Borcth wrote...
DX!! in DA2 is not all that great. Here's why: Look carefully at their feet. Tessellation is making their feet sink into the ground.. Looks like that wasnt calculated *lol* Bioware why!? What's happening is that tessellation is being added after the fact. DA2 uses the Aurora engine which still has partical collisions. Things merge into another like hair or pieces of armor. We've all seen it.When it's activated the ground is "bumped up" however the engine is not compensating for this, hence why it looks like they're sinking. After further study and talking to others, tessellation isnt that great- in this game. So you guys who are fretting over DX11, like I was at first, dont'. DX10 is all you really need to make the game shine.
Can you imagine turning it on and your feet sink everywhere. Terrain looks great, but not your feet! Only to end up turning it off. Buzz kill!
Nice catch on the tesellation... yeah that's definitely really irritating to look at... just like how every video game is incapable of rendering a person standing on a slope (their toes always clip through the slope if they are facing up the slope.... or float a few inches off the ground if facing down the slope... no game has ever been able to make human feet sit properly on ground... screw enhanced lighting tech... I want to see tech that shows a character's feet connecting properly with ground, sloped ground... and stairs... don't get me started on stairs





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