die more well not know what happens next and it keeps us thinking and interested.

#167
Naitaka

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What?! How can people remember Khalid but not Dynaheir? I loved to use her and Minsc in BG1...

#168
Sylvianus

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Who knows, maybe the demo starts later in the game than the actual full-version starts and you'll be given a little more time to interact with your family before one of them kicks the bucket.

 I really hope. Because I liked about Carver. In the demo, it was not able to talk to him. We do not even know who he is.

Apparently it was a soldier in the army of Ostagar. It would very interesting to learn more about his past, his experience before he dies.

Modifié par Sylvianus, 23 février 2011 - 11:51 .


#169
Cazlee

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I haven't read this whole thread. I agree with the first post. DA2 story looks to be very weak atm... no emotional impact compared to DAO. The VAs are good, but DAO VAs were amazing.

Modifié par Cazlee, 23 février 2011 - 11:57 .


#170
Cazlee

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Mike Laidlaw wrote...

Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.


Perhaps the point is not to bring you to wailing tears over the deaths of those characters, but to set up certain things for later, hmm?

If we'd run around here saying "YOU GUYS ARE GOING TO WET YOURSELVES OVER THIS THING WE DO IN THE BEGINNING!" you could happily hoist us on our petard, but we didn't. So our petard remains unhoisted.

I could have sworn that DG or one of the writers said something like 'if we make you feel any emotional response at all then we've succeeded' about DAO. The same does not apply to the rushed parts of DA2 then I take it.

#171
Anyroad2

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I dont really know if judging the story from an hour of demo gameplay is a smart idea.

I mean, playing DAO for the first time I know that I had no idea whatsoever as to how great and deep the story was going to be beyond the origin.



I think the VAing is a good thing too, but I wish that there were more options for dialog and that the choices on the menu were more accurate. From the Demo I remember choosing "We have family there." and the voice ended up saying "We have no were else to go."... >> That wasnt at all what I thought Hawke was going to say.

#172
Guest_Guest12345_*

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I'm a little late to this thread but I do have to agree with the sentiment that I just do not care at all about the sibling death in the prologue. I really cared way more about Aveline and Wesley than Hawke's own sibling.

I understand you are setting the stage for something later, but I still would rather have seen both siblings make it out of the prologue and have a substantial time getting to know them both. Their moment of death would feel a lot more meaningful. I thought it was really weird that Hawke and Aveline were fine to leave the corpses of their loved ones when they lie. I would have carried my sibling all the way to the Free Marches to properly honor the body, and I think Aveline would have too.

It was just sort of a  shallow moment where the curtain is pulled back and all you see is a vehicle to advance the narrative. I am hoping it pays off later in the game. 

#173
maselphie

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I agree that it's become a staple for Bioware to kill off someone, or multiple people, in the beginning sequence, as a way to translate "the stakes are high, mmk?"



While I felt nothing for Bethany/Carver, I was moved by the templar putting Bethany to rest (apostate drama) and I teared up with Wesley, because I recently had to make a euthanasia decision myself. However, this was a very specific scenario. Had you not recently had to kill someone/thing similar to Aveline and had played as a class that made Carver die, it would've been two very drama-less deaths. My SISTER/BROTHER just died, and I have to be the one that makes us all move on ASAP let's not make their death in vain we won't get anything done by just moping around surely more darkspawn will come soon why aren't we moving yet.



If you kill my sibling, give it more fanfare and definitely don't undermine their death with an even better one but with a guy I don't care about directly after. I get that it's game mechanics, but just start the game with one less sibling, gosh dern. We can already swap genders, why can't the sibling swap, too? There was obviously a decision by the developers at one point "NO KEEP THEM BOTH 1 HAZ 2 DAAAI." <-- That is what the OP is talking about.

#174
viking135

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You got your mother wailing over her lost child and you have just lost your sibling, i got some reaction to that. I mean i guess it depends on how well you roleplay



But isn`t your sibling more of a storytelling thing for later ? So that there will be one mage in the family. So not really there to make a huge emotional thing

#175
maselphie

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viking135 wrote...

So not really there to make a huge emotional thing

That's even worse. THAT is bad writing. Underplaying the death of a sibling, "hey guys it wasn't supposed to be an emotional thing ..."