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Dragon Age 2 DX9/10/11 comparison with pics!


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#26
Guest_Glaucon_*

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Moondoggie wrote...

Glaucon wrote...

Precisely.  The game is under-utilising DX 9.c for the PC IMO.  My GPU has 640 mb of ram which is sufficient for better quality textures than those available under medium settings.


You could have all the Vram in the world and it wouldn't help your card render textures if it has a poor texture fill rate,


8800 GTS 640 It's fine.  Limited to  DX 9.c but perfectly capable of rendering high res textures.

#27
Hawke-gr

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Thanks Bioware, thanks Andreas, for this awesome Directx 11 features.
Looks like that they have done there miracles, directx 11 looks REALLY GREAT.:)
I just hope that I can run it smoothly with my HD5850 and all the goodies on.

#28
Ciupy

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Moondoggie wrote...

Ciupy wrote...

Wow..that's quite the difference.

I am interested if my ATI HD5770 could run this on the Ultra High settings.

Does that article perhaps mention something about performance with various videocards? Posted Image


I have that cards little brother the HD5670 and it can run in DX11 on medium but on high the framerate drops to unacceptable levels for playability. if you get a really high framerate on high in the demo in DX11 you can probably play it on full though Bioware are reccomending the HD5830 at least for that so you'll just have to test it. HD5830 and above should be smooth maxed out.


It runs with DX11 with slight hiccups during cutscenes on high detail in the demo on my machine..but the devs have said that that is a common issue with the demo in particular since it wasn't optimised for DX11 and even high-end systems can't play the game smoothly with those settings turned on.

I was hoping that since that magazine had available what I presume is the full game they would have also given a list of what exactly they used to run the game in Ultra High detail!Posted Image

#29
Carfax

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Performance should increase with the final version, as the code will be more polished and new drivers from both Nvidia and AMD will be much more optimized by then I'm certain.




#30
Morroian

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Ciupy wrote...

Moondoggie wrote...

Ciupy wrote...

Wow..that's quite the difference.

I am interested if my ATI HD5770 could run this on the Ultra High settings.

Does that article perhaps mention something about performance with various videocards? Posted Image


I have that cards little brother the HD5670 and it can run in DX11 on medium but on high the framerate drops to unacceptable levels for playability. if you get a really high framerate on high in the demo in DX11 you can probably play it on full though Bioware are reccomending the HD5830 at least for that so you'll just have to test it. HD5830 and above should be smooth maxed out.


It runs with DX11 with slight hiccups during cutscenes on high detail in the demo on my machine..but the devs have said that that is a common issue with the demo in particular since it wasn't optimised for DX11 and even high-end systems can't play the game smoothly with those settings turned on.


I've got a HD6850 card and ran the demo with everything maxed, it ran OK with only the occasional glitch.

#31
Ciupy

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Morroian wrote...

Ciupy wrote...

Moondoggie wrote...

Ciupy wrote...

Wow..that's quite the difference.

I am interested if my ATI HD5770 could run this on the Ultra High settings.

Does that article perhaps mention something about performance with various videocards? Posted Image


I have that cards little brother the HD5670 and it can run in DX11 on medium but on high the framerate drops to unacceptable levels for playability. if you get a really high framerate on high in the demo in DX11 you can probably play it on full though Bioware are reccomending the HD5830 at least for that so you'll just have to test it. HD5830 and above should be smooth maxed out.


It runs with DX11 with slight hiccups during cutscenes on high detail in the demo on my machine..but the devs have said that that is a common issue with the demo in particular since it wasn't optimised for DX11 and even high-end systems can't play the game smoothly with those settings turned on.


I've got a HD6850 card and ran the demo with everything maxed, it ran OK with only the occasional glitch.


Well,this is where they said it:

http://social.biowar...4/index/6151799


Are you sure you used DX11 and not DX9 to play the game at max?

Because using DX9 I too can play the demo at its maximum setting and it runs smoothly.Posted Image

#32
Moondoggie

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Morroian wrote...

I've got a HD6850 card and ran the demo with everything maxed, it ran OK with only the occasional glitch.


It is interesting that there is a lot of breathing room for DX11 cards so most people can use DX11 to some degree. I'm guessing the 5770 and above will be okay at most resolutions to run it on high or maxed out at very high. The 5770 sounds like it's doing okay and your card occupies the slot between the 5770 and 5830 in the performence rankings and you sound like you'll be fine.

#33
Haasth

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Might as well throw this in for comparison.



Using 'high' settings, AF x16, DirectX11 option.

#34
Fishy

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By sake banana split . Give me a texture option .
The texture must be in medium or low with Dx9 .


That exactly what i was fearing.Another crysis.

Modifié par Suprez30, 23 février 2011 - 01:44 .


#35
ankuu

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I'm sure my old Nvidia Geforce 9600 GT won't handle the high settings so i am grateful that i can still play a good game with this till i upgrade.

But that's quite a change!

Modifié par ankuu, 23 février 2011 - 02:02 .


#36
Fishy

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ankuu wrote...

I'm sure my old Nvidia Geforce 9600 GT won't handle the high settings so i am grateful that i can still play a good game with this till i upgrade.

But that's quite a change!


No wonder my FPS are quite good with my old dual 8800 GT superclock . Those texture are buttugly . I could probably run those on my G4 Ti 4600 .

So why not give us more graphical option?What does it's change for your 9600 gt?Where's my texture option?Shadow option?I don't have window 7 and i hate vista.

I understand that dx10 and Dx 11 can milk more the screen . But those texture have nothing to do with it.
Those 300 FPS ppl are getting on DX9 ... Seriously .. it's not because of the API.

Seriously it's worse than my ps3.

Modifié par Suprez30, 23 février 2011 - 02:10 .


#37
Ciryx

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*bounce bounce bounce*

#38
bri193

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Cheers the OP for this!

To me the overall difference is greater between dx9 and dx10 than between dx10 and dx11. Yes, dx11 adds the 3D effect to the floor tiles, but textures are still the same. Flip between the dx10 and dx11 images while looking at the base of the column in the background, textures there are exactly the same in both images...

I am running Win7 with a dx10.1 GPU .What I see here is not enough to make me want to plunk down €400-500 on a new dx11 card just yet... Perhaps if the dx11 optimised DA2 release has more features and more dx11 games are released, then I will reconsider...

#39
Remus Artega

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so POM is now DX11 feature???

#40
Wompoo

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DJBare put the below link up in the PC system spec announcment. The program bench marks your hardware for DX 11, show most of the bells and whistles for it (turn Tessellation on/off to see the difference).

http://unigine.com/products/heaven/

Modifié par Wompoo, 23 février 2011 - 02:49 .


#41
Nspeed

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With all due respect, the game looks ultimately pretty bad.

#42
Guest_Glaucon_*

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Remus Artega wrote...

so POM is now DX11 feature???


No, POM can run on DX 9.c compliant cards.  The effect you're seeing on the floor tiles should be being rendered by DX 11's tessellation procedures.  High end DX 9.c cards can perform many similar procedures.  You should be able to override some settings via your GPU's control pane.  AA, AF and filter optimisations etc. 

#43
Morbo

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Eh, it would be kinda silly if tesselation is used for those floor tiles as that amount of "3D-ness" could simply be achieved by using parallax mapping, which can be done in DX9 and would be faster than tesselation too.

Still, I'm glad I have my Radeon 5850.

#44
DTKT

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Damn, the armor textures look incredible!



Give the game already! :P

#45
LastFadingSmile

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Nspeed wrote...

With all due respect, the game looks ultimately pretty bad.


"Why is it whenever someone says 'with all due respect', what they really mean is 'kiss my ass'."

#46
In Exile

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I'm finding it hard to be impressed with DX11. I'm not one to be impressed by the environments; with character models looking about the same in DX10 vs. DX11, I personally can't appreciate the difference.

#47
JamesX

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The Demon seems to be locked at high quality, so we have no idea what very high would be like

http://img824.images...mo201102222.png

The overall game is very pretty, but it is also very fake. They all look like plastic figurines - which may be part of the effect. It definitely seems to be as if the game is an cartoon/anime where clean is really shinny and grungy is really clean.

#48
magicwins

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What do the 'aus' and 'an' mean in these pictures?

#49
volus is king

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i got geforce 9400gt and it works like a charm on med with 4AA....bout 30-38 fps.


#50
Borcth

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DX11 in DA2 is not all that great. Here's why: Look carefully at their feet. Tessellation is making their feet sink into the ground.. Looks like that wasnt calculated *lol* Bioware why!? What's happening is that tessellation is being added after the fact. DA2 uses the Aurora engine which still has partical collisions. Things merge into another like hair or pieces of armor. We've all seen it.When it's activated the ground is "bumped up" however the engine is not compensating for this, hence why it looks like they're sinking. After further study and talking to others, tessellation isnt that great- in this game. So you guys who are fretting over DX11, like I was at first, dont'. DX10 is all you really need to make the game shine.

Can you imagine turning it on and your feet sink everywhere. Terrain looks great, but not your feet! Only to end up turning it off. Buzz kill!

DX9 (soft and flat textures, pixelated shadows)
Posted Image

DX10 ( added textures to enviornment and models, nice sharp shadows and not jaggys)
Posted Image


DX11 (tessellation)
Posted Image




DX11 (Tessellation)
Posted Image


DX11 (tessellation)
Posted Image

Modifié par Borcth, 02 mars 2011 - 09:01 .