So, I've encountered this very same problem with Mass Effect 2 on the PC. The DA2 demo seems to have the same issue, where the audio doesn't quite match the current scene or special effect.
For example, in the intro scene, it takes a full 3-4 seconds before the audio for the dwarf who's being slammed into the chair actually comes through. The audio is very laggy. My gaming laptop is more than up to par, and everything is updated as far as drivers go.
Again, this problem has persisted both in this game and in Mass Effect 2. Coincidence?
Audio glitch - Audio not syncing properly with cutscenes or effects
Débuté par
Sanala
, févr. 23 2011 06:09
#1
Posté 23 février 2011 - 06:09
#2
Posté 23 février 2011 - 07:04
In Mass Effect 2, I noticed this only occured when I was recording footage of the game with FRAPS and forced it to run at 30fps (for youtube purposes).. this would cause the game to de-sync the audio sometimes during cinematic moments if they were designed to run at higher frames per second (thereby forcing me to record at 60fps instead and let youtube mangle the file horribly)
Is the game running slowly (poor FPS rate) for you? If so, that is likely the culprit.. if the game can't maintain at least a specific FPS, it might cause a desync (poor design unfortunately if that's the case)
If you're maintaining solid FPS rate though, then that is indeed.. weird.
Is the game running slowly (poor FPS rate) for you? If so, that is likely the culprit.. if the game can't maintain at least a specific FPS, it might cause a desync (poor design unfortunately if that's the case)
If you're maintaining solid FPS rate though, then that is indeed.. weird.
#3
Posté 23 février 2011 - 07:11
Didn't have a problem with what the OP was saying, but I had Flemeth start a sentence before she finished the previous one so they overlapped on all 4 on my playthroughs.
#4
Posté 23 février 2011 - 07:12
I understands what Sanala means. When Verric gets pushed into the chair and when she slams the book down, the audio lagged, slightly, but that was the only place for me.
#5
Posté 23 février 2011 - 03:16
Hathur wrote...
In Mass Effect 2, I noticed this only occured when I was recording footage of the game with FRAPS and forced it to run at 30fps (for youtube purposes).. this would cause the game to de-sync the audio sometimes during cinematic moments if they were designed to run at higher frames per second (thereby forcing me to record at 60fps instead and let youtube mangle the file horribly)
Is the game running slowly (poor FPS rate) for you? If so, that is likely the culprit.. if the game can't maintain at least a specific FPS, it might cause a desync (poor design unfortunately if that's the case)
If you're maintaining solid FPS rate though, then that is indeed.. weird.
Well, in Mass Effect 2 it occurs a lot when characters are speaking to one another. Sometimes they'll say entire sentences without any audio. In this game, the audio between characters seems to be more precisely synced. The game has a wonderful FPS rate for me >3<.
Last night, before I went to bed, I tried playing through in DirectX 9, instead of 11, and everything seemed synced. I know 11 isn't supported, so that could be the issue, but... I'll give it more tries today to be sure.
I still worry about Mass Effect 2, though.
#6
Posté 01 mars 2011 - 08:32
I have the same problem as OP, with both games, running on DX9 though
#7
Posté 02 mars 2011 - 02:14
install (or reinstall) k-lite codecs. worked for me. g/l





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