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Killing off a character you just meet is not good writing.


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#201
Virginian

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Mike Laidlaw wrote...

Maria Caliban wrote...

I just remembered. A bunch of people we don't know die at the beginning of the Witcher! How low can you sink BioWare?


All the way, Maria. All the way. It's warm down here. Warm, and the voices always whisper to keep you company.

I love those voices. They make feel all tingly inside. Plus their jokes are frakkin hilarious. Though they can get a little dark, like when they ask me what human steaks taste like with pineapple.

#202
VanDraegon

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OP trolling again....

#203
Dhanik

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Let me take a stab at this. Perhaps one of the party members dying is just a way of making it realistic? You know, you have a legion of darkspawn barring down on you, it would be a little silly if a handful of refugees were able to take a lot of them out without 1 falling. Just IMO.

#204
lastpatriot

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Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.  It's a rookie mistake that a lot of writers make, but I didn't expect Gaider and his lackeys to fall victim to it.  Don't do anything major to characters you just meet, and don't go into their backstories either- it's not interesting unless we've had event-based experiences with these characters. 


While I see your point, I don't agree at all.  Even though we only had a few minutes of conversation with the other characters, I instantly did not care much for Carver while at the same time, grew a fondness towards Bethany.  With my first Hawke being a mage, it really bothered me that Bethany was killed off so quickly and for most of the fight, I figured that something would happen to save her.

Basically, I think that it doesn't take much time to form a liking or disliking towards a character and to me, the sight of either character getting killed so soon did have an impact.

As for the Templar, well that's not much of a loss....

#205
blacqout

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From my point of view, Bethany or Carver die maybe 20 minutes into the game. That might not be enough time for me, as Hawke, to develop any meaningful emotional attachment, but i think that it would be wise to remember that Hawke had a life before being forced to flee Lothering.



We may not know much about it, but it's a safe assumption that he loved his sister or brother, and i think that the writers did a pretty good job of painting the Hawkes as a fairly tight-nit group in the demo.

#206
Klace

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I felt bad for them.

But you have to understand that BioWare endorses role playing.

If you want to play the cold person that doesn't give a damn, you can.

I for one felt a little sad. Especially when my Hawke said:

"At least father will have some company now."

#207
TEWR

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Mike Laidlaw wrote...

Vahe wrote...

I don't think I am alone in saying that I felt no emotional impact whatsoever when Bethany/Carver died.  None.  I felt the same when Wesley died.


Perhaps the point is not to bring you to wailing tears over the deaths of those characters, but to set up certain things for later, hmm?

If we'd run around here saying "YOU GUYS ARE GOING TO WET YOURSELVES OVER THIS THING WE DO IN THE BEGINNING!" you could happily hoist us on our petard, but we didn't. So our petard remains unhoisted.


Mr. Laidlaw, you have achieved massive badassery points not only for your amazing sense of the vernacular, but also for the fact that by using those words I laughed at your last sentence because it sounds sort of funny and you have proven that the developers will win almost anything. I have yet to see you guys fail.




Do you ever fail? At anything?